forked from mirror/openmw-tes3mp
Merge branch 'master' into script
commit
d6e212a02b
@ -0,0 +1,157 @@
|
||||
# - Returns a version string from Git
|
||||
#
|
||||
# These functions force a re-configure on each git commit so that you can
|
||||
# trust the values of the variables in your build system.
|
||||
#
|
||||
# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the refspec and sha hash of the current head revision
|
||||
#
|
||||
# git_describe(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe on the source tree, and adjusting
|
||||
# the output so that it tests false if an error occurs.
|
||||
#
|
||||
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe --exact-match on the source tree,
|
||||
# and adjusting the output so that it tests false if there was no exact
|
||||
# matching tag.
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__get_git_revision_description)
|
||||
return()
|
||||
endif()
|
||||
set(__get_git_revision_description YES)
|
||||
|
||||
# We must run the following at "include" time, not at function call time,
|
||||
# to find the path to this module rather than the path to a calling list file
|
||||
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
|
||||
|
||||
function(get_git_head_revision _refspecvar _hashvar)
|
||||
set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
|
||||
while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories
|
||||
set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}")
|
||||
get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH)
|
||||
if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT)
|
||||
# We have reached the root directory, we are not in git
|
||||
set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
|
||||
set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
|
||||
endwhile()
|
||||
|
||||
# check if this is a submodule
|
||||
if(NOT IS_DIRECTORY ${GIT_DIR})
|
||||
file(READ ${GIT_DIR} submodule)
|
||||
string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule})
|
||||
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
|
||||
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE)
|
||||
endif()
|
||||
|
||||
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
|
||||
|
||||
if(NOT EXISTS "${GIT_DATA}")
|
||||
file(MAKE_DIRECTORY "${GIT_DATA}")
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${GIT_DIR}/HEAD")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(HEAD_FILE "${GIT_DATA}/HEAD")
|
||||
configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY)
|
||||
|
||||
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
|
||||
"${GIT_DATA}/grabRef.cmake" @ONLY)
|
||||
include("${GIT_DATA}/grabRef.cmake")
|
||||
|
||||
set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE)
|
||||
set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_describe _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
|
||||
#get_git_head_revision(refspec hash)
|
||||
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
#if(NOT hash)
|
||||
# set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
|
||||
# return()
|
||||
#endif()
|
||||
|
||||
# TODO sanitize
|
||||
#if((${ARGN}" MATCHES "&&") OR
|
||||
# (ARGN MATCHES "||") OR
|
||||
# (ARGN MATCHES "\\;"))
|
||||
# message("Please report the following error to the project!")
|
||||
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
|
||||
#endif()
|
||||
|
||||
#message(STATUS "Arguments to execute_process: ${ARGN}")
|
||||
|
||||
execute_process(COMMAND
|
||||
"${GIT_EXECUTABLE}"
|
||||
