forked from mirror/openmw-tes3mp
Merge branch 'master' into screenshot360
This commit is contained in:
commit
db6107f12f
187 changed files with 3547 additions and 1273 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -81,6 +81,5 @@ moc_*.cxx
|
|||
*ui_playpage.h
|
||||
*.[ao]
|
||||
*.so
|
||||
gamecontrollerdb.txt
|
||||
openmw.appdata.xml
|
||||
venv/
|
||||
|
|
|
@ -24,7 +24,7 @@ addons:
|
|||
- llvm-toolchain-precise-3.6
|
||||
packages: [
|
||||
# Dev
|
||||
clang-3.6, libunshield-dev, libtinyxml-dev,
|
||||
cmake, clang-3.6, libunshield-dev, libtinyxml-dev,
|
||||
# Tests
|
||||
libgtest-dev, google-mock,
|
||||
# Boost
|
||||
|
|
|
@ -129,6 +129,7 @@ Programmers
|
|||
Radu-Marius Popovici (rpopovici)
|
||||
Rafael Moura (dhustkoder)
|
||||
rdimesio
|
||||
rexelion
|
||||
riothamus
|
||||
Rob Cutmore (rcutmore)
|
||||
Robert MacGregor (Ragora)
|
||||
|
@ -152,6 +153,7 @@ Programmers
|
|||
Sylvain Thesnieres (Garvek)
|
||||
t6
|
||||
terrorfisch
|
||||
thegriglat
|
||||
Thomas Luppi (Digmaster)
|
||||
Will Herrmann (Thunderforge)
|
||||
Tom Mason (wheybags)
|
||||
|
|
137
CHANGELOG.md
137
CHANGELOG.md
|
@ -1,3 +1,140 @@
|
|||
0.43.0
|
||||
------
|
||||
|
||||
Bug #815: Different settings cause inconsistent underwater visibility
|
||||
Bug #1452: autosave is not executed when waiting
|
||||
Bug #1555: Closing containers with spacebar doesn't work after touching an item
|
||||
Bug #1692: Can't close container when item is "held"
|
||||
Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect
|
||||
Bug #2445: Spellcasting can be interrupted
|
||||
Bug #2489: Keeping map open not persisted between saves
|
||||
Bug #2594: 1st person view uses wrong body texture with Better bodies
|
||||
Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game
|
||||
Bug #2639: Attacking flag isn't reset upon reloading
|
||||
Bug #2698: Snow and rain VFX move with the player
|
||||
Bug #2704: Some creature swim animations not being used
|
||||
Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature
|
||||
Bug #3045: Settings containing '#' cannot be loaded
|
||||
Bug #3097: Drop() doesn't work when an item is held (with the mouse)
|
||||
Bug #3110: GetDetected doesn't work without a reference
|
||||
Bug #3126: Framerate nosedives when adjusting dialogue window size
|
||||
Bug #3243: Ampersand in configuration files isn't escaped automatically
|
||||
Bug #3365: Wrong water reflection along banks
|
||||
Bug #3441: Golden saint always dispelling soul trap / spell priority issue
|
||||
Bug #3528: Disposing of corpses breaks quests
|
||||
Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg
|
||||
Bug #3647: Multi-effect spells play audio louder than in Vanilla
|
||||
Bug #3656: NPCs forget where their place in the world is
|
||||
Bug #3665: Music transitions are too abrupt
|
||||
Bug #3679: Spell cast effect should disappear after using rest command
|
||||
Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones.
|
||||
Bug #3694: Wrong magicka bonus applied on character creation
|
||||
Bug #3706: Guards don't try to arrest the player if attacked
|
||||
Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode
|
||||
Bug #3720: Death counter not cleaned of non-existing IDs when loading a game
|
||||
Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped
|
||||
Bug #3749: Yagrum Bagarn moves to different position on encountering
|
||||
Bug #3766: DisableLevitation does not remove visuals of preexisting effect
|
||||
Bug #3787: Script commands in result box for voiced dialogue are ignored
|
||||
Bug #3793: OpenMW tries to animate animated references even when they are disabled
|
||||
Bug #3794: Default sound buffer size is too small for mods
|
||||
Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything
|
||||
Bug #3798: tgm command behaviour differs from vanilla
|
||||
Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly
|
||||
Bug #3805: Slight enchant miscalculation
|
||||
Bug #3826: Rendering problems with an image in a letter
|
||||
Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game
|
||||
Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly
|
||||
Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID
|
||||
Bug #3843: Wrong jumping fatigue loss calculations
|
||||
Bug #3850: Boethiah's voice is distorted underwater
|
||||
Bug #3851: NPCs and player say things while underwater
|
||||
Bug #3864: Crash when exiting to Khartag point from Ilunibi
|
||||
Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem
|
||||
Bug #3879: Dialogue option: Go to jail, persists beyond quickload
|
||||
Bug #3891: Journal displays empty entries
|
||||
Bug #3892: Empty space before dialogue entry display
|
||||
Bug #3898: (mod) PositionCell in dialogue results closes dialogue window
|
||||
Bug #3906: "Could not find Data Files location" dialog can appear multiple times
|
||||
Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD
|
||||
Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window
|
||||
Bug #3910: Launcher window can be resized so that it cuts off the scroll
|
||||
Bug #3915: NC text key on nifs doesn't work
|
||||
Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound
|
||||
Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells
|
||||
Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key
|
||||
Bug #3935: Incorrect attack strength for AI actors
|
||||
Bug #3937: Combat AI: enchanted weapons have too high rating
|
||||
Bug #3942: UI sounds are distorted underwater
|
||||
Bug #3943: CPU/GPU usage should stop when the game is minimised
|
||||
Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory
|
||||
Bug #3955: Player's avatar rendering issues
|
||||
Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly
|
||||
Bug #3957: Weird bodypart rendering if a node has reserved name
|
||||
Bug #3960: Clothes with high cost (> 32768) are not handled properly
|
||||
Bug #3963: When on edge of being burdened the condition doesn't lower as you run.
|
||||
Bug #3971: Editor: Incorrect colour field in cell table
|
||||
Bug #3974: Journal page turning doesn't produce sounds
|
||||
Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers
|
||||
Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt
|
||||
Bug #3982: Down sounds instead of Up ones are played when trading
|
||||
Bug #3987: NPCs attack after some taunting with no "Goodbye"
|
||||
Bug #3991: Journal can still be opened at main menu
|
||||
Bug #3995: Dispel cancels every temporary magic effect
|
||||
Bug #4002: Build broken on OpenBSD with clang
|
||||
Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border
|
||||
Bug #4004: Manis Virmaulese attacks without saying anything
|
||||
Bug #4010: AiWander: "return to the spawn position" feature does not work properly
|
||||
Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards
|
||||
Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving
|
||||
Bug #4024: Poor music track distribution
|
||||
Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list
|
||||
Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS
|
||||
Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon
|
||||
Bug #4037: Editor: New greetings do not work in-game.
|
||||
Bug #4049: Reloading a saved game while falling prevents damage
|
||||
Bug #4056: Draw animation should not be played when player equips a new weapon
|
||||
Bug #4074: Editor: Merging of LAND/LTEX records
|
||||
Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue
|
||||
Bug #4079: Alchemy skill increases do not take effect until next batch
|
||||
Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla
|
||||
Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used
|
||||
Bug #4095: Error in framelistener when take all items from a dead corpse
|
||||
Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision
|
||||
Bug #4104: Cycling through weapons does not skip broken ones
|
||||
Bug #4105: birthsign generation menu does not show full details
|
||||
Bug #4107: Editor: Left pane in Preferences window is too narrow
|
||||
Bug #4112: Inventory sort order is inconsistent
|
||||
Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient
|
||||
Bug #4131: Pickpocketing behaviour is different from vanilla
|
||||
Bug #4155: NPCs don't equip a second ring in some cases
|
||||
Bug #4156: Snow doesn't create water ripples
|
||||
Bug #4165: NPCs autoequip new clothing with the same price
|
||||
Feature #452: Rain-induced water ripples
|
||||
Feature #824: Fading for doors and teleport commands
|
||||
Feature #933: Editor: LTEX record table
|
||||
Feature #936: Editor: LAND record table
|
||||
Feature #1374: AI: Resurface to breathe
|
||||
Feature #2320: ess-Importer: convert projectiles
|
||||
Feature #2509: Editor: highlighting occurrences of a word in a script
|
||||
Feature #2748: Editor: Should use one resource manager per document
|
||||
Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots.
|
||||
Feature #2923: Option to show the damage of the arrows through tooltip.
|
||||
Feature #3099: Disabling inventory while dragging an item forces you to drop it
|
||||
Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively
|
||||
Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all)
|
||||
Feature #3400: Add keyboard shortcuts for menus
|
||||
Feature #3492: Show success rate while enchanting
|
||||
Feature #3530: Editor: Reload data files
|
||||
Feature #3682: Editor: Default key binding reset
|
||||
Feature #3921: Combat AI: aggro priorities
|
||||
Feature #3941: Allow starting at an unnamed exterior cell with --start
|
||||
Feature #3952: Add Visual Studio 2017 support
|
||||
Feature #3953: Combat AI: use "WhenUsed" enchantments
|
||||
Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion
|
||||
Task #2258: Windows installer: launch OpenMW tickbox
|
||||
Task #4152: The Windows CI script is moving files around that CMake should be dealing with
|
||||
|
||||
0.42.0
|
||||
------
|
||||
|
||||
|
|
|
@ -320,9 +320,9 @@ if [ -z $SKIP_DOWNLOAD ]; then
|
|||
"ffmpeg-3.2.4-dev-win${BITS}.zip"
|
||||
|
||||
# MyGUI
|
||||
download "MyGUI 3.2.3-git" \
|
||||
"http://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.3-git-msvc${MSVC_YEAR}-win${BITS}.7z" \
|
||||
"MyGUI-3.2.3-git-msvc${MSVC_YEAR}-win${BITS}.7z"
|
||||
download "MyGUI 3.2.2" \
|
||||
"http://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" \
|
||||
"MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z"
|
||||
|
||||
# OpenAL
|
||||
download "OpenAL-Soft 1.17.2" \
|
||||
|
@ -350,9 +350,9 @@ if [ -z $SKIP_DOWNLOAD ]; then
|
|||
fi
|
||||
|
||||
# SDL2
|
||||
download "SDL 2.0.4" \
|
||||
"https://www.libsdl.org/release/SDL2-devel-2.0.4-VC.zip" \
|
||||
"SDL2-2.0.4.zip"
|
||||
download "SDL 2.0.7" \
|
||||
"https://www.libsdl.org/release/SDL2-devel-2.0.7-VC.zip" \
|
||||
"SDL2-2.0.7.zip"
|
||||
fi
|
||||
|
||||
cd .. #/..
|
||||
|
@ -474,20 +474,20 @@ cd $DEPS
|
|||
echo
|
||||
|
||||
# MyGUI
|
||||
printf "MyGUI 3.2.3-git... "
|
||||
printf "MyGUI 3.2.2... "
|
||||
{
|
||||
cd $DEPS_INSTALL
|
||||
|
||||
if [ -d MyGUI ] && \
|
||||
grep "MYGUI_VERSION_MAJOR 3" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
|
||||
grep "MYGUI_VERSION_MINOR 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
|
||||
grep "MYGUI_VERSION_PATCH 3" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null
|
||||
grep "MYGUI_VERSION_PATCH 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null
|
||||
then
|
||||
printf "Exists. "
|
||||
elif [ -z $SKIP_EXTRACT ]; then
|
||||
rm -rf MyGUI
|
||||
eval 7z x -y "${DEPS}/MyGUI-3.2.3-git-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
|
||||
mv "MyGUI-3.2.3-git-msvc${MSVC_YEAR}-win${BITS}" MyGUI
|
||||
eval 7z x -y "${DEPS}/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
|
||||
mv "MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}" MyGUI
|
||||
fi
|
||||
|
||||
export MYGUI_HOME="$(real_pwd)/MyGUI"
|
||||
|
@ -632,18 +632,18 @@ cd $DEPS
|
|||
echo
|
||||
|
||||
# SDL2
|
||||
printf "SDL 2.0.4... "
|
||||
printf "SDL 2.0.7... "
|
||||
{
|
||||
if [ -d SDL2-2.0.4 ]; then
|
||||
if [ -d SDL2-2.0.7 ]; then
|
||||
printf "Exists. "
|
||||
elif [ -z $SKIP_EXTRACT ]; then
|
||||
rm -rf SDL2-2.0.4
|
||||
eval 7z x -y SDL2-2.0.4.zip $STRIP
|
||||
rm -rf SDL2-2.0.7
|
||||
eval 7z x -y SDL2-2.0.7.zip $STRIP
|
||||
fi
|
||||
|
||||
export SDL2DIR="$(real_pwd)/SDL2-2.0.4"
|
||||
export SDL2DIR="$(real_pwd)/SDL2-2.0.7"
|
||||
|
||||
add_runtime_dlls "$(pwd)/SDL2-2.0.4/lib/x${ARCHSUFFIX}/SDL2.dll"
|
||||
add_runtime_dlls "$(pwd)/SDL2-2.0.7/lib/x${ARCHSUFFIX}/SDL2.dll"
|
||||
|
||||
echo Done.
