Merge branch 'master' into terraincollision

Conflicts:
	apps/openmw/mwworld/scene.cpp
actorid
scrawl 13 years ago
commit c0af3c7241

@ -28,6 +28,7 @@ option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries
# Sound source selection
option(USE_FFMPEG "use ffmpeg for sound" OFF)
option(USE_AUDIERE "use audiere for sound" OFF)
option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
@ -133,6 +134,13 @@ if (USE_FFMPEG)
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
endif (USE_FFMPEG)
if (USE_AUDIERE)
find_package(Audiere REQUIRED)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${AUDIERE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${AUDIERE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_AUDIERE)
endif (USE_AUDIERE)
if (USE_MPG123)
find_package(MPG123 REQUIRED)
find_package(SNDFILE REQUIRED)
@ -143,6 +151,7 @@ endif (USE_MPG123)
# Platform specific
if (WIN32)
set(Boost_USE_STATIC_LIBS ON)
set(PLATFORM_INCLUDE_DIR "platform")
add_definitions(-DBOOST_ALL_NO_LIB)
else (WIN32)
@ -201,6 +210,7 @@ if(APPLE)
"Plugin_ParticleFX")
endif(APPLE)
add_subdirectory( files/)
add_subdirectory( files/mygui )
# Specify build paths
@ -213,6 +223,9 @@ endif (APPLE)
# Other files
configure_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
"${OpenMW_BINARY_DIR}/settings-default.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
"${OpenMW_BINARY_DIR}/openmw.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
@ -239,8 +252,14 @@ if (APPLE)
"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
# prepare plugins
if (${CMAKE_BUILD_TYPE} MATCHES "Release" OR
${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
set(OPENMW_RELEASE_BUILD 1)
endif()
if (${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
set(OPENMW_RELEASE_BUILD 1)
endif()
if (${OPENMW_RELEASE_BUILD})
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
else()
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
@ -287,6 +306,7 @@ if(DPKG_PROGRAM)
INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
#Install global configuration files
INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
@ -304,7 +324,7 @@ if(DPKG_PROGRAM)
Data files from the original game is required to run it.")
SET(CPACK_DEBIAN_PACKAGE_NAME "openmw")
SET(CPACK_DEBIAN_PACKAGE_VERSION "${VERSION_STRING}")
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher")
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher mwiniimporter;MWiniImporter")
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "nvidia-cg-toolkit (>= 2.1), libboost-filesystem1.46.1 (>= 1.46.1), libboost-program-options1.46.1 (>= 1.46.1), libboost-system1.46.1 (>= 1.46.1), libboost-thread1.46.1 (>= 1.46.1), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)")
SET(CPACK_DEBIAN_PACKAGE_SECTION "Games")
@ -390,6 +410,11 @@ if (BUILD_LAUNCHER)
add_subdirectory( apps/launcher )
endif()
option(BUILD_MWINIIMPORTER "build MWiniImporter inspector" ON)
if (BUILD_MWINIIMPORTER)
add_subdirectory( apps/mwiniimporter )
endif()
if (WIN32)
if (MSVC)
if (USE_DEBUG_CONSOLE)

@ -95,5 +95,5 @@ else()
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.cfg
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}launcher.cfg")
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.cfg")
endif()

@ -0,0 +1,20 @@
set(MWINIIMPORT
main.cpp
importer.cpp
)
set(MWINIIMPORT_HEADER
importer.hpp
)
source_group(launcher FILES ${MWINIIMPORT} ${MWINIIMPORT_HEADER})
add_executable(mwiniimport
${MWINIIMPORT}
)
target_link_libraries(mwiniimport
${Boost_LIBRARIES}
components
)

@ -0,0 +1,184 @@
#include "importer.hpp"
#include <boost/iostreams/device/file.hpp>
#include <boost/iostreams/stream.hpp>
#include <iostream>
#include <string>
#include <map>
#include <vector>
#include <algorithm>
#include <sstream>
MwIniImporter::MwIniImporter() {
const char *map[][2] =
{
{ "fps", "General:Show FPS" },
{ 0, 0 }
};
for(int i=0; map[i][0]; i++) {
mMergeMap.insert(std::make_pair<std::string, std::string>(map[i][0], map[i][1]));
}
}
void MwIniImporter::setVerbose(bool verbose) {
mVerbose = verbose;
}
std::string MwIniImporter::numberToString(int n) {
std::stringstream str;
str << n;
return str.str();
}
MwIniImporter::multistrmap MwIniImporter::loadIniFile(std::string filename) {
std::cout << "load ini file: " << filename << std::endl;
std::string section("");
MwIniImporter::multistrmap map;
boost::iostreams::stream<boost::iostreams::file_source>file(filename.c_str());
std::string line;
while (std::getline(file, line)) {
if(line[0] == '[') {
if(line.length() > 2) {
section = line.substr(1, line.length()-3);
}
continue;
}
int comment_pos = line.find(";");
if(comment_pos > 0) {
line = line.substr(0,comment_pos);
}
if(line.empty()) {
continue;
}
int pos = line.find("=");
if(pos < 1) {
continue;
}
std::string key(section + ":" + line.substr(0,pos));
std::string value(line.substr(pos+1));
multistrmap::iterator it;
if((it = map.find(key)) == map.end()) {
map.insert( std::make_pair<std::string, std::vector<std::string> > (key, std::vector<std::string>() ) );
}
map[key].push_back(value);
}
return map;
}
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(std::string filename) {
std::cout << "load cfg file: " << filename << std::endl;
MwIniImporter::multistrmap map;
boost::iostreams::stream<boost::iostreams::file_source>file(filename.c_str());
std::string line;
while (std::getline(file, line)) {
// we cant say comment by only looking at first char anymore
int comment_pos = line.find("#");
if(comment_pos > 0) {
line = line.substr(0,comment_pos);
}
if(line.empty()) {
continue;
}
int pos = line.find("=");
if(pos < 1) {
continue;
}
std::string key(line.substr(0,pos));
std::string value(line.substr(pos+1));
multistrmap::iterator it;
if((it = map.find(key)) == map.end()) {
map.insert( std::make_pair<std::string, std::vector<std::string> > (key, std::vector<std::string>() ) );
}
map[key].push_back(value);
}
return map;
}
void MwIniImporter::merge(multistrmap &cfg, multistrmap &ini) {
multistrmap::iterator cfgIt;
multistrmap::iterator iniIt;
for(strmap::iterator it=mMergeMap.begin(); it!=mMergeMap.end(); it++) {
if((iniIt = ini.find(it->second)) != ini.end()) {
cfg.erase(it->first);
if(!this->specialMerge(it->first, it->second, cfg, ini)) {
cfg.insert(std::make_pair<std::string, std::vector<std::string> >(it->first, iniIt->second));
}
}
}
}
bool MwIniImporter::specialMerge(std::string cfgKey, std::string iniKey, multistrmap &cfg, multistrmap &ini) {
return false;
}
void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
std::vector<std::string> esmFiles;
std::vector<std::string> espFiles;
std::string baseGameFile("Game Files:GameFile");
std::string gameFile("");
multistrmap::iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
gameFile = baseGameFile;
gameFile.append(this->numberToString(i));
it = ini.find(gameFile);
if(it == ini.end()) {
break;
}
for(std::vector<std::string>::iterator entry = it->second.begin(); entry!=it->second.end(); entry++) {
std::string filetype(entry->substr(entry->length()-4, 3));
std::transform(filetype.begin(), filetype.end(), filetype.begin(), ::tolower);
if(filetype.compare("esm") == 0) {
esmFiles.push_back(*entry);
}
else if(filetype.compare("esp") == 0) {
espFiles.push_back(*entry);
}
}
gameFile = "";
}
cfg.erase("master");
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("master", std::vector<std::string>() ) );
for(std::vector<std::string>::iterator it=esmFiles.begin(); it!=esmFiles.end(); it++) {
cfg["master"].push_back(*it);
}
cfg.erase("plugin");
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("plugin", std::vector<std::string>() ) );
for(std::vector<std::string>::iterator it=espFiles.begin(); it!=espFiles.end(); it++) {
cfg["plugin"].push_back(*it);
}
}
void MwIniImporter::writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg) {
for(multistrmap::iterator it=cfg.begin(); it != cfg.end(); it++) {
for(std::vector<std::string>::iterator entry=it->second.begin(); entry != it->second.end(); entry++) {
out << (it->first) << "=" << (*entry) << std::endl;
}
}
}

@ -0,0 +1,32 @@
#ifndef MWINIIMPORTER_IMPORTER
#define MWINIIMPORTER_IMPORTER 1
#include <boost/iostreams/device/file.hpp>
#include <boost/iostreams/stream.hpp>
#include <string>
#include <map>
#include <vector>
#include <exception>
class MwIniImporter {
public:
typedef std::map<std::string, std::string> strmap;
typedef std::map<std::string, std::vector<std::string> > multistrmap;
MwIniImporter();
void setVerbose(bool verbose);
multistrmap loadIniFile(std::string filename);
multistrmap loadCfgFile(std::string filename);
void merge(multistrmap &cfg, multistrmap &ini);
void importGameFiles(multistrmap &cfg, multistrmap &ini);
void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg);
private:
bool specialMerge(std::string cfgKey, std::string iniKey, multistrmap &cfg, multistrmap &ini);
std::string numberToString(int n);
bool mVerbose;
strmap mMergeMap;
};
#endif

@ -0,0 +1,79 @@
#include "importer.hpp"
#include <iostream>
#include <string>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
namespace bpo = boost::program_options;
int main(int argc, char *argv[]) {
bpo::options_description desc("Syntax: mwiniimporter <options>\nAllowed options");
desc.add_options()
("help,h", "produce help message")
("verbose,v", "verbose output")
("ini,i", bpo::value<std::string>(), "morrowind.ini file")
("cfg,c", bpo::value<std::string>(), "openmw.cfg file")
("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
("game-files,g", "import esm and esp files")
;
bpo::variables_map vm;
try {
bpo::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
// parse help before calling notify because we dont want it to throw an error if help is set
if(vm.count("help")) {
std::cout << desc;
return 0;
}
bpo::notify(vm);
}
catch(std::exception& e) {
std::cerr << "Error:" << e.what() << std::endl;
return -1;
}
catch(...) {
std::cerr << "Error" << std::endl;
return -2;
}
std::string iniFile = vm["ini"].as<std::string>();
std::string cfgFile = vm["cfg"].as<std::string>();
// if no output is given, write back to cfg file
std::string outputFile(vm["output"].as<std::string>());
if(vm["output"].defaulted()) {
outputFile = vm["cfg"].as<std::string>();
}
if(!boost::filesystem::exists(iniFile)) {
std::cerr << "ini file does not exist" << std::endl;
return -3;
}
if(!boost::filesystem::exists(cfgFile)) {
std::cerr << "cfg file does not exist" << std::endl;
return -4;
}
MwIniImporter importer;
importer.setVerbose(vm.count("verbose"));
boost::iostreams::stream<boost::iostreams::file_sink> file(outputFile);
MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
importer.merge(cfg, ini);
if(vm.count("game-files")) {
importer.importGameFiles(cfg, ini);
}
std::cout << "write to: " << outputFile << std::endl;
importer.writeToFile(file, cfg);
return 0;
}

@ -15,7 +15,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
renderinginterface localmap terrain terrainmaterial
renderinginterface localmap occlusionquery terrain terrainmaterial water
)
add_openmw_dir (mwinput
@ -39,7 +39,7 @@ add_openmw_dir (mwscript
)
add_openmw_dir (mwsound
soundmanager openal_output mpgsnd_decoder ffmpeg_decoder
soundmanager openal_output audiere_decoder mpgsnd_decoder ffmpeg_decoder
)
add_openmw_dir (mwworld

@ -20,6 +20,7 @@
#include <components/esm/esm_reader.hpp>
#include <components/files/fixedpath.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/settings/settings.hpp>
#include <components/nifbullet/bullet_nif_loader.hpp>
#include <components/nifogre/ogre_nif_loader.hpp>
@ -82,12 +83,20 @@ void OMW::Engine::updateFocusReport (float duration)
if (!handle.empty())
{
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
// the faced handle is not updated immediately, so on a cell change it might
// point to an object that doesn't exist anymore
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
try
{
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
if (!ptr.isEmpty()){
name = MWWorld::Class::get (ptr).getName (ptr);
if (!ptr.isEmpty()){
name = MWWorld::Class::get (ptr).getName (ptr);
}
}
catch (std::runtime_error& e)
{}
}
if (name!=mFocusName)
@ -204,13 +213,18 @@ OMW::Engine::~Engine()
void OMW::Engine::loadBSA()
{
const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
std::string dataDirectory;
for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
{
std::cout << "Adding " << iter->second.string() << std::endl;
Bsa::addBSA(iter->second.string());
}
dataDirectory = iter->second.parent_path().string();
const Files::PathContainer& dataDirs = mFileCollections.getPaths();
std::string dataDirectory;
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
{
dataDirectory = iter->string();
std::cout << "Data dir " << dataDirectory << std::endl;
Bsa::addDir(dataDirectory, mFSStrict);
}
@ -308,6 +322,29 @@ void OMW::Engine::go()
{
boost::filesystem::create_directories(configPath);
}
// Create the settings manager and load default settings file
Settings::Manager settings;
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
// prefer local
if (boost::filesystem::exists(localdefault))
settings.loadDefault(localdefault);
else if (boost::filesystem::exists(globaldefault))
settings.loadDefault(globaldefault);
// load user settings if they exist, otherwise just load the default settings as user settings
const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg";
if (boost::filesystem::exists(settingspath))
settings.loadUser(settingspath);
else if (boost::filesystem::exists(localdefault))
settings.loadUser(localdefault);
else if (boost::filesystem::exists(globaldefault))
settings.loadUser(globaldefault);
mFpsLevel = settings.getInt("fps", "HUD");
mOgre->configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()),
mCfgMgr.getOgreConfigPath().string(),
mCfgMgr.getLogPath().string(),
@ -315,7 +352,11 @@ void OMW::Engine::go()
// This has to be added BEFORE MyGUI is initialized, as it needs
// to find core.xml here.
//addResourcesDirectory(mResDir);
addResourcesDirectory(mResDir / "mygui");
addResourcesDirectory(mResDir / "water");
// Create the window
mOgre->createWindow("OpenMW");
@ -398,6 +439,9 @@ void OMW::Engine::go()
// Start the main rendering loop
mOgre->start();
// Save user settings
settings.saveUser(settingspath);
std::cout << "Quitting peacefully.\n";
}
@ -411,10 +455,21 @@ void OMW::Engine::activate()
if (handle.empty())
return;
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
// the faced handle is not updated immediately, so on a cell change it might
// point to an object that doesn't exist anymore
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
MWWorld::Ptr ptr;
try
{
ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
if (ptr.isEmpty())
if (ptr.isEmpty())
return;
}
catch (std::runtime_error&)
{
return;
}
MWScript::InterpreterContext interpreterContext (mEnvironment,
&ptr.getRefData().getLocals(), ptr);

@ -92,9 +92,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken(), "plugin file(s)")
("fps", boost::program_options::value<int>()->implicit_value(1)
->default_value(0), "fps counter detail (0 = off, 1 = fps counter, 2 = full detail)")
("anim-verbose", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "output animation indices files")
@ -225,7 +222,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
engine.setNewGame(variables["new-game"].as<bool>());
// other settings
engine.showFPS(variables["fps"].as<int>());
engine.setDebugMode(variables["debug"].as<bool>());
engine.setSoundUsage(!variables["nosound"].as<bool>());
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());

@ -56,7 +56,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -60,7 +60,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -58,7 +58,7 @@ namespace MWClass
{
// TODO implement reading
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -57,7 +57,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -85,7 +85,7 @@ namespace MWClass
{
// TODO check for key
std::cout << "Locked container" << std::endl;
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
else
@ -100,7 +100,7 @@ namespace MWClass
{
// Trap activation goes here
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0, false);
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0);
ptr.getCellRef().trap = "";
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}

@ -73,7 +73,7 @@ namespace MWClass
// TODO check for key
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
std::cout << "Locked!" << std::endl;
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
@ -81,7 +81,7 @@ namespace MWClass
{
// Trap activation
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0, false);
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0);
ptr.getCellRef().trap = "";
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
@ -110,7 +110,7 @@ namespace MWClass
// TODO return action for rotating the door
// This is a little pointless, but helps with testing
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0, false);
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}

@ -54,7 +54,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -59,7 +59,7 @@ namespace MWClass
if (!ref->base->sound.empty())
{
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, true);
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, MWSound::Play_Loop);
}
}
@ -83,7 +83,7 @@ namespace MWClass
if (!(ref->base->data.flags & ESM::Light::Carry))
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -58,7 +58,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -56,7 +56,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -56,7 +56,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -57,7 +57,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -56,7 +56,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -57,7 +57,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));

@ -43,9 +43,6 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environm
// Centre dialog
center();
//WindowManager *wm = environment.mWindowManager;
setText("NpcName", "Name of character");
//History view
getWidget(history, "History");
history->setOverflowToTheLeft(true);
@ -116,7 +113,8 @@ void DialogueWindow::onSelectTopic(MyGUI::ListBox* _sender, size_t _index)
void DialogueWindow::startDialogue(std::string npcName)
{
setText("NpcName", npcName);
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(npcName);
adjustWindowCaption();
}
void DialogueWindow::setKeywords(std::list<std::string> keyWords)

@ -182,7 +182,9 @@ void HUD::setPlayerPos(const float x, const float y)
}
MapWindow::MapWindow()
: Layout("openmw_map_window_layout.xml"), mGlobal(false)
: Layout("openmw_map_window_layout.xml")
, mGlobal(false)
, mVisible(false)
{
setCoord(500,0,320,300);
setText("WorldButton", "World");
@ -272,6 +274,17 @@ void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
mButton->setCaption( mGlobal ? "Local" : "World" );
}
LocalMapBase::LocalMapBase()
: mCurX(0)
, mCurY(0)
, mInterior(false)
, mLocalMap(NULL)
, mPrefix()
, mChanged(true)
, mLayout(NULL)
{
}
void LocalMapBase::init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout)
{
mLocalMap = widget;

@ -34,6 +34,7 @@ namespace MWGui
class LocalMapBase
{
public:
LocalMapBase();
void init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout);
void setCellPrefix(const std::string& prefix);
@ -85,6 +86,7 @@ namespace MWGui
{
public:
MapWindow();
virtual ~MapWindow(){}
void setVisible(bool b);
void setPlayerPos(const float x, const float y);

