forked from mirror/openmw-tes3mp
Remove boneOffset node after using it
This commit is contained in:
parent
d75a3fd0fb
commit
c231b06320
1 changed files with 4 additions and 0 deletions
|
@ -121,6 +121,10 @@ namespace SceneUtil
|
||||||
trans->setPosition(boneOffset->getMatrix().getTrans());
|
trans->setPosition(boneOffset->getMatrix().getTrans());
|
||||||
// The BoneOffset rotation seems to be incorrect
|
// The BoneOffset rotation seems to be incorrect
|
||||||
trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0)));
|
trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0)));
|
||||||
|
|
||||||
|
// Now that we used it, get rid of the redundant node.
|
||||||
|
if (boneOffset->getNumChildren() == 0 && boneOffset->getNumParents() == 1)
|
||||||
|
boneOffset->getParent(0)->removeChild(boneOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (attachNode->getName().find("Left") != std::string::npos)
|
if (attachNode->getName().find("Left") != std::string::npos)
|
||||||
|
|
Loading…
Reference in a new issue