|
|
@ -725,7 +725,8 @@ bool WeatherManager::readRecord(ESM::ESMReader& reader, uint32_t type)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if(ESM::REC_WTHR == type)
|
|
|
|
if(ESM::REC_WTHR == type)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if(reader.getFormat() < ESM::SavedGame::sCurrentFormat)
|
|
|
|
static const int oldestCompatibleSaveFormat = 2;
|
|
|
|
|
|
|
|
if(reader.getFormat() < oldestCompatibleSaveFormat)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
// Weather state isn't really all that important, so to preserve older save games, we'll just discard the
|
|
|
|
// Weather state isn't really all that important, so to preserve older save games, we'll just discard the
|
|
|
|
// older weather records, rather than fail to handle the record.
|
|
|
|
// older weather records, rather than fail to handle the record.
|
|
|
|