read info records

actorid
Marc Zinnschlag 15 years ago
parent 10a63b10b5
commit d47de55ce9

@ -14,13 +14,13 @@
#include "loadcont.hpp"
#include "loadcrea.hpp"
#include "loadcrec.hpp"
#include "loadinfo.hpp"
#include "loaddial.hpp"
#include "loaddoor.hpp"
#include "loadench.hpp"
#include "loadfact.hpp"
#include "loadglob.hpp"
#include "loadgmst.hpp"
#include "loadinfo.hpp"
#include "loadingr.hpp"
#include "loadland.hpp"
#include "loadlevlist.hpp"

@ -18,32 +18,68 @@ static string toStr(int i)
void ESMStore::load(ESMReader &esm)
{
set<string> missing;
set<string> missing;
// Loop through all records
while(esm.hasMoreRecs())
ESM::Dialogue *dialogue = 0;
// Loop through all records
while(esm.hasMoreRecs())
{
NAME n = esm.getRecName();
esm.getRecHeader();
NAME n = esm.getRecName();
esm.getRecHeader();
// Look up the record type.
RecListList::iterator it = recLists.find(n.val);
// Look up the record type.
RecListList::iterator it = recLists.find(n.val);
if(it == recLists.end())
if(it == recLists.end())
{
// Not found (this would be an error later)
esm.skipRecord();
missing.insert(n.toString());
continue;
if (n.val==ESM::REC_INFO)
{
if (dialogue)
{
ESM::DialInfo info;
info.load (esm);
}
else
{
std::cerr << "error: info record without dialog" << std::endl;
esm.skipRecord();
continue;
}
}
else
{
// Not found (this would be an error later)
esm.skipRecord();
missing.insert(n.toString());
continue;
}
}
else
{
// Load it
std::string id = esm.getHNOString("NAME");
it->second->load(esm, id);
if (n.val==ESM::REC_DIAL)
{
RecListT<Dialogue>& recList = static_cast<RecListT<Dialogue>& > (*it->second);
id = recList.toLower (id);
// Load it
std::string id = esm.getHNOString("NAME");
it->second->load(esm, id);
RecListT<Dialogue>::MapType::iterator iter = recList.list.find (id);
// Insert the reference into the global lookup
if(!id.empty())
all[id] = n.val;
assert (iter!=recList.list.end());
dialogue = &iter->second;
}
else
dialogue = 0;
// Insert the reference into the global lookup
if(!id.empty())
all[id] = n.val;
}
}
/* This information isn't needed on screen. But keep the code around

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