forked from mirror/openmw-tes3mp
Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
This commit is contained in:
parent
5628a2b823
commit
c811ac6afe
9 changed files with 268 additions and 206 deletions
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@ -355,6 +355,7 @@ namespace MWBase
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virtual void requestMap(std::set<MWWorld::CellStore*> cells) = 0;
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virtual void removeCell(MWWorld::CellStore* cell) = 0;
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virtual void writeFog(MWWorld::CellStore* cell) = 0;
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};
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}
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@ -216,21 +216,37 @@ namespace MWGui
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void LocalMapBase::applyFogOfWar()
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{
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#if 0
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TextureVector fogTextures;
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for (int mx=0; mx<3; ++mx)
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{
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for (int my=0; my<3; ++my)
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{
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std::string image = mPrefix+"_"+ MyGUI::utility::toString(mCurX + (mx-1)) + "_"
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+ MyGUI::utility::toString(mCurY + (-1*(my-1)));
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int x = mCurX + (mx-1);
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int y = mCurY + (-1*(my-1));
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MyGUI::ImageBox* fog = mFogWidgets[my + 3*mx];
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fog->setImageTexture(mFogOfWar ?
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((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
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: "black" )
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: "");
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if (!mFogOfWar)
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{
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fog->setImageTexture("");
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continue;
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}
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osg::ref_ptr<osg::Texture2D> tex = mLocalMapRender->getFogOfWarTexture(x, y);
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if (tex)
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{
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boost::shared_ptr<MyGUI::ITexture> myguitex (new osgMyGUI::OSGTexture(tex));
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fog->setRenderItemTexture(myguitex.get());
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fog->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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fogTextures.push_back(myguitex);
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}
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else
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fog->setImageTexture("black");
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}
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}
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#endif
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// Move the textures we just set into mFogTextures, and move the previous textures into fogTextures, for deletion when this function ends.
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// Note, above we need to ensure that all widgets are getting a new texture set, lest we delete textures that are still in use.
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mFogTextures.swap(fogTextures);
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redraw();
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}
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@ -344,7 +360,7 @@ namespace MWGui
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mDoorMarkerWidgets.clear();
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// Update the map textures
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std::vector<boost::shared_ptr<MyGUI::ITexture> > textures;
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TextureVector textures;
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for (int mx=0; mx<3; ++mx)
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{
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for (int my=0; my<3; ++my)
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@ -354,7 +370,7 @@ namespace MWGui
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MyGUI::ImageBox* box = mMapWidgets[my + 3*mx];
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osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(mInterior, mapX, mapY);
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osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(mapX, mapY);
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if (texture)
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{
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boost::shared_ptr<MyGUI::ITexture> guiTex (new osgMyGUI::OSGTexture(texture));
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@ -106,7 +106,9 @@ namespace MWGui
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std::vector<MyGUI::ImageBox*> mMapWidgets;
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std::vector<MyGUI::ImageBox*> mFogWidgets;
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std::vector<boost::shared_ptr<MyGUI::ITexture> > mMapTextures;
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typedef std::vector<boost::shared_ptr<MyGUI::ITexture> > TextureVector;
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TextureVector mMapTextures;
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TextureVector mFogTextures;
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// Keep track of created marker widgets, just to easily remove them later.
