CellPreloader: load the terrain first to match the order in the main thread

This commit is contained in:
scrawl 2017-02-09 01:07:27 +01:00
parent d3e1dbe920
commit d62c4259bd

View file

@ -79,6 +79,17 @@ namespace MWWorld
/// Preload work to be called from the worker thread.
virtual void doWork()
{
if (mIsExterior)
{
try
{
mPreloadedObjects.push_back(mTerrain->cacheCell(mX, mY));
}
catch(std::exception& e)
{
}
}
for (MeshList::const_iterator it = mMeshes.begin(); it != mMeshes.end(); ++it)
{
try
@ -119,17 +130,6 @@ namespace MWWorld
// error will be shown when visiting the cell
}
}
if (mIsExterior)
{
try
{
mPreloadedObjects.push_back(mTerrain->cacheCell(mX, mY));
}
catch(std::exception& e)
{
}
}
}
private: