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@ -4,4 +4,300 @@ namespace MWRender{
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Animation::~Animation(){
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base = 0;
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}
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void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
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shapeNumber = 0;
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std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
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for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
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{
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Nif::NiTriShapeCopy copy = *allshapesiter;
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std::vector<Ogre::Vector3> allvertices = copy.vertices;
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std::vector<Ogre::Vector3> allnormals = copy.normals;
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std::map<unsigned int, bool> vertices;
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std::map<unsigned int, bool> normals;
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std::vector<Nif::NiSkinData::BoneInfoCopy> boneinfovector = copy.boneinfo;
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//std::cout << "Name " << copy.sname << "\n";
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Ogre::HardwareVertexBufferSharedPtr vbuf = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(0);
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Ogre::Real* pReal = static_cast<Ogre::Real*>(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
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Ogre::HardwareVertexBufferSharedPtr vbufNormal = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(1);
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Ogre::Real* pRealNormal = static_cast<Ogre::Real*>(vbufNormal->lock(Ogre::HardwareBuffer::HBL_NORMAL));
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std::vector<Ogre::Vector3> initialVertices = copy.morph.getInitialVertices();
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//Each shape has multiple indices
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if(initialVertices.size() )
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{
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if(copy.vertices.size() == initialVertices.size())
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{
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//Create if it doesn't already exist
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if(shapeIndexI.size() == shapeNumber)
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{
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std::vector<int> vec;
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shapeIndexI.push_back(vec);
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}
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if(time >= copy.morph.getStartTime() && time <= copy.morph.getStopTime()){
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float x;
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for (int i = 0; i < copy.morph.getAdditionalVertices().size(); i++){
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int j = 0;
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if(shapeIndexI[shapeNumber].size() <= i)
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shapeIndexI[shapeNumber].push_back(0);
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if(timeIndex(time,copy.morph.getRelevantTimes()[i],(shapeIndexI[shapeNumber])[i], j, x)){
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int indexI = (shapeIndexI[shapeNumber])[i];
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std::vector<Ogre::Vector3> relevantData = (copy.morph.getRelevantData()[i]);
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float v1 = relevantData[indexI].x;
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float v2 = relevantData[j].x;
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float t = v1 + (v2 - v1) * x;
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if ( t < 0 ) t = 0;
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if ( t > 1 ) t = 1;
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if( t != 0 && initialVertices.size() == copy.morph.getAdditionalVertices()[i].size())
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{
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for (int v = 0; v < initialVertices.size(); v++){
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initialVertices[v] += ((copy.morph.getAdditionalVertices()[i])[v]) * t;
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}
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}
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}
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}
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//After everything, write everything out
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/*
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for(int i = 0; i < initialVertices.size(); i++){
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Ogre::Vector3 current = initialVertices[i];
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Ogre::Real* addr = pReal + i * 3;
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*addr = current.x;
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*(addr+1) = current.y;
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*(addr + 2) = current.z;
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}*/
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allvertices = initialVertices;
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}
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shapeNumber++;
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}
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}
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if(boneinfovector.size() > 0){
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for (int i = 0; i < boneinfovector.size(); i++)
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{
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Nif::NiSkinData::BoneInfoCopy boneinfo = boneinfovector[i];
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if(skel->hasBone(boneinfo.bonename)){
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Ogre::Bone *bonePtr = skel->getBone(boneinfo.bonename);
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Ogre::Vector3 vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfo.trafo.trans;
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Ogre::Quaternion vecRot = bonePtr->_getDerivedOrientation() * boneinfo.trafo.rotation;
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//std::cout << "Bone" << bonePtr->getName() << "\n";
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for (unsigned int j=0; j < boneinfo.weights.size(); j++)
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{
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unsigned int verIndex = boneinfo.weights[j].vertex;
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if(vertices.find(verIndex) == vertices.end())
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{
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Ogre::Vector3 absVertPos = vecPos + vecRot * allvertices[verIndex];
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absVertPos = absVertPos * boneinfo.weights[j].weight;
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vertices[verIndex] = true;
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Ogre::Real* addr = (pReal + 3 * verIndex);
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*addr = absVertPos.x;
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*(addr+1) = absVertPos.y;
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*(addr+2) = absVertPos.z;
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//std::cout << "Vertex" << vertices[verIndex] << "\n";
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}
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else
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{
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Ogre::Vector3 absVertPos = vecPos + vecRot * allvertices[verIndex];
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absVertPos = absVertPos * boneinfo.weights[j].weight;
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Ogre::Vector3 old = Ogre::Vector3(pReal + 3 * verIndex);
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absVertPos = absVertPos + old;
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Ogre::Real* addr = (pReal + 3 * verIndex);
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*addr = absVertPos.x;
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*(addr+1) = absVertPos.y;
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*(addr+2) = absVertPos.z;
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//std::cout << "Vertex" << verIndex << "Weight: " << boneinfo.weights[i].weight << "was seen twice\n";
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}
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if(normals.find(verIndex) == normals.end())
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{
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Ogre::Vector3 absNormalsPos = vecRot * allnormals[verIndex];
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absNormalsPos = absNormalsPos * boneinfo.weights[j].weight;
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normals[verIndex] = true;
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Ogre::Real* addr = (pRealNormal + 3 * verIndex);
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*addr = absNormalsPos.x;
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*(addr+1) = absNormalsPos.y;
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*(addr+2) = absNormalsPos.z;
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}
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else
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{
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Ogre::Vector3 absNormalsPos = vecRot * allnormals[verIndex];
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absNormalsPos = absNormalsPos * boneinfo.weights[j].weight;
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Ogre::Vector3 old = Ogre::Vector3(pRealNormal + 3 * verIndex);
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absNormalsPos = absNormalsPos + old;
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Ogre::Real* addr = (pRealNormal + 3 * verIndex);
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*addr = absNormalsPos.x;
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*(addr+1) = absNormalsPos.y;
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*(addr+2) = absNormalsPos.z;
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}
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}
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}
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}
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}
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else
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{
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//Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(copy.bonename);
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Ogre::Quaternion shaperot = copy.trafo.rotation;
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Ogre::Vector3 shapetrans = copy.trafo.trans;
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float shapescale = copy.trafo.scale;
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std::vector<std::string> boneSequence = copy.boneSequence;
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std::vector<std::string>::iterator boneSequenceIter = boneSequence.begin();
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Ogre::Vector3 transmult;
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Ogre::Quaternion rotmult;
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float scale;
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if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
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Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(*boneSequenceIter);
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transmult = bonePtr->getPosition();
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rotmult = bonePtr->getOrientation();
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scale = bonePtr->getScale().x;
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boneSequenceIter++;
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for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
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{
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if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
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Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(*boneSequenceIter);
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// Computes C = B + AxC*scale
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transmult = transmult + rotmult * bonePtr->getPosition();
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rotmult = rotmult * bonePtr->getOrientation();
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scale = scale * bonePtr->getScale().x;
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}
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//std::cout << "Bone:" << *boneSequenceIter << " ";
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}
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transmult = transmult + rotmult * shapetrans;
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rotmult = rotmult * shaperot;
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scale = shapescale * scale;
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//std::cout << "Position: " << transmult << "Rotation: " << rotmult << "\n";
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}
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else
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{
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transmult = shapetrans;
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rotmult = shaperot;
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scale = shapescale;
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}
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// Computes C = B + AxC*scale
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// final_vector = old_vector + old_rotation*new_vector*old_scale/
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for(int i = 0; i < allvertices.size(); i++){
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Ogre::Vector3 current = transmult + rotmult * allvertices[i];
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Ogre::Real* addr = pReal + i * 3;
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*addr = current.x;
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*(addr+1) = current.y;
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*(addr + 2) = current.z;
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}
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for(int i = 0; i < allnormals.size(); i++){
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Ogre::Vector3 current =rotmult * allnormals[i];
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Ogre::Real* addr = pRealNormal + i * 3;
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*addr = current.x;
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*(addr+1) = current.y;
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*(addr + 2) = current.z;
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}
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}
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}
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for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
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{
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Nif::NiTriShapeCopy copy = *allshapesiter;
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Ogre::HardwareVertexBufferSharedPtr vbuf = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(0);
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Ogre::HardwareVertexBufferSharedPtr vbufNormal = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(1);
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vbuf->unlock();
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vbufNormal->unlock();
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}
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}
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bool Animation::timeIndex( float time, std::vector<float> times, int & i, int & j, float & x ){
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int count;
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if ( (count = times.size()) > 0 )
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{
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if ( time <= times[0] )
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{
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i = j = 0;
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x = 0.0;
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return true;
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}
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if ( time >= times[count - 1] )
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{
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i = j = count - 1;
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x = 0.0;
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return true;
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}
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if ( i < 0 || i >= count )
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i = 0;
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float tI = times[i];
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if ( time > tI )
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{
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j = i + 1;
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float tJ;
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while ( time >= ( tJ = times[j]) )
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{
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i = j++;
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tI = tJ;
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}
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x = ( time - tI ) / ( tJ - tI );
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return true;
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}
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else if ( time < tI )
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{
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j = i - 1;
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float tJ;
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while ( time <= ( tJ = times[j] ) )
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{
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i = j--;
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tI = tJ;
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}
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x = ( time - tI ) / ( tJ - tI );
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return true;
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}
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else
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{
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j = i;
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x = 0.0;
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return true;
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}
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}
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else
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return false;
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}
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}
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