forked from mirror/openmw-tes3mp
Merge branch 'master' into tooltips
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commit
d1e298c2e1
2 changed files with 51 additions and 28 deletions
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@ -45,8 +45,8 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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zero = std::make_pair(blank, blankshape);
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chest = std::make_pair(blank, blankshape);
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tail = std::make_pair(blank, blankshape);
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lBeastFoot = std::make_pair(blank, blankshape);
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rBeastFoot = std::make_pair(blank, blankshape);
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lFreeFoot = std::make_pair(blank, blankshape);
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rFreeFoot = std::make_pair(blank, blankshape);
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rhand = std::make_pair(blank, blankshape);
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lhand = std::make_pair(blank, blankshape);
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skirt = std::make_pair(blank, blankshape);
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@ -82,6 +82,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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npcName = ref->base->name;
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//ESMStore::Races r =
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const ESM::Race* race = mEnvironment.mWorld->getStore().races.find(ref->base->race);
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@ -242,6 +243,7 @@ void NpcAnimation::updateParts(){
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}
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if(apparelChanged){
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if(robe != inv.end())
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{
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MWWorld::Ptr ptr = *robe;
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@ -307,7 +309,6 @@ void NpcAnimation::updateParts(){
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}
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if(!isBeast && boots != inv.end()){
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if(boots->getTypeName() == typeid(ESM::Clothing).name()){
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const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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@ -322,7 +323,6 @@ void NpcAnimation::updateParts(){
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}
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if(leftglove != inv.end()){
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if(leftglove->getTypeName() == typeid(ESM::Clothing).name()){
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const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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@ -337,7 +337,6 @@ void NpcAnimation::updateParts(){
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}
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if(rightglove != inv.end()){
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if(rightglove->getTypeName() == typeid(ESM::Clothing).name()){
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const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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@ -502,6 +501,33 @@ Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::stri
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base->attachObjectToBone(bonename, part);
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return part;
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}
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void NpcAnimation::insertFootPart(int type, const std::string &mesh){
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std::string meshAndSuffix = mesh;
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if(type == ESM::PRT_LFoot)
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meshAndSuffix += "*|";
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NIFLoader::load(meshAndSuffix);
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Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix);
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std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix));
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if(shape == 0){
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if(type == ESM::PRT_LFoot){
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base->attachObjectToBone("Left Foot", part);
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lfoot = part;
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}
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else if (type == ESM::PRT_RFoot){
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base->attachObjectToBone("Right Foot", part);
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rfoot = part;
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}
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}
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else{
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if(type == ESM::PRT_LFoot)
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lFreeFoot = insertFreePart(mesh, "::");
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else if (type == ESM::PRT_RFoot)
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rFreeFoot = insertFreePart(mesh, ":<");
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}
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}
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){
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@ -558,10 +584,11 @@ void NpcAnimation::runAnimation(float timepassed){
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vecRotPos.clear();
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if(lBeastFoot.first)
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handleShapes(lBeastFoot.second, lBeastFoot.first, base->getSkeleton());
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if(rBeastFoot.first)
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handleShapes(rBeastFoot.second, rBeastFoot.first, base->getSkeleton());
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if(lFreeFoot.first)
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handleShapes(lFreeFoot.second, lFreeFoot.first, base->getSkeleton());
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if(rFreeFoot.first)
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handleShapes(rFreeFoot.second, rFreeFoot.first, base->getSkeleton());
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if(chest.first)
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handleShapes(chest.second, chest.first, base->getSkeleton());
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if(tail.first)
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@ -645,9 +672,9 @@ void NpcAnimation::removeIndividualPart(int type){
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base->detachObjectFromBone(rfoot);
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rfoot = 0;
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}
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else if(rBeastFoot.first){
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insert->detachObject(rBeastFoot.first);
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rBeastFoot = zero;
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else if(rFreeFoot.first){
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insert->detachObject(rFreeFoot.first);
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rFreeFoot = zero;
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}
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}
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else if(type == ESM::PRT_LFoot){ //16
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@ -655,9 +682,9 @@ void NpcAnimation::removeIndividualPart(int type){
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base->detachObjectFromBone(lfoot);
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lfoot = 0;
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}
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else if(lBeastFoot.first){
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insert->detachObject(lBeastFoot.first);
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lBeastFoot = zero;
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else if(lFreeFoot.first){
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insert->detachObject(lFreeFoot.first);
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lFreeFoot = zero;
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}
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}
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else if(type == ESM::PRT_RAnkle && rAnkle){ //17
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@ -771,18 +798,11 @@ void NpcAnimation::removeIndividualPart(int type){
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lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
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break;
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case ESM::PRT_RFoot: //15
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if(isBeast)
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rBeastFoot = insertFreePart(mesh, ":<");
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else
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rfoot = insertBoundedPart(mesh, "Right Foot");
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insertFootPart(type, mesh);
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break;
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case ESM::PRT_LFoot: //16
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if(isBeast)
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lBeastFoot = insertFreePart(mesh, "::");
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else
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lfoot = insertBoundedPart(mesh + "*|", "Left Foot");
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insertFootPart(type, mesh);
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break;
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case ESM::PRT_RAnkle: //17
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rAnkle = insertBoundedPart(mesh , "Right Ankle");
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break;
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@ -826,13 +846,15 @@ void NpcAnimation::removeIndividualPart(int type){
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ESM::PartReference part = parts[i];
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const ESM::BodyPart *bodypart = 0;
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if(isFemale)
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bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.female);
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if(!bodypart)
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bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
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if(bodypart)
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if(bodypart){
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addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
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else
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}
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else
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reserveIndividualPart(part.part, group, priority);
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}
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@ -29,8 +29,8 @@ private:
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lhand;
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rhand;
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> tail;
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lBeastFoot;
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rBeastFoot;
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lFreeFoot;
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rFreeFoot;
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int partslots[27]; //Each part slot is taken by clothing, armor, or is empty
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int partpriorities[27];
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@ -86,6 +86,7 @@ private:
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virtual ~NpcAnimation();
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Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> insertFreePart(const std::string &mesh, const std::string suffix);
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void insertFootPart(int type, const std::string &mesh);
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virtual void runAnimation(float timepassed);
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void updateParts();
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void removeIndividualPart(int type);
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