Use Ogre types for Matrix and Vector objects

actorid
Chris Robinson 13 years ago
parent 10072f74b4
commit ca37706b34

@ -97,7 +97,7 @@ class ShapeData : public Record
{
public:
std::vector<float> vertices, normals, colors, uvlist;
Vector center;
Ogre::Vector3 center;
float radius;
void read(NIFFile *nif)
@ -198,7 +198,7 @@ public:
// Rotation quaternions. I THINK activeCount is correct here,
// but verts (vertex number) might also be correct, if there is
// any case where the two don't match.
nif->getArrayLen<Vector4>(activeCount);
nif->skip(activeCount * 4*sizeof(float));
}
}
};
@ -244,7 +244,7 @@ public:
if(count)
{
nif->getInt(); // always 2
nif->getArrayLen<Vector4>(count); // Really one time float + one vector
nif->skip(count * (sizeof(float) + 3*sizeof(float))); // Really one time float + one vector
}
}
// Always 0
@ -260,7 +260,7 @@ public:
{
int count = nif->getInt();
nif->getInt(); // always 2
nif->getArrayLen<Vector4>(count); // Really one time float + one vector
nif->skip(count * (sizeof(float) + 3*sizeof(float))); // Really one time float + one vector
}
};
@ -309,7 +309,7 @@ public:
struct ColorData
{
float time;
Vector4 rgba;
Ogre::Vector4 rgba;
};
void read(NIFFile *nif)
@ -318,25 +318,23 @@ public:
nif->getInt(); // always 1
// Skip the data
assert(sizeof(ColorData) == 4*5);
nif->skip(sizeof(ColorData) * count);
nif->skip(count * 5*sizeof(float));
}
};
class NiVisData : public Record
{
public:
struct VisData {
float time;
char isSet;
};
void read(NIFFile *nif)
{
int count = nif->getInt();
/*
Each VisData consists of:
float time;
byte isSet;
If you implement this, make sure you use a packed struct
(sizeof==5), or read each element individually.
*/
/* Skip VisData */
nif->skip(count*5);
}
};
@ -361,16 +359,11 @@ public:
class NiSkinData : public Record
{
public:
// This is to make sure the structs are packed, ie. that the
// compiler doesn't mess them up with extra alignment bytes.
#pragma pack(push)
#pragma pack(1)
struct BoneTrafo
{
Matrix rotation; // Rotation offset from bone?
Vector trans; // Translation
float scale; // Probably scale (always 1)
Ogre::Matrix3 rotation; // Rotation offset from bone?
Ogre::Vector3 trans; // Translation
float scale; // Probably scale (always 1)
};
struct BoneTrafoCopy
{
@ -384,12 +377,12 @@ public:
short vertex;
float weight;
};
#pragma pack(pop)
struct BoneInfo
{
BoneTrafo trafo;
Vector4 unknown;
Ogre::Vector4 unknown;
std::vector<VertWeight> weights;
};
struct BoneInfoCopy
@ -397,7 +390,7 @@ public:
std::string bonename;
unsigned short bonehandle;
BoneTrafoCopy trafo;
Vector4 unknown;
Ogre::Vector4 unknown;
//std::vector<VertWeight> weights;
};
struct IndividualWeight
@ -411,9 +404,6 @@ public:
void read(NIFFile *nif)
{
assert(sizeof(BoneTrafo) == 4*(9+3+1));
assert(sizeof(VertWeight) == 6);
trafo.rotation = nif->getMatrix();
trafo.trans = nif->getVector();
trafo.scale = nif->getFloat();
@ -432,8 +422,12 @@ public:
bi.unknown = nif->getVector4();
// Number of vertex weights
int count = nif->getShort();
bi.weights = nif->getArrayLen<VertWeight>(count);
bi.weights.resize(nif->getShort());
for(size_t j = 0;j < bi.weights.size();j++)
{
nif->load(bi.weights[j].vertex);
nif->load(bi.weights[j].weight);
}
}
}
};

@ -38,9 +38,9 @@ struct NiLight : Effect
struct SLight
{
float dimmer;
Vector ambient;
Vector diffuse;
Vector specular;
Ogre::Vector3 ambient;
Ogre::Vector3 diffuse;
Ogre::Vector3 specular;