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std::vector<MyGUI::Widget*> mDoorMarkerWidgets;
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@ -2016,4 +2016,9 @@ namespace MWGui
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mLocalMapRender->removeCell(cell);
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}
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void WindowManager::writeFog(MWWorld::CellStore *cell)
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{
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mLocalMapRender->saveFogOfWar(cell);
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}
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}
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@ -368,6 +368,7 @@ namespace MWGui
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void requestMap(std::set<MWWorld::CellStore*> cells);
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void removeCell(MWWorld::CellStore* cell);
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void writeFog(MWWorld::CellStore* cell);
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private:
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Resource::ResourceSystem* mResourceSystem;
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@ -1,16 +1,20 @@
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#include "localmap.hpp"
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#include <iostream>
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#include <stdint.h>
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#include <osg/LightModel>
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#include <osg/Texture2D>
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#include <osg/ComputeBoundsVisitor>
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <components/esm/fogstate.hpp>
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#include <components/settings/settings.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/files/memorystream.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -44,6 +48,11 @@ namespace
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MWRender::LocalMap* mParent;
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};
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float square(float val)
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{
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return val*val;
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}
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}
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namespace MWRender
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@ -81,47 +90,37 @@ const osg::Vec2f LocalMap::rotatePoint(const osg::Vec2f& point, const osg::Vec2f
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void LocalMap::clear()
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{
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mSegments.clear();
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}
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void LocalMap::saveFogOfWar(MWWorld::CellStore* cell)
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{
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/*
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if (!mInterior)
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{
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std::string textureName = "Cell_"+coordStr(cell->getCell()->getGridX(), cell->getCell()->getGridY())+"_fog";
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const MapSegment& segment = mSegments[std::make_pair(cell->getCell()->getGridX(), cell->getCell()->getGridY())];
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std::auto_ptr<ESM::FogState> fog (new ESM::FogState());
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fog->mFogTextures.push_back(ESM::FogTexture());
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TexturePtr tex = TextureManager::getSingleton().getByName(textureName);
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if (tex.isNull())
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return;
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Ogre::Image image;
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tex->load();
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tex->convertToImage(image);
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Ogre::DataStreamPtr encoded = image.encode("tga");
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fog->mFogTextures.back().mImageData.resize(encoded->size());
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encoded->read(&fog->mFogTextures.back().mImageData[0], encoded->size());
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segment.saveFogOfWar(fog->mFogTextures.back());
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cell->setFog(fog.release());
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}
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else
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{
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Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
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Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y);
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Vector2 length = max-min;
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const int segsX = static_cast<int>(std::ceil(length.x / mMapWorldSize));
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const int segsY = static_cast<int>(std::ceil(length.y / mMapWorldSize));
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mInteriorName = cell->getCell()->mName;
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// FIXME: segmenting code duplicated from requestMap
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osg::Vec2f min(mBounds.xMin(), mBounds.yMin());
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osg::Vec2f max(mBounds.xMax(), mBounds.yMax());
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osg::Vec2f length = max-min;
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const int segsX = static_cast<int>(std::ceil(length.x() / mMapWorldSize));
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const int segsY = static_cast<int>(std::ceil(length.y() / mMapWorldSize));
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std::auto_ptr<ESM::FogState> fog (new ESM::FogState());
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fog->mBounds.mMinX = mBounds.getMinimum().x;
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fog->mBounds.mMaxX = mBounds.getMaximum().x;
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fog->mBounds.mMinY = mBounds.getMinimum().y;
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fog->mBounds.mMaxY = mBounds.getMaximum().y;
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fog->mBounds.mMinX = mBounds.xMin();
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fog->mBounds.mMaxX = mBounds.xMax();
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fog->mBounds.mMinY = mBounds.yMin();
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fog->mBounds.mMaxY = mBounds.yMax();
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fog->mNorthMarkerAngle = mAngle;
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fog->mFogTextures.reserve(segsX*segsY);
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@ -130,21 +129,11 @@ void LocalMap::saveFogOfWar(MWWorld::CellStore* cell)
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{
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for (int y=0; y<segsY; ++y)
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{
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std::string textureName = cell->getCell()->mName + "_" + coordStr(x,y) + "_fog";
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TexturePtr tex = TextureManager::getSingleton().getByName(textureName);
