forked from mirror/openmw-tes3mp
[General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
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7e322f1f8b
commit
d1ad0c91f8
9 changed files with 59 additions and 43 deletions
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@ -78,9 +78,13 @@ int Inventory::getChangesSize() const
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void Inventory::equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge)
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{
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netActor->getNetCreature()->equipedItems[slot].refId = refId;
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netActor->getNetCreature()->equipedItems[slot].count = count;
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netActor->getNetCreature()->equipedItems[slot].charge = charge;
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netActor->getNetCreature()->equipmentItems[slot].refId = refId;
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netActor->getNetCreature()->equipmentItems[slot].count = count;
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netActor->getNetCreature()->equipmentItems[slot].charge = charge;
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if (!Utils::vectorContains(&netActor->getNetCreature()->equipmentIndexChanges, slot))
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netActor->getNetCreature()->equipmentIndexChanges.push_back(slot);
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equipmentChanged = true;
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}
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@ -126,14 +130,14 @@ void Inventory::removeItem(const std::string &refId, unsigned short count)
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bool Inventory::hasItemEquipped(const std::string &refId) const
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{
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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if (Misc::StringUtils::ciEqual(netActor->getNetCreature()->equipedItems[slot].refId, refId))
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if (Misc::StringUtils::ciEqual(netActor->getNetCreature()->equipmentItems[slot].refId, refId))
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return true;
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return false;
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}
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std::tuple<std::string, int, int> Inventory::getEquipmentItem(unsigned short slot) const
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{
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const auto &item = netActor->getNetCreature()->equipedItems[slot];
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const auto &item = netActor->getNetCreature()->equipmentItems[slot];
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return make_tuple(item.refId, item.count, item.charge);
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}
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@ -146,6 +150,8 @@ std::tuple<std::string, int, int> Inventory::getInventoryItem(unsigned int slot)
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void Inventory::resetEquipmentFlag()
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{
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equipmentChanged = false;
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netActor->getNetCreature()->equipmentIndexChanges.clear();
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}
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bool Inventory::isEquipmentChanged()
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@ -221,7 +221,7 @@ void Cell::readEquipment(ActorList& actorList)
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DedicatedActor *actor = dedicatedActors[mapIndex];
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for (int slot = 0; slot < 19; ++slot)
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actor->equipedItems[slot] = baseActor->equipedItems[slot];
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actor->equipmentItems[slot] = baseActor->equipmentItems[slot];
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actor->setEquipment();
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}
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@ -168,8 +168,8 @@ void DedicatedActor::setEquipment()
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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const string &packetRefId = equipedItems[slot].refId;
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int packetCharge = equipedItems[slot].charge;
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const string &packetRefId = equipmentItems[slot].refId;
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int packetCharge = equipmentItems[slot].charge;
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std::string storeRefId = "";
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bool equal = false;
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@ -186,7 +186,7 @@ void DedicatedActor::setEquipment()
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if (packetRefId.empty() || equal)
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continue;
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int count = equipedItems[slot].count;
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int count = equipmentItems[slot].count;
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if (hasItem(packetRefId, packetCharge))
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equipItem(packetRefId, packetCharge);
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@ -166,7 +166,7 @@ void DedicatedPlayer::setEquipment()
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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const string &dedicItem = equipedItems[slot].refId;
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const string &dedicItem = equipmentItems[slot].refId;
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std::string item = "";
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bool equal = false;
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if (it != invStore.end())
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@ -184,7 +184,7 @@ void DedicatedPlayer::setEquipment()
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if (dedicItem.empty() || equal)
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continue;
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const int count = equipedItems[slot].count;
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const int count = equipmentItems[slot].count;
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ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
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for (const auto &ptr : invStore)
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@ -194,7 +194,7 @@ void LocalActor::updateEquipment(bool forceUpdate)
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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auto &item = equipedItems[slot];
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auto &item = equipmentItems[slot];
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if (it != invStore.end())
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{
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@ -235,9 +235,9 @@ void LocalPlayer::updateAttributes(bool forceUpdate)
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ptrNpcStats.getSkillIncrease(i) != npcStats.mSkillIncrease[i] ||
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forceUpdate)
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{
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attributeIndexChanges.push_back(i);
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ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]);
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npcStats.mSkillIncrease[i] = ptrNpcStats.getSkillIncrease(i);
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attributeIndexChanges.push_back(i);
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}
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}
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@ -265,8 +265,8 @@ void LocalPlayer::updateSkills(bool forceUpdate)
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ptrNpcStats.getSkill(i).getProgress() != npcStats.mSkills[i].mProgress ||
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forceUpdate)
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{
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ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
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skillIndexChanges.push_back(i);
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ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
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}
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}
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@ -399,24 +399,19 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
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{
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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static bool equipmentChanged = false;
