forked from mirror/openmw-tes3mp
Correct the map icons used for detect spells (Fixes #2519)
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1 changed files with 4 additions and 8 deletions
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@ -468,21 +468,17 @@ namespace MWGui
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return;
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std::string markerTexture;
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MyGUI::Colour markerColour;
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if (type == MWBase::World::Detect_Creature)
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{
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markerTexture = "textures\\menu_map_dcreature.dds";
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markerColour = MyGUI::Colour(1,0,0,1);
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markerTexture = "textures\\detect_animal_icon.dds";
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}
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if (type == MWBase::World::Detect_Key)
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{
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markerTexture = "textures\\menu_map_dkey.dds";
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markerColour = MyGUI::Colour(0,1,0,1);
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markerTexture = "textures\\detect_key_icon.dds";
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}
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if (type == MWBase::World::Detect_Enchantment)
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{
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markerTexture = "textures\\menu_map_dmagic.dds";
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markerColour = MyGUI::Colour(0,0,1,1);
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markerTexture = "textures\\detect_enchantment_icon.dds";
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}
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int counter = 0;
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@ -499,7 +495,7 @@ namespace MWGui
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widgetCoord, MyGUI::Align::Default);
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markerWidget->setDepth(Local_MarkerAboveFogLayer);
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markerWidget->setImageTexture(markerTexture);
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markerWidget->setColour(markerColour);
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markerWidget->setImageCoord(MyGUI::IntCoord(0,0,8,8));
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markerWidget->setNeedMouseFocus(false);
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mMagicMarkerWidgets.push_back(markerWidget);
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}
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