|
||||
}
|
||||
|
|
|
@ -24,16 +24,8 @@ if (USE_QT)
|
|||
set_property(CACHE DESIRED_QT_VERSION PROPERTY STRINGS 4 5)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
# OS X build process relies on this fix: https://github.com/Kitware/CMake/commit/3df5147043d83aa09acd5c9ce31d5c602efb99db
|
||||
cmake_minimum_required(VERSION 3.1.0)
|
||||
elseif (USE_QT AND DESIRED_QT_VERSION MATCHES 5)
|
||||
# 2.8.11+ is required to make Qt5 happy and allow linking QtMain on Windows.
|
||||
cmake_minimum_required(VERSION 2.8.11)
|
||||
else()
|
||||
# We probably support older versions than this.
|
||||
cmake_minimum_required(VERSION 2.6)
|
||||
endif()
|
||||
# set the minimum required version across the board
|
||||
cmake_minimum_required(VERSION 3.1.0)
|
||||
|
||||
project(OpenMW)
|
||||
|
||||
|
@ -62,7 +54,7 @@ endif()
|
|||
message(STATUS "Configuring OpenMW...")
|
||||
|
||||
set(OPENMW_VERSION_MAJOR 0)
|
||||
set(OPENMW_VERSION_MINOR 42)
|
||||
set(OPENMW_VERSION_MINOR 43)
|
||||
set(OPENMW_VERSION_RELEASE 0)
|
||||
|
||||
set(OPENMW_VERSION_COMMITHASH "")
|
||||
|
@ -336,6 +328,12 @@ copy_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
|
|||
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
|
||||
"${OpenMW_BINARY_DIR}" "gamecontrollerdb.txt")
|
||||
|
||||
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb_204.txt
|
||||
"${OpenMW_BINARY_DIR}" "gamecontrollerdb_204.txt")
|
||||
|
||||
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb_205.txt
|
||||
"${OpenMW_BINARY_DIR}" "gamecontrollerdb_205.txt")
|
||||
|
||||
if (NOT WIN32 AND NOT APPLE)
|
||||
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
|
||||
"${OpenMW_BINARY_DIR}/openmw.desktop")
|
||||
|
@ -346,6 +344,7 @@ if (NOT WIN32 AND NOT APPLE)
|
|||
endif()
|
||||
|
||||
# CXX Compiler settings
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wundef -Wno-unused-parameter -std=c++11 -pedantic -Wno-long-long")
|
||||
add_definitions( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON )
|
||||
|
@ -412,7 +411,7 @@ IF(NOT WIN32 AND NOT APPLE)
|
|||
#ENDIF(BUILD_MYGUI_PLUGIN)
|
||||
|
||||
# Install licenses
|
||||
INSTALL(FILES "docs/license/DejaVu Font License.txt" DESTINATION "${LICDIR}" )
|
||||
INSTALL(FILES "files/mygui/DejaVu Font License.txt" DESTINATION "${LICDIR}" )
|
||||
|
||||
# Install icon and desktop file
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "openmw")
|
||||
|
@ -428,6 +427,8 @@ IF(NOT WIN32 AND NOT APPLE)
|
|||
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" COMPONENT "openmw")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
|
||||
|
||||
IF(BUILD_OPENCS)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
|
||||
|
@ -443,15 +444,22 @@ if(WIN32)
|
|||
FILE(GLOB dll_files_release "${OpenMW_BINARY_DIR}/Release/*.dll")
|
||||
INSTALL(FILES ${dll_files_debug} DESTINATION "." CONFIGURATIONS Debug)
|
||||
INSTALL(FILES ${dll_files_release} DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" CONFIGURATIONS Debug)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
INSTALL(FILES "${OpenMW_SOURCE_DIR}/CHANGELOG.md" DESTINATION "." RENAME "CHANGELOG.txt")
|
||||
INSTALL(FILES "${OpenMW_SOURCE_DIR}/README.md" DESTINATION "." RENAME "README.txt")
|
||||
INSTALL(FILES "${OpenMW_SOURCE_DIR}/LICENSE" DESTINATION "." RENAME "LICENSE.txt")
|
||||
INSTALL(FILES
|
||||
"${OpenMW_SOURCE_DIR}/Docs/license/GPL3.txt"
|
||||
"${OpenMW_SOURCE_DIR}/Docs/license/DejaVu Font License.txt"
|
||||
"${OpenMW_BINARY_DIR}/settings-default.cfg"
|
||||
"${OpenMW_BINARY_DIR}/gamecontrollerdb.txt"
|
||||
"${OpenMW_SOURCE_DIR}/files/mygui/DejaVu Font License.txt"
|
||||
DESTINATION ".")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/settings-default.cfg" DESTINATION "." CONFIGURATIONS Debug)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/settings-default.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb.txt" DESTINATION "." CONFIGURATIONS Debug)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb_204.txt" DESTINATION "." CONFIGURATIONS Debug)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb_204.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb_205.txt" DESTINATION "." CONFIGURATIONS Debug)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb_205.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
|
||||
if(BUILD_MYGUI_PLUGIN)
|
||||
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Debug/Plugin_MyGUI_OpenMW_Resources.dll" DESTINATION "." CONFIGURATIONS Debug)
|
||||
|
@ -463,7 +471,9 @@ if(WIN32)
|
|||
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/platforms" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
ENDIF()
|
||||
|
||||
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
|
||||
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Debug/resources" DESTINATION "." CONFIGURATIONS Debug)
|
||||
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/resources" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
|
||||
FILE(GLOB plugin_dir_debug "${OpenMW_BINARY_DIR}/Debug/osgPlugins-*")
|
||||
FILE(GLOB plugin_dir_release "${OpenMW_BINARY_DIR}/Release/osgPlugins-*")
|
||||
INSTALL(DIRECTORY ${plugin_dir_debug} DESTINATION "." CONFIGURATIONS Debug)
|
||||
|
|
|
@ -33,6 +33,7 @@ Furthermore, we advise to:
|
|||
* Feel free to submit incomplete pull requests. Even if the work can not be merged yet, pull requests are a great place to collect early feedback. Just make sure to mark it as *[Incomplete]* or *[Do not merge yet]* in the title.
|
||||
* If you plan on contributing often, please read the [Developer Reference](https://wiki.openmw.org/index.php?title=Developer_Reference) on our wiki, especially the [Policies and Standards](https://wiki.openmw.org/index.php?title=Policies_and_Standards).
|
||||
* Make sure each of your changes has a clear objective. Unnecessary changes may lead to merge conflicts, clutter the commit history and slow down review. Code formatting 'fixes' should be avoided, unless you were already changing that particular line anyway.
|
||||
* Reference the bug / feature ticket(s) in your commit message (e.g. 'Bug #123') to make it easier to keep track of what we changed for what reason. Our bugtracker will show those commits next to the ticket. If your commit message includes 'Fixes #123', that bug/feature will automatically be set to 'Closed' when your commit is merged.
|
||||
|
||||
Guidelines for original engine "fixes"
|
||||
=================================
|
||||
|
|
|
@ -631,8 +631,8 @@ to attach them to the start of each source file to most effectively
|
|||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -652,7 +652,7 @@ Also add information on how to contact you by electronic and paper mail.
|
|||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
|
@ -7,13 +7,13 @@ OpenMW is a recreation of the engine for the popular role-playing game Morrowind
|
|||
|
||||
OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set.
|
||||
|
||||
* Version: 0.42.0
|
||||
* License: GPLv3 (see [docs/license/GPL3.txt](https://github.com/OpenMW/openmw/blob/master/docs/license/GPL3.txt) for more information)
|
||||
* Version: 0.43.0
|
||||
* License: GPLv3 (see [LICENSE](https://github.com/OpenMW/openmw/blob/master/LICENSE) for more information)
|
||||
* Website: http://www.openmw.org
|
||||
* IRC: #openmw on irc.freenode.net
|
||||
|
||||
Font Licenses:
|
||||
* DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
|
||||
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVu Font License.txt](https://github.com/OpenMW/openmw/blob/master/files/mygui/DejaVu%20Font%20License.txt) for more information)
|
||||
|
||||
Current Status
|
||||
--------------
|
||||
|
|
|
@ -6,6 +6,7 @@ set(LAUNCHER
|
|||
playpage.cpp
|
||||
textslotmsgbox.cpp
|
||||
settingspage.cpp
|
||||
advancedpage.cpp
|
||||
|
||||
utils/profilescombobox.cpp
|
||||
utils/textinputdialog.cpp
|
||||
|
@ -21,6 +22,7 @@ set(LAUNCHER_HEADER
|
|||
playpage.hpp
|
||||
textslotmsgbox.hpp
|
||||
settingspage.hpp
|
||||
advancedpage.hpp
|
||||
|
||||
utils/profilescombobox.hpp
|
||||
utils/textinputdialog.hpp
|
||||
|
@ -35,6 +37,7 @@ set(LAUNCHER_HEADER_MOC
|
|||
playpage.hpp
|
||||
textslotmsgbox.hpp
|
||||
settingspage.hpp
|
||||
advancedpage.hpp
|
||||
|
||||
utils/textinputdialog.hpp
|
||||
utils/profilescombobox.hpp
|
||||
|
@ -49,6 +52,7 @@ set(LAUNCHER_UI
|
|||
${CMAKE_SOURCE_DIR}/files/ui/playpage.ui
|
||||
${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
|
||||
${CMAKE_SOURCE_DIR}/files/ui/settingspage.ui
|
||||
${CMAKE_SOURCE_DIR}/files/ui/advancedpage.ui
|
||||
)
|
||||
|
||||
source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER})
|
||||
|
|
89
apps/launcher/advancedpage.cpp
Normal file
89
apps/launcher/advancedpage.cpp
Normal file
|
@ -0,0 +1,89 @@
|
|||
#include "advancedpage.hpp"
|
||||
|
||||
#include <components/files/configurationmanager.hpp>
|
||||
|
||||
Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg, Settings::Manager &engineSettings, QWidget *parent)
|
||||
: QWidget(parent)
|
||||
, mCfgMgr(cfg)
|
||||
, mEngineSettings(engineSettings)
|
||||
{
|
||||
setObjectName ("AdvancedPage");
|
||||
setupUi(this);
|
||||
|
||||
loadSettings();
|
||||
}
|
||||
|
||||
bool Launcher::AdvancedPage::loadSettings()
|
||||
{
|
||||
// Game Settings
|
||||
loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
|
||||
loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
|
||||
loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
|
||||
loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
|
||||
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
|
||||
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
|
||||
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
|
||||
|
||||
// Expected values are (0, 1, 2, 3)
|
||||
int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
|
||||
// Match the index with the option. Will default to 0 if invalid.
