Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell

0.6.1
scrawl 8 years ago
parent 7d50b6c2e2
commit d055dc25bf

@ -160,7 +160,6 @@ void LocalMap::saveFogOfWar(MWWorld::CellStore* cell)
osg::ref_ptr<osg::Camera> LocalMap::createOrthographicCamera(float x, float y, float width, float height, const osg::Vec3d& upVector, float zmin, float zmax)
{
osg::ref_ptr<osg::Camera> camera (new osg::Camera);
camera->getOrCreateUserDataContainer()->addDescription("NoTerrainLod");
camera->setProjectionMatrixAsOrtho(-width/2, width/2, -height/2, height/2, 5, (zmax-zmin) + 10);
camera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
@ -350,6 +349,11 @@ void LocalMap::requestExteriorMap(const MWWorld::CellStore* cell)
osg::ref_ptr<osg::Camera> camera = createOrthographicCamera(x*mMapWorldSize + mMapWorldSize/2.f, y*mMapWorldSize + mMapWorldSize/2.f, mMapWorldSize, mMapWorldSize,
osg::Vec3d(0,1,0), zmin, zmax);
camera->getOrCreateUserDataContainer()->addDescription("NoTerrainLod");
std::ostringstream stream;
stream << x << " " << y;
camera->getOrCreateUserDataContainer()->addDescription(stream.str());
setupRenderToTexture(camera, cell->getCell()->getGridX(), cell->getCell()->getGridY());
MapSegment& segment = mSegments[std::make_pair(cell->getCell()->getGridX(), cell->getCell()->getGridY())];

@ -2,6 +2,8 @@
#include <osgUtil/CullVisitor>
#include <sstream>
#include "quadtreenode.hpp"
#include "storage.hpp"
#include "viewdata.hpp"
@ -239,7 +241,7 @@ QuadTreeWorld::~QuadTreeWorld()
}
void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallback* lodCallback, const osg::Vec3f& eyePoint, bool visible, bool traverseNonVisible)
void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallback* lodCallback, const osg::Vec3f& eyePoint, bool visible)
{
if (!node->hasValidBounds())
return;
@ -247,9 +249,6 @@ void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallbac
if (nv && nv->getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
visible = visible && !static_cast<osgUtil::CullVisitor*>(nv)->isCulled(node->getBoundingBox());
if (!visible && !traverseNonVisible)
return;
bool stopTraversal = (lodCallback && lodCallback->isSufficientDetail(node, eyePoint)) || !node->getNumChildren();
if (stopTraversal)
@ -257,7 +256,29 @@ void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallbac
else
{
for (unsigned int i=0; i<node->getNumChildren(); ++i)
traverse(node->getChild(i), vd, nv, lodCallback, eyePoint, visible, traverseNonVisible);
traverse(node->getChild(i), vd, nv, lodCallback, eyePoint, visible);
}
}
void traverseToCell(QuadTreeNode* node, ViewData* vd, int cellX, int cellY)
{
if (!node->hasValidBounds())
return;
if (node->getCenter().x() + node->getSize()/2.f <= cellX
|| node->getCenter().x() - node->getSize()/2.f >= cellX+1
|| node->getCenter().y() + node->getSize()/2.f <= cellY
|| node->getCenter().y() - node->getSize()/2.f >= cellY+1)
return;
bool stopTraversal = !node->getNumChildren();
if (stopTraversal)
vd->add(node, true);
else
{
for (unsigned int i=0; i<node->getNumChildren(); ++i)
traverseToCell(node->getChild(i), vd, cellX, cellY);
}
}
@ -320,14 +341,17 @@ void QuadTreeWorld::accept(osg::NodeVisitor &nv)
{
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
LodCallback* lodCallback = mRootNode->getLodCallback();
if (osg::UserDataContainer* udc = cv->getCurrentCamera()->getUserDataContainer())
osg::UserDataContainer* udc = cv->getCurrentCamera()->getUserDataContainer();
if (udc && udc->getNumDescriptions() >= 2 && udc->getDescriptions()[0] == "NoTerrainLod")
{
if (udc->getNumDescriptions() && udc->getDescriptions()[0] == "NoTerrainLod")
lodCallback = NULL;
std::istringstream stream(udc->getDescriptions()[1]);
int x,y;
stream >> x;
stream >> y;
traverseToCell(mRootNode.get(), vd, x,y);
}
traverse(mRootNode.get(), vd, cv, lodCallback, cv->getEyePoint(), true, lodCallback != NULL);
else
traverse(mRootNode.get(), vd, cv, mRootNode->getLodCallback(), cv->getEyePoint(), true);
}
else
mRootNode->traverse(nv);
@ -384,28 +408,6 @@ void QuadTreeWorld::enable(bool enabled)
mRootNode->setNodeMask(enabled ? ~0 : 0);
}
void traverseToCell(QuadTreeNode* node, ViewData* vd, int cellX, int cellY)
{
if (!node->hasValidBounds())
return;
if (node->getCenter().x() + node->getSize()/2.f <= cellX
|| node->getCenter().x() - node->getSize()/2.f >= cellX+1
|| node->getCenter().y() + node->getSize()/2.f <= cellY
|| node->getCenter().y() - node->getSize()/2.f >= cellY+1)
return;
bool stopTraversal = !node->getNumChildren();
if (stopTraversal)
vd->add(node, true);
else
{
for (unsigned int i=0; i<node->getNumChildren(); ++i)
traverseToCell(node->getChild(i), vd, cellX, cellY);
}
}
void QuadTreeWorld::cacheCell(View *view, int x, int y)
{
ensureQuadTreeBuilt();
@ -429,7 +431,7 @@ void QuadTreeWorld::preload(View *view, const osg::Vec3f &eyePoint)
ensureQuadTreeBuilt();
ViewData* vd = static_cast<ViewData*>(view);
traverse(mRootNode.get(), vd, NULL, mRootNode->getLodCallback(), eyePoint, false, true);
traverse(mRootNode.get(), vd, NULL, mRootNode->getLodCallback(), eyePoint, false);
for (unsigned int i=0; i<vd->getNumEntries(); ++i)
{

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