Fixes building on Windows with vs2010.
@ -73,7 +73,7 @@ namespace Render
int id = Ogre::any_cast<int>(subEntity->getParent ()->getUserObjectBindings().getUserAny());
bool found = false;
Ogre::ColourValue colour;
for (std::map<Ogre::ColourValue, int>::iterator it = mColourMap.begin(); it != mColourMap.end(); ++it)
for (std::map<Ogre::ColourValue, int, cmp_ColourValue>::iterator it = mColourMap.begin(); it != mColourMap.end(); ++it)
{
if (it->second == id)