void read(NIFFile *nif)
{

@ -26,6 +26,9 @@
#include <OgreResourceGroupManager.h>
#include <OgreDataStream.h>
#include <OgreVector3.h>
#include <OgreVector4.h>
#include <OgreMatrix3.h>
#include <stdexcept>
#include <vector>
@ -162,44 +165,31 @@ public:
template<typename X>
std::vector<X> getArrayLen(size_t num)
{
std::vector<X> v(num);
if(inp->read(&v[0], num*sizeof(X)) != num*sizeof(X))
fail("Failed to read from NIF");
return v;
}
template<typename X>
std::vector<X> getArray()
{
size_t len = read_le32();
return getArrayLen<X>(len);
}
std::vector<X> getArrayLen(size_t num);
char getByte() { char c; return load(c); }
unsigned short getShort() { unsigned short s; return load(s); }
int getInt() { int i; return load(i); }
float getFloat() { float f; return load(f); }
Vector getVector()
Ogre::Vector3 getVector()
{
Vector v;
load(v.array);
return v;
float a[3];
load(a);
return Ogre::Vector3(a);
}
Vector4 getVector4()
Ogre::Vector4 getVector4()
{
Vector4 v;
load(v.array);
return v;
float a[4];
load(a);
return Ogre::Vector4(a);
}
Matrix getMatrix()
Ogre::Matrix3 getMatrix()
{
Matrix m;
m.v[0] = getVector();
m.v[1] = getVector();
m.v[2] = getVector();
return m;
float a[3*3];
load(a);
return Ogre::Matrix3(Ogre::Real(a[0]), Ogre::Real(a[1]), Ogre::Real(a[2]),
Ogre::Real(a[3]), Ogre::Real(a[4]), Ogre::Real(a[5]),
Ogre::Real(a[6]), Ogre::Real(a[7]), Ogre::Real(a[8]));
}
Transformation getTrafo()
{
@ -228,6 +218,15 @@ public:
}
};
template<>
inline std::vector<short> NIFFile::getArrayLen<short>(size_t num)
{
std::vector<short> v(num);
for(size_t i = 0;i < num;i++)
load(v[i]);
return v;
}
template<>
inline std::vector<float> NIFFile::getArrayLen<float>(size_t num)
{

@ -24,41 +24,20 @@
#ifndef _NIF_TYPES_H_
#define _NIF_TYPES_H_
#include <OgreVector3.h>
#include <OgreMatrix3.h>
// Common types used in NIF files
namespace Nif
{
/* These packing #pragmas aren't really necessary on 32 bit
machines. I haven't tested on 64 bit yet. In any case it doesn't
hurt to include them. We can't allow any compiler-generated padding
in any of these structs, since they are used to interface directly
with raw data from the NIF files.
*/
#pragma pack(push)
#pragma pack(1)
struct Vector
{
float array[3];
};
struct Vector4
{
float array[4];
};
struct Matrix
{
Vector v[3];
};
struct Transformation
{
Vector pos;
Matrix rotation;
Ogre::Vector3 pos;
Ogre::Matrix3 rotation;
float scale;
Vector velocity;
Ogre::Vector3 velocity;
static const Transformation& getIdentity()
{
@ -67,16 +46,15 @@ struct Transformation
if (!iset)
{
identity.scale = 1.0f;
identity.rotation.v[0].array[0] = 1.0f;
identity.rotation.v[1].array[1] = 1.0f;
identity.rotation.v[2].array[2] = 1.0f;
identity.rotation[0][0] = 1.0f;
identity.rotation[1][1] = 1.0f;
identity.rotation[2][2] = 1.0f;
iset = true;
}
return identity;
}
};
#pragma pack(pop)
} // Namespace
#endif

@ -47,9 +47,9 @@ public:
// Bounding box info
bool hasBounds;
Vector boundPos;
Matrix boundRot;
Vector boundXYZ; // Box size
Ogre::Vector3 boundPos;
Ogre::Matrix3 boundRot;
Ogre::Vector3 boundXYZ; // Box size
void read(NIFFile *nif)
{

@ -167,7 +167,7 @@ struct StructPropT : Property
struct S_MaterialProperty
{
// The vector components are R,G,B
Vector ambient, diffuse, specular, emissive;
Ogre::Vector3 ambient, diffuse, specular, emissive;
float glossiness, alpha;
void read(NIFFile *nif)

@ -43,10 +43,6 @@ http://www.gnu.org/licenses/ .