|
||||
if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
|
||||
showOwnedComboBox->setCurrentIndex(showOwnedIndex);
|
||||
|
||||
// Input Settings
|
||||
loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
|
||||
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
|
||||
loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
|
||||
|
||||
// Other Settings
|
||||
loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
|
||||
|
||||
QString screenshotFormatString = QString::fromStdString(mEngineSettings.getString("screenshot format", "General")).toUpper();
|
||||
if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
|
||||
screenshotFormatComboBox->addItem(screenshotFormatString);
|
||||
screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Launcher::AdvancedPage::saveSettings()
|
||||
{
|
||||
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
|
||||
// user settings file (which by definition should only contain settings the user has touched)
|
||||
|
||||
// Game Settings
|
||||
saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
|
||||
saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
|
||||
saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
|
||||
saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
|
||||
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
|
||||
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
|
||||
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
|
||||
|
||||
int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
|
||||
if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
|
||||
mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);
|
||||
|
||||
// Input Settings
|
||||
saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
|
||||
saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
|
||||
saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
|
||||
|
||||
// Other Settings
|
||||
saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
|
||||
|
||||
std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
|
||||
if (screenshotFormatString != mEngineSettings.getString("screenshot format", "General"))
|
||||
mEngineSettings.setString("screenshot format", "General", screenshotFormatString);
|
||||
}
|
||||
|
||||
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
|
||||
if (mEngineSettings.getBool(setting, group))
|
||||
checkbox->setCheckState(Qt::Checked);
|
||||
}
|
||||
|
||||
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
|
||||
bool cValue = checkbox->checkState();
|
||||
if (cValue != mEngineSettings.getBool(setting, group))
|
||||
mEngineSettings.setBool(setting, group, cValue);
|
||||
}
|
32
apps/launcher/advancedpage.hpp
Normal file
32
apps/launcher/advancedpage.hpp
Normal file
|
@ -0,0 +1,32 @@
|
|||
#ifndef ADVANCEDPAGE_H
|
||||
#define ADVANCEDPAGE_H
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
#include "ui_advancedpage.h"
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
namespace Files { struct ConfigurationManager; }
|
||||
|
||||
namespace Launcher
|
||||
{
|
||||
class AdvancedPage : public QWidget, private Ui::AdvancedPage
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
AdvancedPage(Files::ConfigurationManager &cfg, Settings::Manager &engineSettings, QWidget *parent = 0);
|
||||
|
||||
bool loadSettings();
|
||||
void saveSettings();
|
||||
|
||||
private:
|
||||
Files::ConfigurationManager &mCfgMgr;
|
||||
Settings::Manager &mEngineSettings;
|
||||
|
||||
void loadSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
|
||||
void saveSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
|
||||
};
|
||||
}
|
||||
#endif
|
|
@ -2,9 +2,7 @@
|
|||
|
||||
#include <components/version/version.hpp>
|
||||
|
||||
#include <QLabel>
|
||||
#include <QDate>
|
||||
#include <QTime>
|
||||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
#include <QFontDatabase>
|
||||
|
@ -12,8 +10,6 @@
|
|||
#include <QFileDialog>
|
||||
#include <QCloseEvent>
|
||||
#include <QTextCodec>
|
||||
#include <QFile>
|
||||
#include <QDir>
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
|
@ -21,6 +17,7 @@
|
|||
#include "graphicspage.hpp"
|
||||
#include "datafilespage.hpp"
|
||||
#include "settingspage.hpp"
|
||||
#include "advancedpage.hpp"
|
||||
|
||||
using namespace Process;
|
||||
|
||||
|
@ -104,6 +101,12 @@ void Launcher::MainDialog::createIcons()
|
|||
settingsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
|
||||
settingsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
|
||||
|
||||
QListWidgetItem *advancedButton = new QListWidgetItem(iconWidget);
|
||||
advancedButton->setIcon(QIcon::fromTheme("emblem-system"));
|
||||
advancedButton->setText(tr("Advanced"));
|
||||
advancedButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
|
||||
advancedButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
|
||||
|
||||
connect(iconWidget,
|
||||
SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
|
||||
this, SLOT(changePage(QListWidgetItem*,QListWidgetItem*)));
|
||||
|
@ -116,6 +119,7 @@ void Launcher::MainDialog::createPages()
|
|||
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
|
||||
mGraphicsPage = new GraphicsPage(mCfgMgr, mEngineSettings, this);
|
||||
mSettingsPage = new SettingsPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
|
||||
mAdvancedPage = new AdvancedPage(mCfgMgr, mEngineSettings, this);
|
||||
|
||||
// Set the combobox of the play page to imitate the combobox on the datafilespage
|
||||
mPlayPage->setProfilesModel(mDataFilesPage->profilesModel());
|
||||
|
@ -126,6 +130,7 @@ void Launcher::MainDialog::createPages()
|
|||
pagesWidget->addWidget(mDataFilesPage);
|
||||
pagesWidget->addWidget(mGraphicsPage);
|
||||
pagesWidget->addWidget(mSettingsPage);
|
||||
pagesWidget->addWidget(mAdvancedPage);
|
||||
|
||||
// Select the first page
|
||||
iconWidget->setCurrentItem(iconWidget->item(0), QItemSelectionModel::Select);
|
||||
|
@ -245,6 +250,9 @@ bool Launcher::MainDialog::reloadSettings()
|
|||
if (!mGraphicsPage->loadSettings())
|
||||
return false;
|
||||
|
||||
if (!mAdvancedPage->loadSettings())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -483,6 +491,7 @@ bool Launcher::MainDialog::writeSettings()
|
|||
mDataFilesPage->saveSettings();
|
||||
mGraphicsPage->saveSettings();
|
||||
mSettingsPage->saveSettings();
|
||||
mAdvancedPage->saveSettings();
|
||||
|
||||
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
|
||||
QDir dir(userPath);
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace Launcher
|
|||
class DataFilesPage;
|
||||
class UnshieldThread;
|
||||
class SettingsPage;
|
||||
class AdvancedPage;
|
||||
|
||||
enum FirstRunDialogResult
|
||||
{
|
||||
|
@ -88,6 +89,7 @@ namespace Launcher
|
|||
GraphicsPage *mGraphicsPage;
|
||||
DataFilesPage *mDataFilesPage;
|
||||
SettingsPage *mSettingsPage;
|
||||
AdvancedPage *mAdvancedPage;
|
||||
|
||||
Process::ProcessInvoker *mGameInvoker;
|
||||
Process::ProcessInvoker *mWizardInvoker;
|
||||
|
|
|
@ -252,7 +252,8 @@ endif()
|
|||
if (WIN32)
|
||||
target_link_libraries(openmw-cs ${Boost_LOCALE_LIBRARY})
|
||||
INSTALL(TARGETS openmw-cs RUNTIME DESTINATION ".")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION ".")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/openmw-cs.cfg" DESTINATION "." CONFIGURATIONS Debug)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/openmw-cs.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
|
|
|
@ -169,18 +169,25 @@ void CSMPrefs::State::declare()
|
|||
"list go to the first/last item");
|
||||
|
||||
declareCategory ("3D Scene Input");
|
||||
|
||||
declareDouble ("navi-wheel-factor", "Camera Zoom Sensitivity", 8).setRange(-100.0, 100.0);
|
||||
declareDouble ("s-navi-sensitivity", "Secondary Camera Movement Sensitivity", 50.0).setRange(-1000.0, 1000.0);
|
||||
declareSeparator();
|
||||
|
||||
declareDouble ("p-navi-free-sensitivity", "Free Camera Sensitivity", 1/650.).setPrecision(5).setRange(0.0, 1.0);
|
||||
declareBool ("p-navi-free-invert", "Invert Free Camera Mouse Input", false);
|
||||
declareDouble ("navi-free-lin-speed", "Free Camera Linear Speed", 1000.0).setRange(1.0, 10000.0);
|
||||
declareDouble ("navi-free-rot-speed", "Free Camera Rotational Speed", 3.14 / 2).setRange(0.001, 6.28);
|
||||
declareDouble ("navi-free-speed-mult", "Free Camera Speed Multiplier (from Modifier)", 8).setRange(0.001, 1000.0);
|
||||
declareSeparator();
|
||||
|
||||
declareDouble ("p-navi-orbit-sensitivity", "Orbit Camera Sensitivity", 1/650.).setPrecision(5).setRange(0.0, 1.0);
|
||||
declareBool ("p-navi-orbit-invert", "Invert Orbit Camera Mouse Input", false);
|
||||
declareDouble ("s-navi-sensitivity", "Secondary Camera Movement Sensitivity", 50.0).setRange(-1000.0, 1000.0);
|
||||
declareDouble ("navi-wheel-factor", "Camera Zoom Sensitivity", 8).setRange(-100.0, 100.0);
|
||||
declareDouble ("navi-free-lin-speed", "Free Camera Linear Speed", 1000.0).setRange(1.0, 10000.0);
|
||||
declareDouble ("navi-free-rot-speed", "Free Camera Rotational Speed", 3.14 / 2).setRange(0.001, 6.28);
|
||||
declareDouble ("navi-free-speed-mult", "Free Camera Speed Multiplier (from Modifier)", 8).setRange(0.001, 1000.0);
|
||||
declareDouble ("navi-orbit-rot-speed", "Orbital Camera Rotational Speed", 3.14 / 4).setRange(0.001, 6.28);
|
||||
declareDouble ("navi-orbit-speed-mult", "Orbital Camera Speed Multiplier (from Modifier)", 4).setRange(0.001, 1000.0);
|
||||
declareBool ("navi-orbit-const-roll", "Keep camera roll constant for orbital camera", true);
|
||||
declareSeparator();
|
||||
|
||||
declareBool ("context-select", "Context Sensitive Selection", false);
|
||||
declareDouble ("drag-factor", "Mouse sensitivity during drag operations", 1.0).
|
||||
setRange (0.001, 100.0);
|
||||
|
@ -192,6 +199,14 @@ void CSMPrefs::State::declare()
|
|||
setRange (0.001, 100.0);
|
||||
declareDouble ("rotate-factor", "Free rotation factor", 0.007).setPrecision(4).setRange(0.0001, 0.1);
|
||||
|
||||
declareCategory ("Rendering");
|
||||
declareInt ("camera-fov", "Camera FOV", 90).setRange(10, 170);
|
||||
declareBool ("camera-ortho", "Orthographic projection for camera", false);
|
||||
declareInt ("camera-ortho-size", "Orthographic projection size parameter", 100).
|
||||
setTooltip("Size of the orthographic frustum, greater value will allow the camera to see more of the world.").
|
||||
setRange(10, 10000);
|
||||
declareDouble ("object-marker-alpha", "Object Marker Transparency", 0.5).setPrecision(2).setRange(0,1);
|
||||
|
||||
declareCategory ("Tooltips");
|
||||
declareBool ("scene", "Show Tooltips in 3D scenes", true);
|
||||
declareBool ("scene-hide-basic", "Hide basic 3D scenes tooltips", false);
|
||||
|
|
|
@ -84,7 +84,6 @@ CSVPrefs::Dialogue::~Dialogue()
|
|||
void CSVPrefs::Dialogue::closeEvent (QCloseEvent *event)
|
||||
{
|
||||
QMainWindow::closeEvent (event);
|
||||
|
||||
CSMPrefs::State::get().save();
|
||||
}
|
||||
|
||||
|
|
|
@ -668,16 +668,25 @@ namespace CSVRender
|
|||
|
||||
mInitialized = true;
|
||||
}
|
||||
|
||||
void OrbitCameraController::setConstRoll(bool enabled)
|
||||
{
|
||||
mConstRoll = enabled;
|
||||
}
|
||||
|
||||
void OrbitCameraController::rotateHorizontal(double value)
|
||||
{
|
||||
osg::Vec3d eye, center, up;
|
||||
getCamera()->getViewMatrixAsLookAt(eye, center, up);
|
||||
osg::Vec3d absoluteUp = osg::Vec3(0,0,1);
|
||||
|
||||
osg::Quat rotation = osg::Quat(value, up);
|
||||
osg::Quat rotation = osg::Quat(value, mConstRoll ? absoluteUp : up);
|
||||
osg::Vec3d oldOffset = eye - mCenter;
|
||||
osg::Vec3d newOffset = rotation * oldOffset;
|
||||
|
||||
if (mConstRoll)
|
||||
up = rotation * up;
|
||||
|
||||
getCamera()->setViewMatrixAsLookAt(mCenter + newOffset, mCenter, up);
|
||||
}
|
||||
|
||||
|
@ -687,9 +696,14 @@ namespace CSVRender
|
|||
getCamera()->getViewMatrixAsLookAt(eye, center, up);
|
||||
|
||||
osg::Vec3d forward = center - eye;
|
||||
osg::Quat rotation = osg::Quat(value, up ^ forward);
|
||||
osg::Vec3d axis = up ^ forward;
|
||||
|
||||
osg::Quat rotation = osg::Quat(value,axis);
|
||||
osg::Vec3d oldOffset = eye - mCenter;
|
||||
osg::Vec3d newOffset = rotation * oldOffset;
|
||||
|
||||
if (mConstRoll)
|
||||
up = rotation * up;
|
||||
|
||||
getCamera()->setViewMatrixAsLookAt(mCenter + newOffset, mCenter, up);
|
||||
}
|
||||
|
|
|
@ -160,6 +160,8 @@ namespace CSVRender
|
|||
/// \brief Flag controller to be re-initialized.
