NPCs fully rendered

actorid
Jason Hooks 13 years ago
parent 47112ad7f9
commit d51dfebde1

@ -59,6 +59,7 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
void Actors::insertCreature (const MWWorld::Ptr& ptr){
insertBegin(ptr, true, true);
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
mAllActors.push_back(anim);
//mAllActors.push_back(&anim);
}

@ -23,7 +23,7 @@ namespace MWRender{
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
Ogre::SceneNode* mMwRoot;
MWWorld::Environment& mEnvironment;
std::list<MWRender::Animation*> mAllActors;
std::list<Animation*> mAllActors;

@ -4,4 +4,300 @@ namespace MWRender{
Animation::~Animation(){
base = 0;
}
void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
shapeNumber = 0;
std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
{
Nif::NiTriShapeCopy copy = *allshapesiter;
std::vector<Ogre::Vector3> allvertices = copy.vertices;
std::vector<Ogre::Vector3> allnormals = copy.normals;
std::map<unsigned int, bool> vertices;
std::map<unsigned int, bool> normals;
std::vector<Nif::NiSkinData::BoneInfoCopy> boneinfovector = copy.boneinfo;
//std::cout << "Name " << copy.sname << "\n";
Ogre::HardwareVertexBufferSharedPtr vbuf = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(0);
Ogre::Real* pReal = static_cast<Ogre::Real*>(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
Ogre::HardwareVertexBufferSharedPtr vbufNormal = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(1);
Ogre::Real* pRealNormal = static_cast<Ogre::Real*>(vbufNormal->lock(Ogre::HardwareBuffer::HBL_NORMAL));
std::vector<Ogre::Vector3> initialVertices = copy.morph.getInitialVertices();
//Each shape has multiple indices
if(initialVertices.size() )
{
if(copy.vertices.size() == initialVertices.size())
{
//Create if it doesn't already exist
if(shapeIndexI.size() == shapeNumber)
{
std::vector<int> vec;
shapeIndexI.push_back(vec);
}
if(time >= copy.morph.getStartTime() && time <= copy.morph.getStopTime()){
float x;
for (int i = 0; i < copy.morph.getAdditionalVertices().size(); i++){
int j = 0;
if(shapeIndexI[shapeNumber].size() <= i)
shapeIndexI[shapeNumber].push_back(0);
if(timeIndex(time,copy.morph.getRelevantTimes()[i],(shapeIndexI[shapeNumber])[i], j, x)){
int indexI = (shapeIndexI[shapeNumber])[i];
std::vector<Ogre::Vector3> relevantData = (copy.morph.getRelevantData()[i]);
float v1 = relevantData[indexI].x;
float v2 = relevantData[j].x;
float t = v1 + (v2 - v1) * x;
if ( t < 0 ) t = 0;
if ( t > 1 ) t = 1;
if( t != 0 && initialVertices.size() == copy.morph.getAdditionalVertices()[i].size())
{
for (int v = 0; v < initialVertices.size(); v++){
initialVertices[v] += ((copy.morph.getAdditionalVertices()[i])[v]) * t;
}
}
}
}
//After everything, write everything out
/*
for(int i = 0; i < initialVertices.size(); i++){
Ogre::Vector3 current = initialVertices[i];
Ogre::Real* addr = pReal + i * 3;
*addr = current.x;
*(addr+1) = current.y;
*(addr + 2) = current.z;
}*/
allvertices = initialVertices;
}
shapeNumber++;
}
}
if(boneinfovector.size() > 0){
for (int i = 0; i < boneinfovector.size(); i++)
{
Nif::NiSkinData::BoneInfoCopy boneinfo = boneinfovector[i];
if(skel->hasBone(boneinfo.bonename)){
Ogre::Bone *bonePtr = skel->getBone(boneinfo.bonename);
Ogre::Vector3 vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfo.trafo.trans;
Ogre::Quaternion vecRot = bonePtr->_getDerivedOrientation() * boneinfo.trafo.rotation;
//std::cout << "Bone" << bonePtr->getName() << "\n";
for (unsigned int j=0; j < boneinfo.weights.size(); j++)
{
unsigned int verIndex = boneinfo.weights[j].vertex;
if(vertices.find(verIndex) == vertices.end())
{
Ogre::Vector3 absVertPos = vecPos + vecRot * allvertices[verIndex];
absVertPos = absVertPos * boneinfo.weights[j].weight;
vertices[verIndex] = true;
Ogre::Real* addr = (pReal + 3 * verIndex);
*addr = absVertPos.x;
*(addr+1) = absVertPos.y;
*(addr+2) = absVertPos.z;
//std::cout << "Vertex" << vertices[verIndex] << "\n";
