Fix the adjustPlayerPos parameter not being respected in all cases

This commit is contained in:
scrawl 2016-03-30 01:54:03 +02:00
parent e1dda9675d
commit cf62d860b2

View file

@ -544,7 +544,7 @@ namespace MWWorld
// Load cell.
loadCell (cell, loadingListener, changeEvent);
changePlayerCell(cell, position, true);
changePlayerCell(cell, position, adjustPlayerPos);
// adjust fog
mRendering.configureFog(mCurrentCell->getCell());