forked from mirror/openmw-tes3mp
Merged pull request #1853
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commit
cb62936949
2 changed files with 4 additions and 3 deletions
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@ -80,6 +80,7 @@
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Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
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Bug #4557: Topics with reserved names are handled differently from vanilla
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Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
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Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #3083: Play animation when NPC is casting spell via script
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Feature #3103: Provide option for disposition to get increased by successful trade
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@ -46,7 +46,7 @@ namespace MWGui
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mSelect->getHeight());
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}
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void TravelWindow::addDestination(const std::string& name,ESM::Position pos,bool interior)
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void TravelWindow::addDestination(const std::string& name, ESM::Position pos, bool interior)
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{
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int price;
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@ -56,7 +56,7 @@ namespace MWGui
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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if(interior)
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if (!mPtr.getCell()->isExterior())
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{
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price = gmst.find("fMagesGuildTravel")->getInt();
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}
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@ -168,7 +168,7 @@ namespace MWGui
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ESM::Position pos = *_sender->getUserData<ESM::Position>();
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std::string cellname = _sender->getUserString("Destination");
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bool interior = _sender->getUserString("interior") == "y";
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if (!interior)
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if (mPtr.getCell()->isExterior())
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{
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ESM::Position playerPos = player.getRefData().getPosition();
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float d = (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length();
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