}
else
{
Ogre::Vector3 absVertPos = vecPos + vecRot * allvertices[verIndex];
absVertPos = absVertPos * boneinfo.weights[j].weight;
Ogre::Vector3 old = Ogre::Vector3(pReal + 3 * verIndex);
absVertPos = absVertPos + old;
Ogre::Real* addr = (pReal + 3 * verIndex);
*addr = absVertPos.x;
*(addr+1) = absVertPos.y;
*(addr+2) = absVertPos.z;
//std::cout << "Vertex" << verIndex << "Weight: " << boneinfo.weights[i].weight << "was seen twice\n";
}
if(normals.find(verIndex) == normals.end())
{
Ogre::Vector3 absNormalsPos = vecRot * allnormals[verIndex];
absNormalsPos = absNormalsPos * boneinfo.weights[j].weight;
normals[verIndex] = true;
Ogre::Real* addr = (pRealNormal + 3 * verIndex);
*addr = absNormalsPos.x;
*(addr+1) = absNormalsPos.y;
*(addr+2) = absNormalsPos.z;
}
else
{
Ogre::Vector3 absNormalsPos = vecRot * allnormals[verIndex];
absNormalsPos = absNormalsPos * boneinfo.weights[j].weight;
Ogre::Vector3 old = Ogre::Vector3(pRealNormal + 3 * verIndex);
absNormalsPos = absNormalsPos + old;
Ogre::Real* addr = (pRealNormal + 3 * verIndex);
*addr = absNormalsPos.x;
*(addr+1) = absNormalsPos.y;
*(addr+2) = absNormalsPos.z;
}
}
}
}
}
else
{
//Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(copy.bonename);
Ogre::Quaternion shaperot = copy.trafo.rotation;
Ogre::Vector3 shapetrans = copy.trafo.trans;
float shapescale = copy.trafo.scale;
std::vector<std::string> boneSequence = copy.boneSequence;
std::vector<std::string>::iterator boneSequenceIter = boneSequence.begin();
Ogre::Vector3 transmult;
Ogre::Quaternion rotmult;
float scale;
if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(*boneSequenceIter);
transmult = bonePtr->getPosition();
rotmult = bonePtr->getOrientation();
scale = bonePtr->getScale().x;
boneSequenceIter++;
for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
{
if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(*boneSequenceIter);
// Computes C = B + AxC*scale
transmult = transmult + rotmult * bonePtr->getPosition();
rotmult = rotmult * bonePtr->getOrientation();
scale = scale * bonePtr->getScale().x;
}
//std::cout << "Bone:" << *boneSequenceIter << " ";
}
transmult = transmult + rotmult * shapetrans;
rotmult = rotmult * shaperot;
scale = shapescale * scale;
//std::cout << "Position: " << transmult << "Rotation: " << rotmult << "\n";
}
else
{
transmult = shapetrans;
rotmult = shaperot;
scale = shapescale;
}
// Computes C = B + AxC*scale
// final_vector = old_vector + old_rotation*new_vector*old_scale/
for(int i = 0; i < allvertices.size(); i++){
Ogre::Vector3 current = transmult + rotmult * allvertices[i];
Ogre::Real* addr = pReal + i * 3;
*addr = current.x;
*(addr+1) = current.y;
*(addr + 2) = current.z;
}
for(int i = 0; i < allnormals.size(); i++){
Ogre::Vector3 current =rotmult * allnormals[i];
Ogre::Real* addr = pRealNormal + i * 3;
*addr = current.x;
*(addr+1) = current.y;
*(addr + 2) = current.z;
}
}
}
for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
{
Nif::NiTriShapeCopy copy = *allshapesiter;
Ogre::HardwareVertexBufferSharedPtr vbuf = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(0);
Ogre::HardwareVertexBufferSharedPtr vbufNormal = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(1);
vbuf->unlock();
vbufNormal->unlock();
}
}
bool Animation::timeIndex( float time, std::vector<float> times, int & i, int & j, float & x ){
int count;
if ( (count = times.size()) > 0 )
{
if ( time <= times[0] )
{
i = j = 0;
x = 0.0;
return true;
}
if ( time >= times[count - 1] )
{
i = j = count - 1;
x = 0.0;
return true;
}
if ( i < 0 || i >= count )
i = 0;
float tI = times[i];
if ( time > tI )
{
j = i + 1;
float tJ;
while ( time >= ( tJ = times[j]) )
{
i = j++;
tI = tJ;
}
x = ( time - tI ) / ( tJ - tI );
return true;
}
else if ( time < tI )
{
j = i - 1;
float tJ;
while ( time <= ( tJ = times[j] ) )
{
i = j--;
tI = tJ;
}
x = ( time - tI ) / ( tJ - tI );
return true;
}
else
{
j = i;
x = 0.0;
return true;
}
}
else
return false;
}
}