describe
|
||||
#${hash}
|
||||
${ARGN}
|
||||
WORKING_DIRECTORY
|
||||
"${CMAKE_SOURCE_DIR}"
|
||||
RESULT_VARIABLE
|
||||
res
|
||||
OUTPUT_VARIABLE
|
||||
out
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var} "${out}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(get_git_tag_revision _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND
|
||||
"${GIT_EXECUTABLE}"
|
||||
rev-list
|
||||
${ARGN}
|
||||
WORKING_DIRECTORY
|
||||
"${CMAKE_SOURCE_DIR}"
|
||||
RESULT_VARIABLE
|
||||
res
|
||||
OUTPUT_VARIABLE
|
||||
out
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var} "${out}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
|
@ -0,0 +1,38 @@
|
||||
#
|
||||
# Internal file for GetGitRevisionDescription.cmake
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
set(HEAD_HASH)
|
||||
|
||||
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
|
||||
|
||||
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
|
||||
if(HEAD_CONTENTS MATCHES "ref")
|
||||
# named branch
|
||||
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
|
||||
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
|
||||
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
elseif(EXISTS "@GIT_DIR@/logs/${HEAD_REF}")
|
||||
configure_file("@GIT_DIR@/logs/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
set(HEAD_HASH "${HEAD_REF}")
|
||||
endif()
|
||||
else()
|
||||
# detached HEAD
|
||||
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
endif()
|
||||
|
||||
if(NOT HEAD_HASH)
|
||||
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
|
||||
string(STRIP "${HEAD_HASH}" HEAD_HASH)
|
||||
endif()
|
@ -1,509 +0,0 @@
|
||||
#include "storage.hpp"
|
||||
|
||||
#include <OgreVector2.h>
|
||||
#include <OgreTextureManager.h>
|
||||
#include <OgreStringConverter.h>
|
||||
#include <OgreRenderSystem.h>
|
||||
#include <OgreResourceGroupManager.h>
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
||||
namespace Terrain
|
||||
{
|
||||
|
||||
struct VertexElement
|
||||
{
|
||||
Ogre::Vector3 pos;
|
||||
Ogre::Vector3 normal;
|
||||
Ogre::ColourValue colour;
|
||||
};
|
||||
|
||||
bool Storage::getMinMaxHeights(float size, const Ogre::Vector2 ¢er, float &min, float &max)
|
||||
{
|
||||
assert (size <= 1 && "Storage::getMinMaxHeights, chunk size should be <= 1 cell");
|
||||
|
||||
/// \todo investigate if min/max heights should be stored at load time in ESM::Land instead
|
||||
|
||||
Ogre::Vector2 origin = center - Ogre::Vector2(size/2.f, size/2.f);
|
||||
|
||||
assert(origin.x == (int) origin.x);
|
||||
assert(origin.y == (int) origin.y);
|
||||
|
||||
int cellX = origin.x;
|
||||
int cellY = origin.y;
|
||||
|
||||
const ESM::Land* land = getLand(cellX, cellY);
|
||||
if (!land)
|
||||
return false;
|
||||
|
||||
min = std::numeric_limits<float>().max();
|
||||
max = -std::numeric_limits<float>().max();
|
||||
for (int row=0; row<ESM::Land::LAND_SIZE; ++row)
|
||||
{
|
||||
for (int col=0; col<ESM::Land::LAND_SIZE; ++col)
|
||||
{
|
||||
float h = land->mLandData->mHeights[col*ESM::Land::LAND_SIZE+row];
|
||||
if (h > max)
|
||||
max = h;
|
||||
if (h < min)
|
||||
min = h;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Storage::fixNormal (Ogre::Vector3& normal, int cellX, int cellY, int col, int row)
|
||||
{
|
||||
while (col >= ESM::Land::LAND_SIZE-1)
|
||||
{
|
||||
++cellY;
|
||||
col -= ESM::Land::LAND_SIZE-1;
|
||||
}
|
||||
while (row >= ESM::Land::LAND_SIZE-1)
|
||||
{
|
||||
++cellX;
|
||||
row -= ESM::Land::LAND_SIZE-1;
|
||||
}
|
||||
