Merge branch 'master' into renderingdistance

actorid
scrawl 13 years ago
commit cb72e812f9

@ -4,9 +4,6 @@ if (APPLE)
set(APP_BUNDLE_NAME "${CMAKE_PROJECT_NAME}.app")
set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}")
# using 10.6 sdk
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk")
endif (APPLE)
# Macros
@ -163,7 +160,7 @@ endif (APPLE)
# Dependencies
# Fix for not visible pthreads functions for linker with glibc 2.15
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
find_package (Threads)
endif()
@ -258,7 +255,16 @@ endif (APPLE)
# Compiler settings
if (CMAKE_COMPILER_IS_GNUCC)
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-unused-but-set-parameter -Wno-reorder)
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-reorder)
# Silence warnings in OGRE headers. Remove once OGRE got fixed!
add_definitions (-Wno-ignored-qualifiers)
execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion
OUTPUT_VARIABLE GCC_VERSION)
if ("${GCC_VERSION}" VERSION_GREATER 4.6 OR "${GCC_VERSION}" VERSION_EQUAL 4.6)
add_definitions (-Wno-unused-but-set-parameter)
endif("${GCC_VERSION}" VERSION_GREATER 4.6 OR "${GCC_VERSION}" VERSION_EQUAL 4.6)
endif (CMAKE_COMPILER_IS_GNUCC)
if(DPKG_PROGRAM)
@ -318,6 +324,7 @@ if(WIN32)
FILE(GLOB files "${OpenMW_BINARY_DIR}/Release/*.*")
INSTALL(FILES ${files} DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/readme.txt" DESTINATION ".")
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
SET(CPACK_GENERATOR "NSIS")
@ -328,6 +335,7 @@ if(WIN32)
SET(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
SET(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW;esmtool;Esmtool;omwlauncher;OpenMW Launcher")
set(CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Readme.lnk' '\$INSTDIR\\\\readme.txt'")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/readme.txt")
SET(CPACK_RESOURCE_FILE_LICENSE "${OpenMW_SOURCE_DIR}/GPL3.txt")
SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
@ -470,6 +478,7 @@ if (APPLE)
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})

@ -225,7 +225,7 @@ void DataFilesPage::setupDataFiles()
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Cancel);
msgBox.setText(tr("<br><b>Could not find the Data Files location</b><br><br> \
The directory containing the Data Files was not found.<br><br> \
The directory containing the data files was not found.<br><br> \
Press \"Browse...\" to specify the location manually.<br>"));
QAbstractButton *dirSelectButton =
@ -1057,16 +1057,8 @@ void DataFilesPage::writeConfig(QString profile)
return;
}
// Prepare the OpenMW config
QString config = QString::fromStdString((mCfgMgr.getLocalPath() / "openmw.cfg").string());
QFile file(config);
if (!file.exists()) {
config = QString::fromStdString((mCfgMgr.getUserPath() / "openmw.cfg").string());
}
// Open the config as a QFile
file.setFileName(config);
// Open the OpenMW config as a QFile
QFile file(QString::fromStdString((mCfgMgr.getUserPath() / "openmw.cfg").string()));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
// File cannot be opened or created

@ -194,6 +194,7 @@ void MainDialog::play()
QDir dir(QCoreApplication::applicationDirPath());
QString game = dir.absoluteFilePath("openmw");
QFile file(game);
game = "\"" + game + "\"";
#else
QString game = "./openmw";
QFile file(game);

@ -89,7 +89,7 @@ target_link_libraries(openmw
${SOUND_INPUT_LIBRARY}
${BULLET_LIBRARIES}
${MYGUI_LIBRARIES}
MyGUI.OgrePlatform #TODO MyGUI ogre platform is not added by the find script
${MYGUI_PLATFORM_LIBRARIES}
components
)

@ -15,6 +15,22 @@ using namespace MWGui;
HUD::HUD(int width, int height, int fpsLevel)
: Layout("openmw_hud_layout.xml")
, health(NULL)
, magicka(NULL)
, stamina(NULL)
, weapImage(NULL)
, spellImage(NULL)
, weapStatus(NULL)
, spellStatus(NULL)
, effectBox(NULL)
, effect1(NULL)
, minimap(NULL)
, compass(NULL)
, crosshair(NULL)
, fpsbox(NULL)
, fpscounter(NULL)
, trianglecounter(NULL)
, batchcounter(NULL)
{
setCoord(0,0, width, height);

@ -7,6 +7,7 @@
#include "window_base.hpp"
#include "window_manager.hpp"
#undef MessageBox
namespace MWGui
{

@ -13,9 +13,22 @@ const int StatsWindow::lineHeight = 18;
StatsWindow::StatsWindow (WindowManager& parWindowManager)
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
, skillAreaWidget(NULL)
, skillClientWidget(NULL)
, skillScrollerWidget(NULL)
, lastPos(0)
, clientHeight(0)
, majorSkills()
, minorSkills()
, miscSkills()
, skillValues()
, skillWidgetMap()
, factionWidgetMap()
, factions()
, birthSignId()
, reputation(0)
, bounty(0)
, skillWidgets()
{
setCoord(0,0,498, 342);

@ -7,6 +7,9 @@
#include "../mwmechanics/stat.hpp"
#undef MYGUI_EXPORT
#define MYGUI_EXPORT
/*
This file contains various custom widgets used in OpenMW.
*/

@ -22,15 +22,40 @@ using namespace MWGui;
WindowManager::WindowManager(MWWorld::Environment& environment,
const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre, const std::string logpath)
: environment(environment)
: mGuiManager(NULL)
, environment(environment)
, hud(NULL)
, map(NULL)
, menu(NULL)
, stats(NULL)
, mMessageBoxManager(NULL)
, console(NULL)
, mJournal(NULL)
, dialogueWindow(nullptr)
, mCharGen(NULL)
, playerClass()
, playerName()
, playerRaceId()
, playerBirthSignId()
, playerAttributes()
, playerMajorSkills()
, playerMinorSkills()
, playerSkillValues()
, playerHealth()
, playerMagicka()
, playerFatigue()
, gui(NULL)
, mode(GM_Game)
, nextMode(GM_Game)
, needModeChange(false)
, garbageDialogs()
, shown(GW_ALL)
, allowed(newGame ? GW_None : GW_ALL)
, showFPSLevel(fpsLevel)
, mFPS(0.0f)
, mTriangleCount(0)
, mBatchCount(0)
{
showFPSLevel = fpsLevel;
// Set up the GUI system
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false, logpath);

