[Client] Add comments about spellcasting as a result of merge conflict

coverity_scan^2
David Cernat 8 years ago
parent 38ccc2671c
commit d4ff136837

@ -819,6 +819,13 @@ namespace MWMechanics
// Check success
// Major change done by tes3mp:
// Instead of checking whether the caster is a player or an NPC,
// check whether it's the LocalPlayer or a DedicatedPlayer and calculate
// calculate the success chance in clients' LocalPlayer::prepareAttack()
// TODO: Make this make sense for NPCs too
// TODO: See if LocalPlayer being the target and having godmode on
// can be accounted for like it is in OpenMW's corresponding code
mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(mCaster);
bool isDedicated = dedicatedPlayer != NULL;

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