while (col < 0)
|
||||
{
|
||||
--cellY;
|
||||
col += ESM::Land::LAND_SIZE-1;
|
||||
}
|
||||
while (row < 0)
|
||||
{
|
||||
--cellX;
|
||||
row += ESM::Land::LAND_SIZE-1;
|
||||
}
|
||||
ESM::Land* land = getLand(cellX, cellY);
|
||||
if (land && land->mHasData)
|
||||
{
|
||||
normal.x = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3];
|
||||
normal.y = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1];
|
||||
normal.z = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+2];
|
||||
normal.normalise();
|
||||
}
|
||||
else
|
||||
normal = Ogre::Vector3(0,0,1);
|
||||
}
|
||||
|
||||
void Storage::averageNormal(Ogre::Vector3 &normal, int cellX, int cellY, int col, int row)
|
||||
{
|
||||
Ogre::Vector3 n1,n2,n3,n4;
|
||||
fixNormal(n1, cellX, cellY, col+1, row);
|
||||
fixNormal(n2, cellX, cellY, col-1, row);
|
||||
fixNormal(n3, cellX, cellY, col, row+1);
|
||||
fixNormal(n4, cellX, cellY, col, row-1);
|
||||
normal = (n1+n2+n3+n4);
|
||||
normal.normalise();
|
||||
}
|
||||
|
||||
void Storage::fixColour (Ogre::ColourValue& color, int cellX, int cellY, int col, int row)
|
||||
{
|
||||
if (col == ESM::Land::LAND_SIZE-1)
|
||||
{
|
||||
++cellY;
|
||||
col = 0;
|
||||
}
|
||||
if (row == ESM::Land::LAND_SIZE-1)
|
||||
{
|
||||
++cellX;
|
||||
row = 0;
|
||||
}
|
||||
ESM::Land* land = getLand(cellX, cellY);
|
||||
if (land && land->mLandData->mUsingColours)
|
||||
{
|
||||
color.r = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3] / 255.f;
|
||||
color.g = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1] / 255.f;
|
||||
color.b = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+2] / 255.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
color.r = 1;
|
||||
color.g = 1;
|
||||
color.b = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Storage::fillVertexBuffers (int lodLevel, float size, const Ogre::Vector2& center,
|
||||
Ogre::HardwareVertexBufferSharedPtr vertexBuffer,
|
||||
Ogre::HardwareVertexBufferSharedPtr normalBuffer,
|
||||
Ogre::HardwareVertexBufferSharedPtr colourBuffer)
|
||||
{
|
||||
// LOD level n means every 2^n-th vertex is kept
|
||||
size_t increment = 1 << lodLevel;
|
||||
|
||||
Ogre::Vector2 origin = center - Ogre::Vector2(size/2.f, size/2.f);
|
||||
assert(origin.x == (int) origin.x);
|
||||
assert(origin.y == (int) origin.y);
|
||||
|
||||
int startX = origin.x;
|
||||
int startY = origin.y;
|
||||
|
||||
size_t numVerts = size*(ESM::Land::LAND_SIZE-1)/increment + 1;
|
||||
|
||||
std::vector<uint8_t> colors;
|
||||
colors.resize(numVerts*numVerts*4);
|
||||
std::vector<float> positions;
|
||||
positions.resize(numVerts*numVerts*3);
|
||||
std::vector<float> normals;
|
||||
normals.resize(numVerts*numVerts*3);
|
||||
|
||||
Ogre::Vector3 normal;
|
||||
Ogre::ColourValue color;
|
||||
|
||||
float vertY;
|
||||
float vertX;
|
||||
|
||||
float vertY_ = 0; // of current cell corner
|
||||
for (int cellY = startY; cellY < startY + std::ceil(size); ++cellY)
|
||||
{
|
||||
float vertX_ = 0; // of current cell corner
|
||||
for (int cellX = startX; cellX < startX + std::ceil(size); ++cellX)
|
||||
{
|
||||
ESM::Land* land = getLand(cellX, cellY);
|
||||
if (land && !land->mHasData)
|
||||
land = NULL;
|
||||
bool hasColors = land && land->mLandData->mUsingColours;
|
||||
|
||||
int rowStart = 0;
|
||||
int colStart = 0;
|
||||
// Skip the first row / column unless we're at a chunk edge,
|
||||
// since this row / column is already contained in a previous cell
|
||||
if (colStart == 0 && vertY_ != 0)
|
||||