typedef unsigned char ubyte;
using namespace std;
using namespace Ogre;
using namespace Nif;
using namespace NifBullet;
ManualBulletShapeLoader::~ManualBulletShapeLoader()
@ -55,18 +51,14 @@ ManualBulletShapeLoader::~ManualBulletShapeLoader()
Ogre::Matrix3 ManualBulletShapeLoader::getMatrix(Nif::Transformation* tr)
{
Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
tr->rotation.v[1].array[0],tr->rotation.v[1].array[1],tr->rotation.v[1].array[2],
tr->rotation.v[2].array[0],tr->rotation.v[2].array[1],tr->rotation.v[2].array[2]);
return rot;
return tr->rotation;
}
Ogre::Vector3 ManualBulletShapeLoader::getVector(Nif::Transformation* tr)
{
Ogre::Vector3 vect3(tr->pos.array[0],tr->pos.array[1],tr->pos.array[2]);
return vect3;
return tr->pos;
}
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 m)
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 &m)
{
Ogre::Quaternion oquat(m);
btQuaternion quat;
@ -77,10 +69,9 @@ btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 m)
return quat;
}
btVector3 ManualBulletShapeLoader::getbtVector(Nif::Vector v)
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 &v)
{
btVector3 a(v.array[0],v.array[1],v.array[2]);
return a;
return btVector3(v[0], v[1], v[2]);
}
void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
@ -108,7 +99,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
assert(r != NULL);
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
if (node == NULL)
{
warn("First record in file was not a node, but a " +

@ -46,8 +46,6 @@ namespace Nif
class Node;
class Transformation;
class NiTriShape;
class Vector;
class Matrix;
}
namespace NifBullet
@ -91,9 +89,9 @@ private:
Ogre::Vector3 getVector(Nif::Transformation* tr);
btQuaternion getbtQuat(Ogre::Matrix3 m);
btQuaternion getbtQuat(Ogre::Matrix3 &m);
btVector3 getbtVector(Nif::Vector v);
btVector3 getbtVector(Ogre::Vector3 &v);
/**
*Parse a node.

@ -39,9 +39,7 @@
typedef unsigned char ubyte;
using namespace std;
using namespace Ogre;
using namespace Nif;
using namespace Mangle::VFS;
using namespace Misc;
using namespace NifOgre;
@ -67,21 +65,6 @@ void NIFLoader::fail(string msg)
assert(1);
}
Vector3 NIFLoader::convertVector3(const Nif::Vector& vec)
{
return Ogre::Vector3(vec.array);
}
Quaternion NIFLoader::convertRotation(const Nif::Matrix& rot)
{
Real matrix[3][3];
for (int i=0; i<3; i++)
for (int j=0; j<3; j++)
matrix[i][j] = rot.v[i].array[j];
return Quaternion(Matrix3(matrix));
}
// Helper class that computes the bounding box and of a mesh
class BoundsFinder
@ -217,16 +200,16 @@ void NIFLoader::setOutputAnimFiles(bool output){
void NIFLoader::setVerbosePath(std::string path){
verbosePath = path;
}
void NIFLoader::createMaterial(const String &name,
const Vector &ambient,
const Vector &diffuse,
const Vector &specular,
const Vector &emissive,
void NIFLoader::createMaterial(const Ogre::String &name,
const Ogre::Vector3 &ambient,
const Ogre::Vector3 &diffuse,
const Ogre::Vector3 &specular,
const Ogre::Vector3 &emissive,
float glossiness, float alpha,
int alphaFlags, float alphaTest,
const String &texName)
const Ogre::String &texName)
{
MaterialPtr material = MaterialManager::getSingleton().create(name, resourceGroup);
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(name, resourceGroup);
//Hardware Skinning code, textures may be the wrong color if enabled
@ -249,11 +232,11 @@ void NIFLoader::createMaterial(const String &name,
if (!texName.empty())
{
Pass *pass = material->getTechnique(0)->getPass(0);
Ogre::Pass *pass = material->getTechnique(0)->getPass(0);
/*TextureUnitState *txt =*/
pass->createTextureUnitState(texName);
pass->setVertexColourTracking(TVC_DIFFUSE);
pass->setVertexColourTracking(Ogre::TVC_DIFFUSE);
// As of yet UNTESTED code from Chris:
/*pass->setTextureFiltering(Ogre::TFO_ANISOTROPIC);
@ -294,13 +277,13 @@ void NIFLoader::createMaterial(const String &name,
NifOverrides::TransparencyResult result = NifOverrides::Overrides::getTransparencyOverride(texName);
if (result.first)
{
pass->setAlphaRejectFunction(CMPF_GREATER_EQUAL);
pass->setAlphaRejectFunction(Ogre::CMPF_GREATER_EQUAL);
pass->setAlphaRejectValue(result.second);
}
else
{
// Enable transparency
pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
//pass->setDepthCheckEnabled(false);
