Fix some hardcoded literals

actorid
scrawl 11 years ago
parent c6fb0f2d9b
commit d4a755d1aa

@ -168,7 +168,8 @@ QuadTreeNode::QuadTreeNode(World* terrain, ChildDirection dir, float size, const
if (mParent)
pos = mParent->getCenter();
pos = mCenter - pos;
mSceneNode->setPosition(Ogre::Vector3(pos.x*8192, pos.y*8192, 0));
float cellWorldSize = mTerrain->getStorage()->getCellWorldSize();
mSceneNode->setPosition(Ogre::Vector3(pos.x*cellWorldSize, pos.y*cellWorldSize, 0));
mMaterialGenerator = new MaterialGenerator(mTerrain->getShadersEnabled());
}
@ -203,6 +204,7 @@ void QuadTreeNode::initNeighbours()
void QuadTreeNode::initAabb()
{
float cellWorldSize = mTerrain->getStorage()->getCellWorldSize();
if (hasChildren())
{
for (int i=0; i<4; ++i)
@ -210,11 +212,11 @@ void QuadTreeNode::initAabb()
mChildren[i]->initAabb();
mBounds.merge(mChildren[i]->getBoundingBox());
}
mBounds = Ogre::AxisAlignedBox (Ogre::Vector3(-mSize/2*8192, -mSize/2*8192, mBounds.getMinimum().z),
Ogre::Vector3(mSize/2*8192, mSize/2*8192, mBounds.getMaximum().z));
mBounds = Ogre::AxisAlignedBox (Ogre::Vector3(-mSize/2*cellWorldSize, -mSize/2*cellWorldSize, mBounds.getMinimum().z),
Ogre::Vector3(mSize/2*cellWorldSize, mSize/2*cellWorldSize, mBounds.getMaximum().z));
}
mWorldBounds = Ogre::AxisAlignedBox(mBounds.getMinimum() + Ogre::Vector3(mCenter.x*8192, mCenter.y*8192, 0),
mBounds.getMaximum() + Ogre::Vector3(mCenter.x*8192, mCenter.y*8192, 0));
mWorldBounds = Ogre::AxisAlignedBox(mBounds.getMinimum() + Ogre::Vector3(mCenter.x*cellWorldSize, mCenter.y*cellWorldSize, 0),
mBounds.getMaximum() + Ogre::Vector3(mCenter.x*cellWorldSize, mCenter.y*cellWorldSize, 0));
}
void QuadTreeNode::setBoundingBox(const Ogre::AxisAlignedBox &box)

@ -113,9 +113,10 @@ namespace Terrain
// We arrived at a leaf
float minZ,maxZ;
Ogre::Vector2 center = node->getCenter();
float cellWorldSize = getStorage()->getCellWorldSize();
if (mStorage->getMinMaxHeights(node->getSize(), center, minZ, maxZ))
node->setBoundingBox(Ogre::AxisAlignedBox(Ogre::Vector3(-halfSize*8192, -halfSize*8192, minZ),
Ogre::Vector3(halfSize*8192, halfSize*8192, maxZ)));
node->setBoundingBox(Ogre::AxisAlignedBox(Ogre::Vector3(-halfSize*cellWorldSize, -halfSize*cellWorldSize, minZ),
Ogre::Vector3(halfSize*cellWorldSize, halfSize*cellWorldSize, maxZ)));
else
node->markAsDummy(); // no data available for this node, skip it
return;
@ -168,8 +169,9 @@ namespace Terrain
return Ogre::AxisAlignedBox::BOX_NULL;
QuadTreeNode* node = findNode(center, mRootNode);
Ogre::AxisAlignedBox box = node->getBoundingBox();
box.setExtents(box.getMinimum() + Ogre::Vector3(center.x, center.y, 0) * 8192,
box.getMaximum() + Ogre::Vector3(center.x, center.y, 0) * 8192);
float cellWorldSize = getStorage()->getCellWorldSize();
box.setExtents(box.getMinimum() + Ogre::Vector3(center.x, center.y, 0) * cellWorldSize,
box.getMaximum() + Ogre::Vector3(center.x, center.y, 0) * cellWorldSize);
return box;
}

Loading…
Cancel
Save