From d70306382eac080677ef6bf3cea7303440a931ea Mon Sep 17 00:00:00 2001 From: scrawl Date: Fri, 16 May 2014 00:58:12 +0200 Subject: [PATCH] Don't create the player object until the game starts Fixes a crash introduced in e591d23 when using --skip-menu=0. --- apps/openmw/engine.cpp | 44 +++++++++++++++++++++++++++--------------- 1 file changed, 28 insertions(+), 16 deletions(-) diff --git a/apps/openmw/engine.cpp b/apps/openmw/engine.cpp index 03361408c..66c09b6ff 100644 --- a/apps/openmw/engine.cpp +++ b/apps/openmw/engine.cpp @@ -66,9 +66,13 @@ void OMW::Engine::executeLocalScripts() bool OMW::Engine::frameStarted (const Ogre::FrameEvent& evt) { - bool paused = MWBase::Environment::get().getWindowManager()->isGuiMode(); - MWBase::Environment::get().getWorld()->frameStarted(evt.timeSinceLastFrame, paused); - MWBase::Environment::get().getWindowManager ()->frameStarted(evt.timeSinceLastFrame); + if (MWBase::Environment::get().getStateManager()->getState()!= + MWBase::StateManager::State_NoGame) + { + bool paused = MWBase::Environment::get().getWindowManager()->isGuiMode(); + MWBase::Environment::get().getWorld()->frameStarted(evt.timeSinceLastFrame, paused); + MWBase::Environment::get().getWindowManager ()->frameStarted(evt.timeSinceLastFrame); + } return true; } @@ -110,8 +114,12 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt) // update actors - MWBase::Environment::get().getMechanicsManager()->update(frametime, - paused); + if (MWBase::Environment::get().getStateManager()->getState()!= + MWBase::StateManager::State_NoGame) + { + MWBase::Environment::get().getMechanicsManager()->update(frametime, + paused); + } if (MWBase::Environment::get().getStateManager()->getState()== MWBase::StateManager::State_Running) @@ -122,16 +130,24 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt) } // update world - MWBase::Environment::get().getWorld()->update(frametime, paused); + if (MWBase::Environment::get().getStateManager()->getState()!= + MWBase::StateManager::State_NoGame) + { + MWBase::Environment::get().getWorld()->update(frametime, paused); + } // update GUI - Ogre::RenderWindow* window = mOgre->getWindow(); - unsigned int tri, batch; - MWBase::Environment::get().getWorld()->getTriangleBatchCount(tri, batch); - MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch); + if (MWBase::Environment::get().getStateManager()->getState()!= + MWBase::StateManager::State_NoGame) + { + Ogre::RenderWindow* window = mOgre->getWindow(); + unsigned int tri, batch; + MWBase::Environment::get().getWorld()->getTriangleBatchCount(tri, batch); + MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch); - MWBase::Environment::get().getWindowManager()->onFrame(frametime); - MWBase::Environment::get().getWindowManager()->update(); + MWBase::Environment::get().getWindowManager()->onFrame(frametime); + MWBase::Environment::get().getWindowManager()->update(); + } } catch (const std::exception& e) { @@ -393,10 +409,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings) mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage)); - mEnvironment.getWorld()->renderPlayer(); - mechanics->buildPlayer(); - window->updatePlayer(); - mOgre->getRoot()->addFrameListener (this); // scripts