forked from mirror/openmw-tes3mp
factored world class out of main engine class
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parent
60fb817e89
commit
ce37666dbc
6 changed files with 29 additions and 70 deletions
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@ -10,10 +10,12 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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set(GAME
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apps/openmw/main.cpp
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apps/openmw/engine.cpp)
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apps/openmw/engine.cpp
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apps/openmw/world.cpp)
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set(GAME_HEADER
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apps/openmw/mwinput/inputmanager.hpp
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apps/openmw/engine.hpp)
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apps/openmw/engine.hpp
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apps/openmw/world.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(GAMEREND
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@ -4,19 +4,14 @@
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#include <iostream>
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#include "components/esm_store/cell_store.hpp"
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#include "components/bsa/bsa_archive.hpp"
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#include "components/engine/ogre/renderer.hpp"
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#include "components/misc/fileops.hpp"
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#include "components/bsa/bsa_archive.hpp"
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#include "apps/openmw/mwrender/interior.hpp"
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#include "mwinput/inputmanager.hpp"
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#include "apps/openmw/mwrender/playerpos.hpp"
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#include "apps/openmw/mwrender/sky.hpp"
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#include "world.hpp"
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OMW::Engine::Engine()
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: mEnableSky (false)
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, mpSkyManager (NULL)
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{
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}
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@ -76,17 +71,11 @@ void OMW::Engine::addMaster (const std::string& master)
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}
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}
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// Enables sky rendering
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//
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void OMW::Engine::enableSky (bool bEnable)
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{
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mEnableSky = bEnable;
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}
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// Initialise and enter main loop.
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void OMW::Engine::go()
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{
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assert (!mWorld);
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assert (!mDataDir.empty());
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assert (!mCellName.empty());
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assert (!mMaster.empty());
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@ -104,55 +93,29 @@ void OMW::Engine::go()
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addResourcesDirectory (mDataDir / "Meshes");
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addResourcesDirectory (mDataDir / "Textures");
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loadBSA();
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boost::filesystem::path masterPath (mDataDir);
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masterPath /= mMaster;
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std::cout << "Loading ESM " << masterPath.string() << "\n";
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ESM::ESMReader esm;
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ESMS::ESMStore store;
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ESMS::CellStore cell;
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// This parses the ESM file and loads a sample cell
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esm.open(masterPath.file_string());
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store.load(esm);
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cell.loadInt(mCellName, store, esm);
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// Create the window
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mOgre.createWindow("OpenMW");
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std::cout << "\nSetting up cell rendering\n";
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// Sets up camera, scene manager, and viewport.
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MWRender::MWScene scene(mOgre);
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// Used to control the player camera and position
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MWRender::PlayerPos player(scene.getCamera());
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// This connects the cell data with the rendering scene.
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MWRender::InteriorCellRender rend(cell, scene);
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// Load the cell and insert it into the renderer
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rend.show();
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// Optionally enable the sky
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if (mEnableSky)
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mpSkyManager = MWRender::SkyManager::create(mOgre.getWindow(), scene.getCamera());
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loadBSA();
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// Create the world
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mWorld = new World (mOgre, mDataDir, mMaster, mCellName);
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std::cout << "Setting up input system\n";
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// Sets up the input system
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MWInput::MWInputManager input(mOgre, player);
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MWInput::MWInputManager input(mOgre, mWorld->getPlayerPos());
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std::cout << "\nStart! Press Q/ESC or close window to exit.\n";
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// Start the main rendering loop
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mOgre.start();
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delete mpSkyManager;
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std::cout << "\nThat's all for now!\n";
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}
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OMW::Engine::~Engine()
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{
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delete mWorld;
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}
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@ -5,15 +5,12 @@
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#include <boost/filesystem.hpp>
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#include "apps/openmw/mwrender/mwscene.hpp"
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namespace MWRender
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{
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class SkyManager;
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}
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#include "components/engine/ogre/renderer.hpp"
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namespace OMW
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{
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class World;
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/// \brief Main engine class, that brings together all the components of OpenMW
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class Engine
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@ -22,10 +19,8 @@ namespace OMW
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Render::OgreRenderer mOgre;
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std::string mCellName;
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std::string mMaster;
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World *mWorld;
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bool mEnableSky;
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MWRender::SkyManager* mpSkyManager;
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// not implemented
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Engine (const Engine&);
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Engine& operator= (const Engine&);
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@ -41,6 +36,8 @@ namespace OMW
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Engine();
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~Engine();
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/// Set data dir
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void setDataDir (const boost::filesystem::path& dataDir);
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@ -52,9 +49,6 @@ namespace OMW
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/// - Currently OpenMW only supports one master at the same time.
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void addMaster (const std::string& master);
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/// Enables rendering of the sky (off by default).
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void enableSky (bool bEnable);
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/// Initialise and enter main loop.
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void go();
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};
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@ -29,7 +29,6 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
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"set initial cell (only interior cells supported at the moment")
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("master", bpo::value<std::string>()->default_value ("Morrowind"),
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"master file")
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("enablesky", "enable rendering of the sky")
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;
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bpo::variables_map variables;
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@ -48,8 +47,6 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
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return false;
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}
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engine.enableSky(!!variables.count("enablesky"));
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engine.setDataDir (variables["data"].as<std::string>());
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engine.setCell (variables["start"].as<std::string>());
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engine.addMaster (variables["master"].as<std::string>());
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@ -37,6 +37,9 @@ namespace MWRender
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virtual std::string insertEnd() = 0;
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void insertCell(const ESMS::CellStore &cell);
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/// placeholder function -> need to do some heavy refactoring on the whole cell stuff
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virtual void show() = 0;
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};
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}
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@ -23,7 +23,7 @@ namespace MWRender
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TODO FIXME: Doesn't do full cleanup yet.
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*/
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class InteriorCellRender : private CellRender
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class InteriorCellRender : public CellRender
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{
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static bool lightConst;
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@ -83,7 +83,7 @@ namespace MWRender
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virtual ~InteriorCellRender() { destroy(); }
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/// Make the cell visible. Load the cell if necessary.
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void show();
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virtual void show();
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/// Remove the cell from rendering, but don't remove it from
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/// memory.
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