[Server] Make sure players are initialized as non-werewolves

0.6.1
David Cernat 8 years ago
parent 84662ed3fe
commit d543edbd9a

@ -34,6 +34,7 @@ void Players::newPlayer(RakNet::RakNetGUID guid)
players[guid]->npcStats.blank();
players[guid]->creatureStats.blank();
players[guid]->charClass.blank();
players[guid]->isWerewolf = false;
for (unsigned int i = 0; i < mwmp::Networking::get().maxConnections(); i++)
{

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