@ -8,6 +8,15 @@ using namespace Ogre;
using namespace MWRender;
using namespace NifOgre;
Actors::~Actors(){
std::map<MWWorld::Ptr, Animation*>::iterator it = mAllActors.begin();
for (; it != mAllActors.end(); ++it) {
delete it->second;
it->second = NULL;
}
}
void Actors::setMwRoot(Ogre::SceneNode* root){
mMwRoot = root;
}
@ -61,6 +70,7 @@ void Actors::insertCreature (const MWWorld::Ptr& ptr){
insertBegin(ptr, true, true);
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
delete mAllActors[ptr];
mAllActors[ptr] = anim;
//mAllActors.push_back(&anim);*/
}

@ -30,7 +30,7 @@ namespace MWRender{
public:
Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
~Actors(){}
~Actors();
void setMwRoot(Ogre::SceneNode* root);
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertCreature (const MWWorld::Ptr& ptr);

@ -4,7 +4,30 @@
namespace MWRender{
std::map<std::string, int> Animation::mUniqueIDs;
Animation::~Animation(){
Animation::Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend)
: insert(NULL)
, mRend(_rend)
, mEnvironment(_env)
, vecRotPos()
, shapeparts()
, time(0.0f)
, startTime(0.0f)
, stopTime(0.0f)
, animate(0)
, rindexI()
, tindexI()
, shapeNumber(0)
, shapeIndexI()
, shapes(NULL)
, entityparts()
, transformations(NULL)
, textmappings(NULL)
, base(NULL)
{
}
Animation::~Animation()
{
}
std::string Animation::getUniqueID(std::string mesh){

@ -60,14 +60,14 @@ class Animation{
std::string getUniqueID(std::string mesh);
public:
Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend): mRend(_rend), mEnvironment(_env), animate(0){};
virtual void runAnimation(float timepassed) = 0;
void startScript(std::string groupname, int mode, int loops);
void stopScript();
virtual ~Animation();
Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
virtual void runAnimation(float timepassed) = 0;
void startScript(std::string groupname, int mode, int loops);
void stopScript();
virtual ~Animation();
};
}
#endif
#endif

@ -29,11 +29,6 @@ LocalMap::~LocalMap()
void LocalMap::deleteBuffers()
{
for (std::map<std::string, uint32*>::iterator it=mBuffers.begin();
it != mBuffers.end(); ++it)
{
delete it->second;
}
mBuffers.clear();
}
@ -202,16 +197,16 @@ void LocalMap::render(const float x, const float y,
TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
// create a buffer to use for dynamic operations
uint32* buffer = new uint32[sFogOfWarResolution*sFogOfWarResolution];
std::vector<uint32> buffer;
buffer.resize(sFogOfWarResolution*sFogOfWarResolution);
// initialize to (0, 0, 0, 1)
uint32* pointer = buffer;
for (int p=0; p<sFogOfWarResolution*sFogOfWarResolution; ++p)
{
*(pointer+p) = (255 << 24);
buffer[p] = (255 << 24);
}
memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, sFogOfWarResolution*sFogOfWarResolution*4);
memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &buffer[0], sFogOfWarResolution*sFogOfWarResolution*4);
tex2->getBuffer()->unlock();
mBuffers[texture] = buffer;
@ -288,25 +283,23 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
{
// get its buffer
if (mBuffers.find(texName) == mBuffers.end()) return;
uint32* buffer = mBuffers[texName];
uint32* pointer = buffer;
int i=0;
for (int texV = 0; texV<sFogOfWarResolution; ++texV)
{
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
{
float sqrDist = Math::Sqr(texU - u*sFogOfWarResolution) + Math::Sqr(texV - v*sFogOfWarResolution);
uint32 clr = *pointer;
uint32 clr = mBuffers[texName][i];
uint8 alpha = (clr >> 24);
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
*((uint32*)pointer) = (alpha << 24);
mBuffers[texName][i] = (uint32) (alpha << 24);
// move to next texel
++pointer;
++i;
}
}
// copy to the texture
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, sFogOfWarResolution*sFogOfWarResolution*4);
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &mBuffers[texName][0], sFogOfWarResolution*sFogOfWarResolution*4);
tex->getBuffer()->unlock();
}
}

@ -86,7 +86,7 @@ namespace MWRender
// a buffer for the "fog of war" texture of the current cell.
// interior cells could be divided into multiple textures,
// so we store in a map.
std::map <std::string, Ogre::uint32*> mBuffers;
std::map <std::string, std::vector<Ogre::uint32> > mBuffers;
void deleteBuffers();

@ -254,7 +254,7 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
// Get a pointer to the vertex colour
ves_diffuse->baseVertexPointerToElement( pData, &currentVertex );
unsigned char alpha;
unsigned char alpha=0;
if (meshType == 0) alpha = i%2 ? 0 : 255; // this is a cylinder, so every second vertex belongs to the bottom-most row
else if (meshType == 1)
{
@ -292,10 +292,40 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
}
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env) :
mGlareFade(0), mGlareEnabled(false)
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env)
: mEnvironment(env)
, mHour(0.0f)
, mDay(0)
, mMonth(0)
, mSun(NULL)
, mSunGlare(NULL)
, mMasser(NULL)
, mSecunda(NULL)
, mViewport(NULL)
, mRootNode(NULL)
, mSceneMgr(NULL)
, mAtmosphereDay(NULL)
, mAtmosphereNight(NULL)
, mCloudMaterial()
, mAtmosphereMaterial()
, mCloudFragmentShader()
, mClouds()
, mNextClouds()
, mCloudBlendFactor(0.0f)
, mCloudOpacity(0.0f)
, mCloudSpeed(0.0f)
, mStarsOpacity(0.0f)
, mThunderOverlay(NULL)
, mThunderTextureUnit(NULL)
, mRemainingTransitionTime(0.0f)
, mGlareFade(0.0f)
, mEnabled(true)
, mGlareEnabled(true)
, mSunEnabled(true)
, mMasserEnabled(true)
, mSecundaEnabled(true)
{
mEnvironment = env;
mViewport = pCamera->getViewport();
mSceneMgr = pMwRoot->getCreator();
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();

