forked from mirror/openmw-tes3mp
Initialize character skeleton to a suitable pose (Fixes #1473)
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@ -607,6 +607,8 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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if(mDeathState == CharState_None)
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refreshCurrentAnims(mIdleState, mMovementState, true);
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mAnimation->runAnimation(0.f);
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}
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CharacterController::~CharacterController()
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