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if (tex.isNull())
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return;
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Ogre::Image image;
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tex->load();
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tex->convertToImage(image);
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const MapSegment& segment = mSegments[std::make_pair(x,y)];
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fog->mFogTextures.push_back(ESM::FogTexture());
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Ogre::DataStreamPtr encoded = image.encode("tga");
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fog->mFogTextures.back().mImageData.resize(encoded->size());
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encoded->read(&fog->mFogTextures.back().mImageData[0], encoded->size());
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segment.saveFogOfWar(fog->mFogTextures.back());
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fog->mFogTextures.back().mX = x;
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fog->mFogTextures.back().mY = y;
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@ -153,7 +142,6 @@ void LocalMap::saveFogOfWar(MWWorld::CellStore* cell)
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cell->setFog(fog.release());
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}
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*/
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}
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osg::ref_ptr<osg::Camera> LocalMap::createOrthographicCamera(float x, float y, float width, float height, const osg::Vec3d& upVector, float zmin, float zmax)
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@ -221,7 +209,9 @@ void LocalMap::setupRenderToTexture(osg::ref_ptr<osg::Camera> camera, int x, int
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camera->addChild(mSceneRoot);
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mRoot->addChild(camera);
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mActiveCameras.push_back(camera);
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mTextures[std::make_pair(x, y)] = texture;
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MapSegment& segment = mSegments[std::make_pair(x, y)];
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segment.mMapTexture = texture;
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}
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void LocalMap::requestMap(std::set<MWWorld::CellStore*> cells)
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@ -238,19 +228,30 @@ void LocalMap::requestMap(std::set<MWWorld::CellStore*> cells)
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void LocalMap::removeCell(MWWorld::CellStore *cell)
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{
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saveFogOfWar(cell);
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if (cell->isExterior())
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mTextures.erase(std::make_pair(cell->getCell()->getGridX(), cell->getCell()->getGridY()));
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mSegments.erase(std::make_pair(cell->getCell()->getGridX(), cell->getCell()->getGridY()));
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else
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mTextures.clear();
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mSegments.clear();
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}
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osg::ref_ptr<osg::Texture2D> LocalMap::getMapTexture(bool interior, int x, int y)
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osg::ref_ptr<osg::Texture2D> LocalMap::getMapTexture(int x, int y)
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{
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TextureMap::iterator found = mTextures.find(std::make_pair(x, y));
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if (found == mTextures.end())
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SegmentMap::iterator found = mSegments.find(std::make_pair(x, y));
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if (found == mSegments.end())
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return osg::ref_ptr<osg::Texture2D>();
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else
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return found->second;
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return found->second.mMapTexture;
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}
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osg::ref_ptr<osg::Texture2D> LocalMap::getFogOfWarTexture(int x, int y)
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{
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SegmentMap::iterator found = mSegments.find(std::make_pair(x, y));
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if (found == mSegments.end())
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return osg::ref_ptr<osg::Texture2D>();
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else
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return found->second.mFogOfWarTexture;
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}
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void LocalMap::markForRemoval(osg::Camera *cam)
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@ -277,7 +278,6 @@ void LocalMap::cleanupCameras()
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mRoot->removeChild(*it);
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}
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mCamerasPendingRemoval.clear();
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}
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@ -296,15 +296,11 @@ void LocalMap::requestExteriorMap(MWWorld::CellStore* cell)
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osg::Vec3d(0,1,0), zmin, zmax);
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setupRenderToTexture(camera, cell->getCell()->getGridX(), cell->getCell()->getGridY());
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/*
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if (mBuffers.find(name) == mBuffers.end())
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{
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if (cell->getFog())
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loadFogOfWar(name, cell->getFog()->mFogTextures.back());
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else
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createFogOfWar(name);
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}
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*/
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MapSegment& segment = mSegments[std::make_pair(cell->getCell()->getGridX(), cell->getCell()->getGridY())];
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if (cell->getFog())
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segment.loadFogOfWar(cell->getFog()->mFogTextures.back());
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else
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segment.initFogOfWar();
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}
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void LocalMap::requestInteriorMap(MWWorld::CellStore* cell)
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@ -361,20 +357,19 @@ void LocalMap::requestInteriorMap(MWWorld::CellStore* cell)
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// If they changed by too much (for bounds, < padding is considered acceptable) then parts of the interior might not
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// be covered by the map anymore.
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// The following code detects this, and discards the CellStore's fog state if it needs to.