@ -180,71 +180,58 @@ void WindowManager::updateVisible()
// Mouse is visible whenever we're not in game mode
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
// If in game mode, don't show anything.
if(mode == GM_Game) //Use a switch/case structure
{
return;
}
if(mode == GM_MainMenu)
{
// Enable the main menu
menu->setVisible(true);
return;
}
if(mode == GM_Console)
{
console->enable();
return;
}
//There must be a more elegant solution
if (mode == GM_Name || mode == GM_Race || mode == GM_Class || mode == GM_ClassPick || mode == GM_ClassCreate || mode == GM_Birth || mode == GM_ClassGenerate || mode == GM_Review)
{
mCharGen->spawnDialog(mode);
return;
}
if(mode == GM_Inventory)
{
// Ah, inventory mode. First, compute the effective set of
// windows to show. This is controlled both by what windows the
// user has opened/closed (the 'shown' variable) and by what
// windows we are allowed to show (the 'allowed' var.)
int eff = shown & allowed;
// Show the windows we want
map -> setVisible( (eff & GW_Map) != 0 );
stats -> setVisible( (eff & GW_Stats) != 0 );
return;
}
if (mode == GM_Dialogue)
{
dialogueWindow->open();
return;
}
if(mode == GM_InterMessageBox)
{
if(!mMessageBoxManager->isInteractiveMessageBox()) {
setGuiMode(GM_Game);
switch(mode) {
case GM_Game:
// If in game mode, don't show anything.
break;
case GM_MainMenu:
menu->setVisible(true);
break;
case GM_Console:
console->enable();
break;
case GM_Name:
case GM_Race:
case GM_Class:
case GM_ClassPick:
case GM_ClassCreate:
case GM_Birth:
case GM_ClassGenerate:
case GM_Review:
mCharGen->spawnDialog(mode);
break;
case GM_Inventory:
{
// First, compute the effective set of windows to show.
// This is controlled both by what windows the
// user has opened/closed (the 'shown' variable) and by what
// windows we are allowed to show (the 'allowed' var.)
int eff = shown & allowed;
// Show the windows we want
map -> setVisible( (eff & GW_Map) != 0 );
stats -> setVisible( (eff & GW_Stats) != 0 );
break;
}
return;
}
if(mode == GM_Journal)
{
mJournal->setVisible(true);
mJournal->open();
return;
case GM_Dialogue:
dialogueWindow->open();
break;
case GM_InterMessageBox:
if(!mMessageBoxManager->isInteractiveMessageBox()) {
setGuiMode(GM_Game);
}
break;
case GM_Journal:
mJournal->setVisible(true);
mJournal->open();
break;
default:
// Unsupported mode, switch back to game
// Note: The call will eventually end up this method again but
// will stop at the check if mode is GM_Game.
setGuiMode(GM_Game);
break;
}
// Unsupported mode, switch back to game
// Note: The call will eventually end up this method again but
// will stop at the check if(mode == GM_Game) above.
setGuiMode(GM_Game);
}
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
@ -371,7 +358,6 @@ void WindowManager::updateSkillArea()
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
{
std::cout << "dialogue a la poubelle";
assert(dialog);
if (!dialog)
return;

@ -126,6 +126,11 @@ namespace MWRender{
void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
shapeNumber = 0;
if (allshapes == NULL || creaturemodel == NULL || skel == NULL)
{
return;
}
std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)

@ -2,37 +2,283 @@
#include <assert.h>
#include "OgreRoot.h"
#include "OgreRenderWindow.h"
#include "OgreSceneManager.h"
#include "OgreViewport.h"
#include "OgreCamera.h"
#include "OgreTextureManager.h"
#include <OgreNode.h>
#include <OgreSceneManager.h>
#include <OgreMaterial.h>
#include <OgreMaterialManager.h>
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwworld/environment.hpp"
#include "../mwworld/ptr.hpp"
#include <components/esm/loadstat.hpp>
#include <components/esm/loadpgrd.hpp>
#include "player.hpp"
using namespace MWRender;
using namespace Ogre;
Debugging::Debugging(OEngine::Physic::PhysicEngine* engine){
eng = engine;
namespace MWRender
{
static const std::string PATHGRID_POINT_MATERIAL = "pathgridPointMaterial";
static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial";
static const std::string DEBUGGING_GROUP = "debugging";
static const int POINT_MESH_BASE = 35;
void Debugging::createGridMaterials()
{
if (mGridMatsCreated) return;
if (MaterialManager::getSingleton().getByName(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP).isNull())
{
MaterialPtr lineMatPtr = MaterialManager::getSingleton().create(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP);
lineMatPtr->setReceiveShadows(false);
lineMatPtr->getTechnique(0)->setLightingEnabled(true);
lineMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,1,0,0);
lineMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,1,0);
lineMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,1,0);
}
if (MaterialManager::getSingleton().getByName(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP).isNull())
{
MaterialPtr pointMatPtr = MaterialManager::getSingleton().create(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP);
pointMatPtr->setReceiveShadows(false);
pointMatPtr->getTechnique(0)->setLightingEnabled(true);
pointMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,0,0,0);
pointMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,0,0);
pointMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,0,0);
}
mGridMatsCreated = true;
}
void Debugging::destroyGridMaterials()
{
if (mGridMatsCreated)
{
MaterialManager::getSingleton().remove(PATHGRID_POINT_MATERIAL);
MaterialManager::getSingleton().remove(PATHGRID_LINE_MATERIAL);
mGridMatsCreated = false;
}
}
ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid)
{
ManualObject *result = mSceneMgr->createManualObject();
result->begin(PATHGRID_LINE_MATERIAL, RenderOperation::OT_LINE_LIST);
for(ESM::Pathgrid::EdgeList::const_iterator it = pathgrid->edges.begin();
it != pathgrid->edges.end();
it++)
{
const ESM::Pathgrid::Edge &edge = *it;
const ESM::Pathgrid::Point &p1 = pathgrid->points[edge.v0], &p2 = pathgrid->points[edge.v1];
Vector3 direction = (Vector3(p2.x, p2.y, p2.z) - Vector3(p1.x, p1.y, p1.z));
Vector3 lineDisplacement = direction.crossProduct(Vector3::UNIT_Z).normalisedCopy();
lineDisplacement = lineDisplacement * POINT_MESH_BASE +
Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
result->position(Vector3(p1.x, p1.y, p1.z) + lineDisplacement);
result->position(Vector3(p2.x, p2.y, p2.z) + lineDisplacement);
}
result->end();
return result;
}
ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
{
ManualObject *result = mSceneMgr->createManualObject();
const float height = POINT_MESH_BASE * sqrtf(2);
result->begin(PATHGRID_POINT_MATERIAL, RenderOperation::OT_TRIANGLE_STRIP);
bool first = true;
uint32 startIndex = 0;
for(ESM::Pathgrid::PointList::const_iterator it = pathgrid->points.begin();
it != pathgrid->points.end();
it++, startIndex += 6)
{
Vector3 pointPos(it->x, it->y, it->z);
if (!first)
{
// degenerate triangle from previous octahedron
result->index(startIndex - 4); // 2nd point of previous octahedron
result->index(startIndex); // start point of current octahedron
}
result->position(pointPos + Vector3(0, 0, height)); // 0
result->position(pointPos + Vector3(-POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 1
result->position(pointPos + Vector3(POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 2
result->position(pointPos + Vector3(POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 3
result->position(pointPos + Vector3(-POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 4
result->position(pointPos + Vector3(0, 0, -height)); // 5
result->index(startIndex + 0);
result->index(startIndex + 1);
result->index(startIndex + 2);
result->index(startIndex + 5);
result->index(startIndex + 3);
result->index(startIndex + 4);
// degenerates
result->index(startIndex + 4);
result->index(startIndex + 5);
result->index(startIndex + 5);
// end degenerates
result->index(startIndex + 1);
result->index(startIndex + 4);
result->index(startIndex + 0);
result->index(startIndex + 3);
result->index(startIndex + 2);
first = false;
}
result->end();
return result;
}
Debugging::Debugging(SceneNode *mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine) :
mMwRoot(mwRoot), mEnvironment(env), mEngine(engine),
mSceneMgr(mwRoot->getCreator()),
mPathgridEnabled(false),
mInteriorPathgridNode(NULL), mPathGridRoot(NULL),
mGridMatsCreated(false)
{
ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);
}
Debugging::~Debugging()
{
if (mPathgridEnabled)
{
togglePathgrid();
}
ResourceGroupManager::getSingleton().destroyResourceGroup(DEBUGGING_GROUP);
}
bool Debugging::toggleRenderMode (int mode){
switch (mode)
switch (mode)
{
case MWWorld::World::Render_CollisionDebug:
// TODO use a proper function instead of accessing the member variable
// directly.
eng->setDebugRenderingMode (!eng->isDebugCreated);
return eng->isDebugCreated;
return mEngine->toggleDebugRendering();
case MWWorld::World::Render_Pathgrid:
togglePathgrid();
return mPathgridEnabled;
}
return false;
}
void Debugging::cellAdded(MWWorld::Ptr::CellStore *store)
{
mActiveCells.push_back(store);
if (mPathgridEnabled)
enableCellPathgrid(store);
}
void Debugging::cellRemoved(MWWorld::Ptr::CellStore *store)
{
mActiveCells.erase(std::remove(mActiveCells.begin(), mActiveCells.end(), store), mActiveCells.end());
if (mPathgridEnabled)
disableCellPathgrid(store);
}
void Debugging::togglePathgrid()
{
mPathgridEnabled = !mPathgridEnabled;
if (mPathgridEnabled)
{
createGridMaterials();
// add path grid meshes to already loaded cells
mPathGridRoot = mMwRoot->createChildSceneNode();
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
{
enableCellPathgrid(*it);
}
}
else
{
// remove path grid meshes from already loaded cells
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
{
disableCellPathgrid(*it);
}
mPathGridRoot->removeAndDestroyAllChildren();
mSceneMgr->destroySceneNode(mPathGridRoot);
mPathGridRoot = NULL;
destroyGridMaterials();
}
}
void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
{
ESM::Pathgrid *pathgrid = mEnvironment.mWorld->getStore().pathgrids.search(*store->cell);
if (!pathgrid) return;
Vector3 cellPathGridPos(0, 0, 0);
if (store->cell->isExterior())
{
cellPathGridPos.x = store->cell->data.gridX * ESM::Land::REAL_SIZE;
cellPathGridPos.y = store->cell->data.gridY * ESM::Land::REAL_SIZE;
}
SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
cellPathGrid->attachObject(createPathgridLines(pathgrid));
cellPathGrid->attachObject(createPathgridPoints(pathgrid));
if (store->cell->isExterior())
{
mExteriorPathgridNodes[std::make_pair(store->cell->data.gridX, store->cell->data.gridY)] = cellPathGrid;
}
else
{
assert(mInteriorPathgridNode == NULL);
mInteriorPathgridNode = cellPathGrid;
}
}
void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store)
{
if (store->cell->isExterior())
{
ExteriorPathgridNodes::iterator it =
mExteriorPathgridNodes.find(std::make_pair(store->cell->data.gridX, store->cell->data.gridY));
if (it != mExteriorPathgridNodes.end())
{
destroyCellPathgridNode(it->second);
mExteriorPathgridNodes.erase(it);
}
}
else
{
if (mInteriorPathgridNode)
{
destroyCellPathgridNode(mInteriorPathgridNode);
mInteriorPathgridNode = NULL;
}
}
}
void Debugging::destroyCellPathgridNode(SceneNode *node)
{
mPathGridRoot->removeChild(node);
destroyAttachedObjects(node);
mSceneMgr->destroySceneNode(node);
}
void Debugging::destroyAttachedObjects(SceneNode *node)
{
SceneNode::ObjectIterator objIt = node->getAttachedObjectIterator();
while (objIt.hasMoreElements())
{
MovableObject *mesh = static_cast<MovableObject *>(objIt.getNext());
mSceneMgr->destroyMovableObject(mesh);
}
}
}

@ -4,6 +4,7 @@
#include <utility>
#include <openengine/ogre/renderer.hpp>
#include <openengine/bullet/physic.hpp>
#include "../mwworld/ptr.hpp"
#include <vector>
#include <string>
@ -22,20 +23,58 @@ namespace Ogre
namespace MWWorld
{
class World;
class Environment;
}
namespace MWRender
{
class Player;
class Debugging{
OEngine::Physic::PhysicEngine* eng;
class Debugging
{
OEngine::Physic::PhysicEngine* mEngine;
Ogre::SceneManager *mSceneMgr;
MWWorld::Environment& mEnvironment;
// Path grid stuff
bool mPathgridEnabled;
public:
Debugging(OEngine::Physic::PhysicEngine* engine);
bool toggleRenderMode (int mode);
};
void togglePathgrid();
typedef std::vector<MWWorld::Ptr::CellStore *> CellList;
CellList mActiveCells;
Ogre::SceneNode *mMwRoot;
Ogre::SceneNode *mPathGridRoot;
typedef std::map<std::pair<int,int>, Ogre::SceneNode *> ExteriorPathgridNodes;
ExteriorPathgridNodes mExteriorPathgridNodes;
Ogre::SceneNode *mInteriorPathgridNode;
void enableCellPathgrid(MWWorld::Ptr::CellStore *store);
void disableCellPathgrid(MWWorld::Ptr::CellStore *store);
// utility
void destroyCellPathgridNode(Ogre::SceneNode *node);
void destroyAttachedObjects(Ogre::SceneNode *node);
// materials
bool mGridMatsCreated;
void createGridMaterials();
void destroyGridMaterials();
// path grid meshes
Ogre::ManualObject *createPathgridLines(const ESM::Pathgrid *pathgrid);
Ogre::ManualObject *createPathgridPoints(const ESM::Pathgrid *pathgrid);
public:
Debugging(Ogre::SceneNode* mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine);
~Debugging();
bool toggleRenderMode (int mode);
void cellAdded(MWWorld::Ptr::CellStore* store);
void cellRemoved(MWWorld::Ptr::CellStore* store);
};
}

@ -3,6 +3,7 @@
#include <OgreSceneNode.h>
#include <components/nifogre/ogre_nif_loader.hpp>
#include <components/settings/settings.hpp>
using namespace MWRender;
@ -88,38 +89,74 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
NifOgre::NIFLoader::load(mesh);
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
if(!mIsStatic)
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
extents *= insert->getScale();
float size = std::max(std::max(extents.x, extents.y), extents.z);
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Objects");
// do not fade out doors. that will cause holes and look stupid
if (ptr.getTypeName().find("Door") != std::string::npos)
small = false;
if (mBounds.find(ptr.getCell()) == mBounds.end())
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
Ogre::AxisAlignedBox bounds = ent->getBoundingBox();
bounds = Ogre::AxisAlignedBox(
insert->_getDerivedPosition() + bounds.getMinimum(),
insert->_getDerivedPosition() + bounds.getMaximum()
);
bounds.scale(insert->getScale());
mBounds[ptr.getCell()].merge(bounds);
if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects"))
{
insert->attachObject(ent);
ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0); /// \todo config value
}
else
{
Ogre::StaticGeometry* sg = 0;
if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
if (small)
{
uniqueID = uniqueID +1;
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
//Create the scenenode and put it in the map
mStaticGeometry[ptr.getCell()] = sg;
// This specifies the size of a single batch region.
// If it is set too high:
// - there will be problems choosing the correct lights
// - the culling will be more inefficient
// If it is set too low:
// - there will be too many batches.
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
mBounds[ptr.getCell()].merge(ent->getBoundingBox());
if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
{
uniqueID = uniqueID +1;
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
mStaticGeometrySmall[ptr.getCell()] = sg;
sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance")); /// \todo config value
}
else
sg = mStaticGeometrySmall[ptr.getCell()];
}
else
{
sg = mStaticGeometry[ptr.getCell()];
if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
{
uniqueID = uniqueID +1;
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
mStaticGeometry[ptr.getCell()] = sg;
}
else
sg = mStaticGeometry[ptr.getCell()];
}
// This specifies the size of a single batch region.
// If it is set too high:
// - there will be problems choosing the correct lights
// - the culling will be more inefficient
// If it is set too low:
// - there will be too many batches.
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
mBounds[ptr.getCell()].merge(insert->_getDerivedPosition());
mRenderer.getScene()->destroyEntity(ent);
}
@ -206,7 +243,14 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
mRenderer.getScene()->destroyStaticGeometry (sg);
sg = 0;
}
if(mStaticGeometrySmall.find(store) != mStaticGeometrySmall.end())
{
Ogre::StaticGeometry* sg = mStaticGeometrySmall[store];
mStaticGeometrySmall.erase(store);
mRenderer.getScene()->destroyStaticGeometry (sg);
sg = 0;
}
if(mBounds.find(store) != mBounds.end())
mBounds.erase(store);
}
@ -218,6 +262,11 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
sg->build();
}
if(mStaticGeometrySmall.find(&cell) != mStaticGeometrySmall.end())
{
Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
sg->build();
}
}
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)

@ -14,6 +14,7 @@ class Objects{
OEngine::Render::OgreRenderer &mRenderer;
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
Ogre::SceneNode* mMwRoot;
bool mIsStatic;