|
||||
void reset();
|
||||
|
||||
void setConstRoll(bool enable);
|
||||
|
||||
private:
|
||||
|
||||
void initialize();
|
||||
|
@ -181,6 +183,8 @@ namespace CSVRender
|
|||
double mOrbitSpeed;
|
||||
double mOrbitSpeedMult;
|
||||
|
||||
bool mConstRoll;
|
||||
|
||||
private slots:
|
||||
|
||||
void naviPrimary(bool active);
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include <osg/Depth>
|
||||
#include <osg/Group>
|
||||
#include <osg/PositionAttitudeTransform>
|
||||
|
||||
|
@ -21,6 +22,7 @@
|
|||
#include "../../model/world/universalid.hpp"
|
||||
#include "../../model/world/commandmacro.hpp"
|
||||
#include "../../model/world/cellcoordinates.hpp"
|
||||
#include "../../model/prefs/state.hpp"
|
||||
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
#include <components/sceneutil/lightutil.hpp>
|
||||
|
@ -220,7 +222,7 @@ osg::ref_ptr<osg::Node> CSVRender::Object::makeMoveOrScaleMarker (int axis)
|
|||
|
||||
for (int i=0; i<2; ++i)
|
||||
{
|
||||
float length = i ? shaftLength : 0;
|
||||
float length = i ? shaftLength : MarkerShaftWidth;
|
||||
|
||||
vertices->push_back (getMarkerPosition (-MarkerShaftWidth/2, -MarkerShaftWidth/2, length, axis));
|
||||
vertices->push_back (getMarkerPosition (-MarkerShaftWidth/2, MarkerShaftWidth/2, length, axis));
|
||||
|
@ -285,15 +287,15 @@ osg::ref_ptr<osg::Node> CSVRender::Object::makeMoveOrScaleMarker (int axis)
|
|||
|
||||
for (int i=0; i<8; ++i)
|
||||
colours->push_back (osg::Vec4f (axis==0 ? 1.0f : 0.2f, axis==1 ? 1.0f : 0.2f,
|
||||
axis==2 ? 1.0f : 0.2f, 1.0f));
|
||||
axis==2 ? 1.0f : 0.2f, mMarkerTransparency));
|
||||
|
||||
for (int i=8; i<8+4+1; ++i)
|
||||
colours->push_back (osg::Vec4f (axis==0 ? 1.0f : 0.0f, axis==1 ? 1.0f : 0.0f,
|
||||
axis==2 ? 1.0f : 0.0f, 1.0f));
|
||||
axis==2 ? 1.0f : 0.0f, mMarkerTransparency));
|
||||
|
||||
geometry->setColorArray (colours, osg::Array::BIND_PER_VERTEX);
|
||||
|
||||
geometry->getOrCreateStateSet()->setMode (GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
setupCommonMarkerState(geometry);
|
||||
|
||||
osg::ref_ptr<osg::Geode> geode (new osg::Geode);
|
||||
geode->addDrawable (geometry);
|
||||
|
@ -305,11 +307,11 @@ osg::ref_ptr<osg::Node> CSVRender::Object::makeRotateMarker (int axis)
|
|||
{
|
||||
const float Pi = 3.14159265f;
|
||||
|
||||
const float InnerRadius = mBaseNode->getBound().radius();
|
||||
const float InnerRadius = std::max(MarkerShaftBaseLength, mBaseNode->getBound().radius());
|
||||
const float OuterRadius = InnerRadius + MarkerShaftWidth;
|
||||
|
||||
const float SegmentDistance = 100.f;
|
||||
const size_t SegmentCount = std::min(64, std::max(8, (int)(OuterRadius * 2 * Pi / SegmentDistance)));
|
||||
const size_t SegmentCount = std::min(64, std::max(24, (int)(OuterRadius * 2 * Pi / SegmentDistance)));
|
||||
const size_t VerticesPerSegment = 4;
|
||||
const size_t IndicesPerSegment = 24;
|
||||
|
||||
|
@ -334,6 +336,9 @@ osg::ref_ptr<osg::Node> CSVRender::Object::makeRotateMarker (int axis)
|
|||
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES,
|
||||
IndexCount);
|
||||
|
||||
// prevent some depth collision issues from overlaps
|
||||
osg::Vec3f offset = getMarkerPosition(0, MarkerShaftWidth/4, 0, axis);
|
||||
|
||||
for (size_t i = 0; i < SegmentCount; ++i)
|
||||
{
|
||||
size_t index = i * VerticesPerSegment;
|
||||
|
@ -344,13 +349,17 @@ osg::ref_ptr<osg::Node> CSVRender::Object::makeRotateMarker (int axis)
|
|||
float outerX = OuterRadius * std::cos(i * Angle);
|
||||
float outerY = OuterRadius * std::sin(i * Angle);
|
||||
|
||||
vertices->at(index++) = getMarkerPosition(innerX, innerY, MarkerShaftWidth / 2, axis);
|
||||
vertices->at(index++) = getMarkerPosition(innerX, innerY, -MarkerShaftWidth / 2, axis);
|
||||
vertices->at(index++) = getMarkerPosition(outerX, outerY, MarkerShaftWidth / 2, axis);
|
||||
vertices->at(index++) = getMarkerPosition(outerX, outerY, -MarkerShaftWidth / 2, axis);
|
||||
vertices->at(index++) = getMarkerPosition(innerX, innerY, MarkerShaftWidth / 2, axis) + offset;
|
||||
vertices->at(index++) = getMarkerPosition(innerX, innerY, -MarkerShaftWidth / 2, axis) + offset;
|
||||
vertices->at(index++) = getMarkerPosition(outerX, outerY, MarkerShaftWidth / 2, axis) + offset;
|
||||
vertices->at(index++) = getMarkerPosition(outerX, outerY, -MarkerShaftWidth / 2, axis) + offset;
|
||||
}
|
||||
|
||||
colors->at(0) = osg::Vec4f (axis==0 ? 1.0f : 0.2f, axis==1 ? 1.0f : 0.2f, axis==2 ? 1.0f : 0.2f, 1.0f);
|
||||
colors->at(0) = osg::Vec4f (
|
||||
axis==0 ? 1.0f : 0.2f,
|
||||
axis==1 ? 1.0f : 0.2f,
|
||||
axis==2 ? 1.0f : 0.2f,
|
||||
mMarkerTransparency);
|
||||
|
||||
for (size_t i = 0; i < SegmentCount; ++i)
|
||||
{
|
||||
|
@ -374,7 +383,7 @@ osg::ref_ptr<osg::Node> CSVRender::Object::makeRotateMarker (int axis)
|
|||
geometry->setColorArray(colors, osg::Array::BIND_OVERALL);
|
||||
geometry->addPrimitiveSet(primitives);
|
||||
|
||||
geometry->getOrCreateStateSet()->setMode (GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
setupCommonMarkerState(geometry);
|
||||
|
||||
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
|
||||
geode->addDrawable (geometry);
|
||||
|
@ -382,6 +391,15 @@ osg::ref_ptr<osg::Node> CSVRender::Object::makeRotateMarker (int axis)
|
|||
return geode;
|
||||
}
|
||||
|
||||
void CSVRender::Object::setupCommonMarkerState(osg::ref_ptr<osg::Geometry> geometry)
|
||||
{
|
||||
osg::ref_ptr<osg::StateSet> state = geometry->getOrCreateStateSet();
|
||||
state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
state->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
|
||||
state->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
}
|
||||
|
||||
osg::Vec3f CSVRender::Object::getMarkerPosition (float x, float y, float z, int axis)
|
||||
{
|
||||
switch (axis)
|
||||
|
@ -399,7 +417,7 @@ osg::Vec3f CSVRender::Object::getMarkerPosition (float x, float y, float z, int
|
|||
CSVRender::Object::Object (CSMWorld::Data& data, osg::Group* parentNode,
|
||||
const std::string& id, bool referenceable, bool forceBaseToZero)
|
||||
: mData (data), mBaseNode(0), mSelected(false), mParentNode(parentNode), mResourceSystem(data.getResourceSystem().get()), mForceBaseToZero (forceBaseToZero),
|
||||
mScaleOverride (1), mOverrideFlags (0), mSubMode (-1)
|
||||
mScaleOverride (1), mOverrideFlags (0), mSubMode (-1), mMarkerTransparency(0.5f)
|
||||
{
|
||||
mRootNode = new osg::PositionAttitudeTransform;
|
||||
|
||||
|
@ -453,6 +471,7 @@ void CSVRender::Object::setSelected(bool selected)
|
|||
else
|
||||
mRootNode->addChild(mBaseNode);
|
||||
|
||||
mMarkerTransparency = CSMPrefs::get()["Rendering"]["object-marker-alpha"].toDouble();
|
||||
updateMarker();
|
||||
}
|
||||
|
||||
|
@ -629,6 +648,12 @@ void CSVRender::Object::setScale (float scale)
|
|||
adjustTransform();
|
||||
}
|
||||
|
||||
void CSVRender::Object::setMarkerTransparency(float value)
|
||||
{
|
||||
mMarkerTransparency = value;
|
||||
updateMarker();
|
||||
}
|
||||
|
||||
void CSVRender::Object::apply (CSMWorld::CommandMacro& commands)
|
||||
{
|
||||
const CSMWorld::RefCollection& collection = mData.getReferences();
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <string>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Referenced>
|
||||
|
||||
#include <components/esm/defs.hpp>
|
||||
|
@ -96,6 +97,7 @@ namespace CSVRender
|
|||
int mOverrideFlags;
|
||||
osg::ref_ptr<osg::Node> mMarker[3];
|
||||
int mSubMode;
|
||||
float mMarkerTransparency;
|
||||
|
||||
/// Not implemented
|
||||
Object (const Object&);
|
||||
|
@ -121,6 +123,9 @@ namespace CSVRender
|
|||
osg::ref_ptr<osg::Node> makeMoveOrScaleMarker (int axis);
|
||||
osg::ref_ptr<osg::Node> makeRotateMarker (int axis);
|
||||
|
||||
/// Sets up a stateset with properties common to all marker types.
|
||||
void setupCommonMarkerState(osg::ref_ptr<osg::Geometry> geometry);
|
||||
|
||||
osg::Vec3f getMarkerPosition (float x, float y, float z, int axis);
|
||||
|
||||
public:
|
||||
|
@ -179,6 +184,8 @@ namespace CSVRender
|
|||
/// Set override scale
|
||||
void setScale (float scale);
|
||||
|
||||
void setMarkerTransparency(float value);
|
||||
|
||||
/// Apply override changes via command and end edit mode
|
||||
void apply (CSMWorld::CommandMacro& commands);
|
||||
|
||||
|
|
|
@ -56,6 +56,7 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
|
|||
traits->vsync = false;
|
||||
|
||||
mView = new osgViewer::View;
|
||||
updateCameraParameters( traits->width / static_cast<double>(traits->height) );
|
||||
|
||||
osg::ref_ptr<osgQt::GraphicsWindowQt> window = new osgQt::GraphicsWindowQt(traits.get());
|
||||
QLayout* layout = new QHBoxLayout(this);
|
||||
|
@ -66,7 +67,6 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
|
|||
mView->getCamera()->setGraphicsContext(window);
|
||||
mView->getCamera()->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
|
||||
mView->getCamera()->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
|
||||
mView->getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0f, 10000.0f );
|
||||
|
||||
SceneUtil::LightManager* lightMgr = new SceneUtil::LightManager;
|
||||
lightMgr->setStartLight(1);
|
||||
|
@ -188,6 +188,8 @@ SceneWidget::SceneWidget(std::shared_ptr<Resource::ResourceSystem> resourceSyste
|
|||
|
||||
mOrbitCamControl->setPickingMask(Mask_Reference | Mask_Terrain);
|
||||
|
||||
mOrbitCamControl->setConstRoll( CSMPrefs::get()["3D Scene Input"]["navi-orbit-const-roll"].isTrue() );
|
||||
|
||||
// we handle lighting manually
|
||||
mView->setLightingMode(osgViewer::View::NO_LIGHT);
|
||||
|
||||
|
@ -370,6 +372,40 @@ void SceneWidget::settingChanged (const CSMPrefs::Setting *setting)
|
|||
{
|
||||
mOrbitCamControl->setOrbitSpeedMultiplier(setting->toDouble());
|
||||
}
|
||||
else if (*setting=="3D Scene Input/navi-orbit-const-roll")
|
||||
{
|
||||
mOrbitCamControl->setConstRoll(setting->isTrue());
|
||||
}
|
||||
else if (*setting=="Rendering/camera-fov" ||
|
||||
*setting=="Rendering/camera-ortho" ||
|
||||
*setting=="Rendering/camera-ortho-size")
|
||||
{
|
||||
updateCameraParameters();
|
||||
}
|
||||
}
|
||||
|
||||
void RenderWidget::updateCameraParameters(double overrideAspect)
|
||||
{
|
||||
const float nearDist = 1.0;
|
||||
const float farDist = 1000.0;
|
||||
|
||||
if (CSMPrefs::get()["Rendering"]["camera-ortho"].isTrue())
|
||||
{
|
||||
const float size = CSMPrefs::get()["Rendering"]["camera-ortho-size"].toInt();
|
||||
const float aspect = overrideAspect >= 0.0 ? overrideAspect : (width() / static_cast<double>(height()));
|
||||
const float halfH = size * 10.0;
|
||||
const float halfW = halfH * aspect;
|
||||
|
||||
mView->getCamera()->setProjectionMatrixAsOrtho(
|
||||
-halfW, halfW, -halfH, halfH, nearDist, farDist);
|
||||
}
|
||||
else
|
||||
{
|
||||
mView->getCamera()->setProjectionMatrixAsPerspective(
|
||||
CSMPrefs::get()["Rendering"]["camera-fov"].toInt(),
|
||||
static_cast<double>(width())/static_cast<double>(height()),
|
||||
nearDist, farDist);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneWidget::selectNavigationMode (const std::string& mode)
|
||||
|
|
|
@ -64,6 +64,8 @@ namespace CSVRender
|
|||
osg::ref_ptr<osgViewer::View> mView;
|
||||
osg::ref_ptr<osg::Group> mRootNode;
|
||||
|
||||
void updateCameraParameters(double overrideAspect = -1.0);
|
||||
|
||||
QTimer mTimer;
|
||||
|
||||
protected slots:
|
||||
|
|
|
@ -51,6 +51,7 @@ CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidg
|
|||
, mToolTipPos (-1, -1)
|
||||
, mShowToolTips(false)
|
||||
, mToolTipDelay(0)
|
||||
, mInConstructor(true)
|
||||
{
|
||||
setAcceptDrops(true);
|
||||
|
||||
|
@ -114,6 +115,8 @@ CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidg
|
|||
|
||||
CSMPrefs::Shortcut* abortShortcut = new CSMPrefs::Shortcut("scene-edit-abort", this);
|
||||
connect(abortShortcut, SIGNAL(activated()), this, SLOT(abortDrag()));
|
||||
|
||||
mInConstructor = false;
|
||||
}
|
||||
|
||||
CSVRender::WorldspaceWidget::~WorldspaceWidget ()
|
||||
|
@ -128,6 +131,17 @@ void CSVRender::WorldspaceWidget::settingChanged (const CSMPrefs::Setting *setti
|
|||
mDragWheelFactor = setting->toDouble();
|
||||
else if (*setting=="3D Scene Input/drag-shift-factor")
|
||||
mDragShiftFactor = setting->toDouble();
|
||||
else if (*setting=="Rendering/object-marker-alpha" && !mInConstructor)
|
||||
{
|
||||
float alpha = setting->toDouble();
|
||||
// getSelection is virtual, thus this can not be called from the constructor
|
||||
auto selection = getSelection(Mask_Reference);
|
||||
for (osg::ref_ptr<TagBase> tag : selection)
|
||||
{
|
||||
if (auto objTag = dynamic_cast<ObjectTag*>(tag.get()))
|
||||
objTag->mObject->setMarkerTransparency(alpha);
|
||||
}
|
||||
}
|
||||
else if (*setting=="Tooltips/scene-delay")
|
||||
mToolTipDelay = setting->toInt();
|
||||
else if (*setting=="Tooltips/scene")
|
||||
|
|
|
@ -65,6 +65,7 @@ namespace CSVRender
|
|||
QPoint mToolTipPos;
|
||||
bool mShowToolTips;
|
||||
int mToolTipDelay;
|
||||
bool mInConstructor;
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -159,9 +159,8 @@ if (ANDROID)
|
|||
dl
|
||||
z
|
||||
${OPENSCENEGRAPH_LIBRARIES}
|
||||
${OSG_PLUGINS}
|
||||
freetype
|
||||
jpeg
|
||||
gif
|
||||
png
|
||||
)
|
||||
endif (ANDROID)
|
||||
|
@ -190,6 +189,8 @@ if(APPLE)
|
|||
configure_file("${OpenMW_BINARY_DIR}/settings-default.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
|
||||
configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
|
||||
configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
|
||||
configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
|
||||
configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
|
||||
|
||||
add_custom_command(TARGET openmw
|
||||
POST_BUILD
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
int stderr = 0; // Hack: fix linker error
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include "SDL_main.h"
|
||||
#include <SDL_gamecontroller.h>
|
||||
#include <SDL_mouse.h>
|
||||
#include <SDL_events.h>
|
||||
|
||||
/*******************************************************************************
|
||||
Functions called by JNI
|
||||
|
@ -14,13 +17,37 @@ extern int argcData;
|
|||
extern const char **argvData;
|
||||
void releaseArgv();
|
||||
|
||||
|
||||
int Java_org_libsdl_app_SDLActivity_getMouseX(JNIEnv *env, jclass cls, jobject obj) {
|
||||
int ret = 0;
|
||||
SDL_GetMouseState(&ret, NULL);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
int Java_org_libsdl_app_SDLActivity_getMouseY(JNIEnv *env, jclass cls, jobject obj) {
|
||||
int ret = 0;
|
||||
SDL_GetMouseState(NULL, &ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Java_org_libsdl_app_SDLActivity_isMouseShown(JNIEnv *env, jclass cls, jobject obj) {
|
||||
return SDL_ShowCursor(SDL_QUERY);
|
||||
}
|
||||
|
||||
|
||||
int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls,
|
||||
jobject obj) {
|
||||
|
||||
setenv("OPENMW_DECOMPRESS_TEXTURES", "1", 1);
|
||||
|
||||
SDL_Android_Init(env, cls);
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
// On Android, we use a virtual controller with guid="Virtual"
|
||||
SDL_GameControllerAddMapping("5669727475616c000000000000000000,Virtual,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4");
|
||||
|
||||
/* Run the application code! */
|
||||
|
||||
int status;
|
||||
|
@ -33,5 +60,3 @@ int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls,
|
|||
return status;
|
||||
}
|
||||
|
||||
#endif /* __ANDROID__ */
|
||||
|
||||
|
|
|
@ -79,12 +79,14 @@ void OMW::Engine::executeLocalScripts()
|
|||
}
|
||||
}
|
||||
|
||||
void OMW::Engine::frame(float frametime)
|
||||
bool OMW::Engine::frame(float frametime)
|
||||
{
|
||||
try
|
||||
{
|
||||
mStartTick = mViewer->getStartTick();
|
||||
|
||||
mEnvironment.setFrameDuration(frametime);
|
||||
|
||||
// update input
|
||||
mEnvironment.getInputManager()->update(frametime, false);
|
||||
|
||||
|
@ -92,7 +94,7 @@ void OMW::Engine::frame(float frametime)
|
|||
// If we are not currently rendering, then RenderItems will not be reused resulting in a memory leak upon changing widget textures (fixed in MyGUI 3.3.2),
|
||||
// and destroyed widgets will not be deleted (not fixed yet, https://github.com/MyGUI/mygui/issues/21)
|
||||
if (!mEnvironment.getInputManager()->isWindowVisible())
|
||||
return;
|
||||
return false;
|
||||
|
||||
// sound
|
||||
if (mUseSound)
|
||||
|
@ -187,8 +189,9 @@ void OMW::Engine::frame(float frametime)
|
|||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::cerr << "Error in framelistener: " << e.what() << std::endl;
|
||||
std::cerr << "Error in frame: " << e.what() << std::endl;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
|
||||
|
@ -474,8 +477,20 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|||
}
|
||||
|
||||
// find correct path to the game controller bindings
|
||||
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/gamecontrollerdb.txt";
|
||||
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/gamecontrollerdb.txt";
|
||||
// File format for controller mappings is different for SDL <= 2.0.4, 2.0.5, and >= 2.0.6
|
||||
SDL_version linkedSdlVersion;
|
||||
SDL_GetVersion(&linkedSdlVersion);
|
||||
std::string controllerFileName;
|
||||
if (linkedSdlVersion.major == 2 && linkedSdlVersion.minor == 0 && linkedSdlVersion.patch <= 4) {
|
||||
controllerFileName = "gamecontrollerdb_204.txt";
|
||||
} else if (linkedSdlVersion.major == 2 && linkedSdlVersion.minor == 0 && linkedSdlVersion.patch == 5) {
|
||||
controllerFileName = "gamecontrollerdb_205.txt";
|
||||
} else {
|
||||
controllerFileName = "gamecontrollerdb.txt";
|
||||
}
|
||||
|
||||
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/" + controllerFileName;
|
||||
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/" + controllerFileName;
|
||||
std::string gameControllerdb;
|
||||
if (boost::filesystem::exists(localdefault))
|
||||
gameControllerdb = localdefault;
|
||||
|
@ -689,17 +704,9 @@ void OMW::Engine::go()
|
|||
frameTimer.setStartTick();
|
||||
dt = std::min(dt, 0.2);
|
||||
|
||||
bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
|
||||
if (!guiActive)
|
||||
simulationTime += dt;
|
||||
|
||||
mViewer->advance(simulationTime);
|
||||
|
||||
mEnvironment.setFrameDuration(dt);
|
||||
|
||||
frame(dt);
|
||||
|
||||
if (!mEnvironment.getInputManager()->isWindowVisible())
|
||||
if (!frame(dt))
|
||||
{
|
||||
OpenThreads::Thread::microSleep(5000);
|
||||
continue;
|
||||
|
@ -712,6 +719,10 @@ void OMW::Engine::go()
|
|||
mEnvironment.getWorld()->updateWindowManager();
|
||||
|
||||
mViewer->renderingTraversals();
|
||||
|
||||
bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
|
||||
if (!guiActive)
|
||||
simulationTime += dt;
|
||||
}
|
||||
|
||||
mEnvironment.limitFrameRate(frameTimer.time_s());
|
||||
|
|
|
@ -119,7 +119,7 @@ namespace OMW
|
|||
|
||||
void executeLocalScripts();
|
||||
|
||||
void frame (float dt);
|
||||
bool frame (float dt);
|
||||
|
||||
/// Load settings from various files, returns the path to the user settings file
|
||||
std::string loadSettings (Settings::Manager & settings);
|
||||
|
|
|
@ -290,7 +290,11 @@ private:
|
|||
};
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID
|
||||
extern "C" int SDL_main(int argc, char**argv)
|
||||
#else
|
||||
int main(int argc, char**argv)
|
||||
#endif
|
||||
{
|
||||
#if defined(__APPLE__)
|
||||
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace MWBase
|
|||
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
||||
/// @param container The container the item is in; may be empty for an item in the world
|
||||
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
|
||||
int count) = 0;
|
||||
int count, bool alarm = true) = 0;
|
||||
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
||||
virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item) = 0;
|
||||
/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
|
||||
|
@ -191,6 +191,9 @@ namespace MWBase
|
|||
virtual void getObjectsInRange (const osg::Vec3f& position, float radius, std::vector<MWWorld::Ptr>& objects) = 0;
|
||||
virtual void getActorsInRange(const osg::Vec3f &position, float radius, std::vector<MWWorld::Ptr> &objects) = 0;
|
||||
|
||||
/// Check if there are actors in selected range
|
||||
virtual bool isAnyActorInRange(const osg::Vec3f &position, float radius) = 0;
|
||||
|
||||
///Returns the list of actors which are siding with the given actor in fights
|
||||
/**ie AiFollow or AiEscort is active and the target is the actor **/
|
||||
virtual std::list<MWWorld::Ptr> getActorsSidingWith(const MWWorld::Ptr& actor) = 0;
|
||||
|
@ -238,6 +241,7 @@ namespace MWBase
|
|||
/// Has the player stolen this item from the given owner?
|
||||
virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid) = 0;
|
||||
|
||||
virtual bool isBoundItem(const MWWorld::Ptr& item) = 0;
|
||||
virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim) = 0;
|
||||
|
||||
/// Turn actor into werewolf or normal form.
|
||||
|
@ -250,7 +254,6 @@ namespace MWBase
|
|||
virtual void cleanupSummonedCreature(const MWWorld::Ptr& caster, int creatureActorId) = 0;
|
||||
|
||||
virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count) = 0;
|
||||
|
||||
virtual bool isAttackPrepairing(const MWWorld::Ptr& ptr) = 0;
|
||||
virtual bool isRunning(const MWWorld::Ptr& ptr) = 0;
|
||||
virtual bool isSneaking(const MWWorld::Ptr& ptr) = 0;
|
||||
|
|
|
@ -1129,6 +1129,15 @@ namespace MWClass
|
|||
else
|
||||
{
|
||||
ratings[i] = it->getClass().getEffectiveArmorRating(*it, ptr);
|
||||
|
||||
// Take in account armor condition
|
||||
const bool hasHealth = it->getClass().hasItemHealth(*it);
|
||||
if (hasHealth)
|
||||
{
|
||||
int armorHealth = it->getClass().getItemHealth(*it);
|
||||
int armorMaxHealth = it->getClass().getItemMaxHealth(*it);
|
||||
ratings[i] *= (float(armorHealth) / armorMaxHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -77,6 +77,7 @@ namespace MWDialogue
|
|||
|
||||
void DialogueManager::parseText (const std::string& text)
|
||||
{
|
||||
updateActorKnownTopics();
|
||||
std::vector<HyperTextParser::Token> hypertext = HyperTextParser::parseHyperText(text);
|
||||
|
||||
for (std::vector<HyperTextParser::Token>::iterator tok = hypertext.begin(); tok != hypertext.end(); ++tok)
|
||||
|
@ -145,18 +146,12 @@ namespace MWDialogue
|
|||
// TODO play sound
|
||||
}
|
||||
|
||||
// first topics update so that parseText knows the keywords to highlight
|
||||
updateActorKnownTopics();
|
||||
|
||||
parseText (info->mResponse);
|
||||
|
||||
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
||||
callback->addResponse("", Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
||||
executeScript (info->mResultScript, mActor);
|
||||
mLastTopic = it->mId;
|
||||
|
||||
// update topics again to accommodate changes resulting from executeScript
|
||||
updateActorKnownTopics();
|
||||
parseText (info->mResponse);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -252,8 +247,6 @@ namespace MWDialogue
|
|||
const ESM::DialInfo* info = filter.search(dialogue, true);
|
||||
if (info)
|
||||
{
|
||||
parseText (info->mResponse);
|
||||
|
||||
std::string title;
|
||||
if (dialogue.mType==ESM::Dialogue::Persuasion)
|
||||
{
|
||||
|
@ -292,6 +285,8 @@ namespace MWDialogue
|
|||
|
||||
executeScript (info->mResultScript, mActor);
|
||||
|
||||
parseText (info->mResponse);
|
||||
|
||||
mLastTopic = topic;
|
||||
}
|
||||
}
|
||||
|
@ -391,7 +386,7 @@ namespace MWDialogue
|
|||
{
|
||||
Filter filter (mActor, mChoice, mTalkedTo);
|
||||
|
||||
if (dialogue->mType == ESM::Dialogue::Topic || dialogue->mType == ESM::Dialogue::Greeting)
|
||||
if (dialogue->mType == ESM::Dialogue::Topic || dialogue->mType == ESM::Dialogue::Greeting)
|
||||
{
|
||||
if (const ESM::DialInfo *info = filter.search (*dialogue, true))
|
||||
{
|
||||
|
@ -405,15 +400,18 @@ namespace MWDialogue
|
|||
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
||||
callback->addResponse("", Interpreter::fixDefinesDialog(text, interpreterContext));
|
||||
|
||||
// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info refusal group,
|
||||
// in which case it should not be added to the journal.
|
||||
for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue->mInfo.begin();
|
||||
iter!=dialogue->mInfo.end(); ++iter)
|
||||
if (dialogue->mType == ESM::Dialogue::Topic)
|
||||
{
|
||||
if (iter->mId == info->mId)
|
||||
// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info refusal group,
|
||||
// in which case it should not be added to the journal
|
||||
for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue->mInfo.begin();
|
||||
iter!=dialogue->mInfo.end(); ++iter)
|
||||
{
|
||||
MWBase::Environment::get().getJournal()->addTopic (Misc::StringUtils::lowerCase(mLastTopic), info->mId, mActor);
|
||||
break;
|
||||
if (iter->mId == info->mId)
|
||||
{
|
||||
MWBase::Environment::get().getJournal()->addTopic (Misc::StringUtils::lowerCase(mLastTopic), info->mId, mActor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -83,8 +83,10 @@ namespace MWDialogue
|
|||
if (i->mTopic == id && i->mInfoId == infoId)
|
||||
{
|
||||
if (getJournalIndex(id) < index)
|
||||
{
|
||||
setJournalIndex(id, index);
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("#{sJournalEntry}");
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("#{sJournalEntry}");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,9 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "widgets.hpp"
|
||||
|
||||
|
@ -70,8 +72,14 @@ namespace MWGui
|
|||
updateBirths();
|
||||
updateSpells();
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mBirthList);
|
||||
}
|
||||
|
||||
// Show the current birthsign by default
|
||||
const std::string &signId =
|
||||
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
|
||||
|
||||
if (!signId.empty())
|
||||
setBirthId(signId);
|
||||
}
|
||||
|
||||
void BirthDialog::setBirthId(const std::string &birthId)
|
||||
{
|
||||
|
|
|
@ -16,6 +16,7 @@ class BookPageImpl;
|
|||
|
||||
static bool ucsSpace (int codePoint);
|
||||
static bool ucsLineBreak (int codePoint);
|
||||
static bool ucsCarriageReturn (int codePoint);
|
||||
static bool ucsBreakingSpace (int codePoint);
|
||||
|
||||
struct BookTypesetter::Style { virtual ~Style () {} };
|
||||
|
@ -280,7 +281,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
|
|||
style.mActiveColour = fontColour;
|
||||
style.mNormalColour = fontColour;
|
||||
style.mInteractiveId = 0;
|
||||
|
||||
|
||||
return &style;
|
||||
}
|
||||
|
||||
|
@ -342,7 +343,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
|
|||
|
||||
writeImpl (static_cast <StyleImpl*> (style), begin_, end_);
|
||||
}
|
||||
|
||||
|
||||
void lineBreak (float margin)
|
||||
{
|
||||
assert (margin == 0); //TODO: figure out proper behavior here...