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/*
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if (cell->getFog())
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{
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ESM::FogState* fog = cell->getFog();
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Ogre::Vector3 newMin (fog->mBounds.mMinX, fog->mBounds.mMinY, zMin);
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Ogre::Vector3 newMax (fog->mBounds.mMaxX, fog->mBounds.mMaxY, zMax);
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osg::Vec3f newMin (fog->mBounds.mMinX, fog->mBounds.mMinY, zMin);
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osg::Vec3f newMax (fog->mBounds.mMaxX, fog->mBounds.mMaxY, zMax);
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Ogre::Vector3 minDiff = newMin - mBounds.getMinimum();
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Ogre::Vector3 maxDiff = newMax - mBounds.getMaximum();
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osg::Vec3f minDiff = newMin - mBounds._min;
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osg::Vec3f maxDiff = newMax - mBounds._max;
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if (std::abs(minDiff.x) > padding || std::abs(minDiff.y) > padding
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|| std::abs(maxDiff.x) > padding || std::abs(maxDiff.y) > padding
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|| std::abs(mAngle - fog->mNorthMarkerAngle) > Ogre::Degree(5).valueRadians())
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if (std::abs(minDiff.x()) > padding || std::abs(minDiff.y()) > padding
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|| std::abs(maxDiff.x()) > padding || std::abs(maxDiff.y()) > padding
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|| std::abs(mAngle - fog->mNorthMarkerAngle) > osg::DegreesToRadians(5.f))
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{
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// Nuke it
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cell->setFog(NULL);
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@ -382,11 +377,10 @@ void LocalMap::requestInteriorMap(MWWorld::CellStore* cell)
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else
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{
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// Looks sane, use it
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mBounds = Ogre::AxisAlignedBox(newMin, newMax);
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mBounds = osg::BoundingBox(newMin, newMax);
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mAngle = fog->mNorthMarkerAngle;
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}
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}
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*/
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osg::Vec2f min(mBounds.xMin(), mBounds.yMin());
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osg::Vec2f max(mBounds.xMax(), mBounds.yMax());
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@ -399,6 +393,7 @@ void LocalMap::requestInteriorMap(MWWorld::CellStore* cell)
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const int segsX = static_cast<int>(std::ceil(length.x() / mMapWorldSize));
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const int segsY = static_cast<int>(std::ceil(length.y() / mMapWorldSize));
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int i = 0;
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for (int x=0; x<segsX; ++x)
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{
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for (int y=0; y<segsY; ++y)
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setupRenderToTexture(camera, x, y);
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/*
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MapSegment& segment = mSegments[std::make_pair(x,y)];
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if (!cell->getFog())
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createFogOfWar(texturePrefix);
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segment.initFogOfWar();
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else
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{
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ESM::FogState* fog = cell->getFog();
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// We are using the same bounds and angle as we were using when the textures were originally made. Segments should come out the same.
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if (i >= int(fog->mFogTextures.size()))
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throw std::runtime_error("fog texture count mismatch");
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{
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std::cout << "Warning: fog texture count mismatch" << std::endl;
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break;
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}
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ESM::FogTexture& esm = fog->mFogTextures[i];
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loadFogOfWar(texturePrefix, esm);
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segment.loadFogOfWar(fog->mFogTextures[i]);
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}
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*/
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++i;
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}