pass->setDepthWriteEnabled(false);
@ -322,11 +305,11 @@ void NIFLoader::createMaterial(const String &name,
const int numsplits = 3;
for (int i = 0; i < (split ? numsplits : 1); ++i)
{
TextureUnitState* tu = material->getTechnique(0)->getPass(0)->createTextureUnitState();
tu->setName("shadowMap" + StringConverter::toString(i));
tu->setContentType(TextureUnitState::CONTENT_SHADOW);
tu->setTextureAddressingMode(TextureUnitState::TAM_BORDER);
tu->setTextureBorderColour(ColourValue::White);
Ogre::TextureUnitState* tu = material->getTechnique(0)->getPass(0)->createTextureUnitState();
tu->setName("shadowMap" + Ogre::StringConverter::toString(i));
tu->setContentType(Ogre::TextureUnitState::CONTENT_SHADOW);
tu->setTextureAddressingMode(Ogre::TextureUnitState::TAM_BORDER);
tu->setTextureBorderColour(Ogre::ColourValue::White);
}
}
@ -339,11 +322,11 @@ void NIFLoader::createMaterial(const String &name,
}
// Create a fallback technique without shadows and without mrt
Technique* tech2 = material->createTechnique();
Ogre::Technique* tech2 = material->createTechnique();
tech2->setSchemeName("Fallback");
Pass* pass2 = tech2->createPass();
Ogre::Pass* pass2 = tech2->createPass();
pass2->createTextureUnitState(texName);
pass2->setVertexColourTracking(TVC_DIFFUSE);
pass2->setVertexColourTracking(Ogre::TVC_DIFFUSE);
if (Settings::Manager::getBool("shaders", "Objects"))
{
pass2->setVertexProgram("main_fallback_vp");
@ -352,16 +335,16 @@ void NIFLoader::createMaterial(const String &name,
}
// Add material bells and whistles
material->setAmbient(ambient.array[0], ambient.array[1], ambient.array[2]);
material->setDiffuse(diffuse.array[0], diffuse.array[1], diffuse.array[2], alpha);
material->setSpecular(specular.array[0], specular.array[1], specular.array[2], alpha);
material->setSelfIllumination(emissive.array[0], emissive.array[1], emissive.array[2]);
material->setAmbient(ambient[0], ambient[1], ambient[2]);
material->setDiffuse(diffuse[0], diffuse[1], diffuse[2], alpha);
material->setSpecular(specular[0], specular[1], specular[2], alpha);
material->setSelfIllumination(emissive[0], emissive[1], emissive[2]);
material->setShininess(glossiness);
}
// Takes a name and adds a unique part to it. This is just used to
// make sure that all materials are given unique names.
String NIFLoader::getUniqueName(const String &input)
Ogre::String NIFLoader::getUniqueName(const Ogre::String &input)
{
static int addon = 0;
static char buf[8];
@ -377,13 +360,13 @@ String NIFLoader::getUniqueName(const String &input)
// does not, change the string IN PLACE to say .dds instead and try
// that. The texture may still not exist, but no information of value
// is lost in that case.
void NIFLoader::findRealTexture(String &texName)
void NIFLoader::findRealTexture(Ogre::String &texName)
{
if(Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
return;
// Change texture extension to .dds
String::size_type pos = texName.rfind('.');
Ogre::String::size_type pos = texName.rfind('.');
texName.replace(pos, texName.length(), ".dds");
}
@ -391,11 +374,11 @@ void NIFLoader::findRealTexture(String &texName)
// Convert Nif::NiTriShape to Ogre::SubMesh, attached to the given
// mesh.
void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std::list<VertexBoneAssignment> &vertexBoneAssignments)
void NIFLoader::createOgreSubMesh(NiTriShape *shape, const Ogre::String &material, std::list<Ogre::VertexBoneAssignment> &vertexBoneAssignments)
{
// cout << "s:" << shape << "\n";
NiTriShapeData *data = shape->data.getPtr();
SubMesh *sub = mesh->createSubMesh(shape->name);
Ogre::SubMesh *sub = mesh->createSubMesh(shape->name);
int nextBuf = 0;
@ -404,17 +387,17 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
// Add vertices
int numVerts = data->vertices.size() / 3;
sub->vertexData = new VertexData();
sub->vertexData = new Ogre::VertexData();
sub->vertexData->vertexCount = numVerts;
sub->useSharedVertices = false;
VertexDeclaration *decl = sub->vertexData->vertexDeclaration;
decl->addElement(nextBuf, 0, VET_FLOAT3, VES_POSITION);
Ogre::VertexDeclaration *decl = sub->vertexData->vertexDeclaration;
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
HardwareVertexBufferSharedPtr vbuf =
HardwareBufferManager::getSingleton().createVertexBuffer(
