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Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754)
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@ -52,6 +52,32 @@ namespace SceneUtil
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{
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{
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osg::CopyOp copyop = *this;
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osg::CopyOp copyop = *this;
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copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_ARRAYS);
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copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_ARRAYS);
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/*
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Deep copy of primitives required to work around the following (bad?) code in osg::Geometry copy constructor:
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if ((copyop.getCopyFlags() & osg::CopyOp::DEEP_COPY_ARRAYS))
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{
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if (_useVertexBufferObjects)
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{
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// copying of arrays doesn't set up buffer objects so we'll need to force
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// Geometry to assign these, we'll do this by switching off VBO's then renabling them.
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setUseVertexBufferObjects(false);
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setUseVertexBufferObjects(true);
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}
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}
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In case of DEEP_COPY_PRIMITIVES=Off, DEEP_COPY_ARRAYS=On, the above code makes a modification to the original const Geometry& we copied from,
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causing problems if we relied on the original Geometry to remain static such as when it was added to an osgUtil::IncrementalCompileOperation.
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TODO: report/fix in upstream OSG
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*/
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copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_PRIMITIVES);
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osg::Drawable* cloned = osg::clone(drawable, copyop);
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osg::Drawable* cloned = osg::clone(drawable, copyop);
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if (cloned->getUpdateCallback())
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if (cloned->getUpdateCallback())
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cloned->setUpdateCallback(osg::clone(cloned->getUpdateCallback(), *this));
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cloned->setUpdateCallback(osg::clone(cloned->getUpdateCallback(), *this));
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