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}
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}
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/*
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void LocalMap::createFogOfWar(const std::string& texturePrefix)
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{
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const std::string texName = texturePrefix + "_fog";
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TexturePtr tex = createFogOfWarTexture(texName);
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// create a buffer to use for dynamic operations
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std::vector<uint32> buffer;
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// initialize to (0, 0, 0, 1)
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buffer.resize(sFogOfWarResolution*sFogOfWarResolution, 0xFF000000);
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// upload to the texture
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tex->load();
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memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &buffer[0], sFogOfWarResolution*sFogOfWarResolution*4);
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tex->getBuffer()->unlock();
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mBuffers[texturePrefix] = buffer;
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}
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*/
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/*
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void LocalMap::loadFogOfWar (const std::string& texturePrefix, ESM::FogTexture& esm)
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{
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std::vector<char>& data = esm.mImageData;
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Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
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Ogre::Image image;
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image.load(stream, "tga");
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if (int(image.getWidth()) != sFogOfWarResolution || int(image.getHeight()) != sFogOfWarResolution)
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throw std::runtime_error("fog texture size mismatch");
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std::string texName = texturePrefix + "_fog";
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Ogre::TexturePtr tex = createFogOfWarTexture(texName);
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tex->unload();
|
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tex->loadImage(image);
|
||||
|
||||
// create a buffer to use for dynamic operations
|
||||
std::vector<uint32> buffer;
|
||||
buffer.resize(sFogOfWarResolution*sFogOfWarResolution);
|
||||
memcpy(&buffer[0], image.getData(), image.getSize());
|
||||
|
||||
mBuffers[texturePrefix] = buffer;
|
||||
}
|
||||
*/
|
||||
|
||||
void LocalMap::worldToInteriorMapPosition (osg::Vec2f pos, float& nX, float& nY, int& x, int& y)
|
||||
{
|
||||
pos = rotatePoint(pos, osg::Vec2f(mBounds.center().x(), mBounds.center().y()), mAngle);
|
||||
|
@ -510,11 +459,8 @@ osg::Vec2f LocalMap::interiorMapToWorldPosition (float nX, float nY, int x, int
|
|||
|
||||
bool LocalMap::isPositionExplored (float nX, float nY, int x, int y, bool interior)
|
||||
{
|
||||
return true;
|
||||
/*
|
||||
std::string texName = (interior ? mInteriorName + "_" : "Cell_") + coordStr(x, y);
|
||||
|
||||
if (mBuffers.find(texName) == mBuffers.end())
|
||||
const MapSegment& segment = mSegments[std::make_pair(x, y)];
|
||||
if (!segment.mFogOfWarImage)
|
||||
return false;
|
||||
|
||||
nX = std::max(0.f, std::min(1.f, nX));
|
||||
|
@ -523,24 +469,14 @@ bool LocalMap::isPositionExplored (float nX, float nY, int x, int y, bool interi
|
|||
int texU = static_cast<int>((sFogOfWarResolution - 1) * nX);
|
||||
int texV = static_cast<int>((sFogOfWarResolution - 1) * nY);
|
||||
|
||||
Ogre::uint32 clr = mBuffers[texName][texV * sFogOfWarResolution + texU];
|
||||
uint8 alpha = (clr >> 24);
|
||||
uint32_t clr = ((const uint32_t*)segment.mFogOfWarImage->data())[texV * sFogOfWarResolution + texU];
|
||||
uint8_t alpha = (clr >> 24);
|
||||
return alpha < 200;
|
||||
*/
|
||||
}
|
||||
|
||||
void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orientation,
|
||||
float& u, float& v, int& x, int& y, osg::Vec3f& direction)
|
||||
{
|
||||
/*
|
||||
if (sFogOfWarSkip != 0)
|
||||
{
|
||||
static int count=0;
|
||||
if (++count % sFogOfWarSkip != 0)
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
// retrieve the x,y grid coordinates the player is in
|
||||
osg::Vec2f pos(position.x(), position.y());
|
||||
|
||||
|
@ -563,11 +499,9 @@ void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orient
|
|||
v = 1.0f-std::abs((pos.y() - (mMapWorldSize*y))/mMapWorldSize);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
// explore radius (squared)
|
||||
const float exploreRadius = (mInterior ? 0.1f : 0.3f) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
|
||||
const float sqrExploreRadius = Math::Sqr(exploreRadius);
|
||||
const float sqrExploreRadius = square(exploreRadius);
|
||||
const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
|
||||
|
||||
// change the affected fog of war textures (in a 3x3 grid around the player)
|
||||
|
@ -575,7 +509,6 @@ void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orient
|
|||
{
|
||||
for (int my = -1; my<2; ++my)
|
||||
{
|
||||
|
||||
// is this texture affected at all?