VertexElement::getTypeSize(VET_FLOAT3),
numVerts, HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
Ogre::HardwareVertexBufferSharedPtr vbuf =
Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
numVerts, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
if(flip)
{
@ -440,19 +423,19 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
}
VertexBufferBinding* bind = sub->vertexData->vertexBufferBinding;
Ogre::VertexBufferBinding* bind = sub->vertexData->vertexBufferBinding;
bind->setBinding(nextBuf++, vbuf);
if (data->normals.size())
{
decl->addElement(nextBuf, 0, VET_FLOAT3, VES_NORMAL);
vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(
VertexElement::getTypeSize(VET_FLOAT3),
numVerts, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
vbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
numVerts, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
if(flip)
{
Quaternion rotation = mTransform.extractQuaternion();
Ogre::Quaternion rotation = mTransform.extractQuaternion();
rotation.normalise();
float *datamod = new float[data->normals.size()];
@ -487,19 +470,19 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
if (data->colors.size())
{
const float *colors = &data->colors[0];
RenderSystem* rs = Root::getSingleton().getRenderSystem();
std::vector<RGBA> colorsRGB(numVerts);
RGBA *pColour = &colorsRGB.front();
Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
std::vector<Ogre::RGBA> colorsRGB(numVerts);
Ogre::RGBA *pColour = &colorsRGB.front();
for (int i=0; i<numVerts; i++)
{
rs->convertColourValue(ColourValue(colors[0],colors[1],colors[2],
colors[3]),pColour++);
rs->convertColourValue(Ogre::ColourValue(colors[0],colors[1],colors[2],
colors[3]),pColour++);
colors += 4;
}
decl->addElement(nextBuf, 0, VET_COLOUR, VES_DIFFUSE);
vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(
VertexElement::getTypeSize(VET_COLOUR),
numVerts, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
vbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
numVerts, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB.front(), true);
bind->setBinding(nextBuf++, vbuf);
}
@ -507,10 +490,10 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
if (data->uvlist.size())
{
decl->addElement(nextBuf, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES);
vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(
VertexElement::getTypeSize(VET_FLOAT2),
numVerts, HardwareBuffer::HBU_STATIC_WRITE_ONLY,false);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES);
vbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
numVerts, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY,false);
if(flip)
{
@ -539,24 +522,23 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
sub->indexData->indexCount = numFaces;
sub->indexData->indexStart = 0;
HardwareIndexBufferSharedPtr ibuf = HardwareBufferManager::getSingleton().
createIndexBuffer(HardwareIndexBuffer::IT_16BIT,
numFaces,
HardwareBuffer::HBU_STATIC_WRITE_ONLY, true);
Ogre::HardwareIndexBufferSharedPtr ibuf = Ogre::HardwareBufferManager::getSingleton().
createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, numFaces,
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, true);
if(flip && mFlipVertexWinding && sub->indexData->indexCount % 3 == 0){
sub->indexData->indexBuffer = ibuf;
uint16 *datamod = new uint16[numFaces];
uint16_t *datamod = new uint16_t[numFaces];
int index = 0;
for (size_t i = 0; i < sub->indexData->indexCount; i+=3)
{
const short *pos = &data->triangles[index];
uint16 i0 = (uint16) *(pos+0);
uint16 i1 = (uint16) *(pos+1);
uint16 i2 = (uint16) *(pos+2);
uint16_t i0 = (uint16_t) *(pos+0);
uint16_t i1 = (uint16_t) *(pos+1);
uint16_t i2 = (uint16_t) *(pos+2);
//std::cout << "i0: " << i0 << "i1: " << i1 << "i2: " << i2 << "\n";
@ -582,7 +564,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
//add vertex bone assignments
for (std::list<VertexBoneAssignment>::iterator it = vertexBoneAssignments.begin();
for (std::list<Ogre::VertexBoneAssignment>::iterator it = vertexBoneAssignments.begin();
it != vertexBoneAssignments.end(); it++)
{
sub->addBoneAssignment(*it);
@ -593,23 +575,8 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
// Helper math functions. Reinventing linear algebra for the win!
