Rename lightRoot to sceneRoot

move
scrawl 9 years ago
parent fb219fea17
commit d3808580b0

@ -169,26 +169,26 @@ namespace MWRender
{
resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem);
osg::ref_ptr<SceneUtil::LightManager> lightRoot = new SceneUtil::LightManager;
lightRoot->setLightingMask(Mask_Lighting);
mLightRoot = lightRoot;
lightRoot->setStartLight(1);
osg::ref_ptr<SceneUtil::LightManager> sceneRoot = new SceneUtil::LightManager;
sceneRoot->setLightingMask(Mask_Lighting);
mSceneRoot = sceneRoot;
sceneRoot->setStartLight(1);
mRootNode->addChild(lightRoot);
mRootNode->addChild(sceneRoot);
mPathgrid.reset(new Pathgrid(mRootNode));
mObjects.reset(new Objects(mResourceSystem, lightRoot, mUnrefQueue.get()));
mObjects.reset(new Objects(mResourceSystem, sceneRoot, mUnrefQueue.get()));
mViewer->setIncrementalCompileOperation(new osgUtil::IncrementalCompileOperation);
mResourceSystem->getSceneManager()->setIncrementalCompileOperation(mViewer->getIncrementalCompileOperation());
mEffectManager.reset(new EffectManager(lightRoot, mResourceSystem));
mEffectManager.reset(new EffectManager(sceneRoot, mResourceSystem));
mWater.reset(new Water(mRootNode, lightRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath));
mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath));
mTerrain.reset(new Terrain::TerrainGrid(lightRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(),
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(),
new TerrainStorage(mResourceSystem->getVFS(), false), Mask_Terrain, mUnrefQueue.get()));
mCamera.reset(new Camera(mViewer->getCamera()));
@ -203,21 +203,21 @@ namespace MWRender
mSunLight->setAmbient(osg::Vec4f(0,0,0,1));
mSunLight->setSpecular(osg::Vec4f(0,0,0,0));
mSunLight->setConstantAttenuation(1.f);
lightRoot->addChild(source);
sceneRoot->addChild(source);
lightRoot->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
lightRoot->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON);
lightRoot->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
sceneRoot->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
sceneRoot->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON);
sceneRoot->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
lightRoot->setNodeMask(Mask_Scene);
lightRoot->setName("Scene Root");
sceneRoot->setNodeMask(Mask_Scene);
sceneRoot->setName("Scene Root");
mSky.reset(new SkyManager(lightRoot, resourceSystem->getSceneManager()));
mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);
mStateUpdater = new StateUpdater;
lightRoot->addUpdateCallback(mStateUpdater);
sceneRoot->addUpdateCallback(mStateUpdater);
osg::Camera::CullingMode cullingMode = osg::Camera::DEFAULT_CULLING|osg::Camera::FAR_PLANE_CULLING;
@ -291,7 +291,7 @@ namespace MWRender
osg::Group* RenderingManager::getLightRoot()
{
return mLightRoot.get();
return mSceneRoot.get();
}
void RenderingManager::setNightEyeFactor(float factor)
@ -589,7 +589,7 @@ namespace MWRender
image->setPixelFormat(texture->getInternalFormat());
rttCamera->setUpdateCallback(new NoTraverseCallback);
rttCamera->addChild(mLightRoot);
rttCamera->addChild(mSceneRoot);
rttCamera->setCullMask(mViewer->getCamera()->getCullMask() & (~Mask_GUI));
mRootNode->addChild(rttCamera);
@ -772,7 +772,7 @@ namespace MWRender
{
mPlayerNode = new SceneUtil::PositionAttitudeTransform;
mPlayerNode->setNodeMask(Mask_Player);
mLightRoot->addChild(mPlayerNode);
mSceneRoot->addChild(mPlayerNode);
}
mPlayerNode->setUserDataContainer(new osg::DefaultUserDataContainer);

@ -197,7 +197,7 @@ namespace MWRender
osg::ref_ptr<osgViewer::Viewer> mViewer;
osg::ref_ptr<osg::Group> mRootNode;
osg::ref_ptr<osg::Group> mLightRoot;
osg::ref_ptr<osg::Group> mSceneRoot;
Resource::ResourceSystem* mResourceSystem;
osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;

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