[Server] Use clearer function name for checking creature name display

sol2-server-rewrite
David Cernat 7 years ago
parent a01fc577f1
commit db41704e52

@ -100,7 +100,7 @@ const char *MechanicsFunctions::GetCreatureRefId(unsigned short pid) noexcept
return player->creatureRefId.c_str();
}
bool MechanicsFunctions::DisplaysCreatureName(unsigned short pid) noexcept
bool MechanicsFunctions::GetCreatureNameDisplayState(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);

@ -6,34 +6,34 @@
#define MECHANICSAPI \
{"GetMiscellaneousChangeType", MechanicsFunctions::GetMiscellaneousChangeType},\
\
{"GetMarkCell", MechanicsFunctions::GetMarkCell},\
{"GetMarkPosX", MechanicsFunctions::GetMarkPosX},\
{"GetMarkPosY", MechanicsFunctions::GetMarkPosY},\
{"GetMarkPosZ", MechanicsFunctions::GetMarkPosZ},\
{"GetMarkRotX", MechanicsFunctions::GetMarkRotX},\
{"GetMarkRotZ", MechanicsFunctions::GetMarkRotZ},\
{"GetSelectedSpellId", MechanicsFunctions::GetSelectedSpellId},\
{"GetMarkCell", MechanicsFunctions::GetMarkCell},\
{"GetMarkPosX", MechanicsFunctions::GetMarkPosX},\
{"GetMarkPosY", MechanicsFunctions::GetMarkPosY},\
{"GetMarkPosZ", MechanicsFunctions::GetMarkPosZ},\
{"GetMarkRotX", MechanicsFunctions::GetMarkRotX},\
{"GetMarkRotZ", MechanicsFunctions::GetMarkRotZ},\
{"GetSelectedSpellId", MechanicsFunctions::GetSelectedSpellId},\
\
{"GetScale", MechanicsFunctions::GetScale},\
{"IsWerewolf", MechanicsFunctions::IsWerewolf},\
{"GetCreatureRefId", MechanicsFunctions::GetCreatureRefId},\
{"DisplaysCreatureName", MechanicsFunctions::DisplaysCreatureName},\
{"GetScale", MechanicsFunctions::GetScale},\
{"IsWerewolf", MechanicsFunctions::IsWerewolf},\
{"GetCreatureRefId", MechanicsFunctions::GetCreatureRefId},\
{"GetCreatureNameDisplayState", MechanicsFunctions::GetCreatureNameDisplayState},\
\
{"SetMarkCell", MechanicsFunctions::SetMarkCell},\
{"SetMarkPos", MechanicsFunctions::SetMarkPos},\
{"SetMarkRot", MechanicsFunctions::SetMarkRot},\
{"SetSelectedSpellId", MechanicsFunctions::SetSelectedSpellId},\
{"SetMarkCell", MechanicsFunctions::SetMarkCell},\
{"SetMarkPos", MechanicsFunctions::SetMarkPos},\
{"SetMarkRot", MechanicsFunctions::SetMarkRot},\
{"SetSelectedSpellId", MechanicsFunctions::SetSelectedSpellId},\
\
{"SetScale", MechanicsFunctions::SetScale},\
{"SetWerewolfState", MechanicsFunctions::SetWerewolfState},\
{"SetCreatureRefId", MechanicsFunctions::SetCreatureRefId},\
{"SetScale", MechanicsFunctions::SetScale},\
{"SetWerewolfState", MechanicsFunctions::SetWerewolfState},\
{"SetCreatureRefId", MechanicsFunctions::SetCreatureRefId},\
\
{"SendMarkLocation", MechanicsFunctions::SendMarkLocation},\
{"SendSelectedSpell", MechanicsFunctions::SendSelectedSpell},\
{"SendShapeshift", MechanicsFunctions::SendShapeshift},\
{"SendMarkLocation", MechanicsFunctions::SendMarkLocation},\
{"SendSelectedSpell", MechanicsFunctions::SendSelectedSpell},\
{"SendShapeshift", MechanicsFunctions::SendShapeshift},\
\
{"Jail", MechanicsFunctions::Jail},\
{"Resurrect", MechanicsFunctions::Resurrect}
{"Jail", MechanicsFunctions::Jail},\
{"Resurrect", MechanicsFunctions::Resurrect}
class MechanicsFunctions
{
@ -138,7 +138,7 @@ public:
* \param pid The player ID.
* \return The creature name display state.
*/
static bool DisplaysCreatureName(unsigned short pid) noexcept;
static bool GetCreatureNameDisplayState(unsigned short pid) noexcept;
/**
* \brief Set the Mark cell of a player.

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