@ -0,0 +1,302 @@
#include "occlusionquery.hpp"
#include <OgreRenderSystem.h>
#include <OgreRoot.h>
#include <OgreBillboardSet.h>
#include <OgreHardwareOcclusionQuery.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
using namespace MWRender;
using namespace Ogre;
OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
mQuerySingleObjectRequested(false), mWasVisible(false), mObjectWasVisible(false), mDoQuery2(false),
mBBNode(0)
{
mRendering = renderer;
mSunNode = sunNode;
try {
RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
mSunTotalAreaQuery = renderSystem->createHardwareOcclusionQuery();
mSunVisibleAreaQuery = renderSystem->createHardwareOcclusionQuery();
mSingleObjectQuery = renderSystem->createHardwareOcclusionQuery();
mSupported = (mSunTotalAreaQuery != 0) && (mSunVisibleAreaQuery != 0) && (mSingleObjectQuery != 0);
}
catch (Ogre::Exception e)
{
mSupported = false;
}
if (!mSupported)
{
std::cout << "Hardware occlusion queries not supported." << std::endl;
return;
}
// This means that everything up to RENDER_QUEUE_MAIN can occlude the objects that are tested
const int queue = RENDER_QUEUE_MAIN+1;
MaterialPtr matBase = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting");
MaterialPtr matQueryArea = matBase->clone("QueryTotalPixels");
matQueryArea->setDepthWriteEnabled(false);
matQueryArea->setColourWriteEnabled(false);
matQueryArea->setDepthCheckEnabled(false); // Not occluded by objects
MaterialPtr matQueryVisible = matBase->clone("QueryVisiblePixels");
matQueryVisible->setDepthWriteEnabled(false);
matQueryVisible->setColourWriteEnabled(false); // Uncomment this to visualize the occlusion query
matQueryVisible->setDepthCheckEnabled(true); // Occluded by objects
matQueryVisible->setCullingMode(CULL_NONE);
matQueryVisible->setManualCullingMode(MANUAL_CULL_NONE);
if (sunNode)
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
mObjectNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
mBBQueryTotal = mRendering->getScene()->createBillboardSet(1);
mBBQueryTotal->setDefaultDimensions(150, 150);
mBBQueryTotal->createBillboard(Vector3::ZERO);
mBBQueryTotal->setMaterialName("QueryTotalPixels");
mBBQueryTotal->setRenderQueueGroup(queue+1);
mBBNodeReal->attachObject(mBBQueryTotal);
mBBQueryVisible = mRendering->getScene()->createBillboardSet(1);
mBBQueryVisible->setDefaultDimensions(150, 150);
mBBQueryVisible->createBillboard(Vector3::ZERO);
mBBQueryVisible->setMaterialName("QueryVisiblePixels");
mBBQueryVisible->setRenderQueueGroup(queue+1);
mBBNodeReal->attachObject(mBBQueryVisible);
mBBQuerySingleObject = mRendering->getScene()->createBillboardSet(1);
/// \todo ideally this should occupy exactly 1 pixel on the screen
mBBQuerySingleObject->setDefaultDimensions(0.003, 0.003);
mBBQuerySingleObject->createBillboard(Vector3::ZERO);
mBBQuerySingleObject->setMaterialName("QueryVisiblePixels");
mBBQuerySingleObject->setRenderQueueGroup(queue);
mObjectNode->attachObject(mBBQuerySingleObject);
mRendering->getScene()->addRenderObjectListener(this);
mRendering->getScene()->addRenderQueueListener(this);
mDoQuery = true;
}
OcclusionQuery::~OcclusionQuery()
{
RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
if (mSunTotalAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunTotalAreaQuery);
if (mSunVisibleAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunVisibleAreaQuery);
if (mSingleObjectQuery) renderSystem->destroyHardwareOcclusionQuery(mSingleObjectQuery);
}
bool OcclusionQuery::supported()
{
return mSupported;
}
void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source,
const LightList* pLightList, bool suppressRenderStateChanges)
{
// The following code activates and deactivates the occlusion queries
// so that the queries only include the rendering of their intended targets
// Close the last occlusion query
// Each occlusion query should only last a single rendering
if (mActiveQuery != NULL)
{
mActiveQuery->endOcclusionQuery();
mActiveQuery = NULL;
}
// Open a new occlusion query
if (mDoQuery == true)
{
if (rend == mBBQueryTotal)
{
mActiveQuery = mSunTotalAreaQuery;
mWasVisible = true;
}
else if (rend == mBBQueryVisible)
{
mActiveQuery = mSunVisibleAreaQuery;
}
}
if (mDoQuery == true && rend == mBBQuerySingleObject)
{
mQuerySingleObjectStarted = true;
mQuerySingleObjectRequested = false;
mActiveQuery = mSingleObjectQuery;
mObjectWasVisible = true;
}
if (mActiveQuery != NULL)
mActiveQuery->beginOcclusionQuery();
}
void OcclusionQuery::renderQueueEnded(uint8 queueGroupId, const String& invocation, bool& repeatThisInvocation)
{
if (mActiveQuery != NULL)
{
mActiveQuery->endOcclusionQuery();
mActiveQuery = NULL;
}
/**
* for every beginOcclusionQuery(), we want a respective pullOcclusionQuery() and vice versa
* this also means that results can be wrong at other places if we pull, but beginOcclusionQuery() was never called
* this can happen for example if the object that is tested is outside of the view frustum
* to prevent this, check if the queries have been performed after everything has been rendered and if not, start them manually
*/
if (queueGroupId == RENDER_QUEUE_SKIES_LATE)
{
if (mWasVisible == false && mDoQuery)
{
mSunTotalAreaQuery->beginOcclusionQuery();
mSunTotalAreaQuery->endOcclusionQuery();
mSunVisibleAreaQuery->beginOcclusionQuery();
mSunVisibleAreaQuery->endOcclusionQuery();
}
if (mObjectWasVisible == false && mDoQuery)
{
mSingleObjectQuery->beginOcclusionQuery();
mSingleObjectQuery->endOcclusionQuery();
mQuerySingleObjectStarted = true;
mQuerySingleObjectRequested = false;
}
}
}
void OcclusionQuery::update(float duration)
{
if (!mSupported) return;
mWasVisible = false;
mObjectWasVisible = false;
// Adjust the position of the sun billboards according to camera viewing distance
// we need to do this to make sure that _everything_ can occlude the sun
float dist = mRendering->getCamera()->getFarClipDistance();
if (dist==0) dist = 10000000;
dist -= 1000; // bias
dist /= 1000.f;
if (mBBNode)
{
mBBNode->setPosition(mSunNode->getPosition() * dist);
mBBNode->setScale(dist, dist, dist);
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
mBBNodeReal->setScale(mBBNode->getScale());
}
// Stop occlusion queries until we get their information
// (may not happen on the same frame they are requested in)
mDoQuery = false;
if (!mSunTotalAreaQuery->isStillOutstanding()
&& !mSunVisibleAreaQuery->isStillOutstanding()
&& !mSingleObjectQuery->isStillOutstanding())
{
unsigned int totalPixels;
unsigned int visiblePixels;
mSunTotalAreaQuery->pullOcclusionQuery(&totalPixels);
mSunVisibleAreaQuery->pullOcclusionQuery(&visiblePixels);
if (totalPixels == 0)
{
// probably outside of the view frustum
mSunVisibility = 0;
}
else
{
mSunVisibility = float(visiblePixels) / float(totalPixels);
if (mSunVisibility > 1) mSunVisibility = 1;
}
unsigned int result;
mSingleObjectQuery->pullOcclusionQuery(&result);
mTestResult = (result != 0);
mQuerySingleObjectStarted = false;
mQuerySingleObjectRequested = false;
mDoQuery = true;
}
}
void OcclusionQuery::occlusionTest(const Ogre::Vector3& position, Ogre::SceneNode* object)
{
assert( !occlusionTestPending()
&& "Occlusion test still pending");
mBBQuerySingleObject->setVisible(true);
mObjectNode->setPosition(position);
// scale proportional to camera distance, in order to always give the billboard the same size in screen-space
mObjectNode->setScale( Vector3(1,1,1)*(position - mRendering->getCamera()->getRealPosition()).length() );
mQuerySingleObjectRequested = true;
}
bool OcclusionQuery::occlusionTestPending()
{
return (mQuerySingleObjectRequested || mQuerySingleObjectStarted);
}
void OcclusionQuery::setSunNode(Ogre::SceneNode* node)
{
mSunNode = node;
if (!mBBNode)
mBBNode = node->getParentSceneNode()->createChildSceneNode();
}
bool OcclusionQuery::getTestResult()
{
assert( !occlusionTestPending()
&& "Occlusion test still pending");
return mTestResult;
}
bool OcclusionQuery::isPotentialOccluder(Ogre::SceneNode* node)
{
bool result = false;
for (unsigned int i=0; i < node->numAttachedObjects(); ++i)
{
MovableObject* ob = node->getAttachedObject(i);
std::string type = ob->getMovableType();
if (type == "Entity")
{
Entity* ent = static_cast<Entity*>(ob);
for (unsigned int j=0; j < ent->getNumSubEntities(); ++j)
{
// if any sub entity has a material with depth write off,
// consider the object as not an occluder
MaterialPtr mat = ent->getSubEntity(j)->getMaterial();
Material::TechniqueIterator techIt = mat->getTechniqueIterator();
while (techIt.hasMoreElements())
{
Technique* tech = techIt.getNext();
Technique::PassIterator passIt = tech->getPassIterator();
while (passIt.hasMoreElements())
{
Pass* pass = passIt.getNext();
if (pass->getDepthWriteEnabled() == false)
return false;
else
result = true;
}
}
}
}
}
return result;
}

@ -0,0 +1,105 @@
#ifndef _GAME_OCCLUSION_QUERY_H
#define _GAME_OCCLUSION_QUERY_H
#include <OgreRenderObjectListener.h>
#include <OgreRenderQueueListener.h>
namespace Ogre
{
class HardwareOcclusionQuery;
class Entity;
class SceneNode;
}
#include <openengine/ogre/renderer.hpp>
namespace MWRender
{
///
/// \brief Implements hardware occlusion queries on the GPU
///
class OcclusionQuery : public Ogre::RenderObjectListener, public Ogre::RenderQueueListener
{
public:
OcclusionQuery(OEngine::Render::OgreRenderer*, Ogre::SceneNode* sunNode);
~OcclusionQuery();
/**
* @return true if occlusion queries are supported on the user's hardware
*/
bool supported();
/**
* per-frame update
*/
void update(float duration);
/**
* request occlusion test for a billboard at the given position, omitting an entity
* @param position of the billboard in ogre coordinates
* @param object to exclude from the occluders
*/
void occlusionTest(const Ogre::Vector3& position, Ogre::SceneNode* object);
/**
* @return true if a request is still outstanding
*/
bool occlusionTestPending();
/**
* Checks if the objects held by this scenenode
* can be considered as potential occluders
* (which might not be the case when transparency is involved)
* @param Scene node
*/
bool isPotentialOccluder(Ogre::SceneNode* node);
/**
* @return true if the object tested in the last request was occluded
*/
bool getTestResult();
float getSunVisibility() const {return mSunVisibility;};
void setSunNode(Ogre::SceneNode* node);
private:
Ogre::HardwareOcclusionQuery* mSunTotalAreaQuery;
Ogre::HardwareOcclusionQuery* mSunVisibleAreaQuery;
Ogre::HardwareOcclusionQuery* mSingleObjectQuery;
Ogre::HardwareOcclusionQuery* mActiveQuery;
Ogre::BillboardSet* mBBQueryVisible;
Ogre::BillboardSet* mBBQueryTotal;
Ogre::BillboardSet* mBBQuerySingleObject;
Ogre::SceneNode* mSunNode;
Ogre::SceneNode* mBBNode;
Ogre::SceneNode* mBBNodeReal;
float mSunVisibility;
Ogre::SceneNode* mObjectNode;
bool mWasVisible;
bool mObjectWasVisible;
bool mTestResult;
bool mSupported;
bool mDoQuery;
bool mDoQuery2;
bool mQuerySingleObjectRequested;
bool mQuerySingleObjectStarted;
OEngine::Render::OgreRenderer* mRendering;
protected:
virtual void notifyRenderSingleObject(Ogre::Renderable* rend, const Ogre::Pass* pass, const Ogre::AutoParamDataSource* source,
const Ogre::LightList* pLightList, bool suppressRenderStateChanges);
virtual void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation);
};
}
#endif

@ -12,6 +12,7 @@
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwworld/ptr.hpp"
#include <components/esm/loadstat.hpp>
#include <components/settings/settings.hpp>
using namespace MWRender;
@ -20,7 +21,7 @@ using namespace Ogre;
namespace MWRender {
RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0)
{
mRendering.createScene("PlayerCam", 55, 5);
mTerrainManager = new TerrainManager(mRendering.getScene(),
@ -46,22 +47,24 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
mMwRoot->pitch(Degree(-90));
mObjects.setMwRoot(mMwRoot);
mActors.setMwRoot(mMwRoot);
//used to obtain ingame information of ogre objects (which are faced or selected)
mRaySceneQuery = mRendering.getScene()->createRayQuery(Ray());
Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
playerNode->pitch(Degree(90));
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
cameraPitchNode->attachObject(mRendering.getCamera());
//mSkyManager = 0;
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
mWater = 0;
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
mSun = 0;
mDebugging = new Debugging(mMwRoot, environment, engine);
mLocalMap = new MWRender::LocalMap(&mRendering, &environment);
}
@ -70,8 +73,10 @@ RenderingManager::~RenderingManager ()
//TODO: destroy mSun?
delete mPlayer;
delete mSkyManager;
delete mDebugging;
delete mTerrainManager;
delete mLocalMap;
delete mOcclusionQuery;
}
MWRender::SkyManager* RenderingManager::getSkyManager()
@ -95,16 +100,33 @@ OEngine::Render::Fader* RenderingManager::getFader()
return mRendering.getFader();
}
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
{
mObjects.removeCell(store);
mActors.removeCell(store);
mDebugging->cellRemoved(store);
if (store->cell->isExterior())
mTerrainManager->cellRemoved(store);
}
void RenderingManager::removeWater ()
{
if(mWater){
delete mWater;
mWater = 0;
}
}
void RenderingManager::toggleWater()
{
if (mWater)
mWater->toggle();
}
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
{
mObjects.buildStaticGeometry (*store);
mDebugging->cellAdded(store);
if (store->cell->isExterior())
mTerrainManager->cellAdded(store);
}
@ -147,18 +169,45 @@ void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Ve
void RenderingManager::update (float duration){
mActors.update (duration);
mOcclusionQuery->update(duration);
mSkyManager->update(duration);
mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
mRendering.update(duration);
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
checkUnderwater();
}
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
if(store->cell->data.flags & store->cell->HasWater){
if(mWater == 0)
mWater = new MWRender::Water(mRendering.getCamera(), store->cell);
else
mWater->changeCell(store->cell);
//else
}
else
removeWater();
}
void RenderingManager::setWaterHeight(const float height)
{
if (mWater)
mWater->setHeight(height);
}
void RenderingManager::skyEnable ()
{
if(mSkyManager)
mSkyManager->enable();
mOcclusionQuery->setSunNode(mSkyManager->getSunNode());
}
void RenderingManager::skyDisable ()
@ -182,7 +231,7 @@ void RenderingManager::skySetDate (int day, int month)
int RenderingManager::skyGetMasserPhase() const
{
return mSkyManager->getMasserPhase();
}
@ -198,8 +247,8 @@ void RenderingManager::skySetMoonColour (bool red){
bool RenderingManager::toggleRenderMode(int mode)
{
if (mode == MWWorld::World::Render_CollisionDebug)
return mDebugging.toggleRenderMode(mode);
if (mode != MWWorld::World::Render_Wireframe)
return mDebugging->toggleRenderMode(mode);
else // if (mode == MWWorld::World::Render_Wireframe)
{
if (mRendering.getCamera()->getPolygonMode() == PM_SOLID)
@ -224,19 +273,15 @@ void RenderingManager::configureFog(ESMS::CellStore<MWWorld::RefData> &mCell)
}
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
{
/// \todo make the viewing distance and fog start/end configurable
{
float max = Settings::Manager::getFloat("max viewing distance", "Viewing distance");
// right now we load 3x3 cells, so the maximum viewing distance we
// can allow (to prevent objects suddenly popping up) equals:
// 8192 * 0.69
// ^ cell size ^ minimum density value used (clear weather)
float low = 5652.48 / density / 2.f;
float high = 5652.48 / density;
float low = max / (density) * Settings::Manager::getFloat("fog start factor", "Viewing distance");
float high = max / (density) * Settings::Manager::getFloat("fog end factor", "Viewing distance");
mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
mRendering.getCamera()->setFarClipDistance ( high );
mRendering.getCamera()->setFarClipDistance ( max / density );
mRendering.getViewport()->setBackgroundColour (colour);
}
@ -297,6 +342,11 @@ void RenderingManager::toggleLight()
setAmbientMode();
}
void RenderingManager::checkUnderwater(){
if(mWater){
mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
}
}
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number)
@ -333,10 +383,10 @@ void RenderingManager::sunDisable()
void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
{
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
// then convert from MW to ogre coordinates (swap y,z and make y negative)
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.z, direction.y));
mSkyManager->setSunDirection(direction);
}

@ -25,7 +25,9 @@
#include "objects.hpp"
#include "actors.hpp"
#include "player.hpp"
#include "water.hpp"
#include "localmap.hpp"
#include "occlusionquery.hpp"
namespace Ogre
{
@ -60,6 +62,8 @@ class RenderingManager: private RenderingInterface {
RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment);
virtual ~RenderingManager();
virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as
/// MWWorld::Player has been rewritten to not need access
/// to internal details of the rendering system anymore
@ -68,7 +72,7 @@ class RenderingManager: private RenderingInterface {
void toggleLight();
bool toggleRenderMode(int mode);
OEngine::Render::Fader* getFader();
void removeCell (MWWorld::Ptr::CellStore *store);
@ -76,6 +80,9 @@ class RenderingManager: private RenderingInterface {
/// \todo this function should be removed later. Instead the rendering subsystems should track
/// when rebatching is needed and update automatically at the end of each frame.
void cellAdded (MWWorld::Ptr::CellStore *store);
void waterAdded(MWWorld::Ptr::CellStore *store);
void removeWater();
void preCellChange (MWWorld::Ptr::CellStore* store);
///< this event is fired immediately before changing cell
@ -87,17 +94,24 @@ class RenderingManager: private RenderingInterface {
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
void checkUnderwater();
void setWaterHeight(const float height);
void toggleWater();
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
void update (float duration);
void setAmbientColour(const Ogre::ColourValue& colour);
void setSunColour(const Ogre::ColourValue& colour);
void setSunDirection(const Ogre::Vector3& direction);
void sunEnable();
void sunDisable();
bool occlusionQuerySupported() { return mOcclusionQuery->supported(); };
OcclusionQuery* getOcclusionQuery() { return mOcclusionQuery; };
void setGlare(bool glare);
void skyEnable ();
void skyDisable ();
@ -110,13 +124,13 @@ class RenderingManager: private RenderingInterface {
void requestMap (MWWorld::Ptr::CellStore* cell);
///< request the local map for a cell
/// configure fog according to cell
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
/// configure fog manually
void configureFog(const float density, const Ogre::ColourValue& colour);
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number = 1);
///< Run animation for a MW-reference. Calls to this function for references that are currently not
@ -132,10 +146,15 @@ class RenderingManager: private RenderingInterface {
private:
void setAmbientMode();
SkyManager* mSkyManager;
OcclusionQuery* mOcclusionQuery;
TerrainManager* mTerrainManager;
MWRender::Water *mWater;
OEngine::Render::OgreRenderer &mRendering;
MWRender::Objects mObjects;
@ -151,12 +170,12 @@ class RenderingManager: private RenderingInterface {
/// that the OGRE coordinate system matches that used internally in
/// Morrowind.
Ogre::SceneNode *mMwRoot;
Ogre::RaySceneQuery *mRaySceneQuery;
OEngine::Physic::PhysicEngine* mPhysicsEngine;
MWRender::Player *mPlayer;
MWRender::Debugging mDebugging;
MWRender::Debugging *mDebugging;
MWRender::LocalMap* mLocalMap;
};