colStart += increment;
|
||||
if (rowStart == 0 && vertX_ != 0)
|
||||
rowStart += increment;
|
||||
|
||||
vertY = vertY_;
|
||||
for (int col=colStart; col<ESM::Land::LAND_SIZE; col += increment)
|
||||
{
|
||||
vertX = vertX_;
|
||||
for (int row=rowStart; row<ESM::Land::LAND_SIZE; row += increment)
|
||||
{
|
||||
positions[vertX*numVerts*3 + vertY*3] = ((vertX/float(numVerts-1)-0.5) * size * 8192);
|
||||
positions[vertX*numVerts*3 + vertY*3 + 1] = ((vertY/float(numVerts-1)-0.5) * size * 8192);
|
||||
if (land)
|
||||
positions[vertX*numVerts*3 + vertY*3 + 2] = land->mLandData->mHeights[col*ESM::Land::LAND_SIZE+row];
|
||||
else
|
||||
positions[vertX*numVerts*3 + vertY*3 + 2] = -2048;
|
||||
|
||||
if (land)
|
||||
{
|
||||
normal.x = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3];
|
||||
normal.y = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1];
|
||||
normal.z = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+2];
|
||||
normal.normalise();
|
||||
}
|
||||
else
|
||||
normal = Ogre::Vector3(0,0,1);
|
||||
|
||||
// Normals apparently don't connect seamlessly between cells
|
||||
if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1)
|
||||
fixNormal(normal, cellX, cellY, col, row);
|
||||
|
||||
// some corner normals appear to be complete garbage (z < 0)
|
||||
if ((row == 0 || row == ESM::Land::LAND_SIZE-1) && (col == 0 || col == ESM::Land::LAND_SIZE-1))
|
||||
averageNormal(normal, cellX, cellY, col, row);
|
||||
|
||||
assert(normal.z > 0);
|
||||
|
||||
normals[vertX*numVerts*3 + vertY*3] = normal.x;
|
||||
normals[vertX*numVerts*3 + vertY*3 + 1] = normal.y;
|
||||
normals[vertX*numVerts*3 + vertY*3 + 2] = normal.z;
|
||||
|
||||
if (hasColors)
|
||||
{
|
||||
color.r = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3] / 255.f;
|
||||
color.g = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1] / 255.f;
|
||||
color.b = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+2] / 255.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
color.r = 1;
|
||||
color.g = 1;
|
||||
color.b = 1;
|
||||
}
|
||||
|
||||
// Unlike normals, colors mostly connect seamlessly between cells, but not always...
|
||||
if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1)
|
||||
fixColour(color, cellX, cellY, col, row);
|
||||
|
||||
color.a = 1;
|
||||
Ogre::uint32 rsColor;
|
||||
Ogre::Root::getSingleton().getRenderSystem()->convertColourValue(color, &rsColor);
|
||||
memcpy(&colors[vertX*numVerts*4 + vertY*4], &rsColor, sizeof(Ogre::uint32));
|
||||
|
||||
++vertX;
|
||||
}
|
||||
++vertY;
|
||||
}
|
||||
vertX_ = vertX;
|
||||
}
|
||||
vertY_ = vertY;
|
||||
|
||||
assert(vertX_ == numVerts); // Ensure we covered whole area
|
||||
}
|
||||
assert(vertY_ == numVerts); // Ensure we covered whole area
|
||||
|
||||
vertexBuffer->writeData(0, vertexBuffer->getSizeInBytes(), &positions[0], true);
|
||||
normalBuffer->writeData(0, normalBuffer->getSizeInBytes(), &normals[0], true);
|
||||
colourBuffer->writeData(0, colourBuffer->getSizeInBytes(), &colors[0], true);
|
||||
}
|
||||
|
||||
Storage::UniqueTextureId Storage::getVtexIndexAt(int cellX, int cellY,
|
||||
int x, int y)
|
||||
{
|
||||
// For the first/last row/column, we need to get the texture from the neighbour cell
|
||||
// to get consistent blending at the borders
|
||||
--x;
|
||||
if (x < 0)
|
||||
{
|
||||
--cellX;
|
||||
x += ESM::Land::LAND_TEXTURE_SIZE;
|
||||
}
|
||||
if (y >= ESM::Land::LAND_TEXTURE_SIZE) // Y appears to be wrapped from the other side because why the hell not?
