added getPtr function that works via Ogre handle

actorid
Marc Zinnschlag 15 years ago
parent 69cc88bcaf
commit d1c000313f

@ -28,15 +28,23 @@ namespace
if (!iter->base->script.empty())
{
if (const ESM::Script *script = store.scripts.find (iter->base->script))
{
{
iter->mData.setLocals (*script);
scriptList.push_back (
std::make_pair (iter->base->script, MWWorld::Ptr (&*iter, cell)));
}
}
}
}
template<typename T>
ESMS::LiveCellRef<T, MWWorld::RefData> *searchViaHandle (const std::string& handle,
ESMS::CellRefList<T, MWWorld::RefData>& refList)
{
return 0;
}
}
namespace MWWorld
@ -61,7 +69,7 @@ namespace MWWorld
listCellScripts (mStore, cell.repairs, mLocalScripts, &cell);
listCellScripts (mStore, cell.weapons, mLocalScripts, &cell);
}
Ptr World::getPtr (const std::string& name, Ptr::CellStore& cell)
{
if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
@ -69,68 +77,131 @@ namespace MWWorld
if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = cell.potions.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = cell.appas.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = cell.armors.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = cell.books.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = cell.clothes.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Container, RefData> *ref = cell.containers.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref = cell.creatures.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = cell.doors.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref = cell.ingreds.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::CreatureLevList, RefData> *ref = cell.creatureLists.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::ItemLevList, RefData> *ref = cell.itemLists.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = cell.lights.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.lockpicks.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Misc, RefData> *ref = cell.miscItems.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = cell.npcs.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.probes.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.repairs.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = cell.statics.find (name))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = cell.weapons.find (name))
return Ptr (ref, &cell);
return Ptr();
}
Ptr World::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
{
if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref =
searchViaHandle (handle, cell.activators))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = searchViaHandle (handle, cell.potions))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = searchViaHandle (handle, cell.appas))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = searchViaHandle (handle, cell.armors))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = searchViaHandle (handle, cell.books))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = searchViaHandle (handle, cell.clothes))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Container, RefData> *ref =
searchViaHandle (handle, cell.containers))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref =
searchViaHandle (handle, cell.creatures))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = searchViaHandle (handle, cell.doors))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref =
searchViaHandle (handle, cell.ingreds))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = searchViaHandle (handle, cell.lights))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.lockpicks))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Misc, RefData> *ref = searchViaHandle (handle, cell.miscItems))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = searchViaHandle (handle, cell.npcs))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.probes))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.repairs))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = searchViaHandle (handle, cell.statics))
return Ptr (ref, &cell);
if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = searchViaHandle (handle, cell.weapons))
return Ptr (ref, &cell);
return Ptr();
}
MWRender::CellRender *World::searchRender (Ptr::CellStore *store)
{
CellRenderCollection::iterator iter = mActiveCells.find (store);
if (iter!=mActiveCells.end())
{
return iter->second;
@ -141,10 +212,10 @@ namespace MWWorld
if (iter!=mBufferedCells.end())
return iter->second;
}
return 0;
}
int World::getDaysPerMonth (int month) const
{
switch (month)
@ -162,84 +233,84 @@ namespace MWWorld
case 10: return 30;
case 11: return 31;
}
throw std::runtime_error ("month out of range");
}
World::World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
const std::string& master, bool newGame, Environment& environment)
: mSkyManager (0), mScene (renderer), mPlayerPos (0), mCurrentCell (0), mGlobalVariables (0),
mSky (false), mCellChanged (false), mEnvironment (environment)
{
{
boost::filesystem::path masterPath (dataDir);
masterPath /= master;
std::cout << "Loading ESM " << masterPath.string() << "\n";
// This parses the ESM file and loads a sample cell
mEsm.open (masterPath.file_string());
mStore.load (mEsm);
mPlayerPos = new MWRender::PlayerPos (mScene.getCamera(), mStore.npcs.find ("player"));
// global variables
mGlobalVariables = new Globals (mStore);
if (newGame)
{
{
// set new game mark
mGlobalVariables->setInt ("chargenstate", 1);
}
mSkyManager =
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
}
World::~World()
{
for (CellRenderCollection::iterator iter (mActiveCells.begin());
iter!=mActiveCells.end(); ++iter)
delete iter->second;
for (CellRenderCollection::iterator iter (mBufferedCells.begin());
iter!=mBufferedCells.end(); ++iter)
delete iter->second;
delete mPlayerPos;
delete mSkyManager;
delete mGlobalVariables;
}
MWRender::PlayerPos& World::getPlayerPos()
{
return *mPlayerPos;
}
ESMS::ESMStore& World::getStore()
{
return mStore;
}
const World::ScriptList& World::getLocalScripts() const
{
return mLocalScripts;
}
bool World::hasCellChanged() const
{
return mCellChanged;
}
Globals::Data& World::getGlobalVariable (const std::string& name)
{
return (*mGlobalVariables)[name];
}
char World::getGlobalVariableType (const std::string& name) const
{
return mGlobalVariables->getType (name);
}
}
Ptr World::getPtr (const std::string& name, bool activeOnly)
{
// the player is always in an active cell.