|
||||
|
@ -352,7 +353,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
|
|||
mRun = NULL;
|
||||
mLine = NULL;
|
||||
}
|
||||
|
||||
|
||||
void sectionBreak (int margin)
|
||||
{
|
||||
add_partial_text();
|
||||
|
@ -1188,6 +1189,9 @@ public:
|
|||
{
|
||||
Utf8Stream::UnicodeChar code_point = stream.consume ();
|
||||
|
||||
if (ucsCarriageReturn (code_point))
|
||||
continue;
|
||||
|
||||
if (!ucsSpace (code_point))
|
||||
glyphStream.emitGlyph (code_point);
|
||||
else
|
||||
|
@ -1331,6 +1335,11 @@ static bool ucsLineBreak (int codePoint)
|
|||
return codePoint == '\n';
|
||||
}
|
||||
|
||||
static bool ucsCarriageReturn (int codePoint)
|
||||
{
|
||||
return codePoint == '\r';
|
||||
}
|
||||
|
||||
static bool ucsSpace (int codePoint)
|
||||
{
|
||||
switch (codePoint)
|
||||
|
|
|
@ -7,6 +7,9 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
#include "tooltips.hpp"
|
||||
|
@ -131,8 +134,16 @@ namespace MWGui
|
|||
updateClasses();
|
||||
updateStats();
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mClassList);
|
||||
}
|
||||
|
||||
// Show the current class by default
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
|
||||
const std::string &classId =
|
||||
player.get<ESM::NPC>()->mBase->mClass;
|
||||
|
||||
if (!classId.empty())
|
||||
setClassId(classId);
|
||||
}
|
||||
|
||||
void PickClassDialog::setClassId(const std::string &classId)
|
||||
{
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "companionwindow.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include <MyGUI_InputManager.h>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -129,7 +131,7 @@ void CompanionWindow::updateEncumbranceBar()
|
|||
return;
|
||||
float capacity = mPtr.getClass().getCapacity(mPtr);
|
||||
float encumbrance = mPtr.getClass().getEncumbrance(mPtr);
|
||||
mEncumbranceBar->setValue(static_cast<int>(encumbrance), static_cast<int>(capacity));
|
||||
mEncumbranceBar->setValue(std::ceil(encumbrance), static_cast<int>(capacity));
|
||||
|
||||
if (mModel && mModel->hasProfit(mPtr))
|
||||
{
|
||||
|
|
|
@ -8,12 +8,10 @@
|
|||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/dialoguemanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwmechanics/pickpocket.hpp"
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
|
||||
#include "countdialog.hpp"
|
||||
|
@ -33,7 +31,6 @@ namespace MWGui
|
|||
ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
|
||||
: WindowBase("openmw_container_window.layout")
|
||||
, mDragAndDrop(dragAndDrop)
|
||||
, mPickpocketDetected(false)
|
||||
, mSortModel(NULL)
|
||||
, mModel(NULL)
|
||||
, mSelectedItem(-1)
|
||||
|
@ -55,10 +52,9 @@ namespace MWGui
|
|||
|
||||
void ContainerWindow::onItemSelected(int index)
|
||||
{
|
||||
if (mDragAndDrop->mIsOnDragAndDrop)
|
||||
if (mDragAndDrop->mIsOnDragAndDrop && mModel)
|
||||
{
|
||||
if (mModel && mModel->allowedToInsertItems())
|
||||
dropItem();
|
||||
dropItem();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -100,39 +96,20 @@ namespace MWGui
|
|||
|
||||
void ContainerWindow::dropItem()
|
||||
{
|
||||
if (mPtr.getTypeName() == typeid(ESM::Container).name())
|
||||
{
|
||||
// check container organic flag
|
||||
MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>();
|
||||
if (ref->mBase->mFlags & ESM::Container::Organic)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->
|
||||
messageBox("#{sContentsMessage2}");
|
||||
return;
|
||||
}
|
||||
bool success = mModel->onDropItem(mDragAndDrop->mItem.mBase, mDragAndDrop->mDraggedCount);
|
||||
|
||||
// check that we don't exceed container capacity
|
||||
MWWorld::Ptr item = mDragAndDrop->mItem.mBase;
|
||||
float weight = item.getClass().getWeight(item) * mDragAndDrop->mDraggedCount;
|
||||
if (mPtr.getClass().getCapacity(mPtr) < mPtr.getClass().getEncumbrance(mPtr) + weight)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
mDragAndDrop->drop(mModel, mItemView);
|
||||
if (success)
|
||||
mDragAndDrop->drop(mModel, mItemView);
|
||||
}
|
||||
|
||||
void ContainerWindow::onBackgroundSelected()
|
||||
{
|
||||
if (mDragAndDrop->mIsOnDragAndDrop && mModel && mModel->allowedToInsertItems())
|
||||
if (mDragAndDrop->mIsOnDragAndDrop && mModel)
|
||||
dropItem();
|
||||
}
|
||||
|
||||
void ContainerWindow::setPtr(const MWWorld::Ptr& container)
|
||||
{
|
||||
mPickpocketDetected = false;
|
||||
mPtr = container;
|
||||
|
||||
bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
|
||||
|
@ -142,8 +119,7 @@ namespace MWGui
|
|||
if (mPtr.getClass().isNpc() && !loot)
|
||||
{
|
||||
// we are stealing stuff
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
mModel = new PickpocketItemModel(player, new InventoryItemModel(container),
|
||||
mModel = new PickpocketItemModel(mPtr, new InventoryItemModel(container),
|
||||
!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
|
||||
}
|
||||
else
|
||||
|
@ -178,24 +154,8 @@ namespace MWGui
|
|||
{
|
||||
WindowBase::onClose();
|
||||
|
||||
if (dynamic_cast<PickpocketItemModel*>(mModel)
|
||||
// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
|
||||
&& !MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
|
||||
// If it was already detected while taking an item, no need to check now
|
||||
&& !mPickpocketDetected
|
||||
)
|
||||
{
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWMechanics::Pickpocket pickpocket(player, mPtr);
|
||||
if (pickpocket.finish())
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->commitCrime(
|
||||
player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
||||
mPickpocketDetected = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (mModel)
|
||||
mModel->onClose();
|
||||
}
|
||||
|
||||
void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
|
||||
|
@ -271,32 +231,7 @@ namespace MWGui
|
|||
|
||||
bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
|
||||
{
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
// TODO: move to ItemModels
|
||||
if (dynamic_cast<PickpocketItemModel*>(mModel)
|
||||
&& !mPtr.getClass().getCreatureStats(mPtr).getKnockedDown())
|
||||
{
|
||||
MWMechanics::Pickpocket pickpocket(player, mPtr);
|
||||
if (pickpocket.pick(item.mBase, count))
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->commitCrime(
|
||||
player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
||||
mPickpocketDetected = true;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Looting a dead corpse is considered OK
|
||||
if (mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead())
|
||||
return true;
|
||||
else
|
||||
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item.mBase, mPtr, count);
|
||||
}
|
||||
return true;
|
||||
return mModel->onTakeItem(item.mBase, count);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -44,8 +44,6 @@ namespace MWGui
|
|||
private:
|
||||
DragAndDrop* mDragAndDrop;
|
||||
|
||||
bool mPickpocketDetected;
|
||||
|
||||
MWGui::ItemView* mItemView;
|
||||
SortFilterItemModel* mSortModel;
|
||||
ItemModel* mModel;
|
||||
|
|
|
@ -2,12 +2,16 @@
|
|||
|
||||
#include <algorithm>
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
|
@ -185,5 +189,51 @@ void ContainerItemModel::update()
|
|||
}
|
||||
}
|
||||
}
|
||||
bool ContainerItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
if (mItemSources.empty())
|
||||
return false;
|
||||
|
||||
MWWorld::Ptr target = mItemSources[0];
|
||||
|
||||
if (target.getTypeName() != typeid(ESM::Container).name())
|
||||
return true;
|
||||
|
||||
// check container organic flag
|
||||
MWWorld::LiveCellRef<ESM::Container>* ref = target.get<ESM::Container>();
|
||||
if (ref->mBase->mFlags & ESM::Container::Organic)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->
|
||||
messageBox("#{sContentsMessage2}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// check that we don't exceed container capacity
|
||||
float weight = item.getClass().getWeight(item) * count;
|
||||
if (target.getClass().getCapacity(target) < target.getClass().getEncumbrance(target) + weight)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContainerItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
if (mItemSources.empty())
|
||||
return false;
|
||||
|
||||
MWWorld::Ptr target = mItemSources[0];
|
||||
|
||||
// Looting a dead corpse is considered OK
|
||||
if (target.getClass().isActor() && target.getClass().getCreatureStats(target).isDead())
|
||||
return true;
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, target, count);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -18,6 +18,10 @@ namespace MWGui
|
|||
ContainerItemModel (const MWWorld::Ptr& source);
|
||||
|
||||
virtual bool allowedToUseItems() const;
|
||||
|
||||
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
virtual ItemStack getItem (ModelIndex index);
|
||||
virtual ModelIndex getIndex (ItemStack item);
|
||||
virtual size_t getItemCount();
|
||||
|
|
|
@ -45,6 +45,11 @@ namespace MWGui
|
|||
mWindow->addResponse(title, text, mNeedMargin);
|
||||
}
|
||||
|
||||
void updateTopics()
|
||||
{
|
||||
mWindow->updateTopics();
|
||||
}
|
||||
|
||||
private:
|
||||
DialogueWindow* mWindow;
|
||||
bool mNeedMargin;
|
||||
|
@ -91,6 +96,7 @@ namespace MWGui
|
|||
type = MWBase::MechanicsManager::PT_Bribe1000;
|
||||
|
||||
MWBase::Environment::get().getDialogueManager()->persuade(type, mCallback.get());
|
||||
mCallback->updateTopics();
|
||||
|
||||
setVisible(false);
|
||||
}
|
||||
|
@ -395,6 +401,8 @@ namespace MWGui
|
|||
else if (topic == gmst.find("sRepair")->getString())
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_MerchantRepair, mPtr);
|
||||
}
|
||||
else
|
||||
updateTopics();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -432,7 +440,9 @@ namespace MWGui
|
|||
|
||||
setTitle(mPtr.getClass().getName(mPtr));
|
||||
|
||||
updateTopicsPane();
|
||||
updateTopics();
|
||||
updateTopicsPane(); // force update for new services
|
||||
|
||||
updateDisposition();
|
||||
restock();
|
||||
}
|
||||
|
@ -620,11 +630,13 @@ namespace MWGui
|
|||
void DialogueWindow::onTopicActivated(const std::string &topicId)
|
||||
{
|
||||
MWBase::Environment::get().getDialogueManager()->keywordSelected(topicId, mCallback.get());
|
||||
updateTopics();
|
||||
}
|
||||
|
||||
void DialogueWindow::onChoiceActivated(int id)
|
||||
{
|
||||
MWBase::Environment::get().getDialogueManager()->questionAnswered(id, mCallback.get());
|
||||
updateTopics();
|
||||
}
|
||||
|
||||
void DialogueWindow::onGoodbyeActivated()
|
||||
|
|
|
@ -131,8 +131,9 @@ namespace MWGui
|
|||
void onFrame(float dt);
|
||||
void clear() { resetReference(); }
|
||||
|
||||
protected:
|
||||
void updateTopics();
|
||||
|
||||
protected:
|
||||
void updateTopicsPane();
|
||||
bool isCompanion(const MWWorld::Ptr& actor);
|
||||
bool isCompanion();
|
||||
|
|
|
@ -9,6 +9,9 @@
|
|||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
|
@ -116,4 +119,16 @@ void InventoryItemModel::update()
|
|||
}
|
||||
}
|
||||
|
||||
bool InventoryItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
// Looting a dead corpse is considered OK
|
||||
if (mActor.getClass().isActor() && mActor.getClass().getCreatureStats(mActor).isDead())
|
||||
return true;
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, mActor, count);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -15,6 +15,8 @@ namespace MWGui
|
|||
virtual ModelIndex getIndex (ItemStack item);
|
||||
virtual size_t getItemCount();
|
||||
|
||||
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
|
||||
virtual void removeItem (const ItemStack& item, size_t count);
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "inventorywindow.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <MyGUI_Window.h>
|
||||
|
@ -598,7 +599,7 @@ namespace MWGui
|
|||
float capacity = player.getClass().getCapacity(player);
|
||||
float encumbrance = player.getClass().getEncumbrance(player);
|
||||
mTradeModel->adjustEncumbrance(encumbrance);
|
||||
mEncumbranceBar->setValue(static_cast<int>(encumbrance), static_cast<int>(capacity));
|
||||
mEncumbranceBar->setValue(std::ceil(encumbrance), static_cast<int>(capacity));
|
||||
}
|
||||
|
||||
void InventoryWindow::onFrame(float dt)
|
||||
|
@ -657,12 +658,16 @@ namespace MWGui
|
|||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWBase::Environment::get().getWorld()->breakInvisibility(player);
|
||||
|
||||
if (!object.getRefData().activate())
|
||||
return;
|
||||
|
||||
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, object, MWWorld::Ptr(), count);
|
||||
|
||||
// add to player inventory
|
||||
// can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
|
||||
MWWorld::Ptr newObject = *player.getClass().getContainerStore (player).add (object, object.getRefData().getCount(), player);
|
||||
|
||||
// remove from world
|
||||
MWBase::Environment::get().getWorld()->deleteObject (object);
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -23,38 +24,7 @@ namespace MWGui
|
|||
if (base.getClass().getEnchantment(base) != "")
|
||||
mFlags |= Flag_Enchanted;
|
||||
|
||||
static std::set<std::string> boundItemIDCache;
|
||||
|
||||
// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
|
||||
if (boundItemIDCache.empty())
|
||||
{
|
||||
// Build a list of known bound item ID's
|
||||
const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
|
||||
{
|
||||
const ESM::GameSetting ¤tSetting = *currentIteration;
|
||||
std::string currentGMSTID = currentSetting.mId;
|
||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
|
||||
|
||||
// Don't bother checking this GMST if it's not a sMagicBound* one.
