forked from mirror/openmw-tes3mp
Add call to MultiObjectCache::releaseGLObjects
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@ -480,6 +480,7 @@ namespace Resource
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void SceneManager::releaseGLObjects(osg::State *state)
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{
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mCache->releaseGLObjects(state);
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mInstanceCache->releaseGLObjects(state);
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}
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void SceneManager::setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation *ico)
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