@ -247,35 +318,51 @@ namespace MWWorld
{
return mPlayerPos->getPlayer();
}
// active cells
for (CellRenderCollection::iterator iter (mActiveCells.begin());
iter!=mActiveCells.end(); ++iter)
{
Ptr ptr = getPtr (name, *iter->first);
if (!ptr.isEmpty())
return ptr;
}
if (!activeOnly)
{
// TODO: inactive cells
}
throw std::runtime_error ("unknown ID: " + name);
}
Ptr World::getPtrViaHandle (const std::string& handle)
{
// TODO player
for (CellRenderCollection::iterator iter (mActiveCells.begin());
iter!=mActiveCells.end(); ++iter)
{
Ptr ptr = getPtrViaHandle (handle, *iter->first);
if (!ptr.isEmpty())
return ptr;
}
throw std::runtime_error ("unknown Ogre handle: " + handle);
}
void World::enable (Ptr reference)
{
if (!reference.getRefData().isEnabled())
{
reference.getRefData().enable();
if (MWRender::CellRender *render = searchRender (reference.getCell()))
{
render->enable (reference.getRefData().getHandle());
if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
@ -285,69 +372,69 @@ namespace MWWorld
}
}
}
void World::disable (Ptr reference)
{
if (!reference.getRefData().isEnabled())
{
reference.getRefData().enable();
if (MWRender::CellRender *render = searchRender (reference.getCell()))
{
render->disable (reference.getRefData().getHandle());
if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
{
mEnvironment.mMechanicsManager->removeActor (reference);
}
}
}
}
}
}
void World::advanceTime (double hours)
{
hours += mGlobalVariables->getFloat ("gamehour");
setHour (hours);
int days = hours / 24;
if (days>0)
mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
}
void World::setHour (double hour)
{
if (hour<0)
hour = 0;
int days = hour / 24;
hour = std::fmod (hour, 24);
mGlobalVariables->setFloat ("gamehour", hour);
mSkyManager->setHour (hour);
if (days>0)
setDay (days + mGlobalVariables->getInt ("day"));
}
void World::setDay (int day)
{
if (day<0)
day = 0;
int month = mGlobalVariables->getInt ("month");
while (true)
{
int days = getDaysPerMonth (month);
int days = getDaysPerMonth (month);
if (day<days)
break;
if (month<11)
{
++month;
@ -357,37 +444,37 @@ namespace MWWorld
month = 0;
mGlobalVariables->setInt ("year", mGlobalVariables->getInt ("year")+1);
}
day -= days;
}
mGlobalVariables->setInt ("day", day);
}
mGlobalVariables->setInt ("day", day);
mGlobalVariables->setInt ("month", month);
mSkyManager->setDate (day, month);
}
}
void World::setMonth (int month)
{
if (month<0)
month = 0;
int years = month / 12;
month = month % 12;
int days = getDaysPerMonth (month);
if (mGlobalVariables->getInt ("day")>=days)
mGlobalVariables->setInt ("day", days-1);
mGlobalVariables->setInt ("month", month);
if (years>0)
mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
mSkyManager->setDate (mGlobalVariables->getInt ("day"), month);
}
void World::toggleSky()
{
if (mSky)
@ -405,36 +492,36 @@ namespace MWWorld
mSkyManager->enable();
}
}
int World::getMasserPhase() const
{
return mSkyManager->getMasserPhase();
}
int World::getSecundaPhase() const
{
return mSkyManager->getSecundaPhase();
}
void World::setMoonColour (bool red)
{
mSkyManager->setMoonColour (red);
mSkyManager->setMoonColour (red);
}
float World::getTimeScaleFactor() const
{
return mGlobalVariables->getInt ("timescale");
}
void World::changeCell (const std::string& cellName, const ESM::Position& position)
{
// Load cell.