@ -213,7 +213,13 @@ void MpgSnd_Decoder::rewind()
}
}
MpgSnd_Decoder::MpgSnd_Decoder() : mSndFile(NULL), mMpgFile(NULL)
MpgSnd_Decoder::MpgSnd_Decoder()
: mSndInfo()
, mSndFile(NULL)
, mMpgFile(NULL)
, mDataStream()
, mChanConfig(ChannelConfig_Stereo)
, mSampleRate(0)
{
static bool initdone = false;
if(!initdone)

@ -65,7 +65,7 @@ static ALenum getALFormat(ChannelConfig chans, SampleType type)
class OpenAL_SoundStream : public Sound
{
static const ALuint sNumBuffers = 6;
static const ALfloat sBufferLength = 0.125f;
static const ALfloat sBufferLength;
OpenAL_Output &mOutput;
@ -89,12 +89,15 @@ public:
virtual void stop();
virtual bool isPlaying();
virtual void setVolume(float volume);
virtual void update(const float *pos);
void play();
bool process();
};
const ALfloat OpenAL_SoundStream::sBufferLength = 0.125f;
//
// A background streaming thread (keeps active streams processed)
//
@ -252,6 +255,13 @@ bool OpenAL_SoundStream::isPlaying()
return !mIsFinished;
}
void OpenAL_SoundStream::setVolume(float volume)
{
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
throwALerror();
mVolume = volume;
}
void OpenAL_SoundStream::update(const float *pos)
{
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
@ -329,6 +339,7 @@ public:
virtual void stop();
virtual bool isPlaying();
virtual void setVolume(float volume);
virtual void update(const float *pos);
};
@ -361,6 +372,13 @@ bool OpenAL_Sound::isPlaying()
return state==AL_PLAYING;
}
void OpenAL_Sound::setVolume(float volume)
{
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
throwALerror();
mVolume = volume;
}
void OpenAL_Sound::update(const float *pos)
{
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
@ -415,24 +433,27 @@ void OpenAL_Output::init(const std::string &devname)
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
throwALerror();
ALCint maxmono, maxstereo;
ALCint maxmono=0, maxstereo=0;
alcGetIntegerv(mDevice, ALC_MONO_SOURCES, 1, &maxmono);
alcGetIntegerv(mDevice, ALC_STEREO_SOURCES, 1, &maxstereo);
throwALCerror(mDevice);
mFreeSources.resize(std::min(maxmono+maxstereo, 256));
for(size_t i = 0;i < mFreeSources.size();i++)
try
{
ALuint src;
alGenSources(1, &src);
if(alGetError() != AL_NO_ERROR)
ALCuint maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
for(size_t i = 0;i < maxtotal;i++)
{
mFreeSources.resize(i);
break;
ALuint src = 0;
alGenSources(1, &src);
throwALerror();
mFreeSources.push_back(src);
}
mFreeSources[i] = src;
}
if(mFreeSources.size() == 0)
catch(std::exception &e)
{
std::cout <<"Error: "<<e.what()<<", trying to continue"<< std::endl;
}
if(mFreeSources.empty())
fail("Could not allocate any sources");
}
@ -440,10 +461,10 @@ void OpenAL_Output::deinit()
{
mStreamThread->removeAll();
if(!mFreeSources.empty())
while(!mFreeSources.empty())
{
alDeleteSources(mFreeSources.size(), mFreeSources.data());
mFreeSources.clear();
alDeleteSources(1, &mFreeSources.front());
mFreeSources.pop_front();
}
mBufferRefs.clear();
@ -559,17 +580,17 @@ void OpenAL_Output::bufferFinished(ALuint buf)
}
Sound* OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, bool loop)
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, bool loop)
{
throwALerror();
std::auto_ptr<OpenAL_Sound> sound;
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
if(mFreeSources.empty())
fail("No free sources");
src = mFreeSources.back();
mFreeSources.pop_back();
src = mFreeSources.front();
mFreeSources.pop_front();
try
{
@ -604,21 +625,21 @@ Sound* OpenAL_Output::playSound(const std::string &fname, float volume, float pi
alSourcePlay(src);
throwALerror();
return sound.release();
return sound;
}
Sound* OpenAL_Output::playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop)
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop)
{
throwALerror();
std::auto_ptr<OpenAL_Sound> sound;
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
if(mFreeSources.empty())
fail("No free sources");
src = mFreeSources.back();
mFreeSources.pop_back();
src = mFreeSources.front();
mFreeSources.pop_front();
try
{
@ -653,21 +674,21 @@ Sound* OpenAL_Output::playSound3D(const std::string &fname, const float *pos, fl
alSourcePlay(src);
throwALerror();
return sound.release();
return sound;
}
Sound* OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
{
throwALerror();
std::auto_ptr<OpenAL_SoundStream> sound;
boost::shared_ptr<OpenAL_SoundStream> sound;
ALuint src;
if(mFreeSources.empty())
fail("No free sources");
src = mFreeSources.back();
mFreeSources.pop_back();
src = mFreeSources.front();
mFreeSources.pop_front();
try
{
@ -697,21 +718,21 @@ Sound* OpenAL_Output::streamSound(const std::string &fname, float volume, float
throwALerror();
sound->play();
return sound.release();
return sound;
}
Sound* OpenAL_Output::streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max)
SoundPtr OpenAL_Output::streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max)
{
throwALerror();
std::auto_ptr<OpenAL_SoundStream> sound;
boost::shared_ptr<OpenAL_SoundStream> sound;
ALuint src;
if(mFreeSources.empty())
fail("No free sources");
src = mFreeSources.back();
mFreeSources.pop_back();
src = mFreeSources.front();
mFreeSources.pop_front();
try
{
@ -741,7 +762,7 @@ Sound* OpenAL_Output::streamSound3D(const std::string &fname, const float *pos,
throwALerror();
sound->play();
return sound.release();
return sound;
}