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if (forceUpdate)
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equipmentChanged = true;
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MWWorld::InventoryStore &invStore = ptrPlayer.getClass().getInventoryStore(ptrPlayer);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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{
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auto &item = equipedItems[slot];
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auto &item = equipmentItems[slot];
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end())
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{
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if (!::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), equipedItems[slot].refId))
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if (!::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), equipmentItems[slot].refId) || forceUpdate)
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{
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equipmentChanged = true;
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equipmentIndexChanges.push_back(slot);
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item.refId = it->getCellRef().getRefId();
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item.charge = it->getCellRef().getCharge();
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if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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MWMechanics::WeaponType weaptype;
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@ -431,18 +426,18 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
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}
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else if (!item.refId.empty())
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{
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equipmentChanged = true;
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equipmentIndexChanges.push_back(slot);
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item.refId = "";
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item.count = 0;
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item.charge = 0;
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}
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}
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if (equipmentChanged)
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if (equipmentIndexChanges.size() > 0)
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{
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->Send();
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equipmentChanged = false;
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equipmentIndexChanges.clear();
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}
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}
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@ -901,7 +896,7 @@ void LocalPlayer::setEquipment()
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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{
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mwmp::Item ¤tItem = equipedItems[slot];
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mwmp::Item ¤tItem = equipmentItems[slot];
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if (!currentItem.refId.empty())
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{
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@ -911,16 +906,16 @@ void LocalPlayer::setEquipment()
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if (it == ptrInventory.end()) // If the item is not in our inventory, add it
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{
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auto equipped = equipedItems[slot];
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auto equipmentItem = equipmentItems[slot];
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try
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{
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auto addIter = ptrInventory.ContainerStore::add(equipped.refId.c_str(), equipped.count, ptrPlayer);
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auto addIter = ptrInventory.ContainerStore::add(equipmentItem.refId.c_str(), equipmentItem.count, ptrPlayer);
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ptrInventory.equip(slot, addIter, ptrPlayer);
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}
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catch (std::exception&)
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{
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid equipment item %s", equipped.refId.c_str());
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid equipment item %s", equipmentItem.refId.c_str());
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}
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}
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else
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@ -26,7 +26,12 @@ namespace mwmp
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bool isChangingRegion;
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Attack attack;
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Item equipedItems[19];
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// Track only the indexes of the equipment items that have been changed,
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// with the items themselves being stored in equipmentItems
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std::vector<int> equipmentIndexChanges;
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Item equipmentItems[19];
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InventoryChanges inventoryChanges;
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unsigned int movementFlags;
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@ -11,10 +11,10 @@ PacketActorEquipment::PacketActorEquipment(RakNet::RakPeerInterface *peer) : Act
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void PacketActorEquipment::Actor(BaseActor &actor, bool send)
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{
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for (auto &&equipedItem : actor.equipedItems)
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for (auto &&equipmentItem : actor.equipmentItems)
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{
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RW(equipedItem.refId, send);
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RW(equipedItem.count, send);
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RW(equipedItem.charge, send);
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RW(equipmentItem.refId, send);
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RW(equipmentItem.count, send);
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RW(equipmentItem.charge, send);
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}
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}
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@ -1,7 +1,3 @@
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//
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// Created by koncord on 07.01.16.
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//
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#include "PacketPlayerEquipment.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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@ -16,10 +12,24 @@ void PacketPlayerEquipment::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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for (auto &equipedItem : player->equipedItems)
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uint32_t count;
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if (send)
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count = static_cast<uint32_t>(player->equipmentIndexChanges.size());
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RW(count, send);
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if (!send)
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{
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RW(equipedItem.refId, send, true);
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RW(equipedItem.count, send);
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RW(equipedItem.charge, send);
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player->equipmentIndexChanges.clear();
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player->equipmentIndexChanges.resize(count);
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}
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for (auto &&equipmentIndex : player->equipmentIndexChanges)
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{
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RW(equipmentIndex, send);
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RW(player->equipmentItems[equipmentIndex].refId, send);
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RW(player->equipmentItems[equipmentIndex].count, send);
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RW(player->equipmentItems[equipmentIndex].charge, send);
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}
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}
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