@ -12,6 +12,7 @@
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "occlusionquery.hpp"
using namespace MWRender;
using namespace Ogre;
@ -30,7 +31,7 @@ BillboardObject::BillboardObject()
void BillboardObject::setVisible(const bool visible)
{
mNode->setVisible(visible);
mBBSet->setVisible(visible);
}
void BillboardObject::setSize(const float size)
@ -88,7 +89,7 @@ void BillboardObject::init(const String& textureName,
/// \todo These billboards are not 100% correct, might want to revisit them later
mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1);
mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize);
mBBSet->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+2);
mBBSet->setRenderQueueGroup(RENDER_QUEUE_MAIN+2);
mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON);
mBBSet->setCommonDirection( -position.normalisedCopy() );
mNode = rootNode->createChildSceneNode();
@ -319,19 +320,22 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
, mThunderTextureUnit(NULL)
, mRemainingTransitionTime(0.0f)
, mGlareFade(0.0f)
, mGlare(0.0f)
, mEnabled(true)
, mGlareEnabled(true)
, mSunEnabled(true)
, mMasserEnabled(true)
, mSecundaEnabled(true)
, mCreated(false)
{
mViewport = pCamera->getViewport();
mSceneMgr = pMwRoot->getCreator();
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();
mRootNode->pitch(Degree(-90)); // convert MW to ogre coordinates
mRootNode->setInheritOrientation(false);
}
void SkyManager::create()
{
/// \todo preload all the textures and meshes that are used for sky rendering
// Create overlay used for thunderstorm
@ -532,7 +536,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
" uniform float4 emissive \n"
") \n"
"{ \n"
" uv += float2(1,0) * time * speed * 0.003; \n" // Scroll in x direction
" uv += float2(0,1) * time * speed * 0.003; \n" // Scroll in y direction
" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n"
"}";
@ -561,6 +565,8 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");
mCreated = true;
}
SkyManager::~SkyManager()
@ -573,11 +579,13 @@ SkyManager::~SkyManager()
int SkyManager::getMasserPhase() const
{
if (!mCreated) return 0;
return mMasser->getPhaseInt();
}
int SkyManager::getSecundaPhase() const
{
if (!mCreated) return 0;
return mSecunda->getPhaseInt();
}
@ -592,10 +600,23 @@ void SkyManager::update(float duration)
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
// increase the strength of the sun glare effect depending
// on how directly the player is looking at the sun
if (mSunEnabled)
{
// take 1/5 sec for fading the glare effect from invisible to full
if (mGlareFade > mGlare)
{
mGlareFade -= duration*5;
if (mGlareFade < mGlare) mGlareFade = mGlare;
}
else if (mGlareFade < mGlare)
{
mGlareFade += duration*5;
if (mGlareFade > mGlare) mGlareFade = mGlare;
}
// increase the strength of the sun glare effect depending
// on how directly the player is looking at the sun
Vector3 sun = mSunGlare->getPosition();
sun = Vector3(sun.x, sun.z, -sun.y);
Vector3 cam = mViewport->getCamera()->getRealDirection();
@ -603,21 +624,10 @@ void SkyManager::update(float duration)
float val = 1- (angle.valueDegrees() / 180.f);
val = (val*val*val*val)*2;
if (mGlareEnabled)
{
mGlareFade += duration*3;
if (mGlareFade > 1) mGlareFade = 1;
}
else
{
mGlareFade -= duration*3;
if (mGlareFade < 0.3) mGlareFade = 0;
}
mSunGlare->setSize(val * (mGlareFade));
mSunGlare->setSize(val * mGlareFade);
}
mSunGlare->setVisible(mGlareFade>0 && mSunEnabled);
mSunGlare->setVisible(mSunEnabled);
mSun->setVisible(mSunEnabled);
mMasser->setVisible(mMasserEnabled);
mSecunda->setVisible(mSecundaEnabled);
@ -628,6 +638,9 @@ void SkyManager::update(float duration)
void SkyManager::enable()
{
if (!mCreated)
create();
mRootNode->setVisible(true);
mEnabled = true;
}
@ -651,6 +664,7 @@ void SkyManager::setCloudsOpacity(float opacity)
void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
{
if (!mCreated) return;
if (mClouds != weather.mCloudTexture)
{
mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("textures\\"+weather.mCloudTexture);
@ -719,15 +733,15 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
else
strength = 1.f;
mSunGlare->setVisibility(weather.mGlareView * strength);
mSun->setVisibility(strength);
mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
mSun->setVisibility(mGlareFade >= 0.5 ? weather.mGlareView * mGlareFade * strength : 0);
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
}
void SkyManager::setGlare(bool glare)
void SkyManager::setGlare(const float glare)
{
mGlareEnabled = glare;
mGlare = glare;
}
Vector3 SkyManager::getRealSunPos()
@ -747,17 +761,20 @@ void SkyManager::sunDisable()
void SkyManager::setSunDirection(const Vector3& direction)
{
if (!mCreated) return;
mSun->setPosition(direction);
mSunGlare->setPosition(direction);
}
void SkyManager::setMasserDirection(const Vector3& direction)
{
if (!mCreated) return;
mMasser->setPosition(direction);
}
void SkyManager::setSecundaDirection(const Vector3& direction)
{
if (!mCreated) return;
mSecunda->setPosition(direction);
}
@ -783,6 +800,7 @@ void SkyManager::secundaDisable()
void SkyManager::setThunder(const float factor)
{
if (!mCreated) return;
if (factor > 0.f)
{
mThunderOverlay->show();
@ -812,3 +830,9 @@ void SkyManager::setDate(int day, int month)
mDay = day;
mMonth = month;
}
Ogre::SceneNode* SkyManager::getSunNode()
{
if (!mCreated) return 0;
return mSun->getNode();
}

@ -109,61 +109,68 @@ namespace MWRender
public:
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera, MWWorld::Environment* env);
~SkyManager();
void update(float duration);
void create();
///< no need to call this, automatically done on first enable()
void enable();
void disable();
void setHour (double hour);
///< will be called even when sky is disabled.
void setDate (int day, int month);
///< will be called even when sky is disabled.
int getMasserPhase() const;
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
/// 3 waxing or waning gibbous, 4 full moon
int getSecundaPhase() const;
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
/// 3 waxing or waning gibbous, 4 full moon
void setMoonColour (bool red);
///< change Secunda colour to red
void setCloudsOpacity(float opacity);
///< change opacity of the clouds
void setWeather(const MWWorld::WeatherResult& weather);
Ogre::SceneNode* getSunNode();
void sunEnable();
void sunDisable();
void setSunDirection(const Ogre::Vector3& direction);
void setMasserDirection(const Ogre::Vector3& direction);
void setSecundaDirection(const Ogre::Vector3& direction);
void setMasserFade(const float fade);
void setSecundaFade(const float fade);
void masserEnable();
void masserDisable();
void secundaEnable();
void secundaDisable();
void setThunder(const float factor);
void setGlare(bool glare);
void setGlare(const float glare);
Ogre::Vector3 getRealSunPos();
private:
bool mCreated;
MWWorld::Environment* mEnvironment;
float mHour;
int mDay;
@ -203,12 +210,12 @@ namespace MWRender
float mRemainingTransitionTime;
float mGlareFade;
float mGlare; // target
float mGlareFade; // actual
void ModVertexAlpha(Ogre::Entity* ent, unsigned int meshType);
bool mEnabled;
bool mGlareEnabled;
bool mSunEnabled;
bool mMasserEnabled;
bool mSecundaEnabled;

@ -14,7 +14,7 @@ namespace MWRender
{
//----------------------------------------------------------------------------------------------
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
mEnvironment(evn), mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize))
{
@ -42,7 +42,7 @@ namespace MWRender
//due to the sudden flick between composite and non composite textures,
//this seemed the distance where it wasn't too noticeable
mTerrainGlobals.setCompositeMapDistance(mWorldSize*2);
mActiveProfile->setLightmapEnabled(false);
mActiveProfile->setLayerSpecularMappingEnabled(false);
mActiveProfile->setLayerNormalMappingEnabled(false);
@ -73,16 +73,16 @@ namespace MWRender
TerrainManager::~TerrainManager()
{
}
//----------------------------------------------------------------------------------------------
void TerrainManager::setDiffuse(const ColourValue& diffuse)
{
mTerrainGlobals.setCompositeMapDiffuse(diffuse);
}
//----------------------------------------------------------------------------------------------
void TerrainManager::setAmbient(const ColourValue& ambient)
{
mTerrainGlobals.setCompositeMapAmbient(ambient);
@ -160,7 +160,7 @@ namespace MWRender
numTextures,
indexes);
if ( land->landData->usingColours )
if ( land && land->landData->usingColours )
{
// disable or enable global colour map (depends on available vertex colours)
mActiveProfile->setGlobalColourMapEnabled(true);
@ -253,7 +253,7 @@ namespace MWRender
assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
"LAND.VTEX must be within the bounds of the LTEX array");
std::string texture;
if ( ltexIndex == 0 )
{
@ -359,7 +359,7 @@ namespace MWRender
}
else
{
//this provides a transition shading but also
//this provides a transition shading but also
//rounds off the corners slightly
pBlend[index] = std::min(1.0f, pBlend[index] + 0.5f);
}
@ -458,10 +458,10 @@ namespace MWRender
TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR);
HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
pixelBuffer->lock(HardwareBuffer::HBL_DISCARD);
const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
uint8* pDest = static_cast<uint8*>(pixelBox.data);
if ( land != NULL )
@ -501,7 +501,7 @@ namespace MWRender
}
}
}
pixelBuffer->unlock();
return tex;

@ -36,7 +36,7 @@ THE SOFTWARE.
#include "OgreHardwarePixelBuffer.h"
#include "OgreShadowCameraSetupPSSM.h"
#define POINTLIGHTS
#include <components/settings/settings.hpp>
namespace Ogre
{
@ -220,22 +220,10 @@ namespace Ogre
}
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
{
#ifndef POINTLIGHTS
return 1;
#else
// number of supported lights depends on the number of available constant registers,
// which in turn depends on the shader profile used
if (GpuProgramManager::getSingleton().isSyntaxSupported("ps_3_0")
|| GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0")
|| GpuProgramManager::getSingleton().isSyntaxSupported("fp40")
)
return 32;
else
return 8;
#endif
}
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
{
return Settings::Manager::getInt("num lights", "Terrain");
}
//---------------------------------------------------------------------
MaterialPtr TerrainMaterialGeneratorB::SM2Profile::generate(const Terrain* terrain)
{
@ -565,7 +553,8 @@ namespace Ogre
{
params->setNamedAutoConstant("lightPosObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
params->setNamedAutoConstant("lightDiffuseColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
if (prof->getNumberOfLightsSupported() > 1)
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
//params->setNamedAutoConstant("lightSpecularColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR, i);
}
@ -980,10 +969,9 @@ namespace Ogre
//"uniform float3 lightSpecularColour"<<i<<",\n"
;
#ifdef POINTLIGHTS
outStream <<
"uniform float4 lightAttenuation"<<i<<",\n";
#endif
if (prof->getNumberOfLightsSupported() > 1)
outStream <<
"uniform float4 lightAttenuation"<<i<<",\n";
}
@ -1130,10 +1118,9 @@ namespace Ogre
}
else
{
#ifdef POINTLIGHTS
outStream << "float d; \n"
if (prof->getNumberOfLightsSupported() > 1)
outStream << "float d; \n"
"float attn; \n";
#endif
outStream <<
" eyeDir = normalize(eyeDir); \n";
@ -1144,13 +1131,12 @@ namespace Ogre
outStream << " float3 halfAngle"<<i<<" = normalize(lightDir"<<i<<" + eyeDir);\n"
" float4 litRes"<<i<<" = lit(dot(normalize(lightDir"<<i<<"), normal), dot(halfAngle"<<i<<", normal), scaleBiasSpecular.z);\n";
#ifdef POINTLIGHTS
if (prof->getNumberOfLightsSupported() > 1)
outStream <<
// pre-multiply light color with attenuation factor
"d = length( lightDir"<<i<<" ); \n"
"attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
"lightDiffuseColour"<<i<<" *= attn; \n";
#endif
}
}
}

@ -50,7 +50,7 @@ namespace Ogre
terrain.
@note Requires the Cg plugin to render correctly
*/
class _OgreTerrainExport TerrainMaterialGeneratorB : public TerrainMaterialGenerator
class TerrainMaterialGeneratorB : public TerrainMaterialGenerator
{
public:
TerrainMaterialGeneratorB();
@ -58,7 +58,7 @@ namespace Ogre
/** Shader model 2 profile target.
*/
class _OgreTerrainExport SM2Profile : public TerrainMaterialGenerator::Profile
class SM2Profile : public TerrainMaterialGenerator::Profile
{
public:
SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
@ -161,7 +161,7 @@ namespace Ogre
void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
/// Interface definition for helper class to generate shaders
class _OgreTerrainExport ShaderHelper : public TerrainAlloc
class ShaderHelper : public TerrainAlloc
{
public:
ShaderHelper() {}
@ -194,7 +194,7 @@ namespace Ogre
};
/// Utility class to help with generating shaders for Cg / HLSL.
class _OgreTerrainExport ShaderHelperCg : public ShaderHelper
class ShaderHelperCg : public ShaderHelper
{
protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
@ -212,7 +212,7 @@ namespace Ogre
void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
};
class _OgreTerrainExport ShaderHelperHLSL : public ShaderHelperCg
class ShaderHelperHLSL : public ShaderHelperCg
{
protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
@ -220,7 +220,7 @@ namespace Ogre
};
/// Utility class to help with generating shaders for GLSL.
class _OgreTerrainExport ShaderHelperGLSL : public ShaderHelper
class ShaderHelperGLSL : public ShaderHelper
{
protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);

@ -0,0 +1,95 @@
#include "water.hpp"
namespace MWRender
{
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()),
mIsUnderwater(false)
{
try
{
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {}
mTop = cell->water;
mIsUnderwater = false;
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
mWater = mSceneManager->createEntity("water");
mWater->setMaterialName("Examples/Water0");
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
mWaterNode->setPosition(0, mTop, 0);
if(!(cell->data.flags & cell->Interior))
{
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
}
mWaterNode->attachObject(mWater);
}
Water::~Water()
{
Ogre::MeshManager::getSingleton().remove("water");
mWaterNode->detachObject(mWater);
mSceneManager->destroyEntity(mWater);
mSceneManager->destroySceneNode(mWaterNode);
Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
}
void Water::changeCell(const ESM::Cell* cell)
{
mTop = cell->water;
if(!(cell->data.flags & cell->Interior))
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
else
setHeight(mTop);
}
void Water::setHeight(const float height)
{
mTop = height;
mWaterNode->setPosition(0, height, 0);
}
void Water::toggle()
{
mWater->setVisible(!mWater->getVisible());
}
void Water::checkUnderwater(float y)
{
if ((mIsUnderwater && y > mTop) || !mWater->isVisible())
{
try {
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {}
mIsUnderwater = false;
}
if (!mIsUnderwater && y < mTop && mWater->isVisible())
{
try {
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
} catch(...) {}
mIsUnderwater = true;
}
}
Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
{
return Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
}
} // namespace

@ -0,0 +1,40 @@
#ifndef GAME_MWRENDER_WATER_H
#define GAME_MWRENDER_WATER_H
#include <Ogre.h>
#include <components/esm/loadcell.hpp>
namespace MWRender {
/// Water rendering
class Water : Ogre::RenderTargetListener, Ogre::Camera::Listener
{
static const int CELL_SIZE = 8192;
Ogre::Camera *mCamera;
Ogre::SceneManager *mSceneManager;
Ogre::Viewport *mViewport;
Ogre::Plane mWaterPlane;
Ogre::SceneNode *mWaterNode;
Ogre::Entity *mWater;
bool mIsUnderwater;
int mTop;
Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
public:
Water (Ogre::Camera *camera, const ESM::Cell* cell);
~Water();
void toggle();
void checkUnderwater(float y);
void changeCell(const ESM::Cell* cell);
void setHeight(const float height);
};
}
#endif

@ -133,11 +133,70 @@ namespace MWScript
}
};
class OpGetWaterLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context
= static_cast<InterpreterContext&> (runtime.getContext());
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
runtime.push (cell->mWaterLevel);
}
};
class OpSetWaterLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context
= static_cast<InterpreterContext&> (runtime.getContext());
Interpreter::Type_Float level = runtime[0].mFloat;
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
if (!(cell->cell->data.flags & ESM::Cell::Interior))
throw std::runtime_error("Can't set water level in exterior cell");
cell->mWaterLevel = level;
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
}
};
class OpModWaterLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context
= static_cast<InterpreterContext&> (runtime.getContext());
Interpreter::Type_Float level = runtime[0].mFloat;
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
if (!(cell->cell->data.flags & ESM::Cell::Interior))
throw std::runtime_error("Can't set water level in exterior cell");
cell->mWaterLevel +=level;
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
}
};
const int opcodeCellChanged = 0x2000000;
const int opcodeCOC = 0x2000026;
const int opcodeCOE = 0x200008e;
const int opcodeGetInterior = 0x2000131;
const int opcodeGetPCCell = 0x2000136;
const int opcodeGetWaterLevel = 0x2000141;
const int opcodeSetWaterLevel = 0x2000142;
const int opcodeModWaterLevel = 0x2000143;
void registerExtensions (Compiler::Extensions& extensions)
{
@ -146,8 +205,11 @@ namespace MWScript
extensions.registerInstruction ("centeroncell", "S", opcodeCOC);
extensions.registerInstruction ("coe", "ll", opcodeCOE);
extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE);
extensions.registerInstruction ("setwaterlevel", "f", opcodeSetWaterLevel);
extensions.registerInstruction ("modwaterlevel", "f", opcodeModWaterLevel);
extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior);
extensions.registerFunction ("getpccell", 'l', "c", opcodeGetPCCell);
extensions.registerFunction ("getwaterlevel", 'f', "", opcodeGetWaterLevel);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -157,6 +219,9 @@ namespace MWScript
interpreter.installSegment5 (opcodeCOE, new OpCOE);
interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior);
interpreter.installSegment5 (opcodeGetPCCell, new OpGetPCCell);
interpreter.installSegment5 (opcodeGetWaterLevel, new OpGetWaterLevel);
interpreter.installSegment5 (opcodeSetWaterLevel, new OpSetWaterLevel);
interpreter.installSegment5 (opcodeModWaterLevel, new OpModWaterLevel);
}
}
}

@ -123,4 +123,9 @@ op 0x200013d: FadeOut
op 0x200013e: FadeTo
op 0x200013f: GetCurrentWeather
op 0x2000140: ChangeWeather
opcodes 0x2000141-0x3ffffff unused
op 0x2000141: GetWaterLevel
op 0x2000142: SetWaterLevel
op 0x2000143: ModWaterLevel
op 0x2000144: ToggleWater, twa
op 0x2000145: TogglePathgrid
opcodes 0x2000146-0x3ffffff unused

