fixed a spelling mistake

This commit is contained in:
Marc Zinnschlag 2012-03-15 14:31:16 +01:00
parent 3c3fb8d706
commit c616d005e8
8 changed files with 10 additions and 10 deletions

View file

@ -121,7 +121,7 @@ namespace MWClass
return std::make_pair (slots, false); return std::make_pair (slots, false);
} }
int Armor::getEuqipmentSkill (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const int Armor::getEquipmentSkill (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{ {
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref = ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
@ -169,7 +169,7 @@ namespace MWClass
std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{ {
int es = getEuqipmentSkill(ptr, environment); int es = getEquipmentSkill(ptr, environment);
if (es == ESM::Skill::LightArmor) if (es == ESM::Skill::LightArmor)
return std::string("Item Armor Light Up"); return std::string("Item Armor Light Up");
else if (es == ESM::Skill::MediumArmor) else if (es == ESM::Skill::MediumArmor)
@ -180,7 +180,7 @@ namespace MWClass
std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{ {
int es = getEuqipmentSkill(ptr, environment); int es = getEquipmentSkill(ptr, environment);
if (es == ESM::Skill::LightArmor) if (es == ESM::Skill::LightArmor)
return std::string("Item Armor Light Down"); return std::string("Item Armor Light Down");
else if (es == ESM::Skill::MediumArmor) else if (es == ESM::Skill::MediumArmor)

View file

@ -35,7 +35,7 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object ///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped? /// stay stacked when equipped?
virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr, virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const; const MWWorld::Environment& environment) const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is /// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill. /// no such skill.

View file

@ -111,7 +111,7 @@ namespace MWClass
return std::make_pair (slots, false); return std::make_pair (slots, false);
} }
int Clothing::getEuqipmentSkill (const MWWorld::Ptr& ptr, int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const const MWWorld::Environment& environment) const
{ {
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref = ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =

View file

@ -29,7 +29,7 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object ///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped? /// stay stacked when equipped?
virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr, virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const; const MWWorld::Environment& environment) const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is /// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill. /// no such skill.

View file

@ -108,7 +108,7 @@ namespace MWClass
return std::make_pair (slots, stack); return std::make_pair (slots, stack);
} }
int Weapon::getEuqipmentSkill (const MWWorld::Ptr& ptr, int Weapon::getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const const MWWorld::Environment& environment) const
{ {
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref = ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =

View file

@ -35,7 +35,7 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object ///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped? /// stay stacked when equipped?
virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr, virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const; const MWWorld::Environment& environment) const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is /// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill. /// no such skill.

View file

@ -132,7 +132,7 @@ namespace MWWorld
return std::make_pair (std::vector<int>(), false); return std::make_pair (std::vector<int>(), false);
} }
int Class::getEuqipmentSkill (const Ptr& ptr, const Environment& environment) const int Class::getEquipmentSkill (const Ptr& ptr, const Environment& environment) const
{ {
return -1; return -1;
} }

View file

@ -149,7 +149,7 @@ namespace MWWorld
/// ///
/// Default implementation: return (empty vector, false). /// Default implementation: return (empty vector, false).
virtual int getEuqipmentSkill (const Ptr& ptr, const Environment& environment) virtual int getEquipmentSkill (const Ptr& ptr, const Environment& environment)
const; const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is /// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill. /// no such skill.