|
||||
bool affected = false;
|
||||
if (mx == 0 && my == 0) // the player is always in the center of the 3x3 grid
|
||||
|
@ -590,45 +523,137 @@ void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orient
|
|||
if (!affected)
|
||||
continue;
|
||||
|
||||
std::string texName = texBaseName + coordStr(x+mx,y+my*-1);
|
||||
int texX = x + mx;
|
||||
int texY = y + my*-1;
|
||||
|
||||
TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
|
||||
if (!tex.isNull())
|
||||
MapSegment& segment = mSegments[std::make_pair(texX, texY)];
|
||||
|
||||
if (!segment.mFogOfWarImage || !segment.mMapTexture)
|
||||
continue;
|
||||
|
||||
unsigned char* data = segment.mFogOfWarImage->data();
|
||||
for (int texV = 0; texV<sFogOfWarResolution; ++texV)
|
||||
{
|
||||
std::map <std::string, std::vector<Ogre::uint32> >::iterator anIter;
|
||||
|
||||
// get its buffer
|
||||
anIter = mBuffers.find(texName);
|
||||
if (anIter == mBuffers.end()) return;
|
||||
|
||||
std::vector<Ogre::uint32>& aBuffer = (*anIter).second;
|
||||
int i=0;
|
||||
for (int texV = 0; texV<sFogOfWarResolution; ++texV)
|
||||
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
|
||||
{
|
||||
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
|
||||
{
|
||||
float sqrDist = Math::Sqr((texU + mx*(sFogOfWarResolution-1)) - u*(sFogOfWarResolution-1))
|
||||
+ Math::Sqr((texV + my*(sFogOfWarResolution-1)) - v*(sFogOfWarResolution-1));
|
||||
uint32 clr = aBuffer[i];
|
||||
uint8 alpha = (clr >> 24);
|
||||
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
|
||||
aBuffer[i] = (uint32) (alpha << 24);
|
||||
float sqrDist = square((texU + mx*(sFogOfWarResolution-1)) - u*(sFogOfWarResolution-1))
|
||||
+ square((texV + my*(sFogOfWarResolution-1)) - v*(sFogOfWarResolution-1));
|
||||
|
||||
++i;
|
||||
}
|
||||
uint32_t clr = *(uint32_t*)data;
|
||||
uint8_t alpha = (clr >> 24);
|
||||
|
||||
alpha = std::min( alpha, (uint8_t) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
|
||||
*(uint32_t*)data = (uint32_t) (alpha << 24);
|
||||
|
||||
data += 4;
|
||||
}
|
||||
|
||||
tex->load();
|
||||
|
||||
// copy to the texture
|
||||
// NOTE: Could be optimized later. We actually only need to update the region that changed.
|
||||
// Not a big deal at the moment, the FoW is only 32x32 anyway.
|
||||
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &aBuffer[0], sFogOfWarResolution*sFogOfWarResolution*4);
|
||||
tex->getBuffer()->unlock();
|
||||
}
|
||||
|
||||
segment.mHasFogState = true;
|
||||
segment.mFogOfWarImage->dirty();
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
LocalMap::MapSegment::MapSegment()
|
||||
: mHasFogState(false)
|
||||
{
|
||||
}
|
||||
|
||||
LocalMap::MapSegment::~MapSegment()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LocalMap::MapSegment::createFogOfWarTexture()
|
||||
{
|
||||
if (mFogOfWarTexture)
|
||||
return;
|
||||
mFogOfWarTexture = new osg::Texture2D;
|
||||
mFogOfWarTexture->setDataVariance(osg::Object::DYNAMIC);
|
||||
mFogOfWarTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mFogOfWarTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mFogOfWarTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mFogOfWarTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mFogOfWarTexture->setUnRefImageDataAfterApply(false);
|
||||
}
|
||||
|
||||
void LocalMap::MapSegment::initFogOfWar()
|
||||
{
|
||||
mFogOfWarImage = new osg::Image;
|
||||
