Remove manual newlines for logger

coverity_scan^2
David Cernat 8 years ago
parent 2ac0c4e689
commit c4f49e05e3

@ -80,7 +80,7 @@ void Networking::Update(RakNet::Packet *packet)
if (player->isHandshaked())
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s",
player->GetID(),
player->Npc()->mName.c_str());
KickPlayer(player->guid);
@ -89,7 +89,7 @@ void Networking::Update(RakNet::Packet *packet)
if (*player->GetPassw() != passw)
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)\n",
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)",
player->GetID(),
player->Npc()->mName.c_str(),
player->GetPassw()->c_str());
@ -115,7 +115,7 @@ void Networking::Update(RakNet::Packet *packet)
if (!player->isHandshaked())
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong auth for player %d, name: %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong auth for player %d, name: %s",
player->GetID(),
player->Npc()->mName.c_str());
//KickPlayer(player->guid);
@ -148,14 +148,14 @@ void Networking::Update(RakNet::Packet *packet)
}
case ID_GAME_CELL:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_CELL from %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_CELL from %s",
player->Npc()->mName.c_str());
if (!player->CreatureStats()->mDead)
{
myPacket->Read(player);
LOG_APPEND(Log::LOG_INFO, "- Moved to %s\n",
LOG_APPEND(Log::LOG_INFO, "- Moved to %s",
player->GetCell()->getDescription().c_str());
myPacket->Send(player, true); //send to other clients
@ -163,7 +163,7 @@ void Networking::Update(RakNet::Packet *packet)
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead\n",
LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead",
player->Npc()->mName.c_str());
}
@ -229,7 +229,7 @@ void Networking::Update(RakNet::Packet *packet)
case ID_GAME_DIE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_DIE from %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_DIE from %s",
player->Npc()->mName.c_str());
//packetMainStats.Read(player);

@ -10,12 +10,12 @@ TSlots Players::slots;
void Players::DeletePlayer(RakNet::RakNetGUID id)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Deleting player with guid %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Deleting player with guid %s",
id.ToString());
if (players[id] != 0)
{
LOG_APPEND(Log::LOG_INFO, "- Emptying slot %i\n",
LOG_APPEND(Log::LOG_INFO, "- Emptying slot %i",
players[id]->GetID());
slots[players[id]->GetID()] = 0;
@ -27,7 +27,7 @@ void Players::DeletePlayer(RakNet::RakNetGUID id)
void Players::NewPlayer(RakNet::RakNetGUID id)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Creating new player with guid %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Creating new player with guid %s",
id.ToString());
players[id] = new Player(id);
@ -40,7 +40,7 @@ void Players::NewPlayer(RakNet::RakNetGUID id)
{
if (slots[i] == 0)
{
LOG_APPEND(Log::LOG_INFO, "- Storing in slot %i\n",
LOG_APPEND(Log::LOG_INFO, "- Storing in slot %i",
i);
slots[i] = players[id];

@ -63,7 +63,7 @@ void ScriptFunctions::SetRace(unsigned short pid, const char *race) noexcept
if (player->Npc()->mRace == race)
return;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Seting race for %s: %s -> %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Seting race for %s: %s -> %s",
player->Npc()->mName.c_str(),
player->Npc()->mRace.c_str(),
race);

@ -158,7 +158,7 @@ int main(int argc, char *argv[])
if (RakNet::NonNumericHostString(addr.c_str()))
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "%s", "You cannot use non numeric addresses for server.");
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "%s", "You cannot use non-numeric addresses for the server.");
return 1;
}

@ -43,7 +43,7 @@ MWWorld::Ptr DedicatedPlayer::getPtr()
void Players::CreatePlayer(RakNet::RakNetGUID id)
{
LOG_APPEND(Log::LOG_INFO, "%s", "- Setting up character info\n");
LOG_APPEND(Log::LOG_INFO, "%s", "- Setting up character info");
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
@ -74,7 +74,7 @@ void Players::CreatePlayer(RakNet::RakNetGUID id)
if (_player->state == 0)
{
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s\n",
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s",
_player->Npc()->mName.c_str());
MWWorld::Ptr tmp = world->placeObject(_player->reference->getPtr(), cellStore, _pos);
@ -87,7 +87,7 @@ void Players::CreatePlayer(RakNet::RakNetGUID id)
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Updating reference pointer for %s\n",
LOG_APPEND(Log::LOG_INFO, "- Updating reference pointer for %s",
_player->Npc()->mName.c_str());
_player->ptr.getBase()->canChangeCell = true;
@ -268,7 +268,7 @@ void DedicatedPlayer::UpdatePtr(MWWorld::Ptr newPtr)
DedicatedPlayer *Players::NewPlayer(RakNet::RakNetGUID guid)
{
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %i\n",
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %i",
guid.ToUint32);
players[guid] = new DedicatedPlayer(guid);
@ -433,14 +433,14 @@ void DedicatedPlayer::updateCell()
// Go no further if cell data is invalid
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Server sent invalid cell change info about %s (%s)!\n",
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Server sent invalid cell change info about %s (%s)!",
ptr.getBase()->mRef.getRefId().c_str(),
this->Npc()->mName.c_str());
return;
}
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server says %s (%s) moved to %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server says %s (%s) moved to %s",
ptr.getBase()->mRef.getRefId().c_str(),
this->Npc()->mName.c_str(),
cellStore->getCell()->getDescription().c_str());

