fix texture index +1, better icons

0.6.3
Nelsson Huotari 7 years ago
parent 316d05bdc4
commit cc415526b0

@ -211,7 +211,7 @@ void CSVRender::TerrainTextureMode::primaryEditPressed(const WorldspaceHitResult
hashlocation = mBrushTexture.find(hash); hashlocation = mBrushTexture.find(hash);
std::string mBrushTextureInt = mBrushTexture.substr (hashlocation+1); std::string mBrushTextureInt = mBrushTexture.substr (hashlocation+1);
int brushInt = stoi(mBrushTexture.substr (hashlocation+1)); int brushInt = stoi(mBrushTexture.substr (hashlocation+1))+1; // All indices are offset by +1
if (mBrushShape == 0) mNew[yInCell*landTextureSize+xInCell] = brushInt; if (mBrushShape == 0) mNew[yInCell*landTextureSize+xInCell] = brushInt;
if (mBrushShape == 1) if (mBrushShape == 1)
@ -225,7 +225,7 @@ void CSVRender::TerrainTextureMode::primaryEditPressed(const WorldspaceHitResult
} }
} }
} }
float distance = 1; float distance = 0;
if (mBrushShape == 2) if (mBrushShape == 2)
{ {
float rf = mBrushSize/2; float rf = mBrushSize/2;

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