mFogOfWarImage->allocateImage(sFogOfWarResolution, sFogOfWarResolution, 1, GL_RGBA, GL_UNSIGNED_BYTE);
|
||||
assert(mFogOfWarImage->isDataContiguous());
|
||||
std::vector<uint32_t> data;
|
||||
data.resize(sFogOfWarResolution*sFogOfWarResolution, 0xff000000);
|
||||
|
||||
memcpy(mFogOfWarImage->data(), &data[0], data.size()*4);
|
||||
|
||||
createFogOfWarTexture();
|
||||
mFogOfWarTexture->setImage(mFogOfWarImage);
|
||||
}
|
||||
|
||||
void LocalMap::MapSegment::loadFogOfWar(const ESM::FogTexture &esm)
|
||||
{
|
||||
const std::vector<char>& data = esm.mImageData;
|
||||
if (!data.size())
|
||||
{
|
||||
initFogOfWar();
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: deprecate tga and use raw data instead
|
||||
|
||||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("tga");
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Unable to load fog, can't find a tga ReaderWriter" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
Files::IMemStream in(&data[0], data.size());
|
||||
|
||||
osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(in);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Failed to read fog: " << result.message() << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
mFogOfWarImage = result.getImage();
|
||||
mFogOfWarImage->flipVertical();
|
||||
mFogOfWarImage->dirty();
|
||||
|
||||
createFogOfWarTexture();
|
||||
mFogOfWarTexture->setImage(mFogOfWarImage);
|
||||
mHasFogState = true;
|
||||
}
|
||||
|
||||
void LocalMap::MapSegment::saveFogOfWar(ESM::FogTexture &fog) const
|
||||
{
|
||||
if (!mFogOfWarImage || !mHasFogState)
|
||||
return;
|
||||
|
||||
std::ostringstream ostream;
|
||||
|
||||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("tga");
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Unable to write fog, can't find a tga ReaderWriter" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// extra flips are unfortunate, but required for compatibility with older versions
|
||||
mFogOfWarImage->flipVertical();
|
||||
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*mFogOfWarImage, ostream);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Unable to write fog: " << result.message() << std::endl;
|
||||
return;
|
||||
}
|
||||
mFogOfWarImage->flipVertical();
|
||||
|
||||
std::string data = ostream.str();
|
||||
fog.mImageData = std::vector<char>(data.begin(), data.end());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace osgViewer
|
|||
namespace osg
|
||||
{
|
||||
class Texture2D;
|
||||
class Image;
|
||||
class Camera;
|
||||
class Group;
|
||||
class Node;
|
||||
|
@ -48,12 +49,23 @@ namespace MWRender
|
|||
*/
|
||||
void clear();
|
||||
|
||||
/**
|
||||
* Request a map render for the given cells. Render textures will be immediately created and can be retrieved with the getMapTexture function.
|
||||
*/
|
||||
void requestMap (std::set<MWWorld::CellStore*> cells);
|
||||
|
||||
/**
|
||||
* Remove map and fog textures for the given cell.
|
||||
*/
|
||||
void removeCell (MWWorld::CellStore* cell);
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> getMapTexture (bool interior, int x, int y);
|
||||
osg::ref_ptr<osg::Texture2D> getMapTexture (int x, int y);
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> getFogOfWarTexture (int x, int y);
|
||||
|
||||
/**
|
||||
* Indicates a camera has been queued for rendering and can be cleaned up in the next frame. For internal use only.