@ -21,8 +21,9 @@ namespace MWSound
ALCdevice *mDevice;
ALCcontext *mContext;
typedef std::vector<ALuint> IDVec;
IDVec mFreeSources;
typedef std::deque<ALuint> IDDq;
IDDq mFreeSources;
IDDq mUnusedBuffers;
typedef std::map<std::string,ALuint> NameMap;
NameMap mBufferCache;
@ -30,9 +31,6 @@ namespace MWSound
typedef std::map<ALuint,ALuint> IDRefMap;
IDRefMap mBufferRefs;
typedef std::deque<ALuint> IDDq;
IDDq mUnusedBuffers;
uint64_t mBufferCacheMemSize;
ALuint getBuffer(const std::string &fname);
@ -42,13 +40,13 @@ namespace MWSound
virtual void init(const std::string &devname="");
virtual void deinit();
virtual Sound *playSound(const std::string &fname, float volume, float pitch, bool loop);
virtual Sound *playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop);
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop);
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop);
virtual Sound *streamSound(const std::string &fname, float volume, float pitch);
virtual Sound *streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max);
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch);
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max);
virtual void updateListener(const float *pos, const float *atdir, const float *updir);

@ -5,15 +5,27 @@ namespace MWSound
{
class Sound
{
virtual void stop() = 0;
virtual bool isPlaying() = 0;
virtual void update(const float *pos) = 0;
Sound& operator=(const Sound &rhs);
Sound(const Sound &rhs);
protected:
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
float mBaseVolume;
float mMinDistance;
float mMaxDistance;
public:
Sound() { }
virtual void stop() = 0;
virtual bool isPlaying() = 0;
virtual void setVolume(float volume) = 0;
Sound() : mVolume(1.0f)
, mBaseVolume(1.0f)
, mMinDistance(20.0f) /* 1 * min_range_scale */
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
{ }
virtual ~Sound() { }
friend class OpenAL_Output;

@ -4,6 +4,8 @@
#include <string>
#include <memory>
#include "soundmanager.hpp"
#include "../mwworld/ptr.hpp"
namespace MWSound
@ -20,12 +22,12 @@ namespace MWSound
virtual void init(const std::string &devname="") = 0;
virtual void deinit() = 0;
virtual Sound *playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
virtual Sound *playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop) = 0;
virtual Sound *streamSound(const std::string &fname, float volume, float pitch) = 0;
virtual Sound *streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max) = 0;
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max, bool loop) = 0;
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0;
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
float min, float max) = 0;
virtual void updateListener(const float *pos, const float *atdir, const float *updir) = 0;

@ -69,7 +69,6 @@ namespace MWSound
SoundManager::~SoundManager()
{
mLooseSounds.clear();
mActiveSounds.clear();
mMusic.reset();
mOutput.reset();
@ -115,15 +114,14 @@ namespace MWSound
bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
{
SoundMap::const_iterator snditer = mActiveSounds.find(ptr);
if(snditer == mActiveSounds.end())
return false;
IDMap::const_iterator iditer = snditer->second.find(id);
if(iditer == snditer->second.end())
return false;
return true;
SoundMap::const_iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first == ptr && snditer->second.second == id)
return snditer->first->isPlaying();
snditer++;
}
return false;
}
@ -141,7 +139,8 @@ namespace MWSound
{
if(mMusic)
mMusic->stop();
mMusic.reset(mOutput->streamSound(filename, 0.4f, 1.0f));
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f);
mMusic->mBaseVolume = 0.4f;
}
catch(std::exception &e)
{
@ -182,11 +181,15 @@ namespace MWSound
try
{
// The range values are not tested
const ESM::Position &pos = ptr.getCellRef().pos;
float basevol = 1.0f; /* TODO: volume settings */
std::string filePath = std::string("Sound/")+filename;
const ESM::Position &pos = ptr.getCellRef().pos;
SoundPtr sound = mOutput->playSound3D(filePath, pos.pos, basevol, 1.0f,
20.0f, 12750.0f, false);
sound->mBaseVolume = basevol;
SoundPtr sound(mOutput->playSound3D(filePath, pos.pos, 1.0f, 1.0f, 100.0f, 20000.0f, false));
mActiveSounds[ptr]["_say_sound"] = sound;
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
}
catch(std::exception &e)
{
@ -200,86 +203,98 @@ namespace MWSound
}
void SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
{
float min, max;
SoundPtr sound;
try
{
std::string file = lookup(soundId, volume, min, max);
Sound *sound = mOutput->playSound(file, volume, pitch, loop);
mLooseSounds[soundId] = SoundPtr(sound);
float basevol = 1.0f; /* TODO: volume settings */
float min, max;
std::string file = lookup(soundId, basevol, min, max);
sound = mOutput->playSound(file, volume*basevol, pitch, loop);
sound->mVolume = volume;
sound->mBaseVolume = basevol;
sound->mMinDistance = min;
sound->mMaxDistance = max;
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return sound;
}
void SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, bool loop, bool untracked)
SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, bool loop,
bool untracked)
{
float min, max;
SoundPtr sound;
try
{
// Look up the sound in the ESM data
float basevol = 1.0f; /* TODO: volume settings */
float min, max;
std::string file = lookup(soundId, basevol, min, max);
const ESM::Position &pos = ptr.getCellRef().pos;
std::string file = lookup(soundId, volume, min, max);
SoundPtr sound(mOutput->playSound3D(file, pos.pos, volume, pitch, min, max, loop));
if(untracked) mLooseSounds[soundId] = sound;
else mActiveSounds[ptr][soundId] = sound;
sound = mOutput->playSound3D(file, pos.pos, volume*basevol, pitch, min, max, loop);
sound->mVolume = volume;
sound->mBaseVolume = basevol;
sound->mMinDistance = min;
sound->mMaxDistance = max;
mActiveSounds[sound] = (!untracked ? std::make_pair(ptr, soundId) :
std::make_pair(MWWorld::Ptr(), soundId));
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return sound;
}
void SoundManager::stopSound3D(MWWorld::Ptr ptr, const std::string& soundId)
{
// Stop a sound and remove it from the list. If soundId="" then
// stop all its sounds.
SoundMap::iterator snditer = mActiveSounds.find(ptr);
if(snditer == mActiveSounds.end())
return;
if(!soundId.empty())
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
IDMap::iterator iditer = snditer->second.find(soundId);
if(iditer != snditer->second.end())
if(snditer->second.first == ptr && snditer->second.second == soundId)
{
iditer->second->stop();
snditer->second.erase(iditer);
if(snditer->second.empty())
mActiveSounds.erase(snditer);
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
else
snditer++;
}
else
}
void SoundManager::stopSound3D(MWWorld::Ptr ptr)
{
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
IDMap::iterator iditer = snditer->second.begin();
while(iditer != snditer->second.end())
if(snditer->second.first == ptr)
{
iditer->second->stop();
iditer++;
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
mActiveSounds.erase(snditer);
else
snditer++;
}
}
void SoundManager::stopSound(MWWorld::Ptr::CellStore *cell)
void SoundManager::stopSound(const MWWorld::Ptr::CellStore *cell)
{
// Remove all references to objects belonging to a given cell
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->first.getCell() == cell)
if(snditer->second.first != MWWorld::Ptr() &&
snditer->second.first.getCell() == cell)
{
IDMap::iterator iditer = snditer->second.begin();
while(iditer != snditer->second.end())
{
iditer->second->stop();
iditer++;
}
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
else
@ -289,11 +304,17 @@ namespace MWSound
void SoundManager::stopSound(const std::string& soundId)
{
IDMap::iterator iditer = mLooseSounds.find(soundId);
if(iditer != mLooseSounds.end())
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
iditer->second->stop();
mLooseSounds.erase(iditer);
if(snditer->second.first == MWWorld::Ptr() &&
snditer->second.second == soundId)
{
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
else
snditer++;
}
}
@ -304,16 +325,13 @@ namespace MWSound
void SoundManager::updateObject(MWWorld::Ptr ptr)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr);
if(snditer == mActiveSounds.end())
return;
const ESM::Position &pos = ptr.getCellRef().pos;
IDMap::iterator iditer = snditer->second.begin();
while(iditer != snditer->second.end())
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
iditer->second->update(pos.pos);
iditer++;
if(snditer->second.first == ptr)
snditer->first->update(pos.pos);
snditer++;
}
}
@ -402,28 +420,11 @@ namespace MWSound
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
IDMap::iterator iditer = snditer->second.begin();
while(iditer != snditer->second.end())
{
if(!iditer->second->isPlaying())
snditer->second.erase(iditer++);
else
iditer++;
}
if(snditer->second.empty())
if(!snditer->first->isPlaying())
mActiveSounds.erase(snditer++);
else
snditer++;
}
IDMap::iterator iditer = mLooseSounds.begin();
while(iditer != mLooseSounds.end())
{
if(!iditer->second->isPlaying())
mLooseSounds.erase(iditer++);
else
iditer++;
}
}
void SoundManager::update(float duration)