@ -106,7 +106,7 @@ namespace MWScript
"Collision Mesh Rendering -> On" : "Collision Mesh Rendering -> Off");
}
};
class OpToggleWireframe : public Interpreter::Opcode0
{
public:
@ -123,7 +123,23 @@ namespace MWScript
"Wireframe Rendering -> On" : "Wireframe Rendering -> Off");
}
};
class OpTogglePathgrid : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext());
bool enabled =
context.getWorld().toggleRenderMode (MWWorld::World::Render_Pathgrid);
context.report (enabled ?
"Path Grid rendering -> On" : "Path Grid Rendering -> Off");
}
};
class OpFadeIn : public Interpreter::Opcode0
{
public:
@ -135,11 +151,11 @@ namespace MWScript
Interpreter::Type_Float time = runtime[0].mFloat;
runtime.pop();
context.getWorld().getFader()->fadeIn(time);
}
};
class OpFadeOut : public Interpreter::Opcode0
{
public:
@ -151,11 +167,11 @@ namespace MWScript
Interpreter::Type_Float time = runtime[0].mFloat;
runtime.pop();
context.getWorld().getFader()->fadeOut(time);
}
};
class OpFadeTo : public Interpreter::Opcode0
{
public:
@ -167,14 +183,27 @@ namespace MWScript
Interpreter::Type_Float alpha = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float time = runtime[0].mFloat;
runtime.pop();
context.getWorld().getFader()->fadeTo(alpha, time);
}
};
class OpToggleWater : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext());
context.getWorld().toggleWater();
}
};
const int opcodeXBox = 0x200000c;
const int opcodeOnActivate = 0x200000d;
const int opcodeActivate = 0x2000075;
@ -187,6 +216,8 @@ namespace MWScript
const int opcodeFadeIn = 0x200013c;
const int opcodeFadeOut = 0x200013d;
const int opcodeFadeTo = 0x200013e;
const int opcodeToggleWater = 0x2000144;
const int opcodeTogglePathgrid = 0x2000145;
void registerExtensions (Compiler::Extensions& extensions)
{
@ -204,6 +235,10 @@ namespace MWScript
extensions.registerInstruction ("fadein", "f", opcodeFadeIn);
extensions.registerInstruction ("fadeout", "f", opcodeFadeOut);
extensions.registerInstruction ("fadeto", "ff", opcodeFadeTo);
extensions.registerInstruction ("togglewater", "", opcodeToggleWater);
extensions.registerInstruction ("twa", "", opcodeToggleWater);
extensions.registerInstruction ("togglepathgrid", "", opcodeTogglePathgrid);
extensions.registerInstruction ("tpg", "", opcodeTogglePathgrid);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -220,6 +255,8 @@ namespace MWScript
interpreter.installSegment5 (opcodeFadeIn, new OpFadeIn);
interpreter.installSegment5 (opcodeFadeOut, new OpFadeOut);
interpreter.installSegment5 (opcodeFadeTo, new OpFadeTo);
interpreter.installSegment5 (opcodeTogglePathgrid, new OpTogglePathgrid);
interpreter.installSegment5 (opcodeToggleWater, new OpToggleWater);
}
}
}

@ -130,7 +130,7 @@ namespace MWScript
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop);
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWSound::Play_Loop : 0);
}
};
@ -159,7 +159,7 @@ namespace MWScript
Interpreter::Type_Float pitch = runtime[0].mFloat;
runtime.pop();
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop);
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop ? MWSound::Play_Loop : 0);
}
};

@ -0,0 +1,122 @@
#ifdef OPENMW_USE_AUDIERE
#include <stdexcept>
#include <iostream>
#include "audiere_decoder.hpp"
static void fail(const std::string &msg)
{ throw std::runtime_error("Audiere exception: "+msg); }
namespace MWSound
{
class OgreFile : public audiere::File
{
Ogre::DataStreamPtr mStream;
ADR_METHOD(int) read(void* buffer, int size)
{
return mStream->read(buffer, size);
}
ADR_METHOD(bool) seek(int position, SeekMode mode)
{
if(mode == CURRENT)
mStream->seek(mStream->tell()+position);
else if(mode == BEGIN)
mStream->seek(position);
else if(mode == END)
mStream->seek(mStream->size()+position);
else
return false;
return true;
}
ADR_METHOD(int) tell()
{
return mStream->tell();
}
size_t refs;
virtual void ref() { ++refs; }
virtual void unref()
{
if(--refs == 0)
delete this;
}
public:
OgreFile(const Ogre::DataStreamPtr &stream)
: mStream(stream), refs(1)
{ }
virtual ~OgreFile() { }
};
void Audiere_Decoder::open(const std::string &fname)
{
close();
audiere::FilePtr file(new OgreFile(mResourceMgr.openResource(fname)));
mSoundSource = audiere::OpenSampleSource(file);
int channels, srate;
audiere::SampleFormat format;
mSoundSource->getFormat(channels, srate, format);
if(format == audiere::SF_S16)
mSampleType = SampleType_Int16;
else if(format == audiere::SF_U8)
mSampleType = SampleType_UInt8;
else
fail("Unsupported sample type");
if(channels == 1)
mChannelConfig = ChannelConfig_Mono;
else if(channels == 2)
mChannelConfig = ChannelConfig_Stereo;
else
fail("Unsupported channel count");
mSampleRate = srate;
}
void Audiere_Decoder::close()
{
mSoundSource = NULL;
}
void Audiere_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
{
*samplerate = mSampleRate;
*chans = mChannelConfig;
*type = mSampleType;
}
size_t Audiere_Decoder::read(char *buffer, size_t bytes)
{
int size = bytesToFrames(bytes, mChannelConfig, mSampleType);
size = mSoundSource->read(size, buffer);
return framesToBytes(size, mChannelConfig, mSampleType);
}
void Audiere_Decoder::rewind()
{
mSoundSource->reset();
}
Audiere_Decoder::Audiere_Decoder()
{
}
Audiere_Decoder::~Audiere_Decoder()
{
close();
}
}
#endif

@ -0,0 +1,42 @@
#ifndef GAME_SOUND_AUDIERE_DECODER_H
#define GAME_SOUND_AUDIERE_DECODER_H
#include <OgreDataStream.h>
#include "audiere.h"
#include "sound_decoder.hpp"
namespace MWSound
{
class Audiere_Decoder : public Sound_Decoder
{
audiere::SampleSourcePtr mSoundSource;
int mSampleRate;
SampleType mSampleType;
ChannelConfig mChannelConfig;
virtual void open(const std::string &fname);
virtual void close();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void rewind();
Audiere_Decoder& operator=(const Audiere_Decoder &rhs);
Audiere_Decoder(const Audiere_Decoder &rhs);
Audiere_Decoder();
public:
virtual ~Audiere_Decoder();
friend class SoundManager;
};
#ifndef DEFAULT_DECODER
#define DEFAULT_DECODER (::MWSound::Audiere_Decoder)
#endif
};
#endif

@ -25,14 +25,20 @@ static void throwALCerror(ALCdevice *device)
{
ALCenum err = alcGetError(device);
if(err != ALC_NO_ERROR)
fail(alcGetString(device, err));
{
const ALCchar *errstring = alcGetString(device, err);
fail(errstring ? errstring : "");
}
}
static void throwALerror()
{
ALenum err = alGetError();
if(err != AL_NO_ERROR)
fail(alGetString(err));
{
const ALchar *errstring = alGetString(err);
fail(errstring ? errstring : "");
}
}
@ -89,8 +95,7 @@ public:
virtual void stop();
virtual bool isPlaying();
virtual void setVolume(float volume);
virtual void update(const float *pos);
virtual void update();
void play();
bool process();
@ -187,7 +192,6 @@ OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, Decode
}
catch(std::exception &e)
{
mOutput.mFreeSources.push_back(mSource);
alDeleteBuffers(sNumBuffers, mBuffers);
alGetError();
throw;
@ -255,16 +259,19 @@ bool OpenAL_SoundStream::isPlaying()
return !mIsFinished;
}
void OpenAL_SoundStream::setVolume(float volume)
void OpenAL_SoundStream::update()
{
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
throwALerror();
mVolume = volume;
}
ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch;
if(!(mFlags&Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
}
void OpenAL_SoundStream::update(const float *pos)
{
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
alSourcef(mSource, AL_GAIN, gain);
alSourcef(mSource, AL_PITCH, pitch);
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
throwALerror();
@ -321,15 +328,17 @@ bool OpenAL_SoundStream::process()
}
//
// A regular OpenAL sound
// A regular 2D OpenAL sound
//
class OpenAL_Sound : public Sound
{
protected:
OpenAL_Output &mOutput;
ALuint mSource;
ALuint mBuffer;
private:
OpenAL_Sound(const OpenAL_Sound &rhs);
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
@ -339,8 +348,23 @@ public:
virtual void stop();
virtual bool isPlaying();
virtual void setVolume(float volume);
virtual void update(const float *pos);
virtual void update();
};
//
// A regular 3D OpenAL sound
//
class OpenAL_Sound3D : public OpenAL_Sound
{
OpenAL_Sound3D(const OpenAL_Sound &rhs);
OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
public:
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf)
: OpenAL_Sound(output, src, buf)
{ }
virtual void update();
};
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
@ -372,16 +396,39 @@ bool OpenAL_Sound::isPlaying()
return state==AL_PLAYING;
}
void OpenAL_Sound::setVolume(float volume)
void OpenAL_Sound::update()
{
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch;
if(!(mFlags&Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
}
alSourcef(mSource, AL_GAIN, gain);
alSourcef(mSource, AL_PITCH, pitch);
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
throwALerror();
mVolume = volume;
}
void OpenAL_Sound::update(const float *pos)
void OpenAL_Sound3D::update()
{
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch;
if(mPos.squaredDistance(mOutput.mPos) > mMaxDistance*mMaxDistance)
gain = 0.0f;
else if(!(mFlags&Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
}
alSourcef(mSource, AL_GAIN, gain);
alSourcef(mSource, AL_PITCH, pitch);
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
throwALerror();
@ -410,8 +457,7 @@ std::vector<std::string> OpenAL_Output::enumerate()
void OpenAL_Output::init(const std::string &devname)
{
if(mDevice || mContext)
fail("Device already open");
deinit();
mDevice = alcOpenDevice(devname.c_str());
if(!mDevice)
@ -428,7 +474,12 @@ void OpenAL_Output::init(const std::string &devname)
mContext = alcCreateContext(mDevice, NULL);
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
{
if(mContext)
alcDestroyContext(mContext);
mContext = 0;
fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice)));
}
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
throwALerror();
@ -441,6 +492,8 @@ void OpenAL_Output::init(const std::string &devname)
try
{
ALCuint maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
if (maxtotal == 0) // workaround for broken implementations
maxtotal = 256;
for(size_t i = 0;i < maxtotal;i++)
{
ALuint src = 0;
@ -580,10 +633,8 @@ void OpenAL_Output::bufferFinished(ALuint buf)
}
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, bool loop)
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, int flags)
{
throwALerror();
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
@ -614,11 +665,16 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
if(!(flags&Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
volume *= 0.9f;
pitch *= 0.7f;
}
alSourcef(src, AL_GAIN, volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(src, AL_LOOPING, (loop?AL_TRUE:AL_FALSE));
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
throwALerror();
alSourcei(src, AL_BUFFER, buf);
@ -628,11 +684,9 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
return sound;
}
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop)
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float volume, float pitch,
float min, float max, int flags)
{
throwALerror();
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
@ -644,7 +698,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
try
{
buf = getBuffer(fname);
sound.reset(new OpenAL_Sound(*this, src, buf));
sound.reset(new OpenAL_Sound3D(*this, src, buf));
}
catch(std::exception &e)
{
@ -655,7 +709,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
throw;
}
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]);
alSource3f(src, AL_POSITION, pos.x, pos.z, -pos.y);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
@ -663,11 +717,17 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
alSourcef(src, AL_MAX_DISTANCE, max);
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
alSourcef(src, AL_GAIN, volume);
if(!(flags&Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
volume *= 0.9f;
pitch *= 0.7f;
}
alSourcef(src, AL_GAIN, (pos.squaredDistance(mPos) > max*max) ?
0.0f : volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
alSourcei(src, AL_LOOPING, (loop?AL_TRUE:AL_FALSE));
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
throwALerror();
alSourcei(src, AL_BUFFER, buf);
@ -678,10 +738,8 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
}
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch, int flags)
{
throwALerror();
boost::shared_ptr<OpenAL_SoundStream> sound;
ALuint src;
@ -692,6 +750,8 @@ SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, floa
try
{
if((flags&Play_Loop))
std::cout <<"Warning: cannot loop stream "<<fname<< std::endl;
DecoderPtr decoder = mManager.getDecoder();
decoder->open(fname);
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
@ -710,54 +770,15 @@ SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, floa
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
alSourcef(src, AL_GAIN, volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(src, AL_LOOPING, AL_FALSE);
throwALerror();
sound->play();
return sound;
}
SoundPtr OpenAL_Output::streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max)
{
throwALerror();
boost::shared_ptr<OpenAL_SoundStream> sound;
ALuint src;
if(mFreeSources.empty())
fail("No free sources");
src = mFreeSources.front();
mFreeSources.pop_front();
try
{
DecoderPtr decoder = mManager.getDecoder();
decoder->open(fname);
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
}
catch(std::exception &e)
if(!(flags&Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
mFreeSources.push_back(src);
throw;
volume *= 0.9f;
pitch *= 0.7f;
}
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(src, AL_REFERENCE_DISTANCE, min);
alSourcef(src, AL_MAX_DISTANCE, max);
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
alSourcef(src, AL_GAIN, volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(src, AL_LOOPING, AL_FALSE);
throwALerror();
@ -766,22 +787,27 @@ SoundPtr OpenAL_Output::streamSound3D(const std::string &fname, const float *pos
}
void OpenAL_Output::updateListener(const float *pos, const float *atdir, const float *updir)
void OpenAL_Output::updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env)
{
float orient[6] = {
atdir[0], atdir[2], -atdir[1],
updir[0], updir[2], -updir[1]
};
mPos = pos;
mLastEnvironment = env;
alListener3f(AL_POSITION, pos[0], pos[2], -pos[1]);
alListenerfv(AL_ORIENTATION, orient);
throwALerror();
if(mContext)
{
ALfloat orient[6] = {
atdir.x, atdir.z, -atdir.y,
updir.x, updir.z, -updir.y
};
alListener3f(AL_POSITION, mPos.x, mPos.z, -mPos.y);
alListenerfv(AL_ORIENTATION, orient);
throwALerror();
}
}
OpenAL_Output::OpenAL_Output(SoundManager &mgr)
: Sound_Output(mgr), mDevice(0), mContext(0), mBufferCacheMemSize(0),
mStreamThread(new StreamThread)
mLastEnvironment(Env_Normal), mStreamThread(new StreamThread)
{
}

@ -36,19 +36,18 @@ namespace MWSound
ALuint getBuffer(const std::string &fname);
void bufferFinished(ALuint buffer);
Environment mLastEnvironment;
virtual std::vector<std::string> enumerate();
virtual void init(const std::string &devname="");
virtual void deinit();
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop);
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop);
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch);
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max);
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags);
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float volume, float pitch, float min, float max, int flags);
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags);
virtual void updateListener(const float *pos, const float *atdir, const float *updir);
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env);
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
@ -60,6 +59,7 @@ namespace MWSound
std::auto_ptr<StreamThread> mStreamThread;
friend class OpenAL_Sound;
friend class OpenAL_Sound3D;
friend class OpenAL_SoundStream;
friend class SoundManager;
};

@ -1,30 +1,39 @@
#ifndef GAME_SOUND_SOUND_H
#define GAME_SOUND_SOUND_H
#include <OgreVector3.h>
namespace MWSound
{
class Sound
{
virtual void update(const float *pos) = 0;
virtual void update() = 0;
Sound& operator=(const Sound &rhs);
Sound(const Sound &rhs);
protected:
Ogre::Vector3 mPos;
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
float mBaseVolume;
float mPitch;
float mMinDistance;
float mMaxDistance;
int mFlags;
public:
virtual void stop() = 0;
virtual bool isPlaying() = 0;
virtual void setVolume(float volume) = 0;
void setPosition(const Ogre::Vector3 &pos) { mPos = pos; }
void setVolume(float volume) { mVolume = volume; }
Sound() : mVolume(1.0f)
Sound() : mPos(0.0f, 0.0f, 0.0f)
, mVolume(1.0f)
, mBaseVolume(1.0f)
, mPitch(1.0f)
, mMinDistance(20.0f) /* 1 * min_range_scale */
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
, mFlags(Play_Normal)
{ }
virtual ~Sound() { }

@ -4,6 +4,8 @@
#include <string>
#include <memory>
#include <OgreVector3.h>
#include "soundmanager.hpp"
#include "../mwworld/ptr.hpp"
@ -22,19 +24,23 @@ namespace MWSound
virtual void init(const std::string &devname="") = 0;
virtual void deinit() = 0;
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop) = 0;
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0;
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max) = 0;
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags) = 0;
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float volume, float pitch, float min, float max, int flags) = 0;
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags) = 0;
virtual void updateListener(const float *pos, const float *atdir, const float *updir) = 0;
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env) = 0;
Sound_Output& operator=(const Sound_Output &rhs);
Sound_Output(const Sound_Output &rhs);
Sound_Output(SoundManager &mgr) : mManager(mgr) { }
protected:
Ogre::Vector3 mPos;
Sound_Output(SoundManager &mgr)
: mManager(mgr)
, mPos(0.0f, 0.0f, 0.0f)
{ }
public:
virtual ~Sound_Output() { }