|
||||
const std::string& toFind = "smagicbound";
|
||||
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
|
||||
continue;
|
||||
|
||||
// All sMagicBound* GMST's should be of type string
|
||||
std::string currentGMSTValue = currentSetting.getString();
|
||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
|
||||
|
||||
boundItemIDCache.insert(currentGMSTValue);
|
||||
}
|
||||
}
|
||||
|
||||
// Perform bound item check and assign the Flag_Bound bit if it passes
|
||||
std::string tempItemID = base.getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(tempItemID);
|
||||
|
||||
if (boundItemIDCache.count(tempItemID) != 0)
|
||||
if (MWBase::Environment::get().getMechanicsManager()->isBoundItem(base))
|
||||
mFlags |= Flag_Bound;
|
||||
}
|
||||
|
||||
|
@ -124,7 +94,12 @@ namespace MWGui
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ItemModel::allowedToInsertItems() const
|
||||
bool ItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -198,4 +173,18 @@ namespace MWGui
|
|||
mSourceModel = sourceModel;
|
||||
}
|
||||
|
||||
void ProxyItemModel::onClose()
|
||||
{
|
||||
mSourceModel->onClose();
|
||||
}
|
||||
|
||||
bool ProxyItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return mSourceModel->onDropItem(item, count);
|
||||
}
|
||||
|
||||
bool ProxyItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return mSourceModel->onTakeItem(item, count);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,9 +72,11 @@ namespace MWGui
|
|||
|
||||
/// Is the player allowed to use items from this item model? (default true)
|
||||
virtual bool allowedToUseItems() const;
|
||||
|
||||
/// Is the player allowed to insert items into this model? (default true)
|
||||
virtual bool allowedToInsertItems() const;
|
||||
virtual void onClose()
|
||||
{
|
||||
}
|
||||
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
private:
|
||||
ItemModel(const ItemModel&);
|
||||
|
@ -91,6 +93,10 @@ namespace MWGui
|
|||
|
||||
bool allowedToUseItems() const;
|
||||
|
||||
virtual void onClose();
|
||||
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
|
||||
virtual void removeItem (const ItemStack& item, size_t count);
|
||||
virtual ModelIndex getIndex (ItemStack item);
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "textcolours.hpp"
|
||||
#include <components/fontloader/fontloader.hpp>
|
||||
#include <components/misc/utf8stream.hpp>
|
||||
|
||||
#include "textcolours.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -154,8 +156,8 @@ MWGui::BookTypesetter::Utf8Span to_utf8_span (char const * text)
|
|||
|
||||
typedef TypesetBook::Ptr book;
|
||||
|
||||
JournalBooks::JournalBooks (JournalViewModel::Ptr model) :
|
||||
mModel (model)
|
||||
JournalBooks::JournalBooks (JournalViewModel::Ptr model, ToUTF8::FromType encoding) :
|
||||
mModel (model), mEncoding(encoding)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -217,34 +219,82 @@ book JournalBooks::createQuestBook (const std::string& questName)
|
|||
}
|
||||
|
||||
book JournalBooks::createTopicIndexBook ()
|
||||
{
|
||||
bool isRussian = (mEncoding == ToUTF8::WINDOWS_1251);
|
||||
|
||||
BookTypesetter::Ptr typesetter = isRussian ? createCyrillicJournalIndex() : createLatinJournalIndex();
|
||||
|
||||
return typesetter->complete ();
|
||||
}
|
||||
|
||||
BookTypesetter::Ptr JournalBooks::createLatinJournalIndex ()
|
||||
{
|
||||
BookTypesetter::Ptr typesetter = BookTypesetter::create (92, 250);
|
||||
|
||||
typesetter->setSectionAlignment (BookTypesetter::AlignCenter);
|
||||
|
||||
BookTypesetter::Style* body = typesetter->createStyle ("", MyGUI::Colour::Black);
|
||||
char ch = 'A';
|
||||
|
||||
BookTypesetter::Style* body = typesetter->createStyle ("", MyGUI::Colour::Black);
|
||||
for (int i = 0; i < 26; ++i)
|
||||
{
|
||||
char ch = 'A' + i;
|
||||
|
||||
char buffer [32];
|
||||
|
||||
sprintf (buffer, "( %c )", ch);
|
||||
|
||||
const MWGui::TextColours& textColours = MWBase::Environment::get().getWindowManager()->getTextColours();
|
||||
BookTypesetter::Style* style = typesetter->createHotStyle (body, textColours.journalTopic,
|
||||
textColours.journalTopicOver,
|
||||
textColours.journalTopicPressed, ch);
|
||||
textColours.journalTopicPressed, (uint32_t) ch);
|
||||
|
||||
if (i == 13)
|
||||
typesetter->sectionBreak ();
|
||||
|
||||
typesetter->write (style, to_utf8_span (buffer));
|
||||
typesetter->lineBreak ();
|
||||
|
||||
ch++;
|
||||
}
|
||||
|
||||
return typesetter->complete ();
|
||||
return typesetter;
|
||||
}
|
||||
|
||||
BookTypesetter::Ptr JournalBooks::createCyrillicJournalIndex ()
|
||||
{
|
||||
BookTypesetter::Ptr typesetter = BookTypesetter::create (92, 250);
|
||||
|
||||
typesetter->setSectionAlignment (BookTypesetter::AlignCenter);
|
||||
|
||||
BookTypesetter::Style* body = typesetter->createStyle ("", MyGUI::Colour::Black);
|
||||
|
||||
unsigned char ch[2] = {0xd0, 0x90}; // CYRILLIC CAPITAL A is a 0xd090 in UTF-8
|
||||
|
||||
for (int i = 0; i < 32; ++i)
|
||||
{
|
||||
char buffer [32];
|
||||
sprintf(buffer, "( %c%c )", ch[0], ch[1]);
|
||||
|
||||
Utf8Stream stream ((char*) ch);
|
||||
uint32_t first = stream.peek();
|
||||
|
||||
const MWGui::TextColours& textColours = MWBase::Environment::get().getWindowManager()->getTextColours();
|
||||
BookTypesetter::Style* style = typesetter->createHotStyle (body, textColours.journalTopic,
|
||||
textColours.journalTopicOver,
|
||||
textColours.journalTopicPressed, first);
|
||||
|
||||
ch[1]++;
|
||||
|
||||
// Words can not be started with these characters
|
||||
if (i == 26 || i == 28)
|
||||
continue;
|
||||
|
||||
if (i == 15)
|
||||
typesetter->sectionBreak ();
|
||||
|
||||
typesetter->write (style, to_utf8_span (buffer));
|
||||
typesetter->lineBreak ();
|
||||
}
|
||||
|
||||
return typesetter;
|
||||
}
|
||||
|
||||
BookTypesetter::Ptr JournalBooks::createTypesetter ()
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include "bookpage.hpp"
|
||||
#include "journalviewmodel.hpp"
|
||||
|
||||
#include <components/to_utf8/to_utf8.hpp>
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
MWGui::BookTypesetter::Utf8Span to_utf8_span (char const * text);
|
||||
|
@ -13,7 +15,7 @@ namespace MWGui
|
|||
typedef TypesetBook::Ptr Book;
|
||||
JournalViewModel::Ptr mModel;
|
||||
|
||||
JournalBooks (JournalViewModel::Ptr model);
|
||||
JournalBooks (JournalViewModel::Ptr model, ToUTF8::FromType encoding);
|
||||
|
||||
Book createEmptyJournalBook ();
|
||||
Book createJournalBook ();
|
||||
|
@ -22,8 +24,12 @@ namespace MWGui
|
|||
Book createQuestBook (const std::string& questName);
|
||||
Book createTopicIndexBook ();
|
||||
|
||||
ToUTF8::FromType mEncoding;
|
||||
|
||||
private:
|
||||
BookTypesetter::Ptr createTypesetter ();
|
||||
BookTypesetter::Ptr createLatinJournalIndex ();
|
||||
BookTypesetter::Ptr createCyrillicJournalIndex ();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <MyGUI_LanguageManager.h>
|
||||
|
||||
#include <components/translation/translation.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
#include <components/misc/utf8stream.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/journal.hpp"
|
||||
|
@ -305,18 +307,37 @@ struct JournalViewModelImpl : JournalViewModel
|
|||
visitor (toUtf8Span (topic.getName()));
|
||||
}
|
||||
|
||||
void visitTopicNamesStartingWith (char character, std::function < void (const std::string&) > visitor) const
|
||||
void visitTopicNamesStartingWith (uint32_t character, std::function < void (const std::string&) > visitor) const
|
||||
{
|
||||
MWBase::Journal * journal = MWBase::Environment::get().getJournal();
|
||||
|
||||
for (MWBase::Journal::TTopicIter i = journal->topicBegin (); i != journal->topicEnd (); ++i)
|
||||
{
|
||||
if (i->first [0] != Misc::StringUtils::toLower(character))
|
||||
Utf8Stream stream (i->first.c_str());
|
||||
uint32_t first = toUpper(stream.peek());
|
||||
|
||||
if (first != character)
|
||||
continue;
|
||||
|
||||
visitor (i->second.getName());
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t toUpper(uint32_t ch)
|
||||
{
|
||||
// Russian alphabet
|
||||
if (ch >= 0x0430 && ch < 0x0450)
|
||||
ch -= 0x20;
|
||||
|
||||
// Cyrillic IO character
|
||||
if (ch == 0x0451)
|
||||
ch -= 0x50;
|
||||
|
||||
// Latin alphabet
|
||||
if (ch >= 0x61 && ch < 0x80)
|
||||
ch -= 0x20;
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
struct TopicEntryImpl : BaseEntry <MWDialogue::Topic::TEntryIter, TopicEntry>
|
||||
|
|
|
@ -75,8 +75,8 @@ namespace MWGui
|
|||
/// provides the name of the topic specified by its id
|
||||
virtual void visitTopicName (TopicId topicId, std::function <void (Utf8Span)> visitor) const = 0;
|
||||
|
||||
/// walks over the topics whose names start with the specified character providing the topics name
|
||||
virtual void visitTopicNamesStartingWith (char character, std::function < void (const std::string&) > visitor) const = 0;
|
||||
/// walks over the topics whose names start with the character
|
||||
virtual void visitTopicNamesStartingWith (uint32_t character, std::function < void (const std::string&) > visitor) const = 0;
|
||||
|
||||
/// walks over the topic entries for the topic specified by its identifier
|
||||
virtual void visitTopicEntries (TopicId topicId, std::function <void (TopicEntry const &)> visitor) const = 0;
|
||||
|
|
|
@ -100,8 +100,8 @@ namespace
|
|||
return getWidget <MWGui::BookPage> (name);
|
||||
}
|
||||
|
||||
JournalWindowImpl (MWGui::JournalViewModel::Ptr Model, bool questList)
|
||||
: JournalBooks (Model), JournalWindow()
|
||||
JournalWindowImpl (MWGui::JournalViewModel::Ptr Model, bool questList, ToUTF8::FromType encoding)
|
||||
: JournalBooks (Model, encoding), JournalWindow()
|
||||
{
|
||||
center();
|
||||
|
||||
|
@ -161,6 +161,15 @@ namespace
|
|||
Gui::ImageButton* showActiveButton = getWidget<Gui::ImageButton>(ShowActiveBTN);
|
||||
Gui::ImageButton* showAllButton = getWidget<Gui::ImageButton>(ShowAllBTN);
|
||||
Gui::ImageButton* questsButton = getWidget<Gui::ImageButton>(QuestsBTN);
|
||||
|
||||
Gui::ImageButton* nextButton = getWidget<Gui::ImageButton>(NextPageBTN);
|
||||
if (nextButton->getSize().width == 64)
|
||||
{
|
||||
// english button has a 7 pixel wide strip of garbage on its right edge
|
||||
nextButton->setSize(64-7, nextButton->getSize().height);
|
||||
nextButton->setImageCoord(MyGUI::IntCoord(0,0,64-7,nextButton->getSize().height));
|
||||
}
|
||||
|
||||
if (!questList)
|
||||
{
|
||||
// If tribunal is not installed (-> no options button), we still want the Topics button available,
|
||||
|
@ -176,6 +185,8 @@ namespace
|
|||
showActiveButton->setVisible(false);
|
||||
showAllButton->setVisible(false);
|
||||
questsButton->setVisible(false);
|
||||
|
||||
adjustButton(TopicsBTN);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -188,24 +199,26 @@ namespace
|
|||
adjustButton(ShowActiveBTN);
|
||||
adjustButton(OptionsBTN);
|
||||
adjustButton(QuestsBTN);
|
||||
adjustButton(TopicsBTN);
|
||||
int topicsWidth = getWidget<MyGUI::Widget>(TopicsBTN)->getSize().width;
|
||||
int cancelLeft = getWidget<MyGUI::Widget>(CancelBTN)->getPosition().left;
|
||||
int cancelRight = getWidget<MyGUI::Widget>(CancelBTN)->getPosition().left + getWidget<MyGUI::Widget>(CancelBTN)->getSize().width;
|
||||
|
||||
getWidget<MyGUI::Widget>(QuestsBTN)->setPosition(cancelRight, getWidget<MyGUI::Widget>(QuestsBTN)->getPosition().top);
|
||||
|
||||
// Usually Topics, Quests, and Cancel buttons have the 64px width, so we can place the Topics left-up from the Cancel button, and the Quests right-up from the Cancel button.