@ -2,11 +2,11 @@
#define GAME_SOUND_SOUNDMANAGER_H
#include <string>
#include <utility>
#include <map>
#include <OgreResourceGroupManager.h>
#include <components/files/filelibrary.hpp>
#include "../mwworld/ptr.hpp"
@ -24,10 +24,11 @@ namespace MWWorld
namespace MWSound
{
class Sound_Output;
class Sound_Decoder;
struct Sound_Decoder;
class Sound;
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
typedef boost::shared_ptr<Sound> SoundPtr;
class SoundManager
{
@ -40,11 +41,9 @@ namespace MWSound
boost::shared_ptr<Sound> mMusic;
std::string mCurrentPlaylist;
typedef boost::shared_ptr<Sound> SoundPtr;
typedef std::map<std::string,SoundPtr> IDMap;
typedef std::map<MWWorld::Ptr,IDMap> SoundMap;
typedef std::pair<MWWorld::Ptr,std::string> PtrIDPair;
typedef std::map<SoundPtr,PtrIDPair> SoundMap;
SoundMap mActiveSounds;
IDMap mLooseSounds;
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max);
@ -88,19 +87,21 @@ namespace MWSound
bool sayDone(MWWorld::Ptr reference) const;
///< Is actor not speaking?
void playSound(const std::string& soundId, float volume, float pitch, bool loop=false);
SoundPtr playSound(const std::string& soundId, float volume, float pitch, bool loop=false);
///< Play a sound, independently of 3D-position
void playSound3D(MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, bool loop,
bool untracked=false);
SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, bool loop,
bool untracked=false);
///< Play a sound from an object
void stopSound3D(MWWorld::Ptr reference, const std::string& soundId="");
///< Stop the given object from playing the given sound, If no soundId is given,
/// all sounds for this reference will stop.
void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
///< Stop the given object from playing the given sound,
void stopSound3D(MWWorld::Ptr reference);
///< Stop the given object from playing all sounds.
void stopSound(MWWorld::Ptr::CellStore *cell);
void stopSound(const MWWorld::Ptr::CellStore *cell);
///< Stop all sounds for the given cell.
void stopSound(const std::string& soundId);

@ -9,9 +9,23 @@
SET( FFMPEG_FOUND "NO" )
FIND_PATH( FFMPEG_general_INCLUDE_DIR libavcodec/avcodec.h libavformat/avformat.h
HINTS
PATHS
/usr/include
/usr/local/include
/usr/include/ffmpeg
/usr/local/include/ffmpeg
/usr/include/ffmpeg/libavcodec
/usr/local/include/ffmpeg/libavcodec
/usr/include/libavcodec
/usr/local/include/libavcodec
)
FIND_PATH( FFMPEG_avcodec_INCLUDE_DIR avcodec.h
HINTS
PATHS
${FFMPEG_general_INCLUDE_DIR}/libavcodec
/usr/include
/usr/local/include
/usr/include/ffmpeg
@ -25,6 +39,7 @@ FIND_PATH( FFMPEG_avcodec_INCLUDE_DIR avcodec.h
FIND_PATH( FFMPEG_avformat_INCLUDE_DIR avformat.h
HINTS
PATHS
${FFMPEG_general_INCLUDE_DIR}/libavformat
/usr/include
/usr/local/include
/usr/include/ffmpeg
@ -35,7 +50,7 @@ FIND_PATH( FFMPEG_avformat_INCLUDE_DIR avformat.h
/usr/local/include/libavformat
)
set(FFMPEG_INCLUDE_DIR ${FFMPEG_avcodec_INCLUDE_DIR} ${FFMPEG_avformat_INCLUDE_DIR})
set(FFMPEG_INCLUDE_DIR ${FFMPEG_general_INCLUDE_DIR} ${FFMPEG_avcodec_INCLUDE_DIR} ${FFMPEG_avformat_INCLUDE_DIR})
IF( FFMPEG_INCLUDE_DIR )