@ -18,8 +18,8 @@
#include "openal_output.hpp"
#define SOUND_OUT "OpenAL"
/* Set up the sound manager to use FFMPEG or MPG123+libsndfile for input. The
* OPENMW_USE_x macros are set in CMakeLists.txt.
/* Set up the sound manager to use FFMPEG, MPG123+libsndfile, or Audiere for
* input. The OPENMW_USE_x macros are set in CMakeLists.txt.
*/
#ifdef OPENMW_USE_FFMPEG
#include "ffmpeg_decoder.hpp"
@ -28,6 +28,13 @@
#endif
#endif
#ifdef OPENMW_USE_AUDIERE
#include "audiere_decoder.hpp"
#ifndef SOUND_IN
#define SOUND_IN "Audiere"
#endif
#endif
#ifdef OPENMW_USE_MPG123
#include "mpgsnd_decoder.hpp"
#ifndef SOUND_IN
@ -41,6 +48,8 @@ namespace MWSound
SoundManager::SoundManager(bool useSound, MWWorld::Environment& environment)
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
, mEnvironment(environment)
, mOutput(new DEFAULT_OUTPUT(*this))
{
if(!useSound)
return;
@ -50,8 +59,6 @@ namespace MWSound
try
{
mOutput.reset(new DEFAULT_OUTPUT(*this));
std::vector<std::string> names = mOutput->enumerate();
std::cout <<"Enumerated output devices:"<< std::endl;
for(size_t i = 0;i < names.size();i++)
@ -62,8 +69,6 @@ namespace MWSound
catch(std::exception &e)
{
std::cout <<"Sound init failed: "<<e.what()<< std::endl;
mOutput.reset();
return;
}
}
@ -90,10 +95,7 @@ namespace MWSound
if(snd == NULL)
throw std::runtime_error(std::string("Failed to lookup sound ")+soundId);
if(snd->data.volume == 0)
volume = 0.0f;
else
volume *= pow(10.0, (snd->data.volume/255.0f*3348.0 - 3348.0) / 2000.0);
volume *= pow(10.0, (snd->data.volume/255.0*3348.0 - 3348.0) / 2000.0);
if(snd->data.minRange == 0 && snd->data.maxRange == 0)
{
@ -108,7 +110,7 @@ namespace MWSound
max = std::max(min, max);
}
return std::string("Sound/")+snd->sound;
return "Sound/"+snd->sound;
}
@ -137,10 +139,10 @@ namespace MWSound
std::cout <<"Playing "<<filename<< std::endl;
try
{
if(mMusic)
mMusic->stop();
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f);
stopMusic();
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f, Play_NoEnv);
mMusic->mBaseVolume = 0.4f;
mMusic->mFlags = Play_NoEnv;
}
catch(std::exception &e)
{
@ -182,11 +184,13 @@ namespace MWSound
{
// The range values are not tested
float basevol = 1.0f; /* TODO: volume settings */
std::string filePath = std::string("Sound/")+filename;
std::string filePath = "Sound/"+filename;
const ESM::Position &pos = ptr.getCellRef().pos;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
SoundPtr sound = mOutput->playSound3D(filePath, pos.pos, basevol, 1.0f,
20.0f, 12750.0f, false);
SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
20.0f, 12750.0f, Play_Normal);
sound->mPos = objpos;
sound->mBaseVolume = basevol;
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
@ -203,7 +207,7 @@ namespace MWSound
}
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
{
SoundPtr sound;
try
@ -212,11 +216,13 @@ namespace MWSound
float min, max;
std::string file = lookup(soundId, basevol, min, max);
sound = mOutput->playSound(file, volume*basevol, pitch, loop);
sound = mOutput->playSound(file, volume*basevol, pitch, mode);
sound->mVolume = volume;
sound->mBaseVolume = basevol;
sound->mPitch = pitch;
sound->mMinDistance = min;
sound->mMaxDistance = max;
sound->mFlags = mode;
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
}
@ -228,8 +234,7 @@ namespace MWSound
}
SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, bool loop,
bool untracked)
float volume, float pitch, int mode)
{
SoundPtr sound;
try
@ -239,15 +244,21 @@ namespace MWSound
float min, max;
std::string file = lookup(soundId, basevol, min, max);
const ESM::Position &pos = ptr.getCellRef().pos;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
sound = mOutput->playSound3D(file, pos.pos, volume*basevol, pitch, min, max, loop);
sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, mode);
sound->mPos = objpos;
sound->mVolume = volume;
sound->mBaseVolume = basevol;
sound->mPitch = pitch;
sound->mMinDistance = min;
sound->mMaxDistance = max;
sound->mFlags = mode;
mActiveSounds[sound] = (!untracked ? std::make_pair(ptr, soundId) :
std::make_pair(MWWorld::Ptr(), soundId));
if((mode&Play_NoTrack))
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
else
mActiveSounds[sound] = std::make_pair(ptr, soundId);
}
catch(std::exception &e)
{
@ -326,11 +337,12 @@ namespace MWSound
void SoundManager::updateObject(MWWorld::Ptr ptr)
{
const ESM::Position &pos = ptr.getCellRef().pos;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first == ptr)
snditer->first->update(pos.pos);
snditer->first->setPosition(objpos);
snditer++;
}
}
@ -402,19 +414,25 @@ namespace MWSound
if(!isMusicPlaying())
startRandomTitle();
const ESM::Cell *cell = mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell;
Ogre::Camera *cam = mEnvironment.mWorld->getPlayer().getRenderer()->getCamera();
Ogre::Vector3 nPos, nDir, nUp;
nPos = cam->getRealPosition();
nDir = cam->getRealDirection();
nUp = cam->getRealUp();
Environment env = Env_Normal;
if((cell->data.flags&cell->HasWater) && nPos.y < cell->water)
env = Env_Underwater;
// The output handler is expecting vectors oriented like the game
// (that is, -Z goes down, +Y goes forward), but that's not what we
// get from Ogre's camera, so we have to convert.
float pos[3] = { nPos[0], -nPos[2], nPos[1] };
float at[3] = { nDir[0], -nDir[2], nDir[1] };
float up[3] = { nUp[0], -nUp[2], nUp[1] };
mOutput->updateListener(pos, at, up);
const Ogre::Vector3 pos(nPos[0], -nPos[2], nPos[1]);
const Ogre::Vector3 at(nDir[0], -nDir[2], nDir[1]);
const Ogre::Vector3 up(nUp[0], -nUp[2], nUp[1]);
mOutput->updateListener(pos, at, up, env);
// Check if any sounds are finished playing, and trash them
SoundMap::iterator snditer = mActiveSounds.begin();
@ -423,7 +441,10 @@ namespace MWSound
if(!snditer->first->isPlaying())
mActiveSounds.erase(snditer++);
else
{
snditer->first->update();
snditer++;
}
}
}

@ -30,6 +30,24 @@ namespace MWSound
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
typedef boost::shared_ptr<Sound> SoundPtr;
enum PlayMode {
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
* but do not keep it updated (the sound will not move with
* the object and will not stop when the object is deleted. */
};
static inline int operator|(const PlayMode &a, const PlayMode &b)
{ return (int)a | (int)b; }
static inline int operator&(const PlayMode &a, const PlayMode &b)
{ return (int)a & (int)b; }
enum Environment {
Env_Normal,
Env_Underwater,
};
class SoundManager
{
Ogre::ResourceGroupManager& mResourceMgr;
@ -87,12 +105,11 @@ namespace MWSound
bool sayDone(MWWorld::Ptr reference) const;
///< Is actor not speaking?
SoundPtr playSound(const std::string& soundId, float volume, float pitch, bool loop=false);
SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal);
///< Play a sound, independently of 3D-position
SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, bool loop,
bool untracked=false);
float volume, float pitch, int mode=Play_Normal);
///< Play a sound from an object
void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);

@ -50,6 +50,28 @@ namespace MWWorld
return mEngine->rayTest(from,to);
}
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedObjects ()
{
//get a ray pointing to the center of the viewport
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
mRender.getViewport()->getWidth()/2,
mRender.getViewport()->getHeight()/2);
btVector3 from(centerRay.getOrigin().x,-centerRay.getOrigin().z,centerRay.getOrigin().y);
btVector3 to(centerRay.getPoint(500).x,-centerRay.getPoint(500).z,centerRay.getPoint(500).y);
return mEngine->rayTest2(from,to);
}
btVector3 PhysicsSystem::getRayPoint(float extent)
{
//get a ray pointing to the center of the viewport
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
mRender.getViewport()->getWidth()/2,
mRender.getViewport()->getHeight()/2);
btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y);
return result;
}
bool PhysicsSystem::castRay(const Vector3& from, const Vector3& to)
{

@ -41,7 +41,11 @@ namespace MWWorld
bool toggleCollisionMode();
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
btVector3 getRayPoint(float extent);
std::vector < std::pair <float, std::string> > getFacedObjects ();
// cast ray, return true if it hit something
bool castRay(const Ogre::Vector3& from, const Ogre::Vector3& to);

@ -54,9 +54,11 @@ void insertCellRefList(MWRender::RenderingManager& rendering, MWWorld::Environme
namespace MWWorld
{
void Scene::update (float duration){
mRendering.update (duration);
}
void Scene::unloadCell (CellStoreCollection::iterator iter)
{
std::cout << "Unloading cell\n";
@ -82,6 +84,7 @@ namespace MWWorld
if (!((*iter)->cell->data.flags & ESM::Cell::Interior))
mPhysics->removeHeightField( (*iter)->cell->data.gridX, (*iter)->cell->data.gridY );
}
mRendering.removeCell(*iter);
//mPhysics->removeObject("Unnamed_43");
@ -90,6 +93,7 @@ namespace MWWorld
mEnvironment.mSoundManager->stopSound (*iter);
mActiveCells.erase(*iter);
}
@ -209,6 +213,7 @@ namespace MWWorld
mCurrentCell = *iter;
// adjust player
playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos);
@ -216,6 +221,7 @@ namespace MWWorld
mWorld->adjustSky();
mCellChanged = true;
mRendering.waterAdded(mCurrentCell);
}
//We need the ogre renderer and a scene node.
@ -255,6 +261,7 @@ namespace MWWorld
Ptr::CellStore *cell = mWorld->getInterior(cellName);
loadCell (cell);
// adjust player
mCurrentCell = cell;
@ -267,6 +274,8 @@ namespace MWWorld
mWorld->adjustSky();
mCellChanged = true;
mRendering.waterAdded(cell);
}
void Scene::changeToExteriorCell (const ESM::Position& position)

@ -34,7 +34,7 @@ const float WeatherGlobals::mThunderFrequency = .4;
const float WeatherGlobals::mThunderThreshold = 0.6;
const float WeatherGlobals::mThunderSoundDelay = 0.25;
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environment* env) :
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, MWWorld::Environment* env) :
mHour(14), mCurrentWeather("clear"), mFirstUpdate(true), mWeatherUpdateTime(0),
mThunderFlash(0), mThunderChance(0), mThunderChanceNeeded(50), mThunderSoundDelay(0)
{

@ -146,10 +146,10 @@ namespace MWWorld
mRendering->skySetDate (mGlobalVariables->getInt ("day"),
mGlobalVariables->getInt ("month"));
mRendering->getSkyManager()->enable();
mRendering->skyEnable();
}
else
mRendering->getSkyManager()->disable();
mRendering->skyDisable();
}
World::World (OEngine::Render::OgreRenderer& renderer,
@ -157,7 +157,8 @@ namespace MWWorld
const std::string& master, const boost::filesystem::path& resDir,
bool newGame, Environment& environment, const std::string& encoding)
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this),
mNumFacing(0)
{
mPhysics = new PhysicsSystem(renderer);
mPhysEngine = mPhysics->getEngine();
@ -498,13 +499,21 @@ namespace MWWorld
std::string World::getFacedHandle()
{
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
if (!mRendering->occlusionQuerySupported())
{
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
if (result.first.empty() ||
result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
return "";
if (result.first.empty() ||
result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
return "";
return result.first;
return result.first;
}
else
{
// updated every few frames in update()
return mFacedHandle;
}
}
void World::deleteObject (Ptr ptr)
@ -531,9 +540,10 @@ namespace MWWorld
ptr.getRefData().getPosition().pos[0] = x;
ptr.getRefData().getPosition().pos[1] = y;
ptr.getRefData().getPosition().pos[2] = z;
if (ptr==mPlayer->getPlayer())
{
//std::cout << "X:" << ptr.getRefData().getPosition().pos[0] << " Z: " << ptr.getRefData().getPosition().pos[1] << "\n";
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
if (currentCell)
{
@ -705,13 +715,113 @@ namespace MWWorld
mWeatherManager->update (duration);
// cast a ray from player to sun to detect if the sun is visible
// this is temporary until we find a better place to put this code
// currently its here because we need to access the physics system
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
sun = Vector3(sun.x, -sun.z, sun.y);
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
if (!mRendering->occlusionQuerySupported())
{
// cast a ray from player to sun to detect if the sun is visible
// this is temporary until we find a better place to put this code
// currently its here because we need to access the physics system
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
sun = Vector3(sun.x, -sun.z, sun.y);
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
}
// update faced handle (object the player is looking at)
// this uses a mixture of raycasts and occlusion queries.
else // if (mRendering->occlusionQuerySupported())
{
MWRender::OcclusionQuery* query = mRendering->getOcclusionQuery();
if (!query->occlusionTestPending())
{
// get result of last query
if (mNumFacing == 0) mFacedHandle = "";
else if (mNumFacing == 1)
{
bool result = query->getTestResult();
mFacedHandle = result ? mFaced1Name : "";
}
else if (mNumFacing == 2)
{
bool result = query->getTestResult();
mFacedHandle = result ? mFaced2Name : mFaced1Name;
}
// send new query
// figure out which object we want to test against
std::vector < std::pair < float, std::string > > results = mPhysics->getFacedObjects();
// ignore the player and other things we're not interested in
std::vector < std::pair < float, std::string > >::iterator it = results.begin();
while (it != results.end())
{
if ( (*it).second.find("HeightField") != std::string::npos // not interested in terrain
|| getPtrViaHandle((*it).second) == mPlayer->getPlayer() ) // not interested in player (unless you want to talk to yourself)
{
it = results.erase(it);
}
else
++it;
}
if (results.size() == 0)
{
mNumFacing = 0;
}
else if (results.size() == 1)
{
mFaced1 = getPtrViaHandle(results.front().second);
mFaced1Name = results.front().second;
mNumFacing = 1;
btVector3 p = mPhysics->getRayPoint(results.front().first);
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
//std::cout << "Num facing 1 : " << mFaced1Name << std::endl;
//std::cout << "Type 1 " << mFaced1.getTypeName() << std::endl;
query->occlusionTest(pos, node);
}
else
{
mFaced1Name = results.front().second;
mFaced2Name = results[1].second;
mFaced1 = getPtrViaHandle(results.front().second);
mFaced2 = getPtrViaHandle(results[1].second);
mNumFacing = 2;
btVector3 p = mPhysics->getRayPoint(results[1].first);
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
// no need to test if the first node is not occluder
if (!query->isPotentialOccluder(node1) && (mFaced1.getTypeName().find("Static") == std::string::npos))
{
mFacedHandle = mFaced1Name;
//std::cout << "node1 Not an occluder" << std::endl;
return;
}
// no need to test if the second object is static (thus cannot be activated)
if (mFaced2.getTypeName().find("Static") != std::string::npos)
{
mFacedHandle = mFaced1Name;
return;
}
// work around door problems
if (mFaced1.getTypeName().find("Static") != std::string::npos
&& mFaced2.getTypeName().find("Door") != std::string::npos)
{
mFacedHandle = mFaced2Name;
return;
}
query->occlusionTest(pos, node2);
}
}
}
}
bool World::isCellExterior() const
@ -754,4 +864,15 @@ namespace MWWorld
{
return mRendering->getFader();
}
void World::setWaterHeight(const float height)
{
mRendering->setWaterHeight(height);
}
void World::toggleWater()
{
mRendering->toggleWater();
}
}

@ -63,13 +63,14 @@ namespace MWWorld
enum RenderMode
{
Render_CollisionDebug,
Render_Wireframe
Render_Wireframe,
Render_Pathgrid
};
private:
MWRender::RenderingManager* mRendering;
MWWorld::WeatherManager* mWeatherManager;
MWWorld::Scene *mWorldScene;
@ -93,6 +94,12 @@ namespace MWWorld
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
std::string mFacedHandle;
Ptr mFaced1;
Ptr mFaced2;
std::string mFaced1Name;
std::string mFaced2Name;
int mNumFacing;
int getDaysPerMonth (int month) const;
@ -106,13 +113,16 @@ namespace MWWorld
Environment& environment, const std::string& encoding);
~World();
OEngine::Render::Fader* getFader();
Ptr::CellStore *getExterior (int x, int y);
Ptr::CellStore *getInterior (const std::string& name);
void setWaterHeight(const float height);
void toggleWater();
void adjustSky();
MWWorld::Player& getPlayer();
@ -125,7 +135,7 @@ namespace MWWorld
bool hasCellChanged() const;
///< Has the player moved to a different cell, since the last frame?
bool isCellExterior() const;
bool isCellQuasiExterior() const;
@ -163,9 +173,9 @@ namespace MWWorld
bool toggleSky();
///< \return Resulting mode
void changeWeather(const std::string& region, const unsigned int id);
int getCurrentWeather() const;
int getMasserPhase() const;

@ -51,13 +51,13 @@ find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
# Find the libraries
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_debug LinearMath_d)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d)
# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if

@ -2,6 +2,10 @@ project (Components)
# source files
add_component_dir (settings
settings
)
add_component_dir (bsa
bsa_archive bsa_file
)