|
||||
{
|
||||
++cellY;
|
||||
y -= ESM::Land::LAND_TEXTURE_SIZE;
|
||||
}
|
||||
|
||||
assert(x<ESM::Land::LAND_TEXTURE_SIZE);
|
||||
assert(y<ESM::Land::LAND_TEXTURE_SIZE);
|
||||
|
||||
ESM::Land* land = getLand(cellX, cellY);
|
||||
if (land)
|
||||
{
|
||||
if (!land->isDataLoaded(ESM::Land::DATA_VTEX))
|
||||
land->loadData(ESM::Land::DATA_VTEX);
|
||||
|
||||
int tex = land->mLandData->mTextures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
|
||||
if (tex == 0)
|
||||
return std::make_pair(0,0); // vtex 0 is always the base texture, regardless of plugin
|
||||
return std::make_pair(tex, land->mPlugin);
|
||||
}
|
||||
else
|
||||
return std::make_pair(0,0);
|
||||
}
|
||||
|
||||
std::string Storage::getTextureName(UniqueTextureId id)
|
||||
{
|
||||
if (id.first == 0)
|
||||
return "_land_default.dds"; // Not sure if the default texture floatly is hardcoded?
|
||||
|
||||
// NB: All vtex ids are +1 compared to the ltex ids
|
||||
const ESM::LandTexture* ltex = getLandTexture(id.first-1, id.second);
|
||||
|
||||
std::string texture = ltex->mTexture;
|
||||
//TODO this is needed due to MWs messed up texture handling
|
||||
texture = texture.substr(0, texture.rfind(".")) + ".dds";
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
void Storage::getBlendmaps(float chunkSize, const Ogre::Vector2 &chunkCenter,
|
||||
bool pack, std::vector<Ogre::TexturePtr> &blendmaps, std::vector<LayerInfo> &layerList)
|
||||
{
|
||||
// TODO - blending isn't completely right yet; the blending radius appears to be
|
||||
// different at a cell transition (2 vertices, not 4), so we may need to create a larger blendmap
|
||||
// and interpolate the rest of the cell by hand? :/
|
||||
|
||||
Ogre::Vector2 origin = chunkCenter - Ogre::Vector2(chunkSize/2.f, chunkSize/2.f);
|
||||
int cellX = origin.x;
|
||||
int cellY = origin.y;
|
||||
|
||||
// Save the used texture indices so we know the total number of textures
|
||||
// and number of required blend maps
|
||||
std::set<UniqueTextureId> textureIndices;
|
||||
// Due to the way the blending works, the base layer will always shine through in between
|
||||
// blend transitions (eg halfway between two texels, both blend values will be 0.5, so 25% of base layer visible).
|
||||
// To get a consistent look, we need to make sure to use the same base layer in all cells.
|
||||
// So we're always adding _land_default.dds as the base layer here, even if it's not referenced in this cell.
|
||||
textureIndices.insert(std::make_pair(0,0));
|
||||
|
||||
for (int y=0; y<ESM::Land::LAND_TEXTURE_SIZE+1; ++y)
|
||||
for (int x=0; x<ESM::Land::LAND_TEXTURE_SIZE+1; ++x)
|
||||
{
|
||||
UniqueTextureId id = getVtexIndexAt(cellX, cellY, x, y);
|
||||
textureIndices.insert(id);
|
||||
}
|
||||
|
||||
// Makes sure the indices are sorted, or rather,
|
||||
// retrieved as sorted. This is important to keep the splatting order
|
||||
// consistent across cells.
