Disable mipmaps generation

actorid
scrawl 12 years ago
parent 4e1e0eaf62
commit cab5315a8e

@ -100,7 +100,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
mFactory->loadAllFiles();
// Set default mipmap level (NB some APIs ignore this)
TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
// Mipmap generation is currently disabled because it causes issues on Intel/AMD
//TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
// Set default texture filtering options
TextureFilterOptions tfo;

@ -52,7 +52,8 @@ texture filtering = anisotropic
anisotropy = 4
# Number of texture mipmaps to generate
num mipmaps = 5
# This setting is currently ignored due to mipmap generation problems on Intel/AMD
#num mipmaps = 5
shader mode =

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