diff --git a/CMakeLists.txt b/CMakeLists.txt index 019d53c4e..8fe213b49 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -12,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) -set(OPENMW_VERSION_MINOR 34) +set(OPENMW_VERSION_MINOR 35) set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_COMMITHASH "") diff --git a/README.md b/README.md index e17784752..1698a7ebc 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ OpenMW OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -* Version: 0.34.0 +* Version: 0.35.0 * License: GPL (see docs/license/GPL3.txt for more information) * Website: http://www.openmw.org * IRC: #openmw on irc.freenode.net @@ -39,26 +39,26 @@ Command line options --version print version information and quit --data arg (=data) set data directories (later directories have higher priority) - --data-local arg set local data directory (highest + --data-local arg set local data directory (highest priority) --fallback-archive arg (=fallback-archive) - set fallback BSA archives (later + set fallback BSA archives (later archives have higher priority) --resources arg (=resources) set resources directory --start arg set initial cell - --content arg content file(s): esm/esp, or + --content arg content file(s): esm/esp, or omwgame/omwaddon --no-sound [=arg(=1)] (=0) disable all sounds --script-verbose [=arg(=1)] (=0) verbose script output --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scripts) at startup --script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup - --script-console [=arg(=1)] (=0) enable console-only script + --script-console [=arg(=1)] (=0) enable console-only script functionality - --script-run arg select a file containing a list of - console commands that is executed on + --script-run arg select a file containing a list of + console commands that is executed on startup - --script-warn [=arg(=1)] (=1) handling of warnings when compiling + --script-warn [=arg(=1)] (=1) handling of warnings when compiling scripts 0 - ignore warning 1 - show warning but consider script as @@ -70,27 +70,27 @@ Command line options enable script blacklisting --load-savegame arg load a save game file on game startup --skip-menu [=arg(=1)] (=0) skip main menu on game startup - --new-game [=arg(=1)] (=0) run new game sequence (ignored if + --new-game [=arg(=1)] (=0) run new game sequence (ignored if skip-menu=0) - --fs-strict [=arg(=1)] (=0) strict file system handling (no case + --fs-strict [=arg(=1)] (=0) strict file system handling (no case folding) - --encoding arg (=win1252) Character encoding used in OpenMW game + --encoding arg (=win1252) Character encoding used in OpenMW game messages: - - win1250 - Central and Eastern European - such as Polish, Czech, Slovak, - Hungarian, Slovene, Bosnian, Croatian, - Serbian (Latin script), Romanian and + + win1250 - Central and Eastern European + such as Polish, Czech, Slovak, + Hungarian, Slovene, Bosnian, Croatian, + Serbian (Latin script), Romanian and Albanian languages - - win1251 - Cyrillic alphabet such as - Russian, Bulgarian, Serbian Cyrillic + + win1251 - Cyrillic alphabet such as + Russian, Bulgarian, Serbian Cyrillic and other languages - - win1252 - Western European (Latin) + + win1252 - Western European (Latin) alphabet, used by default --fallback arg fallback values --no-grab Don't grab mouse cursor - --export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG + --export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG image and XML file in current directory --activate-dist arg (=-1) activation distance override