|
|
|
@ -401,6 +401,9 @@ void RenderManager::destroyVertexBuffer(MyGUI::IVertexBuffer *buffer)
|
|
|
|
|
|
|
|
|
|
void RenderManager::begin()
|
|
|
|
|
{
|
|
|
|
|
mDrawable->clear();
|
|
|
|
|
// variance will be recomputed based on textures being rendered in this frame
|
|
|
|
|
mDrawable->setDataVariance(osg::Object::STATIC);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RenderManager::doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *texture, size_t count)
|
|
|
|
@ -410,7 +413,11 @@ void RenderManager::doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *text
|
|
|
|
|
batch.mVertexBuffer = static_cast<OSGVertexBuffer*>(buffer)->getBuffer();
|
|
|
|
|
batch.mArray = static_cast<OSGVertexBuffer*>(buffer)->getArray();
|
|
|
|
|
if (texture)
|
|
|
|
|
{
|
|
|
|
|
batch.mTexture = static_cast<OSGTexture*>(texture)->getTexture();
|
|
|
|
|
if (batch.mTexture->getDataVariance() == osg::Object::DYNAMIC)
|
|
|
|
|
mDrawable->setDataVariance(osg::Object::DYNAMIC); // only for this frame, reset in begin()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mDrawable->addBatch(batch);
|
|
|
|
|
}
|
|
|
|
@ -433,8 +440,9 @@ void RenderManager::update()
|
|
|
|
|
|
|
|
|
|
void RenderManager::collectDrawCalls()
|
|
|
|
|
{
|
|
|
|
|
mDrawable->clear();
|
|
|
|
|
begin();
|
|
|
|
|
onRenderToTarget(this, mUpdate);
|
|
|
|
|
end();
|
|
|
|
|
|
|
|
|
|
mUpdate = false;
|
|
|
|
|
}
|
|
|
|
|