// Load cell.
mInteriors[cellName].loadInt (cellName, mStore, mEsm);
Ptr::CellStore *cell = &mInteriors[cellName];
// remove active
CellRenderCollection::iterator active = mActiveCells.begin();
if (active!=mActiveCells.end())
{
mEnvironment.mMechanicsManager->dropActors (active->first);
@ -444,7 +531,7 @@ namespace MWWorld
}
// register local scripts
mLocalScripts.clear(); // FIXME won't work with exteriors
mLocalScripts.clear(); // FIXME won't work with exteriors
insertInteriorScripts (*cell);
// adjust player
@ -458,11 +545,11 @@ namespace MWWorld
new MWRender::InteriorCellRender (*cell, mStore, mScene)));
if (result.second)
{
{
// Load the cell and insert it into the renderer
result.first->second->show();
}
// Actors
mEnvironment.mMechanicsManager->addActor (mPlayerPos->getPlayer());
mEnvironment.mMechanicsManager->watchActor (mPlayerPos->getPlayer());
@ -496,12 +583,12 @@ namespace MWWorld
// TODO set weather
toggleSky();
}
mCellChanged = true;
}
void World::markCellAsUnchanged()
{
mCellChanged = false;
mCellChanged = false;
}
}

@ -30,23 +30,23 @@ namespace MWRender
class SkyManager;
class CellRender;
}
namespace MWWorld
{
class Environment;
/// \brief The game world and its visual representation
class World
{
public:
typedef std::vector<std::pair<std::string, Ptr> > ScriptList;
private:
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
MWRender::SkyManager* mSkyManager;
MWRender::MWScene mScene;
MWRender::PlayerPos *mPlayerPos;
@ -61,70 +61,75 @@ namespace MWWorld
bool mSky;
bool mCellChanged;
Environment& mEnvironment;
// not implemented
World (const World&);
World& operator= (const World&);
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
Ptr getPtr (const std::string& name, Ptr::CellStore& cellStore);
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
MWRender::CellRender *searchRender (Ptr::CellStore *store);
int getDaysPerMonth (int month) const;
public:
World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& master,
const std::string& dataDir, bool newGame, Environment& environment);
~World();
MWRender::PlayerPos& getPlayerPos();
ESMS::ESMStore& getStore();
const ScriptList& getLocalScripts() const;
///< Names and local variable state of all local scripts in active cells.
bool hasCellChanged() const;
///< Has the player moved to a different cell, since the last frame?
Globals::Data& getGlobalVariable (const std::string& name);
char getGlobalVariableType (const std::string& name) const;
///< Return ' ', if there is no global variable with this name.
Ptr getPtr (const std::string& name, bool activeOnly);
///< Return a pointer to a liveCellRef with the given name.
/// \param activeOnly do non search inactive cells.
Ptr getPtrViaHandle (const std::string& handle);
///< Return a pointer to a liveCellRef with the given Ogre handle.
void enable (Ptr reference);
void disable (Ptr reference);
void advanceTime (double hours);
void setHour (double hour);
void setMonth (int month);
void setDay (int day);
void toggleSky();
int getMasserPhase() const;
int getSecundaPhase() const;
void setMoonColour (bool red);
float getTimeScaleFactor() const;
void changeCell (const std::string& cellName, const ESM::Position& position);
///< works only for interior cells currently.
void markCellAsUnchanged();
};
}

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