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@ -1673,9 +1673,10 @@ void CharacterController::update(float duration)
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static const float fFatigueSneakBase = gmst.find("fFatigueSneakBase")->getFloat();
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static const float fFatigueSneakMult = gmst.find("fFatigueSneakMult")->getFloat();
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const float encumbrance = cls.getEncumbrance(mPtr) / cls.getCapacity(mPtr);
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if (encumbrance < 1)
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if (cls.getEncumbrance(mPtr) <= cls.getCapacity(mPtr))
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{
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const float encumbrance = cls.getEncumbrance(mPtr) / cls.getCapacity(mPtr);
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if (sneak)
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fatigueLoss = fFatigueSneakBase + encumbrance * fFatigueSneakMult;
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else
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