|
||||
std::map<UniqueTextureId, int> textureIndicesMap;
|
||||
for (std::set<UniqueTextureId>::iterator it = textureIndices.begin(); it != textureIndices.end(); ++it)
|
||||
{
|
||||
int size = textureIndicesMap.size();
|
||||
textureIndicesMap[*it] = size;
|
||||
layerList.push_back(getLayerInfo(getTextureName(*it)));
|
||||
}
|
||||
|
||||
int numTextures = textureIndices.size();
|
||||
// numTextures-1 since the base layer doesn't need blending
|
||||
int numBlendmaps = pack ? std::ceil((numTextures-1) / 4.f) : (numTextures-1);
|
||||
|
||||
int channels = pack ? 4 : 1;
|
||||
|
||||
// Second iteration - create and fill in the blend maps
|
||||
const int blendmapSize = ESM::Land::LAND_TEXTURE_SIZE+1;
|
||||
std::vector<Ogre::uchar> data;
|
||||
data.resize(blendmapSize * blendmapSize * channels, 0);
|
||||
|
||||
for (int i=0; i<numBlendmaps; ++i)
|
||||
{
|
||||
Ogre::PixelFormat format = pack ? Ogre::PF_A8B8G8R8 : Ogre::PF_A8;
|
||||
static int count=0;
|
||||
Ogre::TexturePtr map = Ogre::TextureManager::getSingleton().createManual("terrain/blend/"
|
||||
+ Ogre::StringConverter::toString(count++), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
Ogre::TEX_TYPE_2D, blendmapSize, blendmapSize, 0, format);
|
||||
|
||||
for (int y=0; y<blendmapSize; ++y)
|
||||
{
|
||||
for (int x=0; x<blendmapSize; ++x)
|
||||
{
|
||||
UniqueTextureId id = getVtexIndexAt(cellX, cellY, x, y);
|
||||
int layerIndex = textureIndicesMap.find(id)->second;
|
||||
int blendIndex = (pack ? std::floor((layerIndex-1)/4.f) : layerIndex-1);
|
||||
int channel = pack ? std::max(0, (layerIndex-1) % 4) : 0;
|
||||
|
||||
if (blendIndex == i)
|
||||
data[y*blendmapSize*channels + x*channels + channel] = 255;
|
||||
else
|
||||
data[y*blendmapSize*channels + x*channels + channel] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// All done, upload to GPU
|
||||
Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
|
||||
map->loadRawData(stream, blendmapSize, blendmapSize, format);
|
||||
blendmaps.push_back(map);
|
||||
}
|
||||
}
|
||||
|
||||
float Storage::getHeightAt(const Ogre::Vector3 &worldPos)
|
||||
{
|
||||
int cellX = std::floor(worldPos.x / 8192.f);
|
||||
int cellY = std::floor(worldPos.y / 8192.f);
|
||||
|
||||
ESM::Land* land = getLand(cellX, cellY);
|
||||
if (!land)
|
||||
return -2048;
|
||||
|
||||
// Mostly lifted from Ogre::Terrain::getHeightAtTerrainPosition
|
||||
|
||||
// Normalized position in the cell
|
||||
float nX = (worldPos.x - (cellX * 8192))/8192.f;
|
||||
float nY = (worldPos.y - (cellY * 8192))/8192.f;
|
||||
|
||||
// get left / bottom points (rounded down)
|
||||
float factor = ESM::Land::LAND_SIZE - 1.0f;
|
||||
float invFactor = 1.0f / factor;
|
||||
|
||||
int startX = static_cast<int>(nX * factor);
|
||||
int startY = static_cast<int>(nY * factor);
|
||||
int endX = startX + 1;
|
||||
int endY = startY + 1;
|
||||
|
||||
assert(endX < ESM::Land::LAND_SIZE);
|
||||
assert(endY < ESM::Land::LAND_SIZE);
|
||||
|
||||
// now get points in terrain space (effectively rounding them to boundaries)
|
||||
float startXTS = startX * invFactor;
|
||||
float startYTS = startY * invFactor;
|
||||
float endXTS = endX * invFactor;
|
||||
float endYTS = endY * invFactor;
|
||||
|
||||
// get parametric from start coord to next point
|
||||
float xParam = (nX - startXTS) * factor;
|
||||
float yParam = (nY - startYTS) * factor;