@ -41,7 +41,21 @@ struct ciLessBoost : std::binary_function<std::string, std::string, bool>
{
bool operator() (const std::string & s1, const std::string & s2) const {
//case insensitive version of is_less
return lexicographical_compare(s1, s2, boost::algorithm::is_iless());
return boost::ilexicographical_compare(s1, s2);
}
};
struct pathComparer
{
private:
std::string find;
public:
pathComparer(const std::string& toFind) : find(toFind) { }
bool operator() (const std::string& other)
{
return boost::iequals(find, other);
}
};
@ -55,16 +69,62 @@ class DirArchive: public Ogre::FileSystemArchive
std::map<std::string, std::vector<std::string>, ciLessBoost> m;
unsigned int cutoff;
bool comparePortion(std::string file1, std::string file2, int start, int size) const
bool findFile(const String& filename, std::string& copy) const
{
for(int i = start; i < start+size; i++)
{
char one = file1.at(i);
char two = file2.at(i);
if(tolower(one) != tolower(two) )
String passed = filename;
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
|| filename.at(filename.length() - 1) == '|')
{
passed = filename.substr(0, filename.length() - 2);
}
if(filename.at(filename.length() - 2) == '>')
passed = filename.substr(0, filename.length() - 6);
copy = passed;
}
std::replace(copy.begin(), copy.end(), '\\', '/');
if(copy.at(0) == '/')
copy.erase(0, 1);
if(fsstrict == true)
return true;
std::string folder;
int delimiter = 0;
size_t lastSlash = copy.rfind('/');
if (lastSlash != std::string::npos)
{
folder = copy.substr(0, lastSlash);
delimiter = lastSlash+1;
}
std::vector<std::string> current;
{
std::map<std::string,std::vector<std::string>,ciLessBoost>::const_iterator found = m.find(folder);
if (found == m.end())
{
return false;
}
else
current = found->second;
}
return true;
std::vector<std::string>::iterator find = std::lower_bound(current.begin(), current.end(), copy, ciLessBoost());
if (find != current.end() && !ciLessBoost()(copy, current.front()))
{
if (!boost::iequals(copy, *find))
if ((find = std::find_if(current.begin(), current.end(), pathComparer(copy))) == current.end()) //\todo Check if this line is actually needed
return false;
copy = *find;
return true;
}
return false;
}
public:
@ -83,16 +143,14 @@ class DirArchive: public Ogre::FileSystemArchive
//need to cut off first
boost::filesystem::directory_iterator dir_iter(d), dir_end;
std::vector<std::string> filesind;
boost::filesystem::path f;
for(;dir_iter != dir_end; dir_iter++)
{
if(boost::filesystem::is_directory(*dir_iter))
populateMap(*dir_iter);
else
{
f = *dir_iter;
std::string s = f.string();
std::string s = dir_iter->path().string();
std::replace(s.begin(), s.end(), '\\', '/');
std::string small;
if(cutoff < s.size())
@ -103,14 +161,17 @@ class DirArchive: public Ogre::FileSystemArchive
filesind.push_back(small);
}
}
std::sort(filesind.begin(), filesind.end(), ciLessBoost());
std::string small;
std::string original = d.string();
std::replace(original.begin(), original.end(), '\\', '/');
if(cutoff < original.size())
small = original.substr(cutoff, original.size() - cutoff);
else
small = original.substr(cutoff - 1, original.size() - cutoff);
m[small] = filesind;
m[small] = filesind;
}
bool isCaseSensitive() const { return fsstrict; }
@ -120,97 +181,21 @@ class DirArchive: public Ogre::FileSystemArchive
void unload() {}
bool exists(const String& filename) {
std::string copy = filename;
for (unsigned int i = 0; i < filename.size(); i++)
{
if(copy.at(i) == '\\' ){
copy.replace(i, 1, "/");
}
}
std::string copy;
if(copy.at(0) == '\\' || copy.at(0) == '/')
{
copy.erase(0, 1);
}
if(fsstrict == true)
{
//std::cout << "fsstrict " << copy << "\n";
if (findFile(filename, copy))
return FileSystemArchive::exists(copy);
}
int last = copy.size() - 1;
int i = last;
for (;last >= 0; i--)
{
if(copy.at(i) == '/' || copy.at(i) == '\\')
break;
}
std::string folder = copy.substr(0, i); //folder with no slash
std::vector<std::string>& current = m[folder];
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
{
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
return FileSystemArchive::exists(*iter);
}
}
return false;
}
DataStreamPtr open(const String& filename, bool readonly = true) const
{
std::map<std::string, std::vector<std::string>, ciLessBoost> mlocal = m;
std::string copy = filename;
std::string copy;
for (unsigned int i = 0; i < filename.size(); i++)
{
if(copy.at(i) == '\\' ){
copy.replace(i, 1, "/");
}
}
if(copy.at(0) == '\\' || copy.at(0) == '/')
{
copy.erase(0, 1);
}
if(fsstrict == true)
{
if (findFile(filename, copy))
return FileSystemArchive::open(copy, readonly);
}
int last = copy.size() - 1;
int i = last;
for (;last >= 0; i--)
{
if(copy.at(i) == '/' || copy.at(i) == '\\')
break;
}
std::string folder = copy.substr(0, i); //folder with no slash
std::vector<std::string> current = mlocal[folder];
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
{
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
return FileSystemArchive::open(*iter, readonly);
}
}
DataStreamPtr p;
return p;
}
@ -261,7 +246,7 @@ bool exists(const String& filename) {
}
// Check if the file exists.
bool cexists(const String& filename) const {
bool cexists(const String& filename) const {
String passed = filename;
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
@ -272,7 +257,7 @@ bool exists(const String& filename) {
if(filename.at(filename.length() - 2) == '>')
passed = filename.substr(0, filename.length() - 6);
return arc.exists(passed.c_str());
return arc.exists(passed.c_str());
}
time_t getModifiedTime(const String&) { return 0; }

@ -21,8 +21,13 @@ void Cell::load(ESMReader &esm)
if (data.flags & Interior)
{
// Interior cells
if (esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
if (esm.isNextSub("INTV"))
{
int waterl;
esm.getHT(waterl);
water = (float) waterl;
}
else if (esm.isNextSub("WHGT"))
esm.getHT(water);
// Quasi-exterior cells have a region (which determines the

@ -114,7 +114,7 @@ struct Cell
ESM_Context context; // File position
DATAstruct data;
AMBIstruct ambi;
int water; // Water level
float water; // Water level
int mapColor;
void load(ESMReader &esm);

@ -96,12 +96,16 @@ namespace ESMS
};
CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded)
{}
{
mWaterLevel = cell->water;
}
const ESM::Cell *cell;
State mState;
std::vector<std::string> mIds;
float mWaterLevel;
// Lists for each individual object type
CellRefList<Activator, D> activators;
CellRefList<Potion, D> potions;

@ -457,7 +457,7 @@ namespace ESMS
}
}
Pathgrid *find(int cellX, int cellY, std::string cellName) const
Pathgrid *find(int cellX, int cellY, const std::string &cellName) const
{
Pathgrid *result = search(cellX, cellY, cellName);
if (!result)
@ -467,7 +467,7 @@ namespace ESMS
return result;
}
Pathgrid *search(int cellX, int cellY, std::string cellName) const
Pathgrid *search(int cellX, int cellY, const std::string &cellName) const
{
Pathgrid *result = NULL;
if (cellX == 0 && cellY == 0) // possibly interior

@ -30,4 +30,9 @@ namespace Files
return iter->second;
}
const Files::PathContainer& Collections::getPaths() const
{
return mDirectories;
}
}

@ -21,6 +21,8 @@ namespace Files
/// leading dot and must be all lower-case.
const MultiDirCollection& getCollection(const std::string& extension) const;
const Files::PathContainer& getPaths() const;
private:
typedef std::map<std::string, MultiDirCollection> MultiDirCollectionContainer;
Files::PathContainer mDirectories;

@ -25,6 +25,7 @@
#include "ogre_nif_loader.hpp"
#include <components/settings/settings.hpp>
typedef unsigned char ubyte;
@ -299,138 +300,136 @@ void NIFLoader::createMaterial(const String &name,
material->setSelfIllumination(emissive.array[0], emissive.array[1], emissive.array[2]);
material->setShininess(glossiness);
// Create shader for the material
// vertex
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
HighLevelGpuProgramPtr vertex;
if (mgr.getByName("main_vp").isNull())
if (Settings::Manager::getBool("shaders", "Objects"))
{
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
"cg", GPT_VERTEX_PROGRAM);
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
vertex->setParameter("entry_point", "main_vp");
StringUtil::StrStreamType outStream;
outStream <<
"void main_vp( \n"
" float4 position : POSITION, \n"
" float4 normal : NORMAL, \n"
" float4 colour : COLOR, \n"
" in float2 uv : TEXCOORD0, \n"
" out float2 oUV : TEXCOORD0, \n"
" out float4 oPosition : POSITION, \n"
" out float4 oPositionObjSpace : TEXCOORD1, \n"
" out float4 oNormal : TEXCOORD2, \n"
" out float oFogValue : TEXCOORD3, \n"
" out float4 oVertexColour : TEXCOORD4, \n"
" uniform float4 fogParams, \n"
" uniform float4x4 worldViewProj \n"
") \n"
"{ \n"
" oVertexColour = colour; \n"
" oUV = uv; \n"
" oNormal = normal; \n"
" oPosition = mul( worldViewProj, position ); \n"
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
" oPositionObjSpace = position; \n"
"}";
vertex->setSource(outStream.str());
vertex->load();
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
}
else
vertex = mgr.getByName("main_vp");
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
// the number of lights to support.
// when rendering an object, OGRE automatically picks the lights that are
// closest to the object being rendered. unfortunately this mechanism does
// not work perfectly for objects batched together (they will all use the same
// lights). to work around this, we are simply pushing the maximum number
// of lights here in order to minimize disappearing lights.
float num_lights;
if (GpuProgramManager::getSingleton().isSyntaxSupported("fp40") ||
GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0"))
num_lights = 8 /* 32 */;
else
num_lights = 8;
// Create shader for the material
// vertex
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
// fragment
HighLevelGpuProgramPtr fragment;
if (mgr.getByName("main_fp").isNull())
{
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
"cg", GPT_FRAGMENT_PROGRAM);
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
fragment->setParameter("entry_point", "main_fp");
StringUtil::StrStreamType outStream;
outStream <<
"void main_fp( \n"
" in float2 uv : TEXCOORD0, \n"
" out float4 oColor : COLOR, \n"
" uniform sampler2D texture : TEXUNIT0, \n"
" float4 positionObjSpace : TEXCOORD1, \n"
" float4 normal : TEXCOORD2, \n"
" float fogValue : TEXCOORD3, \n"
" float4 vertexColour : TEXCOORD4, \n"
" uniform float4 fogColour, \n";
for (int i=0; i<num_lights; ++i)
HighLevelGpuProgramPtr vertex;
if (mgr.getByName("main_vp").isNull())
{
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
"cg", GPT_VERTEX_PROGRAM);
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
vertex->setParameter("entry_point", "main_vp");
StringUtil::StrStreamType outStream;
outStream <<
" uniform float4 lightDiffuse"<<i<<", \n"
" uniform float4 lightPositionObjSpace"<<i<<", \n"
" uniform float4 lightAttenuation"<<i<<", \n";
"void main_vp( \n"
" float4 position : POSITION, \n"
" float4 normal : NORMAL, \n"
" float4 colour : COLOR, \n"
" in float2 uv : TEXCOORD0, \n"
" out float2 oUV : TEXCOORD0, \n"
" out float4 oPosition : POSITION, \n"
" out float4 oPositionObjSpace : TEXCOORD1, \n"
" out float4 oNormal : TEXCOORD2, \n"
" out float oFogValue : TEXCOORD3, \n"
" out float4 oVertexColour : TEXCOORD4, \n"
" uniform float4 fogParams, \n"
" uniform float4x4 worldViewProj \n"
") \n"
"{ \n"
" oVertexColour = colour; \n"
" oUV = uv; \n"
" oNormal = normal; \n"
" oPosition = mul( worldViewProj, position ); \n"
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
" oPositionObjSpace = position; \n"
"}";
vertex->setSource(outStream.str());
vertex->load();
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
}
outStream <<
" uniform float4 lightAmbient, \n"
" uniform float4 ambient, \n"
" uniform float4 diffuse, \n"
" uniform float4 emissive \n"
") \n"
"{ \n"
" float4 tex = tex2D(texture, uv); \n"
" float d; \n"
" float attn; \n"
" float3 lightColour = float3(0, 0, 0); \n";
for (int i=0; i<num_lights; ++i)
else
vertex = mgr.getByName("main_vp");
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
// the number of lights to support.
// when rendering an object, OGRE automatically picks the lights that are
// closest to the object being rendered. unfortunately this mechanism does
// not work perfectly for objects batched together (they will all use the same
// lights). to work around this, we are simply pushing the maximum number
// of lights here in order to minimize disappearing lights.
int num_lights = Settings::Manager::getInt("num lights", "Objects");
// fragment
HighLevelGpuProgramPtr fragment;
if (mgr.getByName("main_fp").isNull())
{
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
"cg", GPT_FRAGMENT_PROGRAM);
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
fragment->setParameter("entry_point", "main_fp");
StringUtil::StrStreamType outStream;
outStream <<
"void main_fp( \n"
" in float2 uv : TEXCOORD0, \n"
" out float4 oColor : COLOR, \n"
" uniform sampler2D texture : TEXUNIT0, \n"
" float4 positionObjSpace : TEXCOORD1, \n"
" float4 normal : TEXCOORD2, \n"
" float fogValue : TEXCOORD3, \n"
" float4 vertexColour : TEXCOORD4, \n"
" uniform float4 fogColour, \n";
for (int i=0; i<num_lights; ++i)
{
outStream <<
" uniform float4 lightDiffuse"<<i<<", \n"
" uniform float4 lightPositionObjSpace"<<i<<", \n"
" uniform float4 lightAttenuation"<<i<<", \n";
}
outStream <<
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
" uniform float4 lightAmbient, \n"
" uniform float4 ambient, \n"
" uniform float4 diffuse, \n"
" uniform float4 emissive \n"
") \n"
"{ \n"
" float4 tex = tex2D(texture, uv); \n"
" float d; \n"
" float attn; \n"
" float3 lightColour = float3(0, 0, 0); \n";
for (int i=0; i<num_lights; ++i)
{
outStream <<
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
// pre-multiply light color with attenuation factor
" d = length( lightDir"<<i<<" ); \n"
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
" lightDiffuse"<<i<<" *= attn; \n"
// pre-multiply light color with attenuation factor
" d = length( lightDir"<<i<<" ); \n"
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
" lightDiffuse"<<i<<" *= attn; \n"
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
}
outStream <<
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
"}";
fragment->setSource(outStream.str());
fragment->load();
for (int i=0; i<num_lights; ++i)
{
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
}
outStream <<
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
"}";
fragment->setSource(outStream.str());
fragment->load();
for (int i=0; i<num_lights; ++i)
{
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
}
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
}
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
else
fragment = mgr.getByName("main_fp");
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
}
else
fragment = mgr.getByName("main_fp");
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
}
// Takes a name and adds a unique part to it. This is just used to
@ -1368,7 +1367,7 @@ void NIFLoader::loadResource(Resource *resource)
if (!vfs->isFile(resourceName))
{
warn("File not found.");
warn("File "+resourceName+" not found.");
return;
}

@ -0,0 +1,158 @@
#include "settings.hpp"
#include <fstream>
#include <OgreResourceGroupManager.h>
#include <OgreStringConverter.h>
using namespace Settings;
Ogre::ConfigFile Manager::mFile = Ogre::ConfigFile();
Ogre::ConfigFile Manager::mDefaultFile = Ogre::ConfigFile();
CategorySettingVector Manager::mChangedSettings = CategorySettingVector();
CategorySettingValueMap Manager::mNewSettings = CategorySettingValueMap();
void Manager::loadUser (const std::string& file)
{
mFile.load(file);
}
void Manager::loadDefault (const std::string& file)
{
mDefaultFile.load(file);
}
void Manager::saveUser(const std::string& file)
{
std::fstream fout(file.c_str(), std::ios::out);
Ogre::ConfigFile::SectionIterator seci = mFile.getSectionIterator();
while (seci.hasMoreElements())
{
Ogre::String sectionName = seci.peekNextKey();
if (sectionName.length() > 0)
fout << '\n' << '[' << seci.peekNextKey() << ']' << '\n';
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for (i = settings->begin(); i != settings->end(); ++i)
{
fout << i->first.c_str() << " = " << i->second.c_str() << '\n';
}
CategorySettingValueMap::iterator it = mNewSettings.begin();
while (it != mNewSettings.end())
{
if (it->first.first == sectionName)
{
fout << it->first.second << " = " << it->second << '\n';
mNewSettings.erase(it++);
}
else
++it;
}
}
std::string category = "";
for (CategorySettingValueMap::iterator it = mNewSettings.begin();
it != mNewSettings.end(); ++it)
{
if (category != it->first.first)
{
category = it->first.first;
fout << '\n' << '[' << category << ']' << '\n';
}
fout << it->first.second << " = " << it->second << '\n';
}
}
const std::string Manager::getString (const std::string& setting, const std::string& category)
{
if (mNewSettings.find(std::make_pair(category, setting)) != mNewSettings.end())
return mNewSettings[std::make_pair(category, setting)];
std::string defaultval = mDefaultFile.getSetting(setting, category);
return mFile.getSetting(setting, category, defaultval);
}
const float Manager::getFloat (const std::string& setting, const std::string& category)
{
return Ogre::StringConverter::parseReal( getString(setting, category) );
}
const int Manager::getInt (const std::string& setting, const std::string& category)
{
return Ogre::StringConverter::parseInt( getString(setting, category) );
}
const bool Manager::getBool (const std::string& setting, const std::string& category)
{
return Ogre::StringConverter::parseBool( getString(setting, category) );
}
void Manager::setString (const std::string& setting, const std::string& category, const std::string& value)
{
CategorySetting s = std::make_pair(category, setting);
bool found=false;
try
{
Ogre::ConfigFile::SettingsIterator it = mFile.getSettingsIterator(category);
while (it.hasMoreElements())
{
Ogre::ConfigFile::SettingsMultiMap::iterator i = it.current();
if ((*i).first == setting)
{
if ((*i).second != value)
{
mChangedSettings.push_back(std::make_pair(category, setting));
(*i).second = value;
}
found = true;
}
it.getNext();
}
}
catch (Ogre::Exception&)
{}
if (!found)
{
if (mNewSettings.find(s) != mNewSettings.end())
{
if (mNewSettings[s] != value)
{
mChangedSettings.push_back(std::make_pair(category, setting));
mNewSettings[s] = value;
}
}
else
mNewSettings[s] = value;
}
}
void Manager::setInt (const std::string& setting, const std::string& category, const int value)
{
setString(setting, category, Ogre::StringConverter::toString(value));
}
void Manager::setFloat (const std::string& setting, const std::string& category, const float value)
{
setString(setting, category, Ogre::StringConverter::toString(value));
}
void Manager::setBool (const std::string& setting, const std::string& category, const bool value)
{
setString(setting, category, Ogre::StringConverter::toString(value));
}
const CategorySettingVector Manager::apply()
{
CategorySettingVector vec = mChangedSettings;
mChangedSettings.clear();
return vec;
}

@ -0,0 +1,52 @@
#ifndef _COMPONENTS_SETTINGS_H
#define _COMPONENTS_SETTINGS_H
#include <OgreConfigFile.h>
namespace Settings
{
typedef std::pair < std::string, std::string > CategorySetting;
typedef std::vector< std::pair<std::string, std::string> > CategorySettingVector;
typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
///
/// \brief Settings management (can change during runtime)
///
class Manager
{
public:
static Ogre::ConfigFile mFile;
static Ogre::ConfigFile mDefaultFile;
static CategorySettingVector mChangedSettings;
///< tracks all the settings that were changed since the last apply() call
static CategorySettingValueMap mNewSettings;
///< tracks all the settings that are in the default file, but not in user file yet
void loadDefault (const std::string& file);
///< load file as the default settings (can be overridden by user settings)
void loadUser (const std::string& file);
///< load file as user settings
void saveUser (const std::string& file);
///< save user settings to file
static const CategorySettingVector apply();
///< returns the list of changed settings and then clears it
static const int getInt (const std::string& setting, const std::string& category);
static const float getFloat (const std::string& setting, const std::string& category);
static const std::string getString (const std::string& setting, const std::string& category);
static const bool getBool (const std::string& setting, const std::string& category);
static void setInt (const std::string& setting, const std::string& category, const int value);
static void setFloat (const std::string& setting, const std::string& category, const float value);
static void setString (const std::string& setting, const std::string& category, const std::string& value);
static void setBool (const std::string& setting, const std::string& category, const bool value);
};
}
#endif // _COMPONENTS_SETTINGS_H

@ -0,0 +1,13 @@
project(resources)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/caustic_0.png "${OpenMW_BINARY_DIR}/resources/water/caustic_0.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_Fresnel.cg "${OpenMW_BINARY_DIR}/resources/water/Example_Fresnel.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_FresnelPS.asm "${OpenMW_BINARY_DIR}/resources/water/Example_FresnelPS.asm" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassFP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassFP.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassVP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassVP.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/perlinvolume.dds "${OpenMW_BINARY_DIR}/resources/water/perlinvolume.dds" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Water02.jpg "${OpenMW_BINARY_DIR}/resources/water/Water02.jpg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.compositor "${OpenMW_BINARY_DIR}/resources/water/water.compositor" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/waves2.dds "${OpenMW_BINARY_DIR}/resources/water/waves2.dds" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Examples-Water.material "${OpenMW_BINARY_DIR}/resources/water/Examples-Water.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal1.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal1.tga" COPYONLY)

Binary file not shown.

