Remove unused variables

actorid
Jan-Peter Nilsson 14 years ago
parent 6840e2c42f
commit d68141d203

@ -75,7 +75,6 @@ namespace MWClass
std::string upperleft[5] = {"", "", "", "", ""};
std::string upperright[5] = {"", "", "", "", ""};
std::string neckandup[5] = {"", "", "","",""};
std::string empty[6] = {"", "", "", "","", ""};
int numbers = 0;
int uppernumbers = 0;
int neckNumbers = 0;
@ -110,7 +109,6 @@ namespace MWClass
//std::cout << "RACE" << bodyRaceID << "\n";
Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
std::string upperarmpath[2] = {npcName + "chest", npcName + "upper arm"};
if (groin){
cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers);

@ -1016,7 +1016,6 @@ void NIFLoader::loadResource(Resource *resource)
//if(split== "Skins.NIF")
// std::cout << "\nSPECIAL PROPS\n";
resourceName = "";
MeshManager *m = MeshManager::getSingletonPtr();
// Check if the resource already exists
//MeshPtr ptr = m->load(name, "custom");
//cout << "THISNAME: " << ptr->getName() << "\n";

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