Merge pull request #147 from OpenMW/master

Add OpenMW commits up to 11 Feb 2017
This commit is contained in:
David Cernat 2017-02-11 21:27:51 +02:00 committed by GitHub
commit d528a0edb5
7 changed files with 44 additions and 38 deletions

View file

@ -328,7 +328,7 @@ namespace MWClass
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
// NOTE: 'object' and/or 'attacker' may be empty.
if (!attacker.isEmpty() && !stats.getAiSequence().isInCombat(attacker))
if (!attacker.isEmpty() && attacker.getClass().isActor() && !stats.getAiSequence().isInCombat(attacker))
stats.setAttacked(true);
// Self defense
@ -339,7 +339,7 @@ namespace MWClass
setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
// Attacker and target store each other as hitattemptactor if they have no one stored yet
if (!attacker.isEmpty() && !ptr.isEmpty())
if (!attacker.isEmpty() && attacker.getClass().isActor() && !ptr.isEmpty() && ptr.getClass().isActor())
{
MWMechanics::CreatureStats& statsAttacker = attacker.getClass().getCreatureStats(attacker);
// First handle the attacked actor

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@ -682,14 +682,14 @@ namespace MWClass
bool setOnPcHitMe = true;
// NOTE: 'object' and/or 'attacker' may be empty.
if (!attacker.isEmpty() && !stats.getAiSequence().isInCombat(attacker))
if (!attacker.isEmpty() && attacker.getClass().isActor() && !stats.getAiSequence().isInCombat(attacker))
{
stats.setAttacked(true);
setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
}
// Attacker and target store each other as hitattemptactor if they have no one stored yet
if (!attacker.isEmpty() && !ptr.isEmpty())
if (!attacker.isEmpty() && attacker.getClass().isActor() && !ptr.isEmpty() && ptr.getClass().isActor())
{
MWMechanics::CreatureStats& statsAttacker = attacker.getClass().getCreatureStats(attacker);
// First handle the attacked actor

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@ -304,10 +304,6 @@ namespace MWMechanics
if (!actor1.getClass().isMobile(actor1))
return;
// Stop here if target is unreachable
if (!MWMechanics::canFight(actor1, actor2))
return;
// If this is set to true, actor1 will start combat with actor2 if the awareness check at the end of the method returns true
bool aggressive = false;
@ -383,6 +379,10 @@ namespace MWMechanics
}
}
// Stop here if target is unreachable
if (!MWMechanics::canFight(actor1, actor2))
return;
// Do aggression check if actor2 is the player or a player follower or escorter
if (!aggressive)
{

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@ -1,6 +1,7 @@
#include "aisequence.hpp"
#include <limits>
#include <iostream>
#include <components/esm/aisequence.hpp>
@ -229,26 +230,33 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
}
}
if (package->execute (actor,characterController,state,duration))
try
{
// Put repeating noncombat AI packages on the end of the stack so they can be used again
if (isActualAiPackage(packageTypeId) && (mRepeat || package->getRepeat()))
if (package->execute (actor,characterController,state,duration))
{
package->reset();
mPackages.push_back(package->clone());
// Put repeating noncombat AI packages on the end of the stack so they can be used again
if (isActualAiPackage(packageTypeId) && (mRepeat || package->getRepeat()))
{
package->reset();
mPackages.push_back(package->clone());
}
// To account for the rare case where AiPackage::execute() queued another AI package
// (e.g. AiPursue executing a dialogue script that uses startCombat)
std::list<MWMechanics::AiPackage*>::iterator toRemove =
std::find(mPackages.begin(), mPackages.end(), package);
mPackages.erase(toRemove);
delete package;
if (isActualAiPackage(packageTypeId))
mDone = true;
}
else
{
mDone = false;
}
// To account for the rare case where AiPackage::execute() queued another AI package
// (e.g. AiPursue executing a dialogue script that uses startCombat)
std::list<MWMechanics::AiPackage*>::iterator toRemove =
std::find(mPackages.begin(), mPackages.end(), package);
mPackages.erase(toRemove);
delete package;
if (isActualAiPackage(packageTypeId))
mDone = true;
}
else
catch (std::exception& e)
{
mDone = false;
std::cerr << "Error during AiSequence::execute: " << e.what() << std::endl;
}
}
}

View file

@ -1221,14 +1221,13 @@ namespace MWMechanics
bool MechanicsManager::actorAttacked(const MWWorld::Ptr &target, const MWWorld::Ptr &attacker)
{
if (target == getPlayer() || !attacker.getClass().isActor())
return false;
std::list<MWWorld::Ptr> followersAttacker = getActorsSidingWith(attacker);
std::list<MWWorld::Ptr> followersTarget = getActorsSidingWith(target);
MWMechanics::CreatureStats& statsTarget = target.getClass().getCreatureStats(target);
if (target == getPlayer())
return false;
if (std::find(followersAttacker.begin(), followersAttacker.end(), target) != followersAttacker.end())
{
statsTarget.friendlyHit();

View file

@ -56,6 +56,7 @@ namespace MWPhysics
static const float sStepSizeUp = 34.0f;
static const float sStepSizeDown = 62.0f;
static const float sMinStep = 10.f;
static const float sGroundOffset = 1.0f;
// Arbitrary number. To prevent infinite loops. They shouldn't happen but it's good to be prepared.
static const int sMaxIterations = 8;
@ -237,13 +238,12 @@ namespace MWPhysics
public:
static osg::Vec3f traceDown(const MWWorld::Ptr &ptr, osg::Vec3f position, Actor* actor, btCollisionWorld* collisionWorld, float maxHeight)
static osg::Vec3f traceDown(const MWWorld::Ptr &ptr, const osg::Vec3f& position, Actor* actor, btCollisionWorld* collisionWorld, float maxHeight)
{
osg::Vec3f offset = actor->getCollisionObjectPosition() - ptr.getRefData().getPosition().asVec3();
position += offset;
ActorTracer tracer;
tracer.findGround(actor, position, position-osg::Vec3f(0,0,maxHeight), collisionWorld);
tracer.findGround(actor, position + offset, position + offset - osg::Vec3f(0,0,maxHeight), collisionWorld);
if(tracer.mFraction >= 1.0f)
{
actor->setOnGround(false);
@ -266,18 +266,18 @@ namespace MWPhysics
collisionWorld->rayTest(from, to, resultCallback1);
if (resultCallback1.hasHit() &&
( (toOsg(resultCallback1.m_hitPointWorld) - tracer.mEndPos).length2() > 35*35
( (toOsg(resultCallback1.m_hitPointWorld) - (tracer.mEndPos-offset)).length2() > 35*35
|| !isWalkableSlope(tracer.mPlaneNormal)))
{
actor->setOnSlope(!isWalkableSlope(resultCallback1.m_hitNormalWorld));
return toOsg(resultCallback1.m_hitPointWorld) + osg::Vec3f(0.f, 0.f, 1.f);
return toOsg(resultCallback1.m_hitPointWorld) + osg::Vec3f(0.f, 0.f, sGroundOffset);
}
else
{
actor->setOnSlope(!isWalkableSlope(tracer.mPlaneNormal));
}
return tracer.mEndPos;
return tracer.mEndPos-offset + osg::Vec3f(0.f, 0.f, sGroundOffset);
}
}
@ -448,7 +448,7 @@ namespace MWPhysics
{
osg::Vec3f from = newPosition;
osg::Vec3f to = newPosition - (physicActor->getOnGround() ?
osg::Vec3f(0,0,sStepSizeDown+2.f) : osg::Vec3f(0,0,2.f));
osg::Vec3f(0,0,sStepSizeDown + 2*sGroundOffset) : osg::Vec3f(0,0,2*sGroundOffset));
tracer.doTrace(colobj, from, to, collisionWorld);
if(tracer.mFraction < 1.0f
&& tracer.mHitObject->getBroadphaseHandle()->m_collisionFilterGroup != CollisionType_Actor)
@ -461,7 +461,7 @@ namespace MWPhysics
if (standingOn->getBroadphaseHandle()->m_collisionFilterGroup == CollisionType_Water)
physicActor->setWalkingOnWater(true);
if (!isFlying)
newPosition.z() = tracer.mEndPos.z() + 1.0f;
newPosition.z() = tracer.mEndPos.z() + sGroundOffset;
isOnGround = true;

View file

@ -92,8 +92,8 @@ void ActorTracer::doTrace(const btCollisionObject *actor, const osg::Vec3f& star
void ActorTracer::findGround(const Actor* actor, const osg::Vec3f& start, const osg::Vec3f& end, const btCollisionWorld* world)
{
const btVector3 btstart(start.x(), start.y(), start.z()+1.0f);
const btVector3 btend(end.x(), end.y(), end.z()+1.0f);
const btVector3 btstart(start.x(), start.y(), start.z());
const btVector3 btend(end.x(), end.y(), end.z());
const btTransform &trans = actor->getCollisionObject()->getWorldTransform();
btTransform from(trans.getBasis(), btstart);
@ -112,7 +112,6 @@ void ActorTracer::findGround(const Actor* actor, const osg::Vec3f& start, const
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = osg::Vec3f(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
mEndPos = (end-start)*mFraction + start;
mEndPos[2] += 1.0f;
}
else
{