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@ -1771,8 +1771,6 @@ void CharacterController::update(float duration)
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float height = cls.getCreatureStats(mPtr).land();
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float healthLost = getFallDamage(mPtr, height);
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bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
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if (healthLost > 0.0f)
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{
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const float fatigueTerm = cls.getCreatureStats(mPtr).getFatigueTerm();
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