[Server] Make sure players are initialized as non-werewolves

This commit is contained in:
David Cernat 2017-07-26 06:01:48 +03:00
parent 84662ed3fe
commit d543edbd9a

View file

@ -34,6 +34,7 @@ void Players::newPlayer(RakNet::RakNetGUID guid)
players[guid]->npcStats.blank();
players[guid]->creatureStats.blank();
players[guid]->charClass.blank();
players[guid]->isWerewolf = false;
for (unsigned int i = 0; i < mwmp::Networking::get().maxConnections(); i++)
{