@ -19,57 +19,57 @@ include(FindPkgMacros)
IF (WIN32) #Windows
MESSAGE(STATUS "Looking for MyGUI")
SET(MYGUISDK $ENV{MYGUI_HOME})
SET(MYGUISDK $ENV{MYGUI_HOME})
IF (MYGUISDK)
findpkg_begin ( "MYGUI" )
findpkg_begin ( "MYGUI" )
MESSAGE(STATUS "Using MyGUI in OGRE SDK")
STRING(REGEX REPLACE "[\\]" "/" MYGUISDK "${MYGUISDK}" )
find_path ( MYGUI_INCLUDE_DIRS
MyGUI.h
"${MYGUISDK}/MyGUIEngine/include"
NO_DEFAULT_PATH )
find_path ( MYGUI_PLATFORM_INCLUDE_DIRS
MyGUI_OgrePlatform.h
"${MYGUISDK}/Platforms/Ogre/OgrePlatform/include"
NO_DEFAULT_PATH )
SET ( MYGUI_LIB_DIR ${MYGUISDK}/*/lib )
find_library ( MYGUI_LIBRARIES_REL NAMES
MyGUIEngine.lib
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_LIBRARIES_DBG NAMES
MyGUIEngine_d.lib
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
find_library ( MYGUI_PLATFORM_LIBRARIES_REL NAMES
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_PLATFORM_LIBRARIES_DBG NAMES
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
make_library_set ( MYGUI_LIBRARIES )
make_library_set ( MYGUI_PLATFORM_LIBRARIES )
MESSAGE ("${MYGUI_LIBRARIES}")
MESSAGE ("${MYGUI_PLATFORM_LIBRARIES}")
findpkg_finish ( "MYGUI" )
STRING(REGEX REPLACE "[\\]" "/" MYGUISDK "${MYGUISDK}" )
find_path ( MYGUI_INCLUDE_DIRS
MyGUI.h
"${MYGUISDK}/MyGUIEngine/include"
NO_DEFAULT_PATH )
find_path ( MYGUI_PLATFORM_INCLUDE_DIRS
MyGUI_OgrePlatform.h
"${MYGUISDK}/Platforms/Ogre/OgrePlatform/include"
NO_DEFAULT_PATH )
SET ( MYGUI_LIB_DIR ${MYGUISDK}/*/lib )
find_library ( MYGUI_LIBRARIES_REL NAMES
MyGUIEngine.lib
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_LIBRARIES_DBG NAMES
MyGUIEngine_d.lib
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
find_library ( MYGUI_PLATFORM_LIBRARIES_REL NAMES
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_PLATFORM_LIBRARIES_DBG NAMES
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
make_library_set ( MYGUI_LIBRARIES )
make_library_set ( MYGUI_PLATFORM_LIBRARIES )
MESSAGE ("${MYGUI_LIBRARIES}")
MESSAGE ("${MYGUI_PLATFORM_LIBRARIES}")
findpkg_finish ( "MYGUI" )
ENDIF (MYGUISDK)
IF (OGRESOURCE)
@ -87,9 +87,11 @@ ELSE (WIN32) #Unix
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
ELSE (MYGUI_INCLUDE_DIRS)
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
@ -103,7 +105,7 @@ SEPARATE_ARGUMENTS(MYGUI_PLATFORM_LIBRARIES)
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS} CACHE PATH "")
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_LIBRARIES ${MYGUI_PLATFORM_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES ${MYGUI_PLATFORM_LIBRARIES} CACHE STRING "")
SET(MYGUI_LIB_DIR ${MYGUI_LIB_DIR} CACHE PATH "")
IF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
@ -111,7 +113,7 @@ IF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
ENDIF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
IF (MYGUI_FOUND)
MARK_AS_ADVANCED(MYGUI_LIB_DIR)
MARK_AS_ADVANCED(MYGUI_LIB_DIR)
IF (NOT MYGUI_FIND_QUIETLY)
MESSAGE(STATUS " libraries : ${MYGUI_LIBRARIES} from ${MYGUI_LIB_DIR}")
MESSAGE(STATUS " includes : ${MYGUI_INCLUDE_DIRS}")
@ -122,4 +124,4 @@ ELSE (MYGUI_FOUND)
ENDIF (MYGUI_FIND_REQUIRED)
ENDIF (MYGUI_FOUND)
CMAKE_POLICY(POP)
CMAKE_POLICY(POP)

@ -256,8 +256,12 @@ public:
return DataStreamPtr(new Mangle2OgreStream(strm));
}
bool exists(const String& filename) {
return cexists(filename);
}
// Check if the file exists.
bool exists(const String& filename) {
bool cexists(const String& filename) const {
String passed = filename;
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
@ -308,6 +312,29 @@ return arc.exists(passed.c_str());
located in BSAs. So instead we channel it through exists() and
set up a single-element result list if the file is found.
*/
FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
bool dirs = false) const
{
FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
// Check if the file exists (only works for single files - wild
// cards and recursive search isn't implemented.)
if(cexists(pattern))
{
FileInfo fi;
fi.archive = this;
fi.filename = pattern;
// It apparently doesn't matter that we return bogus
// information
fi.path = "";
fi.compressedSize = fi.uncompressedSize = 0;
ptr->push_back(fi);
}
return ptr;
}
FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
bool dirs = false)
{
@ -315,7 +342,7 @@ return arc.exists(passed.c_str());
// Check if the file exists (only works for single files - wild
// cards and recursive search isn't implemented.)
if(exists(pattern))
if(cexists(pattern))
{
FileInfo fi;
fi.archive = this;

@ -148,9 +148,9 @@ void BSAFile::readHeader()
}
/// Get the index of a given file name, or -1 if not found
int BSAFile::getIndex(const char *str)
int BSAFile::getIndex(const char *str) const
{
Lookup::iterator it;
Lookup::const_iterator it;
it = lookup.find(str);
if(it == lookup.end()) return -1;

@ -93,7 +93,7 @@ class BSAFile
void readHeader();
/// Get the index of a given file name, or -1 if not found
int getIndex(const char *str);
int getIndex(const char *str) const;
public:
@ -119,7 +119,7 @@ class BSAFile
*/
/// Check if a file exists
bool exists(const char *file) { return getIndex(file) != -1; }
bool exists(const char *file) const { return getIndex(file) != -1; }
/** Open a file contained in the archive. Throws an exception if the
file doesn't exist.