|
||||
|
||||
/* For even / odd tri strip rows, triangles are this shape:
|
||||
even odd
|
||||
3---2 3---2
|
||||
| / | | \ |
|
||||
0---1 0---1
|
||||
*/
|
||||
|
||||
// Build all 4 positions in normalized cell space, using point-sampled height
|
||||
Ogre::Vector3 v0 (startXTS, startYTS, getVertexHeight(land, startX, startY) / 8192.f);
|
||||
Ogre::Vector3 v1 (endXTS, startYTS, getVertexHeight(land, endX, startY) / 8192.f);
|
||||
Ogre::Vector3 v2 (endXTS, endYTS, getVertexHeight(land, endX, endY) / 8192.f);
|
||||
Ogre::Vector3 v3 (startXTS, endYTS, getVertexHeight(land, startX, endY) / 8192.f);
|
||||
// define this plane in terrain space
|
||||
Ogre::Plane plane;
|
||||
// (At the moment, all rows have the same triangle alignment)
|
||||
if (true)
|
||||
{
|
||||
// odd row
|
||||
bool secondTri = ((1.0 - yParam) > xParam);
|
||||
if (secondTri)
|
||||
plane.redefine(v0, v1, v3);
|
||||
else
|
||||
plane.redefine(v1, v2, v3);
|
||||
}
|
||||
else
|
||||
{
|
||||
// even row
|
||||
bool secondTri = (yParam > xParam);
|
||||
if (secondTri)
|
||||
plane.redefine(v0, v2, v3);
|
||||
else
|
||||
plane.redefine(v0, v1, v2);
|
||||
}
|
||||
|
||||
// Solve plane equation for z
|
||||
return (-plane.normal.x * nX
|
||||
-plane.normal.y * nY
|
||||
- plane.d) / plane.normal.z * 8192;
|
||||
|
||||
}
|
||||
|
||||
float Storage::getVertexHeight(const ESM::Land *land, int x, int y)
|
||||
{
|
||||
assert(x < ESM::Land::LAND_SIZE);
|
||||
assert(y < ESM::Land::LAND_SIZE);
|
||||
return land->mLandData->mHeights[y * ESM::Land::LAND_SIZE + x];
|
||||
}
|
||||
|
||||
LayerInfo Storage::getLayerInfo(const std::string& texture)
|
||||
{
|
||||
// Already have this cached?
|
||||
if (mLayerInfoMap.find(texture) != mLayerInfoMap.end())
|
||||
return mLayerInfoMap[texture];
|
||||
|
||||
LayerInfo info;
|
||||
info.mParallax = false;
|
||||
info.mSpecular = false;
|
||||
info.mDiffuseMap = "textures\\" + texture;
|
||||
std::string texture_ = texture;
|
||||
boost::replace_last(texture_, ".", "_nh.");
|
||||
if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_))
|
||||
{
|
||||
info.mNormalMap = "textures\\" + texture_;
|
||||
info.mParallax = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
texture_ = texture;
|
||||
boost::replace_last(texture_, ".", "_n.");
|
||||
if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_))
|
||||
info.mNormalMap = "textures\\" + texture_;
|
||||
}
|
||||
|
||||
texture_ = texture;
|
||||
boost::replace_last(texture_, ".", "_diffusespec.");
|
||||
if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_))
|
||||
{
|
||||
info.mDiffuseMap = "textures\\" + texture_;
|
||||
info.mSpecular = true;
|
||||
}
|
||||
|
||||
mLayerInfoMap[texture] = info;
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,9 +1,13 @@
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
#ifndef VERSION_HPP
|
||||
#define VERSION_HPP
|
||||
|
||||
#define OPENMW_VERSION_MAJOR @OPENMW_VERSION_MAJOR@
|
||||
#define OPENMW_VERSION_MINOR @OPENMW_VERSION_MINOR@
|
||||
#define OPENMW_VERSION_RELEASE @OPENMW_VERSION_RELEASE@
|
||||
#define OPENMW_VERSION "@OPENMW_VERSION@"
|
||||
|
||||
#endif
|
||||
#define OPENMW_VERSION_COMMITHASH "@OPENMW_VERSION_COMMITHASH@"
|
||||
#define OPENMW_VERSION_TAGHASH "@OPENMW_VERSION_TAGHASH@"
|
||||
|
||||
#endif // VERSION_HPP
|
||||
|
Loading…
Reference in New Issue