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@ -5,6 +5,7 @@
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using namespace std;
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using namespace Ogre;
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// Why doesn't it work? Bad code, BAD!
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struct MyMeshLoader : ManualResourceLoader
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{
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void loadResource(Resource *resource)
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@ -17,13 +18,13 @@ struct MyMeshLoader : ManualResourceLoader
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// Create the mesh here
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int numVerts = 4;
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int numFaces = 2;
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int numFaces = 2*3;
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const float vertices[] =
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{ -1,-1,0, 1,-1,0,
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1,1,0, -1,1,0 };
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const short faces[] =
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{ 0,1,2, 0,3,2 };
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{ 0,2,1, 0,3,2 };
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mesh->sharedVertexData = new VertexData();
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mesh->sharedVertexData->vertexCount = numVerts;
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@ -53,7 +54,7 @@ struct MyMeshLoader : ManualResourceLoader
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/// Upload the index data to the card
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ibuf->writeData(0, ibuf->getSizeInBytes(), faces, true);
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SubMesh* sub = mesh->createSubMesh("tris");
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SubMesh* sub = mesh->createSubMesh(name+"tris");
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sub->useSharedVertices = true;
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/// Set parameters of the submesh
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@ -61,8 +62,6 @@ struct MyMeshLoader : ManualResourceLoader
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sub->indexData->indexCount = numFaces;
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sub->indexData->indexStart = 0;
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sub->setMaterialName(MaterialManager::getSingleton().getDefaultSettings()->getName());
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mesh->_setBounds(AxisAlignedBox(-1.1,-1.1,-1.1,1.1,1.1,1.1));
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mesh->_setBoundingSphereRadius(2);
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}
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@ -83,7 +82,7 @@ struct QuitListener : FrameListener
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}
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} qlistener;
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int main()
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int main(int argc, char**args)
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{
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// When the test is done, consider disabling the rendering part
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// unless a command line parameter is given (and write a note about
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@ -100,44 +99,71 @@ int main()
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Root *root = new Root("plugins.cfg","ogre.cfg","");
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if(!root->restoreConfig())
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if(!root->showConfigDialog())
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return 1;
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{
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cout << "WARNING: we do NOT recommend fullscreen mode!\n";
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if(!root->showConfigDialog())
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return 1;
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}
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// Create a window
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window = root->initialise(true, "Test");
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SceneManager *mgr = root->createSceneManager(ST_GENERIC);
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// We might need input managment too
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// Only render if there are arguments on the command line (we don't
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// care what they are.)
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bool render = (argc>=2);
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// More initialization
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SceneManager *mgr = root->createSceneManager(ST_GENERIC);
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Camera *cam = mgr->createCamera("cam");
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Viewport *vp = window->addViewport(cam);
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cam->setAspectRatio(Real(vp->getActualWidth()) / Real(vp->getActualHeight()));
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cam->setFOVy(Degree(55));
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cam->setPosition(0,0,0);
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cam->lookAt(0,0,10);
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cam->setNearClipDistance(1);
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// Create a window
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window = root->initialise(true, "Test");
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if(render)
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{
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// More initialization
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Camera *cam = mgr->createCamera("cam");
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Viewport *vp = window->addViewport(cam);
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cam->setAspectRatio(Real(vp->getActualWidth()) / Real(vp->getActualHeight()));
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cam->setFOVy(Degree(55));
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cam->setPosition(0,0,0);
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cam->lookAt(0,0,10);
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cam->setNearClipDistance(1);
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root->addFrameListener(&qlistener);
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root->addFrameListener(&qlistener);
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// Background color
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vp->setBackgroundColour(ColourValue(0.5,0.5,0.5));
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// Background color
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vp->setBackgroundColour(ColourValue(0.5,0.5,0.5));
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mgr->setAmbientLight(ColourValue(1,1,1));
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mgr->setAmbientLight(ColourValue(1,1,1));
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}
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// Create a couple of manual meshes
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MeshManager::getSingleton().createManual("mesh1.mm", "General", &mml);
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MeshManager::getSingleton().createManual("mesh2.mm", "General", &mml);
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MeshManager::getSingleton().createManual("mesh3.mm", "General", &mml);
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// Display the meshes
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SceneNode *node = mgr->getRootSceneNode()->createChildSceneNode("node");
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Entity *ent1 = mgr->createEntity("Mesh1", "mesh1.mm");
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node->attachObject(ent1);
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{
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SceneNode *node = mgr->getRootSceneNode()->createChildSceneNode("node");
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Entity *ent = mgr->createEntity("Mesh1", "mesh1.mm");
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node->attachObject(ent);
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node->setPosition(3,1,8);
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}
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node->setPosition(0,0,30);
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{
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SceneNode *node = mgr->getRootSceneNode()->createChildSceneNode("node2");
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Entity *ent = mgr->createEntity("Mesh2", "mesh2.mm");
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node->attachObject(ent);
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node->setPosition(-3,1,8);
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}
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{
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SceneNode *node = mgr->getRootSceneNode()->createChildSceneNode("node3");
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Entity *ent = mgr->createEntity("Mesh3", "mesh3.mm");
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node->attachObject(ent);
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node->setPosition(0,-2,8);
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}
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// Render loop
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root->startRendering();
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if(render)
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{
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cout << "Rendering. Close the window to exit.\n";
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root->startRendering();
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}
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// Cleanup
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delete root;
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