Run an aniamtion update after "playing" the inventory idle

This is so all the NPC parts get updated correctly.
This commit is contained in:
Chris Robinson 2013-02-02 06:08:03 -08:00
parent fc7590694d
commit c23a96d606

View file

@ -145,6 +145,7 @@ namespace MWRender
mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
mAnimation->play("inventoryhandtohand", "start", false);
mAnimation->runAnimation(0.0f);
}
// --------------------------------------------------------------------------------------------------