|
||||
*/
|
||||
void markForRemoval(osg::Camera* cam);
|
||||
|
||||
/**
|
||||
|
@ -78,8 +90,7 @@ namespace MWRender
|
|||
void saveFogOfWar(MWWorld::CellStore* cell);
|
||||
|
||||
/**
|
||||
* Get the interior map texture index and normalized position
|
||||
* on this texture, given a world position
|
||||
* Get the interior map texture index and normalized position on this texture, given a world position
|
||||
*/
|
||||
void worldToInteriorMapPosition (osg::Vec2f pos, float& nX, float& nY, int& x, int& y);
|
||||
|
||||
|
@ -102,17 +113,31 @@ namespace MWRender
|
|||
|
||||
CameraVector mCamerasPendingRemoval;
|
||||
|
||||
typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Texture2D> > TextureMap;
|
||||
TextureMap mTextures;
|
||||
struct MapSegment
|
||||
{
|
||||
MapSegment();
|
||||
~MapSegment();
|
||||
|
||||
void initFogOfWar();
|
||||
void loadFogOfWar(const ESM::FogTexture& fog);
|
||||
void saveFogOfWar(ESM::FogTexture& fog) const;
|
||||
void createFogOfWarTexture();
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> mMapTexture;
|
||||
osg::ref_ptr<osg::Texture2D> mFogOfWarTexture;
|
||||
osg::ref_ptr<osg::Image> mFogOfWarImage;
|
||||
|
||||
bool mHasFogState;
|
||||
};
|
||||
|
||||
typedef std::map<std::pair<int, int>, MapSegment> SegmentMap;
|
||||
SegmentMap mSegments;
|
||||
|
||||
int mMapResolution;
|
||||
|
||||
// the dynamic texture is a bottleneck, so don't set this too high
|
||||
static const int sFogOfWarResolution = 32;
|
||||
|
||||
// frames to skip before rendering fog of war
|
||||
static const int sFogOfWarSkip = 2;
|
||||
|
||||
// size of a map segment (for exteriors, 1 cell)
|
||||
float mMapWorldSize;
|
||||
|
||||
|
@ -125,23 +150,8 @@ namespace MWRender
|
|||
osg::ref_ptr<osg::Camera> createOrthographicCamera(float left, float top, float width, float height, const osg::Vec3d& upVector, float zmin, float zmax);
|
||||
void setupRenderToTexture(osg::ref_ptr<osg::Camera> camera, int x, int y);
|
||||
|
||||
// Creates a fog of war texture and initializes it to full black
|
||||
//void createFogOfWar(const std::string& texturePrefix);
|
||||
|
||||
// Loads a fog of war texture from its ESM struct
|
||||
//void loadFogOfWar(const std::string& texturePrefix, ESM::FogTexture& esm); // FogTexture not const because MemoryDataStream doesn't accept it
|
||||
|
||||
// A buffer for the "fog of war" textures of the current cell.
|
||||
// Both interior and exterior maps are possibly divided into multiple textures.
|
||||
//std::map <std::string, std::vector<Ogre::uint32> > mBuffers;
|
||||
|
||||
// The render texture we will use to create the map images
|
||||
//Ogre::TexturePtr mRenderTexture;
|
||||
//Ogre::RenderTarget* mRenderTarget;
|
||||
|
||||
bool mInterior;
|
||||
osg::BoundingBox mBounds;
|
||||
//std::string mInteriorName;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -179,12 +179,14 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
|
|||
profile.mTimePlayed = mTimePlayed;
|
||||
profile.mDescription = description;
|
||||
|
||||
/*
|
||||
int screenshotW = 259*2, screenshotH = 133*2; // *2 to get some nice antialiasing
|
||||
Ogre::Image screenshot;
|
||||
world.screenshot(screenshot, screenshotW, screenshotH);
|
||||
Ogre::DataStreamPtr encoded = screenshot.encode("jpg");
|
||||
profile.mScreenshot.resize(encoded->size());
|
||||
encoded->read(&profile.mScreenshot[0], encoded->size());
|
||||
*/
|
||||
|
||||
if (!slot)
|
||||
slot = getCurrentCharacter()->createSlot (profile);
|
||||
|
|
|
@ -337,8 +337,8 @@ namespace MWWorld
|
|||
for (Scene::CellStoreCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
|
||||
iter!=mWorldScene->getActiveCells().end(); ++iter)
|
||||
{
|
||||
//CellStore* cellstore = *iter;
|
||||
//mRendering->writeFog(cellstore);
|
||||
CellStore* cellstore = *iter;
|
||||
MWBase::Environment::get().getWindowManager()->writeFog(cellstore);
|
||||
}
|
||||
|
||||
MWMechanics::CreatureStats::writeActorIdCounter(writer);
|
||||
|
|
Loading…
Reference in a new issue