@ -51,7 +51,11 @@ using namespace Mangle::VFS;
using namespace NifBullet;
//====================================================================================================
ManualBulletShapeLoader::~ManualBulletShapeLoader()
{
delete vfs;
}
Ogre::Matrix3 ManualBulletShapeLoader::getMatrix(Nif::Transformation* tr)
{
Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
@ -135,7 +139,21 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,true);
}
currentShape = new btBvhTriangleMeshShape(mTriMesh,true);
struct TriangleMeshShape : public btBvhTriangleMeshShape
{
TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
: btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression)
{
}
virtual ~TriangleMeshShape()
{
delete getTriangleInfoMap();
delete m_meshInterface;
}
};
currentShape = new TriangleMeshShape(mTriMesh,true);
cShape->Shape = currentShape;
}

@ -69,7 +69,7 @@ class ManualBulletShapeLoader : public BulletShapeLoader
public:
ManualBulletShapeLoader():resourceGroup("General"){vfs = 0;}
virtual ~ManualBulletShapeLoader() {}
virtual ~ManualBulletShapeLoader();
void warn(std::string msg)
{

@ -509,7 +509,8 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
datamod[index+1] = original.y;
datamod[index+2] = original.z;
}
vbuf->writeData(0, vbuf->getSizeInBytes(), datamod, false);
vbuf->writeData(0, vbuf->getSizeInBytes(), datamod, false);
delete [] datamod;
}
else
{
@ -550,6 +551,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
datamod[index+2] = original.z;
}
vbuf->writeData(0, vbuf->getSizeInBytes(), datamod, false);
delete [] datamod;
}
else
{
@ -601,6 +603,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
datamod[i + 1] =y;
}
vbuf->writeData(0, vbuf->getSizeInBytes(), datamod, false);
delete [] datamod;
}
else
vbuf->writeData(0, vbuf->getSizeInBytes(), data->uvlist.ptr, false);
@ -644,15 +647,13 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
index += 3;
}
ibuf->writeData(0, ibuf->getSizeInBytes(), datamod, false);
ibuf->writeData(0, ibuf->getSizeInBytes(), datamod, false);
delete [] datamod;
}
else
ibuf->writeData(0, ibuf->getSizeInBytes(), data->triangles.ptr, false);
ibuf->writeData(0, ibuf->getSizeInBytes(), data->triangles.ptr, false);
sub->indexData->indexBuffer = ibuf;
}
// Set material if one was given

@ -22,6 +22,7 @@ Ogre::Resource(creator, name, handle, group, isManual, loader)
BulletShape::~BulletShape()
{
deleteShape(Shape);
}
// farm out to BulletShapeLoader
@ -62,17 +63,17 @@ size_t BulletShape::calculateSize() const
//=============================================================================================================
template<> BulletShapeManager *Ogre::Singleton<BulletShapeManager>::ms_Singleton = 0;
template<> BulletShapeManager *Ogre::Singleton<BulletShapeManager>::msSingleton = 0;
BulletShapeManager *BulletShapeManager::getSingletonPtr()
{
return ms_Singleton;
return msSingleton;
}
BulletShapeManager &BulletShapeManager::getSingleton()
{
assert(ms_Singleton);
return(*ms_Singleton);
assert(msSingleton);
return(*msSingleton);
}
BulletShapeManager::BulletShapeManager()

