Don't make guards fight non-aggressive creatures that are in combat

Ex. summoned creature that is helping in a fight.
This commit is contained in:
scrawl 2014-07-28 17:19:20 +02:00
parent d9a6515fe3
commit d956df83e4

View file

@ -220,9 +220,8 @@ namespace MWMechanics
// Make guards fight aggressive creatures
if (!actor1.getClass().isNpc() && actor2.getClass().isClass(actor2, "Guard"))
{
// if creature is hostile then it is necessarily to start combat
if (creatureStats.getAiSequence().isInCombat()) aggressive = true;
else aggressive = MWBase::Environment::get().getMechanicsManager()->isAggressive(actor1, actor2);
if (creatureStats.getAiSequence().isInCombat() && MWBase::Environment::get().getMechanicsManager()->isAggressive(actor1, actor2))
aggressive = true;
}
}