Initialize character skeleton to a suitable pose (Fixes #1473)

This commit is contained in:
scrawl 2014-07-13 10:35:11 +02:00
parent 8b404ee255
commit c9150c9680

View file

@ -607,6 +607,8 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
if(mDeathState == CharState_None)
refreshCurrentAnims(mIdleState, mMovementState, true);
mAnimation->runAnimation(0.f);
}
CharacterController::~CharacterController()