@ -134,10 +134,15 @@ namespace Physic
RigidBody::RigidBody(btRigidBody::btRigidBodyConstructionInfo& CI,std::string name)
:btRigidBody(CI),mName(name)
: btRigidBody(CI)
, mName(name)
{
}
};
RigidBody::~RigidBody()
{
delete getMotionState();
}
@ -155,8 +160,7 @@ namespace Physic
// The actual physics solver
solver = new btSequentialImpulseConstraintSolver;
//TODO: memory leak?
btOverlappingPairCache* pairCache = new btSortedOverlappingPairCache();
pairCache = new btSortedOverlappingPairCache();
//pairCache->setInternalGhostPairCallback( new btGhostPairCallback() );
broadphase = new btDbvtBroadphase(pairCache);
@ -173,6 +177,7 @@ namespace Physic
mShapeLoader = shapeLoader;
isDebugCreated = false;
mDebugDrawer = NULL;
}
void PhysicEngine::createDebugRendering()
@ -202,11 +207,41 @@ namespace Physic
PhysicEngine::~PhysicEngine()
{
RigidBodyContainer::iterator rb_it = RigidBodyMap.begin();
for (; rb_it != RigidBodyMap.end(); ++rb_it)
{
if (rb_it->second != NULL)
{
dynamicsWorld->removeRigidBody(rb_it->second);
delete rb_it->second;
rb_it->second = NULL;
}
}
PhysicActorContainer::iterator pa_it = PhysicActorMap.begin();
for (; pa_it != PhysicActorMap.end(); ++pa_it)
{
if (pa_it->second != NULL)
{
dynamicsWorld->removeCollisionObject(pa_it->second->externalGhostObject);
dynamicsWorld->removeCollisionObject(pa_it->second->internalGhostObject);
dynamicsWorld->removeAction(pa_it->second->mCharacter);
delete pa_it->second;
pa_it->second = NULL;
}
}
delete mDebugDrawer;
delete dynamicsWorld;
delete solver;
delete collisionConfiguration;
delete dispatcher;
delete broadphase;
delete pairCache;
delete mShapeLoader;
}
@ -239,32 +274,39 @@ namespace Physic
dynamicsWorld->addRigidBody(body,COL_WORLD,COL_NOTHING);
}
body->setActivationState(DISABLE_DEACTIVATION);
RigidBody* oldBody = RigidBodyMap[body->mName];
if (oldBody != NULL)
{
dynamicsWorld->removeRigidBody(oldBody);
delete oldBody;
}
RigidBodyMap[body->mName] = body;
}
void PhysicEngine::removeRigidBody(std::string name)
{
std::map<std::string,RigidBody*>::iterator it = RigidBodyMap.find(name);
RigidBodyContainer::iterator it = RigidBodyMap.find(name);
if (it != RigidBodyMap.end() )
{
RigidBody* body = it->second;
if(body != NULL)
{
// broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher);
/*std::map<std::string,PhysicActor*>::iterator it2 = PhysicActorMap.begin();
/*PhysicActorContainer::iterator it2 = PhysicActorMap.begin();
for(;it2!=PhysicActorMap.end();it++)
{
it2->second->internalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher);
it2->second->externalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher);
}*/
dynamicsWorld->removeRigidBody(RigidBodyMap[name]);
dynamicsWorld->removeRigidBody(body);
}
}
}
void PhysicEngine::deleteRigidBody(std::string name)
{
std::map<std::string,RigidBody*>::iterator it = RigidBodyMap.find(name);
RigidBodyContainer::iterator it = RigidBodyMap.find(name);
if (it != RigidBodyMap.end() )
{
RigidBody* body = it->second;
@ -293,6 +335,10 @@ namespace Physic
void PhysicEngine::addCharacter(std::string name)
{
// Remove character with given name, so we don't make memory
// leak when character would be added twice
removeCharacter(name);
PhysicActor* newActor = new PhysicActor(name);
dynamicsWorld->addCollisionObject( newActor->externalGhostObject, COL_ACTOR_EXTERNAL, COL_WORLD |COL_ACTOR_EXTERNAL );
dynamicsWorld->addCollisionObject( newActor->internalGhostObject, COL_ACTOR_INTERNAL, COL_WORLD |COL_ACTOR_INTERNAL );
@ -303,7 +349,7 @@ namespace Physic
void PhysicEngine::removeCharacter(std::string name)
{
//std::cout << "remove";
std::map<std::string,PhysicActor*>::iterator it = PhysicActorMap.find(name);
PhysicActorContainer::iterator it = PhysicActorMap.find(name);
if (it != PhysicActorMap.end() )
{
PhysicActor* act = it->second;
@ -311,7 +357,7 @@ namespace Physic
{
/*broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher);
broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->internalGhostObject->getBroadphaseHandle(),dispatcher);
std::map<std::string,PhysicActor*>::iterator it2 = PhysicActorMap.begin();
PhysicActorContainer::iterator it2 = PhysicActorMap.begin();
for(;it2!=PhysicActorMap.end();it++)
{
it->second->internalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher);

@ -42,6 +42,8 @@ namespace Physic
:btPairCachingGhostObject(),mName(name)
{
}
virtual ~PairCachingGhostObject(){}
std::string mName;
};
@ -106,6 +108,7 @@ namespace Physic
{
public:
RigidBody(btRigidBody::btRigidBodyConstructionInfo& CI,std::string name);
virtual ~RigidBody();
std::string mName;
//is this body used for raycasting only?
@ -208,6 +211,7 @@ namespace Physic
std::list<PhysicEvent> PEventList;
//Bullet Stuff
btOverlappingPairCache* pairCache;
btBroadphaseInterface* broadphase;
btDefaultCollisionConfiguration* collisionConfiguration;
btSequentialImpulseConstraintSolver* solver;
@ -217,8 +221,11 @@ namespace Physic
//the NIF file loader.
BulletShapeLoader* mShapeLoader;
std::map<std::string,RigidBody*> RigidBodyMap;
std::map<std::string,PhysicActor*> PhysicActorMap;
typedef std::map<std::string,RigidBody*> RigidBodyContainer;
RigidBodyContainer RigidBodyMap;
typedef std::map<std::string, PhysicActor*> PhysicActorContainer;
PhysicActorContainer PhysicActorMap;
//debug rendering
BtOgre::DebugDrawer* mDebugDrawer;

@ -44,27 +44,51 @@ namespace Render
Ogre::SceneManager *mScene;
Ogre::Camera *mCamera;
Ogre::Viewport *mView;
#ifdef ENABLE_PLUGIN_CgProgramManager
#ifdef ENABLE_PLUGIN_CgProgramManager
Ogre::CgPlugin* mCgPlugin;
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
Ogre::OctreePlugin* mOctreePlugin;
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
Ogre::ParticleFXPlugin* mParticleFXPlugin;
#endif
#ifdef ENABLE_PLUGIN_GL
#endif
#ifdef ENABLE_PLUGIN_GL
Ogre::GLPlugin* mGLPlugin;
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
Ogre::D3D9Plugin* mD3D9Plugin;
#endif
#endif
Fader* mFader;
bool logging;
public:
OgreRenderer()
: mRoot(NULL), mWindow(NULL), mScene(NULL), mFader(NULL) {}
: mRoot(NULL)
, mWindow(NULL)
, mScene(NULL)
, mCamera(NULL)
, mView(NULL)
#ifdef ENABLE_PLUGIN_CgProgramManager
, mCgPlugin(NULL)
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
, mOctreePlugin(NULL)
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
, mParticleFXPlugin(NULL)
#endif
#ifdef ENABLE_PLUGIN_GL
, mGLPlugin(NULL)
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
, mD3D9Plugin(NULL)
#endif
, mFader(NULL)
, logging(false)
{
}
~OgreRenderer() { cleanup(); }
/** Configure the renderer. This will load configuration files and

@ -148,6 +148,7 @@ Bug #207: Ogre.log not written
Bug #209: Sounds do not play
Bug #210: Ogre crash at Dren plantation
Bug #214: Unsupported file format version
Bug #222: Launcher is writing openmw.cfg file to wrong location
Feature #9: NPC Dialogue Window
Feature #16/42: New sky/weather implementation
Feature #40: Fading

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