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@ -328,12 +328,16 @@ namespace MWMechanics
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winMgr->setValue(fbar, stats.getFatigue());
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}
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if(stats.getTimeToStartDrowning() != mWatchedTimeToStartDrowning)
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{
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const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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static const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("fHoldBreathTime")->getFloat();
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mWatchedTimeToStartDrowning = stats.getTimeToStartDrowning();
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if(stats.getTimeToStartDrowning() >= fHoldBreathTime)
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float timeToDrown = stats.getTimeToStartDrowning();
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if(timeToDrown != mWatchedTimeToStartDrowning)
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{
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mWatchedTimeToStartDrowning = timeToDrown;
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if(timeToDrown >= fHoldBreathTime || timeToDrown == -1.0) // -1.0 is a special value during initialization
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winMgr->setDrowningBarVisibility(false);
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else
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{
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