@ -6,6 +6,7 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/environment.hpp"
#include <components/nif/node.hpp>
namespace MWRender{
@ -34,8 +35,10 @@ class Animation{
std::vector<Nif::NiKeyframeData>* transformations;
std::map<std::string,float> textmappings;
Ogre::Entity* base;
void handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel);
public:
Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend): mRend(_rend), mEnvironment(_env){};
bool timeIndex( float time, std::vector<float> times, int & i, int & j, float & x );
~Animation();
};

@ -21,6 +21,21 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environme
NifOgre::NIFLoader::load(mesh);
base = mRend.getScene()->createEntity(mesh);
if(transformations = (NIFLoader::getSingletonPtr())->getAnim(mesh)){
for(int init = 0; init < transformations->size(); init++){
rindexI.push_back(0);
//a.rindexJ.push_back(0);
tindexI.push_back(0);
//a.tindexJ.push_back(0);
}
loop = false;
skel = base->getSkeleton();
stopTime = transformations->begin()->getStopTime();
//a.startTime = NIFLoader::getSingletonPtr()->getTime(item.smodel, "IdleSneak: Start");
startTime = transformations->end()->getStartTime();
}
insert->attachObject(base);
}
}

@ -56,14 +56,21 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
base = mRend.getScene()->createEntity(smodel);
/*
transformations = &(NIFLoader::getSingletonPtr())->getAnim(smodel);
if(transformations = (NIFLoader::getSingletonPtr())->getAnim(smodel)){
for(int init = 0; init < transformations->size(); init++){
rindexI.push_back(0);
//a.rindexJ.push_back(0);
tindexI.push_back(0);
//a.tindexJ.push_back(0);
}*/
}
loop = false;
skel = base->getSkeleton();
stopTime = transformations->begin()->getStopTime();
//a.startTime = NIFLoader::getSingletonPtr()->getTime(item.smodel, "IdleSneak: Start");
startTime = transformations->end()->getStartTime();
}
insert->attachObject(base);
std::string headModel = "meshes\\" +
@ -173,6 +180,17 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
insertFreePart("meshes\\" + handr->model + "|?", insert);
}
if (handl){
insertFreePart("meshes\\" + handl->model + "|>", insert);
}
if(tail){
insertFreePart("meshes\\" + tail->model + "|*", insert);
}
if(feet){
insertFreePart("meshes\\" + feet->model + "|<", insert);
insertFreePart("meshes\\" + feet->model + "|:", insert);
}
}
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
@ -187,9 +205,11 @@ void NpcAnimation::insertFreePart(const std::string &mesh, Ogre::SceneNode* inse
Entity* ent = mRend.getScene()->createEntity(mesh);
insert->attachObject(ent);
entityparts.push_back(ent);
//std::vector<Nif::NiTriShapeCopy> shapes = (NIFLoader::getSingletonPtr())->getShapes(mesh);
std::vector<Nif::NiTriShapeCopy>* shapes = ((NIFLoader::getSingletonPtr())->getShapes(mesh));
shapeparts.push_back(shapes);
if(shapes){
shapeparts.push_back(shapes);
handleShapes(shapes, ent, skel);
}
}

@ -1121,6 +1121,8 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
void NIFLoader::loadResource(Resource *resource)
{
allanim.clear();
shapes.clear();
mBoundingBox.setNull();
mesh = 0;
mSkel.setNull();
@ -1276,6 +1278,7 @@ void NIFLoader::loadResource(Resource *resource)
if(!mSkel.isNull() && shapes.size() > 0 && addAnim)
{
allshapesmap[name] = shapes;
}
if(flip){

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