// Computes B = AxB (matrix*matrix)
static void matrixMul(const Matrix &A, Matrix &B)
{
for (int i=0;i<3;i++)
{
float a = B.v[0].array[i];
float b = B.v[1].array[i];
float c = B.v[2].array[i];
B.v[0].array[i] = a*A.v[0].array[0] + b*A.v[0].array[1] + c*A.v[0].array[2];
B.v[1].array[i] = a*A.v[1].array[0] + b*A.v[1].array[1] + c*A.v[1].array[2];
B.v[2].array[i] = a*A.v[2].array[0] + b*A.v[2].array[1] + c*A.v[2].array[2];
}
}
// Computes C = B + AxC*scale
static void vectorMulAdd(const Matrix &A, const Vector &B, float *C, float scale)
static void vectorMulAdd(const Ogre::Matrix3 &A, const Ogre::Vector3 &B, float *C, float scale)
{
// Keep the original values
float a = C[0];
@ -618,11 +585,11 @@ static void vectorMulAdd(const Matrix &A, const Vector &B, float *C, float scale
// Perform matrix multiplication, scaling and addition
for (int i=0;i<3;i++)
C[i] = B.array[i] + (a*A.v[i].array[0] + b*A.v[i].array[1] + c*A.v[i].array[2])*scale;
C[i] = B[i] + (a*A[i][0] + b*A[i][1] + c*A[i][2])*scale;
}
// Computes B = AxB (matrix*vector)
static void vectorMul(const Matrix &A, float *C)
static void vectorMul(const Ogre::Matrix3 &A, float *C)
{
// Keep the original values
float a = C[0];
@ -631,7 +598,7 @@ static void vectorMul(const Matrix &A, float *C)
// Perform matrix multiplication, scaling and addition
for (int i=0;i<3;i++)
C[i] = a*A.v[i].array[0] + b*A.v[i].array[1] + c*A.v[i].array[2];
C[i] = a*A[i][0] + b*A[i][1] + c*A[i][2];
}
@ -666,7 +633,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
return;
// Material name for this submesh, if any
String material;
Ogre::String material;
// Skip the entire material phase for hidden nodes
if (!hidden)
@ -695,7 +662,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
}
// Texture
String texName;
Ogre::String texName;
if (t && t->textures[0].inUse)
{
NiSourceTexture *st = t->textures[0].texture.getPtr();
@ -768,14 +735,8 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
{
// We only have a texture name. Create a default
// material for it.
Vector zero, one;
for (int i=0; i<3;i++)
{
zero.array[i] = 0.0;
one.array[i] = 1.0;
}
createMaterial(material, one, one, zero, zero, 0.0, 1.0,
const Ogre::Vector3 zero(0.0f), one(1.0f);
createMaterial(material, one, one, zero, zero, 0.0f, 1.0f,
alphaFlags, alphaTest, texName);
}
}
@ -793,7 +754,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
float *ptr = (float*)&data->vertices[0];
float *optr = ptr;
std::list<VertexBoneAssignment> vertexBoneAssignments;
std::list<Ogre::VertexBoneAssignment> vertexBoneAssignments;
Nif::NiTriShapeCopy copy = shape->clone();
@ -826,9 +787,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
//the first one contains a link to the bone, the second vertex transformation
//relative to the bone
int boneIndex = 0;
Bone *bonePtr;
Vector3 vecPos;
Quaternion vecRot;
Ogre::Bone *bonePtr;
Ogre::Vector3 vecPos;
Ogre::Quaternion vecRot;
std::vector<NiSkinData::BoneInfo> boneList = shape->skin->data->bones;
@ -854,17 +815,17 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
Nif::NiSkinData::BoneInfoCopy boneinfocopy;
boneinfocopy.trafo.rotation = convertRotation(it->trafo.rotation);
boneinfocopy.trafo.trans = convertVector3(it->trafo.trans);
boneinfocopy.trafo.rotation = it->trafo.rotation;
boneinfocopy.trafo.trans = it->trafo.trans;
boneinfocopy.bonename = shape->skin->bones[boneIndex].name;
boneinfocopy.bonehandle = bonePtr->getHandle();
copy.boneinfo.push_back(boneinfocopy);
for (unsigned int i=0; i<it->weights.size(); i++)
{
vecPos = bonePtr->_getDerivedPosition() +
bonePtr->_getDerivedOrientation() * convertVector3(it->trafo.trans);
bonePtr->_getDerivedOrientation() * it->trafo.trans;
vecRot = bonePtr->_getDerivedOrientation() * convertRotation(it->trafo.rotation);
vecRot = bonePtr->_getDerivedOrientation() * it->trafo.rotation;
unsigned int verIndex = it->weights[i].vertex;
//boneinfo.weights.push_back(*(it->weights.ptr + i));
Nif::NiSkinData::IndividualWeight ind;
@ -885,9 +846,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
if (vertexPosAbsolut[verIndex] == false)
{
//apply transformation to the vertices
Vector3 absVertPos = vecPos + vecRot * Vector3(ptr + verIndex *3);
Ogre::Vector3 absVertPos = vecPos + vecRot * Ogre::Vector3(ptr + verIndex *3);
absVertPos = absVertPos * it->weights[i].weight;
vertexPosOriginal[verIndex] = Vector3(ptr + verIndex *3);
vertexPosOriginal[verIndex] = Ogre::Vector3(ptr + verIndex *3);
mBoundingBox.merge(absVertPos);
//convert it back to float *
@ -898,9 +859,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
//FIXME: I guessed that vertex[i] = normal[i], is that true?