@ -383,9 +383,9 @@ void LocalPlayer::updateCell(bool forceUpdate)
if (shouldUpdate)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_CELL to server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_CELL to server");
LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s\n",
LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s",
GetCell()->getDescription().c_str(),
_cell->getDescription().c_str());
@ -486,7 +486,7 @@ bool LocalPlayer::CharGenThread() // ToDo: need fix
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
(*Npc()) = *player.get<ESM::NPC>()->mBase;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_BASE_INFO to server with my CharGen info\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_BASE_INFO to server with my CharGen info");
GetNetworking()->GetPacket(ID_GAME_BASE_INFO)->Send(this);
if (CharGenStage()->end != 1)

@ -50,35 +50,35 @@ void Networking::Update()
switch (packet->data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has disconnected.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has disconnected.");
break;
case ID_REMOTE_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has lost connection.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has lost connection.");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has connected.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has connected.");
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "Our connection request has been accepted.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "Our connection request has been accepted.");
break;
case ID_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "A connection is incoming.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "A connection is incoming.");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "The server is full.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "The server is full.");
MWBase::Environment::get().getStateManager()->requestQuit();
break;
case ID_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "We have been disconnected.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "We have been disconnected.");
MWBase::Environment::get().getStateManager()->requestQuit();
break;
case ID_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "Connection lost.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "Connection lost.");
MWBase::Environment::get().getStateManager()->requestQuit();
break;
default:
ReceiveMessage(packet);
//LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Message with identifier %i has arrived.\n", packet->data[0]);
//LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Message with identifier %i has arrived.", packet->data[0]);
break;
}
}
@ -130,10 +130,10 @@ void Networking::Connect(const std::string &ip, unsigned short port)
connected = true;
queue = false;
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_CONNECTION_REQUESTED_ACCEPTED from %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_CONNECTION_REQUESTED_ACCEPTED from %s",
serverAddr.ToString());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_BASE_INFO to server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_BASE_INFO to server");
GetPacket(ID_GAME_BASE_INFO)->Send(getLocalPlayer());
@ -146,7 +146,7 @@ void Networking::Connect(const std::string &ip, unsigned short port)
case ID_CONNECTION_LOST:
throw runtime_error("ID_CONNECTION_LOST.\n");
default:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Connection message with identifier %i has arrived in initialization.\n", packet->data[0]);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Connection message with identifier %i has arrived in initialization.", packet->data[0]);
}
}
}
@ -186,11 +186,11 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
}
case ID_GAME_BASE_INFO:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Received ID_GAME_BASE_INFO from server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Received ID_GAME_BASE_INFO from server");
if (id == myid)
{
LOG_APPEND(Log::LOG_INFO, "%s", "- Packet was about my id\n");
LOG_APPEND(Log::LOG_INFO, "%s", "- Packet was about my id");
if (packet->length == myPacket->headerSize())
{
@ -200,17 +200,17 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
LOG_APPEND(Log::LOG_INFO, "%s", "- Updating LocalPlayer\n");
LOG_APPEND(Log::LOG_INFO, "%s", "- Updating LocalPlayer");
getLocalPlayer()->updateChar();
}
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Packet was about %s\n", pl == 0 ? "new player" : pl->Npc()->mName.c_str());
LOG_APPEND(Log::LOG_INFO, "- Packet was about %s", pl == 0 ? "new player" : pl->Npc()->mName.c_str());
if (pl == 0) {
LOG_APPEND(Log::LOG_INFO, "%s", "- Exchanging data with new player\n");
LOG_APPEND(Log::LOG_INFO, "%s", "- Exchanging data with new player");
pl = Players::NewPlayer(id);
}
@ -225,7 +225,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
{
if (packet->length != myPacket->headerSize())
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "ID_GAME_UPDATE_POS changed by server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "ID_GAME_UPDATE_POS changed by server");
myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setPosition();
}
@ -302,12 +302,12 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
//cout << "Player: " << pl->Npc()->mName << " pressed: " << (pl->GetAttack()->pressed == 1) << endl;
if (pl->GetAttack()->pressed == 0)
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Attack success: %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Attack success: %s",
pl->GetAttack()->success ? "true" : "false");
if (pl->GetAttack()->success == 1)
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Damage: %f\n",
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Damage: %f",
pl->GetAttack()->damage);
}
}
@ -353,7 +353,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
}
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "SpellId: %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "SpellId: %s",
pl->GetAttack()->refid.c_str());
}
}
@ -382,7 +382,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
}
case ID_GAME_DIE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Received ID_GAME_DIE from server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Received ID_GAME_DIE from server");
if (id == myid)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -393,7 +393,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
}
else if (pl != 0)
{
LOG_APPEND(Log::LOG_INFO, "- Packet was about %s\n", pl->Npc()->mName.c_str());
LOG_APPEND(Log::LOG_INFO, "- Packet was about %s", pl->Npc()->mName.c_str());
MWMechanics::DynamicStat<float> health;
pl->CreatureStats()->mDead = true;
health.readState(pl->CreatureStats()->mDynamic[0]);
@ -543,7 +543,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
{
skillValue.readState(__pl->NpcStats()->mSkills[i]);
__pl_ptr.getClass().getNpcStats(__pl_ptr).setSkill(i, skillValue);
//LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "skill %d, value %d\n", i, skillValue.getBase());
//LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "skill %d, value %d", i, skillValue.getBase());
}
break;
@ -554,7 +554,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_GUI_MESSAGEBOX, Type %d, MSG %s\n",
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_GUI_MESSAGEBOX, Type %d, MSG %s",
getLocalPlayer()->guiMessageBox.type,
getLocalPlayer()->guiMessageBox.label.c_str());
@ -568,7 +568,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
break;
}
default:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Custom message with identifier %i has arrived in initialization.\n", packet->data[0]);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Custom message with identifier %i has arrived in initialization.", packet->data[0]);
}
}

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