diff --git a/apps/openmw/mwworld/weather.cpp b/apps/openmw/mwworld/weather.cpp index 52609f21a..da1f2f7e6 100644 --- a/apps/openmw/mwworld/weather.cpp +++ b/apps/openmw/mwworld/weather.cpp @@ -675,7 +675,7 @@ void WeatherManager::advanceTime(double hours, bool incremental) // In Morrowind, when the player sleeps/waits, serves jail time, travels, or trains, all weather transitions are // immediately applied, regardless of whatever transition time might have been remaining. mTimePassed += hours; - mFastForward = (!mFastForward && !incremental) ? true : mFastForward; + mFastForward = !incremental ? true : mFastForward; } unsigned int WeatherManager::getWeatherID() const