if (verIndex < data->normals.size())
{
Vector3 absNormalsPos = vecRot * Vector3(ptrNormals + verIndex *3);
Ogre::Vector3 absNormalsPos = vecRot * Ogre::Vector3(ptrNormals + verIndex *3);
absNormalsPos = absNormalsPos * it->weights[i].weight;
vertexNormalOriginal[verIndex] = Vector3(ptrNormals + verIndex *3);
vertexNormalOriginal[verIndex] = Ogre::Vector3(ptrNormals + verIndex *3);
for (int j=0; j<3; j++)
(ptrNormals + verIndex*3)[j] = absNormalsPos[j];
@ -910,9 +871,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
}
else
{
Vector3 absVertPos = vecPos + vecRot * vertexPosOriginal[verIndex];
Ogre::Vector3 absVertPos = vecPos + vecRot * vertexPosOriginal[verIndex];
absVertPos = absVertPos * it->weights[i].weight;
Vector3 old = Vector3(ptr + verIndex *3);
Ogre::Vector3 old = Ogre::Vector3(ptr + verIndex *3);
absVertPos = absVertPos + old;
mBoundingBox.merge(absVertPos);
@ -924,9 +885,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
//FIXME: I guessed that vertex[i] = normal[i], is that true?
if (verIndex < data->normals.size())
{
Vector3 absNormalsPos = vecRot * vertexNormalOriginal[verIndex];
Ogre::Vector3 absNormalsPos = vecRot * vertexNormalOriginal[verIndex];
absNormalsPos = absNormalsPos * it->weights[i].weight;
Vector3 oldNormal = Vector3(ptrNormals + verIndex *3);
Ogre::Vector3 oldNormal = Ogre::Vector3(ptrNormals + verIndex *3);
absNormalsPos = absNormalsPos + oldNormal;
for (int j=0; j<3; j++)
@ -935,7 +896,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
}
VertexBoneAssignment vba;
Ogre::VertexBoneAssignment vba;
vba.boneIndex = bonePtr->getHandle();
vba.vertexIndex = verIndex;
vba.weight = it->weights[i].weight;
@ -955,12 +916,12 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
copy.boneSequence = boneSequence;
// Rotate, scale and translate all the vertices,
const Matrix &rot = shape->trafo.rotation;
const Vector &pos = shape->trafo.pos;
const Ogre::Matrix3 &rot = shape->trafo.rotation;
const Ogre::Vector3 &pos = shape->trafo.pos;
float scale = shape->trafo.scale;
copy.trafo.trans = convertVector3(original.pos);
copy.trafo.rotation = convertRotation(original.rotation);
copy.trafo.trans = original.pos;
copy.trafo.rotation = original.rotation;
copy.trafo.scale = original.scale;
//We don't use velocity for anything yet, so it does not need to be saved
@ -988,7 +949,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
boneIndex = mSkel->getNumBones() - 1;
for(int i = 0; i < numVerts; i++){
VertexBoneAssignment vba;
Ogre::VertexBoneAssignment vba;
vba.boneIndex = boneIndex;
vba.vertexIndex = i;
vba.weight = 1;
@ -1012,15 +973,15 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
void NIFLoader::calculateTransform()
{
// Calculate transform
Matrix4 transform = Matrix4::IDENTITY;
transform = Matrix4::getScale(vector) * transform;
Ogre::Matrix4 transform = Ogre::Matrix4::IDENTITY;
transform = Ogre::Matrix4::getScale(vector) * transform;
// Check whether we have to flip vertex winding.
// We do have to, if we changed our right hand base.
// We can test it by using the cross product from X and Y and see, if it is a non-negative
// projection on Z. Actually it should be exactly Z, as we don't do non-uniform scaling yet,
// but the test is cheap either way.
Matrix3 m3;
Ogre::Matrix3 m3;
transform.extract3x3Matrix(m3);
if (m3.GetColumn(0).crossProduct(m3.GetColumn(1)).dotProduct(m3.GetColumn(2)) < 0)
@ -1114,7 +1075,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
}
}
Bone *bone = 0;
Ogre::Bone *bone = 0;
// create skeleton or add bones
if (node->recType == RC_NiNode)
@ -1124,7 +1085,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
{
inTheSkeletonTree = true;
mSkel = SkeletonManager::getSingleton().create(getSkeletonName(), resourceGroup, true);
mSkel = Ogre::SkeletonManager::getSingleton().create(getSkeletonName(), resourceGroup, true);
}
else if (!mSkel.isNull() && !parentBone)
inTheSkeletonTree = false;
@ -1144,8 +1105,8 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
parentBone->addChild(bone);
bone->setInheritOrientation(true);
bone->setPosition(convertVector3(node->trafo.pos));
bone->setOrientation(convertRotation(node->trafo.rotation));
bone->setPosition(node->trafo.pos);
bone->setOrientation(node->trafo.rotation);
}
}
}
@ -1160,14 +1121,13 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
// For both position and rotation we have that:
// final_vector = old_vector + old_rotation*new_vector*old_scale
vectorMulAdd(trafo->rotation, trafo->pos, final.pos.array, trafo->scale);
vectorMulAdd(trafo->rotation, trafo->velocity, final.velocity.array, trafo->scale);
final.pos = trafo->pos + trafo->rotation*final.pos*trafo->scale;
final.velocity = trafo->velocity + trafo->rotation*final.velocity*trafo->scale;
// Merge the rotations together
matrixMul(trafo->rotation, final.rotation);
final.rotation = trafo->rotation * final.rotation;
// Scalar values are so nice to deal with. Why can't everything
// just be scalar?