@ -1,34 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 588 433" name="_Main">
<!-- HEADER -->
<Widget type="TextBox" skin="HeaderText" position="0 0 588 18" name="NpcName" align="ALIGN_LEFT ALIGN_TOP">
<Property key="Caption" value="Name"/>
<Property key="TextAlign" value="ALIGN_CENTER"/>
</Widget>
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 588 433" name="_Main">
<!-- The Dialogue history -->
<Widget type="DialogueHistory" skin="MW_TextBoxEdit" position="8 39 400 375" name="History" align="ALIGN_LEFT ALIGN_TOP STRETCH">
<Widget type="DialogueHistory" skin="MW_TextBoxEdit" position="8 8 415 381" name="History" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH">
<Property key="Static" value="true"/>
<Property key="WordWrap" value="true"/>
<Property key="MultiLine" value="1" />
<Property key="VisibleVScroll" value="1" />
<!-- invisible box for receiving mouse events -->
<Widget type="Widget" skin="" position="0 0 400 375" name="EventBox" align="ALIGN_LEFT ALIGN_TOP STRETCH"/>
<Widget type="Widget" skin="" position="0 0 400 375" name="EventBox" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH"/>
</Widget>
<!-- The disposition bar-->
<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="432 39 132 18"
<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="432 8 132 18"
align="Right Top" name="Disposition">
<Widget type="EditBox" skin="MW_DispositionEdit" position_real = "0.25 0 0.5 1" name = "DispositionText"/>
</Widget>
<!-- The list of topics -->
<Widget type="ListBox" skin="MW_List" position="432 62 132 318" name="TopicsList">
<Widget type="ListBox" skin="MW_List" position="432 31 132 328" name="TopicsList" align="Right VStretch">
</Widget>
<!-- The Goodbye button -->
<Widget type="Button" skin="MW_Button" position="432 387 132 23" name="ByeButton">
<Widget type="Button" skin="MW_Button" position="432 366 132 23" name="ByeButton" align="Right Bottom">
<Property key="Caption" value="Goodbye"/>
</Widget>
</Widget>

@ -294,7 +294,7 @@
<Property key="TextAlign" value = "ALIGN_CENTER" />
<Property key="TextColour" value = "0.8 0.8 0.8" />
<Child type="Widget" skin="DialogBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
<Child type="Widget" skin="BlackBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
<!-- Outer borders -->
<Child type="Widget" skin="DB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Border">

@ -0,0 +1,43 @@
[HUD]
# FPS counter
# 0: not visible
# 1: basic FPS display
# 2: advanced FPS display (batches, triangles)
fps = 0
[Objects]
shaders = true
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
# Note: has no effect when shaders are turned off
num lights = 8
# Use static geometry for static objects. Improves rendering speed.
use static geometry = true
[Viewing distance]
# Limit the rendering distance of small objects
limit small object distance = false
# Size below which an object is considered as small
small object size = 250
# Rendering distance for small objects
small object distance = 3500
# Max viewing distance at clear weather conditions
max viewing distance = 5600
# Distance at which fog starts (proportional to viewing distance)
fog start factor = 0.5
# Distance at which fog ends (proportional to viewing distance)
fog end factor = 1.0
[Terrain]
# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
num lights = 8

@ -0,0 +1,116 @@
// Vertex program for fresnel reflections / refractions
void main_vp(
float4 pos : POSITION,
float4 normal : NORMAL,
float2 tex : TEXCOORD0,
out float4 oPos : POSITION,
out float3 noiseCoord : TEXCOORD0,
out float4 projectionCoord : TEXCOORD1,
out float3 oEyeDir : TEXCOORD2,
out float3 oNormal : TEXCOORD3,
uniform float4x4 worldViewProjMatrix,
uniform float3 eyePosition, // object space
uniform float timeVal,
uniform float scale, // the amount to scale the noise texture by
uniform float scroll, // the amount by which to scroll the noise
uniform float noise // the noise perturb as a factor of the time
)
{
oPos = mul(worldViewProjMatrix, pos);
// Projective texture coordinates, adjust for mapping
float4x4 scalemat = float4x4(0.5, 0, 0, 0.5,
0,-0.5, 0, 0.5,
0, 0, 0.5, 0.5,
0, 0, 0, 1);
projectionCoord = mul(scalemat, oPos);
// Noise map coords
noiseCoord.xy = (tex + (timeVal * scroll)) * scale;
noiseCoord.z = noise * timeVal;
oEyeDir = normalize(pos.xyz - eyePosition);
oNormal = normal.rgb;
}
// Fragment program for distorting a texture using a 3D noise texture
void main_fp(
float3 noiseCoord : TEXCOORD0,
float4 projectionCoord : TEXCOORD1,
float3 eyeDir : TEXCOORD2,
float3 normal : TEXCOORD3,
out float4 col : COLOR,
uniform float4 tintColour,
uniform float noiseScale,
uniform float fresnelBias,
uniform float fresnelScale,
uniform float fresnelPower,
uniform sampler2D waterTex : register(s0),
uniform sampler2D noiseMap : register(s1),
uniform sampler2D reflectMap : register(s2),
uniform sampler2D refractMap : register(s3)
)
{
// Do the tex projection manually so we can distort _after_
float2 final = projectionCoord.xy / projectionCoord.w;
// Noise
float3 noiseNormal = (tex2D(noiseMap, (noiseCoord.xy / 5)).rgb - 0.5).rbg * noiseScale;
final += noiseNormal.xz;
// Fresnel
//normal = normalize(normal + noiseNormal.xz);
float fresnel = fresnelBias + fresnelScale * pow(1 + dot(eyeDir, normal), fresnelPower);
// Reflection / refraction
float4 reflectionColour = tex2D(reflectMap, final);
float4 refractionColour = tex2D(refractMap, final) + tintColour;
// Final colour
col = lerp(refractionColour, reflectionColour, fresnel) * tex2D(waterTex, noiseNormal) / 3 ;
}
// Old version to match ATI PS 1.3 implementation
void main_vp_old(
float4 pos : POSITION,
float4 normal : NORMAL,
float2 tex : TEXCOORD0,
out float4 oPos : POSITION,
out float fresnel : COLOR,
out float3 noiseCoord : TEXCOORD0,
out float4 projectionCoord : TEXCOORD1,
uniform float4x4 worldViewProjMatrix,
uniform float3 eyePosition, // object space
uniform float fresnelBias,
uniform float fresnelScale,
uniform float fresnelPower,
uniform float timeVal,
uniform float scale, // the amount to scale the noise texture by
uniform float scroll, // the amount by which to scroll the noise
uniform float noise // the noise perturb as a factor of the time
)
{
oPos = mul(worldViewProjMatrix, pos);
// Projective texture coordinates, adjust for mapping
float4x4 scalemat = float4x4(0.5, 0, 0, 0.5,
0,-0.5, 0, 0.5,
0, 0, 0.5, 0.5,
0, 0, 0, 1);
projectionCoord = mul(scalemat, oPos);
// Noise map coords
noiseCoord.xy = (tex + (timeVal * scroll)) * scale;
noiseCoord.z = noise * timeVal;
// calc fresnel factor (reflection coefficient)
float3 eyeDir = normalize(pos.xyz - eyePosition);
fresnel = fresnelBias + fresnelScale * pow(1 + dot(eyeDir, normal), fresnelPower);
}

@ -0,0 +1,72 @@
ps.1.4
// conversion from Cg generated ARB_fragment_program to ps.1.4 by NFZ
// command line args: -profile arbfp1 -entry main_fp
// program main_fp
// c0 : distortionRange
// c1 : tintColour
// testure 0 : noiseMap
// texture 1 : reflectMap
// texture 2 : refractMap
// v0.x : fresnel
// t0.xyz : noiseCoord
// t1.xyw : projectionCoord
def c2, 2, 1, 0, 0
// Cg: distort.x = tex3D(noiseMap, noiseCoord).x;
// arbfp1: TEX R0.x, fragment.texcoord[0], texture[0], 3D;
// sample noise map using noiseCoord in TEX unit 0
texld r0, t0.xyz
// get projected texture coordinates from TEX coord 1
// will be used in phase 2
texcrd r1.xy, t1_dw.xyw
mov r1.z, c2.y
// Cg: distort.y = tex3D(noiseMap, noiseCoord + yoffset).x;
// arbfp1: ADD R1.xyz, fragment.texcoord[0], c1;
// arbfp1: TEX R1.x, R1, texture[0], 3D;
// arbfp1: MOV R0.y, R1.x;
// Cg: distort = (distort * 2 - 1) * distortionRange;
// arbfp1: MAD R0.xy, R0, c0.x, -c0.y;
// arbfp1: MUL R0.xy, R0, u0.x;
// (distort * 2 - 1) same as 2*(distort -.5) so use _bx2
// Cg: final = projectionCoord.xy / projectionCoord.w;
// Cg: final += distort;
// arbfp1: RCP R0.w, fragment.texcoord[1].w;
// arbfp1: MAD R0.xy, fragment.texcoord[1], R0.w, R0;
// final = (distort * projectionCoord.w) + projectionCoord.xy
// for ps.1.4 have to re-arrange things a bit to perturb projected texture coordinates
mad r0.xyz, r0_bx2, c0.x, r1
phase
// do dependant texture reads
// Cg: reflectionColour = tex2D(reflectMap, final);
// arbfp1: TEX R0, R0, texture[1], 2D;
// sampe reflectMap using dependant read : texunit 1
texld r1, r0.xyz
// Cg: refractionColour = tex2D(refractMap, final) + tintColour;
// arbfp1: TEX R1, R0, texture[2], 2D;
// sample refractMap : texunit 2
texld r2, r0.xyz
// adding tintColour that is in global c1
// arbfp1: ADD R1, R1, u1;
add r2, r2, c1
// Cg: col = lerp(refractionColour, reflectionColour, fresnel);
// arbfp1: ADD R0, R0, -R1;
// arbfp1: MAD result.color, fragment.color.primary.x, R0, R1;
lrp r0, v0.x, r1, r2

@ -0,0 +1,149 @@
vertex_program Water/GlassVP cg
{
source GlassVP.cg
entry_point glass_vp
profiles vs_1_1 arbvp1
default_params
{
param_named_auto worldViewProj worldviewproj_matrix
}
}
fragment_program Water/GlassFP cg
{
source GlassFP.cg
entry_point main_ps
profiles ps_2_0 arbfp1
}
material Water/Compositor
{
technique
{
pass
{
depth_check off
vertex_program_ref Water/GlassVP
{
param_named_auto timeVal time 0.25
param_named scale float 0.1
}
fragment_program_ref Water/GlassFP
{
param_named tintColour float4 0 0.35 0.35 1
}
texture_unit RT
{
tex_coord_set 0
tex_address_mode clamp
filtering linear linear linear
}
texture_unit
{
texture WaterNormal1.tga 2d
tex_coord_set 1
//tex_address_mode clamp
filtering linear linear linear
}
texture_unit
{
texture caustic_0.png 2d
tex_coord_set 2
//tex_address_mode clamp
filtering linear linear linear
}
}
}
}
vertex_program Water/RefractReflectVP cg
{
source Example_Fresnel.cg
entry_point main_vp
profiles vs_1_1 arbvp1
}
vertex_program Water/RefractReflectVPold cg
{
source Example_Fresnel.cg
entry_point main_vp_old
profiles vs_1_1 arbvp1
}
fragment_program Water/RefractReflectFP cg
{
source Example_Fresnel.cg
entry_point main_fp
// sorry, ps_1_1 and fp20 can't do this
profiles ps_2_0 arbfp1
}
fragment_program Water/RefractReflectPS asm
{
source Example_FresnelPS.asm
// sorry, only for ps_1_4 :)
syntax ps_1_4
}
material Examples/Water0
{
technique
{
pass
{
//
depth_write off
vertex_program_ref Water/RefractReflectVP
{
param_named_auto worldViewProjMatrix worldviewproj_matrix
param_named_auto eyePosition camera_position_object_space
param_named_auto timeVal time 0.15
param_named scroll float 1
param_named scale float 1
param_named noise float 1
// scroll and noisePos will need updating per frame
}
fragment_program_ref Water/RefractReflectFP
{
param_named fresnelBias float -0.1
param_named fresnelScale float 0.8
param_named fresnelPower float 20
param_named tintColour float4 1 1 1 1
param_named noiseScale float 0.05
}
// Water
scene_blend alpha_blend
texture_unit
{
// Water texture
texture Water02.jpg
// min / mag filtering, no mip
filtering linear linear none
alpha_op_ex source1 src_manual src_current 0.9
}
// Noise
texture_unit
{
alpha_op_ex source1 src_manual src_current 0.9
// Perlin noise volume
texture waves2.dds
// min / mag filtering, no mip
filtering linear linear none
}
}
}
}

@ -0,0 +1,15 @@
sampler RT : register(s0);
sampler NormalMap : register(s1);
sampler CausticMap : register(s2);
float4 main_ps(float2 iTexCoord : TEXCOORD0,
float3 noiseCoord : TEXCOORD1,
uniform float4 tintColour) : COLOR
{
float4 normal = tex2D(NormalMap, noiseCoord);
return tex2D(RT, iTexCoord + normal.xy * 0.05) +
(tex2D(CausticMap, noiseCoord) / 5) +
tintColour ;
}

@ -0,0 +1,24 @@
void glass_vp
(
in float4 inPos : POSITION,
out float4 pos : POSITION,
out float2 uv0 : TEXCOORD0,
out float4 noiseCoord : TEXCOORD1,
uniform float4x4 worldViewProj,
uniform float timeVal,
uniform float scale
)
{
// Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
pos = mul(worldViewProj, inPos);
// The input positions adjusted by texel offsets, so clean up inaccuracies
inPos.xy = sign(inPos.xy);
// Convert to image-space
uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
noiseCoord = (pos + timeVal) * scale;
}

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@ -0,0 +1,21 @@
compositor Water
{
technique
{
texture rt0 target_width target_height PF_R8G8B8
target rt0 { input previous }
target_output
{
// Start with clear output
input none
pass render_quad
{
material Water/Compositor
input 0 rt0
}
}
}
}

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@ -154,7 +154,8 @@ namespace Physic
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader)
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader) :
mDebugActive(0)
{
// Set up the collision configuration and dispatcher
collisionConfiguration = new btDefaultCollisionConfiguration();
@ -206,6 +207,13 @@ namespace Physic
createDebugRendering();
}
mDebugDrawer->setDebugMode(mode);
mDebugActive = mode;
}
bool PhysicEngine::toggleDebugRendering()
{
setDebugRenderingMode(!mDebugActive);
return mDebugActive;
}
PhysicEngine::~PhysicEngine()
@ -475,4 +483,35 @@ namespace Physic
return std::pair<std::string,float>(name,d);
}
std::vector< std::pair<float, std::string> > PhysicEngine::rayTest2(btVector3& from, btVector3& to)
{
MyRayResultCallback resultCallback1;
resultCallback1.m_collisionFilterMask = COL_WORLD;
dynamicsWorld->rayTest(from, to, resultCallback1);
std::vector< std::pair<float, btCollisionObject*> > results = resultCallback1.results;
MyRayResultCallback resultCallback2;
resultCallback2.m_collisionFilterMask = COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL;
dynamicsWorld->rayTest(from, to, resultCallback2);
std::vector< std::pair<float, btCollisionObject*> > actorResults = resultCallback2.results;
std::vector< std::pair<float, std::string> > results2;
for (std::vector< std::pair<float, btCollisionObject*> >::iterator it=results.begin();
it != results.end(); ++it)
{
results2.push_back( std::make_pair( (*it).first, static_cast<RigidBody&>(*(*it).second).mName ) );
}
for (std::vector< std::pair<float, btCollisionObject*> >::iterator it=actorResults.begin();
it != actorResults.end(); ++it)
{
results2.push_back( std::make_pair( (*it).first, static_cast<PairCachingGhostObject&>(*(*it).second).mName ) );
}
std::sort(results2.begin(), results2.end(), MyRayResultCallback::cmp);
return results2;
}
}};

@ -211,11 +211,18 @@ namespace Physic
*/
void setDebugRenderingMode(int mode);
bool toggleDebugRendering();
/**
* Return the closest object hit by a ray. If there are no objects, it will return ("",-1).
*/
std::pair<std::string,float> rayTest(btVector3& from,btVector3& to);
/**
* Return all objects hit by a ray.
*/
std::vector< std::pair<float, std::string> > rayTest2(btVector3& from, btVector3& to);
//event list of non player object
std::list<PhysicEvent> NPEventList;
@ -242,6 +249,26 @@ namespace Physic
//debug rendering
BtOgre::DebugDrawer* mDebugDrawer;
bool isDebugCreated;
bool mDebugActive;
};
struct MyRayResultCallback : public btCollisionWorld::RayResultCallback
{
virtual btScalar addSingleResult( btCollisionWorld::LocalRayResult& rayResult, bool bNormalInWorldSpace)
{
results.push_back( std::make_pair(rayResult.m_hitFraction, rayResult.m_collisionObject) );
return rayResult.m_hitFraction;
}
static bool cmp( const std::pair<float, std::string>& i, const std::pair<float, std::string>& j )
{
if( i.first > j.first ) return false;
if( j.first > i.first ) return true;
return false;
}
std::vector < std::pair<float, btCollisionObject*> > results;
};
}}

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