// Scale
final.scale *= trafo->scale;
}
@ -1200,7 +1160,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
}
}
void NIFLoader::loadResource(Resource *resource)
void NIFLoader::loadResource(Ogre::Resource *resource)
{
inTheSkeletonTree = false;
allanim.clear();
@ -1287,7 +1247,7 @@ void NIFLoader::loadResource(Resource *resource)
calculateTransform();
}
// Get the mesh
mesh = dynamic_cast<Mesh*>(resource);
mesh = dynamic_cast<Ogre::Mesh*>(resource);
assert(mesh);
// Look it up
@ -1352,8 +1312,8 @@ void NIFLoader::loadResource(Resource *resource)
// set the bounding value.
if (bounds.isValid())
{
mesh->_setBounds(AxisAlignedBox(bounds.minX(), bounds.minY(), bounds.minZ(),
bounds.maxX(), bounds.maxY(), bounds.maxZ()));
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX(), bounds.minY(), bounds.minZ(),
bounds.maxX(), bounds.maxY(), bounds.maxZ()));
mesh->_setBoundingSphereRadius(bounds.getRadius());
}
if(hasAnim && addAnim){
@ -1375,7 +1335,7 @@ void NIFLoader::loadResource(Resource *resource)
for(std::vector<Ogre::SubMesh*>::iterator iter = needBoneAssignments.begin(); iter != needBoneAssignments.end(); iter++)
{
int boneIndex = mSkel->getNumBones() - 1;
VertexBoneAssignment vba;
Ogre::VertexBoneAssignment vba;
vba.boneIndex = boneIndex;
vba.vertexIndex = 0;
vba.weight = 1;
@ -1394,20 +1354,19 @@ void NIFLoader::loadResource(Resource *resource)
MeshPtr NIFLoader::load(const std::string &name,
const std::string &group)
Ogre::MeshPtr NIFLoader::load(const std::string &name, const std::string &group)
{
MeshManager *m = MeshManager::getSingletonPtr();
Ogre::MeshManager *m = Ogre::MeshManager::getSingletonPtr();
// Check if the resource already exists
ResourcePtr ptr = m->getByName(name, group);
MeshPtr themesh;
Ogre::ResourcePtr ptr = m->getByName(name, group);
Ogre::MeshPtr themesh;
if (!ptr.isNull()){
themesh = MeshPtr(ptr);
themesh = Ogre::MeshPtr(ptr);
}
else // Nope, create a new one.
{
themesh = MeshManager::getSingleton().createManual(name, group, NIFLoader::getSingletonPtr());
themesh = Ogre::MeshManager::getSingleton().createManual(name, group, NIFLoader::getSingletonPtr());
}
return themesh;
}

@ -62,17 +62,8 @@ namespace Nif
class Node;
class Transformation;
class NiTriShape;
class Vector;
class Matrix;
}
namespace Mangle
{
namespace VFS
{
class OgreVFS;
}
}
namespace NifOgre
{
@ -110,9 +101,6 @@ class NIFLoader : Ogre::ManualResourceLoader
std::map<std::string, float>* getTextIndices(std::string name);
Ogre::Vector3 convertVector3(const Nif::Vector& vec);
Ogre::Quaternion convertRotation(const Nif::Matrix& rot);
void setOutputAnimFiles(bool output);
void setVerbosePath(std::string path);
@ -136,10 +124,10 @@ class NIFLoader : Ogre::ManualResourceLoader
void createOgreSubMesh(Nif::NiTriShape *shape, const Ogre::String &material, std::list<Ogre::VertexBoneAssignment> &vertexBoneAssignments);
void createMaterial(const Ogre::String &name,
const Nif::Vector &ambient,
const Nif::Vector &diffuse,
const Nif::Vector &specular,
const Nif::Vector &emissive,
const Ogre::Vector3 &ambient,
const Ogre::Vector3 &diffuse,
const Ogre::Vector3 &specular,
const Ogre::Vector3 &emissive,
float glossiness, float alpha,
int alphaFlags, float alphaTest,
const Ogre::String &texName);

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