|
||||
// But in some installations, e.g. German one, the Topics button has the 128px width, so we should place it exactly left from the Quests button.
|
||||
if (topicsWidth == 64)
|
||||
{
|
||||
getWidget<MyGUI::Widget>(TopicsBTN)->setPosition(cancelLeft - topicsWidth, getWidget<MyGUI::Widget>(TopicsBTN)->getPosition().top);
|
||||
}
|
||||
else
|
||||
{
|
||||
int questLeft = getWidget<MyGUI::Widget>(QuestsBTN)->getPosition().left;
|
||||
getWidget<MyGUI::Widget>(TopicsBTN)->setPosition(questLeft - topicsWidth, getWidget<MyGUI::Widget>(TopicsBTN)->getPosition().top);
|
||||
}
|
||||
}
|
||||
|
||||
Gui::ImageButton* nextButton = getWidget<Gui::ImageButton>(NextPageBTN);
|
||||
if (nextButton->getSize().width == 64)
|
||||
{
|
||||
// english button has a 7 pixel wide strip of garbage on its right edge
|
||||
nextButton->setSize(64-7, nextButton->getSize().height);
|
||||
nextButton->setImageCoord(MyGUI::IntCoord(0,0,64-7,nextButton->getSize().height));
|
||||
}
|
||||
|
||||
adjustButton(TopicsBTN);
|
||||
int topicsWidth = getWidget<MyGUI::Widget>(TopicsBTN)->getSize().width;
|
||||
int cancelLeft = getWidget<MyGUI::Widget>(CancelBTN)->getPosition().left;
|
||||
int cancelRight = getWidget<MyGUI::Widget>(CancelBTN)->getPosition().left + getWidget<MyGUI::Widget>(CancelBTN)->getSize().width;
|
||||
|
||||
getWidget<MyGUI::Widget>(TopicsBTN)->setPosition(cancelLeft - topicsWidth, getWidget<MyGUI::Widget>(TopicsBTN)->getPosition().top);
|
||||
getWidget<MyGUI::Widget>(QuestsBTN)->setPosition(cancelRight, getWidget<MyGUI::Widget>(QuestsBTN)->getPosition().top);
|
||||
|
||||
mQuestMode = false;
|
||||
mAllQuests = false;
|
||||
mOptionsMode = false;
|
||||
|
@ -464,7 +477,7 @@ namespace
|
|||
MWBase::Environment::get().getWindowManager()->playSound("book page");
|
||||
}
|
||||
|
||||
void notifyIndexLinkClicked (MWGui::TypesetBook::InteractiveId character)
|
||||
void notifyIndexLinkClicked (MWGui::TypesetBook::InteractiveId index)
|
||||
{
|
||||
setVisible (LeftTopicIndex, false);
|
||||
setVisible (RightTopicIndex, false);
|
||||
|
@ -477,7 +490,7 @@ namespace
|
|||
|
||||
AddNamesToList add(list);
|
||||
|
||||
mModel->visitTopicNamesStartingWith((char) character, add);
|
||||
mModel->visitTopicNamesStartingWith(index, add);
|
||||
|
||||
list->adjustSize();
|
||||
|
||||
|
@ -632,9 +645,9 @@ namespace
|
|||
}
|
||||
|
||||
// glue the implementation to the interface
|
||||
MWGui::JournalWindow * MWGui::JournalWindow::create (JournalViewModel::Ptr Model, bool questList)
|
||||
MWGui::JournalWindow * MWGui::JournalWindow::create (JournalViewModel::Ptr Model, bool questList, ToUTF8::FromType encoding)
|
||||
{
|
||||
return new JournalWindowImpl (Model, questList);
|
||||
return new JournalWindowImpl (Model, questList, encoding);
|
||||
}
|
||||
|
||||
MWGui::JournalWindow::JournalWindow()
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "windowbase.hpp"
|
||||
|
||||
#include <components/to_utf8/to_utf8.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace MWBase { class WindowManager; }
|
||||
|
@ -16,7 +18,7 @@ namespace MWGui
|
|||
JournalWindow();
|
||||
|
||||
/// construct a new instance of the one JournalWindow implementation
|
||||
static JournalWindow * create (std::shared_ptr <JournalViewModel> Model, bool questList);
|
||||
static JournalWindow * create (std::shared_ptr <JournalViewModel> Model, bool questList, ToUTF8::FromType encoding);
|
||||
|
||||
/// destroy this instance of the JournalWindow implementation
|
||||
virtual ~JournalWindow () {};
|
||||
|
|
|
@ -163,7 +163,6 @@ namespace MWGui
|
|||
if (mViewer->getIncrementalCompileOperation())
|
||||
{
|
||||
mViewer->getIncrementalCompileOperation()->setMaximumNumOfObjectsToCompilePerFrame(100);
|
||||
mViewer->getIncrementalCompileOperation()->setTargetFrameRate(getTargetFrameRate());
|
||||
}
|
||||
|
||||
// Assign dummy bounding sphere callback to avoid the bounding sphere of the entire scene being recomputed after each frame of loading
|
||||
|
|
|
@ -207,8 +207,6 @@ namespace MWGui
|
|||
, mMessageBoxManager(parMessageBoxManager)
|
||||
, mButtonPressed(-1)
|
||||
{
|
||||
setVisible(true);
|
||||
|
||||
int textPadding = 10; // padding between text-widget and main-widget
|
||||
int textButtonPadding = 10; // padding between the text-widget und the button-widget
|
||||
int buttonLeftPadding = 10; // padding between the buttons if horizontal
|
||||
|
@ -358,7 +356,11 @@ namespace MWGui
|
|||
mMessageWidget->setCoord(messageWidgetCoord);
|
||||
}
|
||||
|
||||
// Set key focus to "Ok" button
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
MyGUI::Widget* InteractiveMessageBox::getDefaultKeyFocus()
|
||||
{
|
||||
std::vector<std::string> keywords { "sOk", "sYes" };
|
||||
for(std::vector<MyGUI::Button*>::const_iterator button = mButtons.begin(); button != mButtons.end(); ++button)
|
||||
{
|
||||
|
@ -366,11 +368,11 @@ namespace MWGui
|
|||
{
|
||||
if(Misc::StringUtils::ciEqual(MyGUI::LanguageManager::getInstance().replaceTags("#{" + keyword + "}"), (*button)->getCaption()))
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(*button);
|
||||
return;
|
||||
return *button;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void InteractiveMessageBox::mousePressed (MyGUI::Widget* pressed)
|
||||
|
|
|
@ -28,6 +28,8 @@ namespace MWGui
|
|||
bool createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons);
|
||||
bool isInteractiveMessageBox ();
|
||||
|
||||
const InteractiveMessageBox* getInteractiveMessageBox() const { return mInterMessageBoxe; }
|
||||
|
||||
/// Remove all message boxes
|
||||
void clear();
|
||||
|
||||
|
@ -77,6 +79,8 @@ namespace MWGui
|
|||
void mousePressed (MyGUI::Widget* _widget);
|
||||
int readPressedButton ();
|
||||
|
||||
MyGUI::Widget* getDefaultKeyFocus() override;
|
||||
|
||||
virtual bool exit() { return false; }
|
||||
|
||||
bool mMarkedToDelete;
|
||||
|
|
|
@ -3,15 +3,26 @@
|
|||
#include <components/misc/rng.hpp>
|
||||
#include <components/esm/loadskil.hpp>
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/pickpocket.hpp"
|
||||
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
PickpocketItemModel::PickpocketItemModel(const MWWorld::Ptr& thief, ItemModel *sourceModel, bool hideItems)
|
||||
PickpocketItemModel::PickpocketItemModel(const MWWorld::Ptr& actor, ItemModel *sourceModel, bool hideItems)
|
||||
: mActor(actor), mPickpocketDetected(false)
|
||||
{
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
mSourceModel = sourceModel;
|
||||
int chance = thief.getClass().getSkill(thief, ESM::Skill::Sneak);
|
||||
int chance = player.getClass().getSkill(player, ESM::Skill::Sneak);
|
||||
|
||||
mSourceModel->update();
|
||||
|
||||
|
@ -66,13 +77,63 @@ namespace MWGui
|
|||
void PickpocketItemModel::removeItem (const ItemStack &item, size_t count)
|
||||
{
|
||||
ProxyItemModel::removeItem(item, count);
|
||||
/// \todo check if player is detected
|
||||
}
|
||||
|
||||
bool PickpocketItemModel::allowedToInsertItems() const
|
||||
bool PickpocketItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
// don't allow "reverse pickpocket" (yet)
|
||||
// don't allow "reverse pickpocket" (it will be handled by scripts after 1.0)
|
||||
return false;
|
||||
}
|
||||
|
||||
void PickpocketItemModel::onClose()
|
||||
{
|
||||
// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
|
||||
if (MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
|
||||
// If it was already detected while taking an item, no need to check now
|
||||
|| mPickpocketDetected)
|
||||
return;
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWMechanics::Pickpocket pickpocket(player, mActor);
|
||||
if (pickpocket.finish())
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->commitCrime(
|
||||
player, mActor, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
||||
mPickpocketDetected = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool PickpocketItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
if (mActor.getClass().getCreatureStats(mActor).getKnockedDown())
|
||||
return mSourceModel->onTakeItem(item, count);
|
||||
|
||||
bool success = stealItem(item, count);
|
||||
if (success)
|
||||
{
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, mActor, count, false);
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool PickpocketItemModel::stealItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWMechanics::Pickpocket pickpocket(player, mActor);
|
||||
if (pickpocket.pick(item, count))
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->commitCrime(
|
||||
player, mActor, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
||||
mPickpocketDetected = true;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,14 @@ namespace MWGui
|
|||
virtual size_t getItemCount();
|
||||
virtual void update();
|
||||
virtual void removeItem (const ItemStack& item, size_t count);
|
||||
virtual bool allowedToInsertItems() const;
|
||||
virtual void onClose();
|
||||
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
protected:
|
||||
MWWorld::Ptr mActor;
|
||||
bool mPickpocketDetected;
|
||||
bool stealItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
private:
|
||||
std::vector<ItemStack> mHiddenItems;
|
||||
|
|
|
@ -311,4 +311,18 @@ namespace MWGui
|
|||
std::sort(mItems.begin(), mItems.end(), cmp);
|
||||
}
|
||||
|
||||
void SortFilterItemModel::onClose()
|
||||
{
|
||||
mSourceModel->onClose();
|
||||
}
|
||||
|
||||
bool SortFilterItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return mSourceModel->onDropItem(item, count);
|
||||
}
|
||||
|
||||
bool SortFilterItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return mSourceModel->onTakeItem(item, count);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,6 +29,10 @@ namespace MWGui
|
|||
/// Use ItemStack::Type for sorting?
|
||||
void setSortByType(bool sort) { mSortByType = sort; }
|
||||
|
||||
void onClose();
|
||||
bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
static const int Category_Weapon = (1<<1);
|
||||
static const int Category_Apparel = (1<<2);
|
||||
static const int Category_Misc = (1<<3);
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace MWGui
|
|||
{
|
||||
newSpell.mType = Spell::Type_Spell;
|
||||
std::string cost = std::to_string(spell->mData.mCost);
|
||||
std::string chance = std::to_string(int(MWMechanics::getSpellSuccessChance(spell, mActor)));
|
||||
std::string chance = std::to_string(int(MWMechanics::getSpellSuccessChance(spell, mActor, NULL, true, true)));
|
||||
newSpell.mCostColumn = cost + "/" + chance;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -96,6 +96,12 @@ namespace MWGui
|
|||
return (!mTimeAdvancer.isRunning()); //Only exit if not currently waiting
|
||||
}
|
||||
|
||||
void WaitDialog::clear()
|
||||
{
|
||||
mSleeping = false;
|
||||
mTimeAdvancer.stop();
|
||||
}
|
||||
|
||||
void WaitDialog::onOpen()
|
||||
{
|
||||
if (mTimeAdvancer.isRunning())
|
||||
|
|
|
@ -33,6 +33,8 @@ namespace MWGui
|
|||
|
||||
virtual bool exit();
|
||||
|
||||
virtual void clear();
|
||||
|
||||
void onFrame(float dt);
|
||||
|
||||
bool getSleeping() { return mTimeAdvancer.isRunning() && mSleeping; }
|
||||
|
|
|
@ -193,6 +193,7 @@ namespace MWGui
|
|||
, mRestAllowed(true)
|
||||
, mFallbackMap(fallbackMap)
|
||||
, mShowOwned(0)
|
||||
, mEncoding(encoding)
|
||||
, mVersionDescription(versionDescription)
|
||||
{
|
||||
float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
|
||||
|
@ -346,7 +347,7 @@ namespace MWGui
|
|||
mGuiModeStates[GM_Console] = GuiModeState(mConsole);
|
||||
|
||||
bool questList = mResourceSystem->getVFS()->exists("textures/tx_menubook_options_over.dds");
|
||||
JournalWindow* journal = JournalWindow::create(JournalViewModel::create (), questList);
|
||||
JournalWindow* journal = JournalWindow::create(JournalViewModel::create (), questList, mEncoding);
|
||||
mWindows.push_back(journal);
|
||||
mGuiModeStates[GM_Journal] = GuiModeState(journal);
|
||||
mGuiModeStates[GM_Journal].mCloseSound = "book close";
|
||||
|
@ -530,6 +531,7 @@ namespace MWGui
|
|||
delete mDragAndDrop;
|
||||
delete mSoulgemDialog;
|
||||
delete mCursorManager;
|
||||
delete mToolTips;
|
||||
|
||||
cleanupGarbage();
|
||||
|
||||
|
@ -872,6 +874,22 @@ namespace MWGui
|
|||
window->onFrame(frameDuration);
|
||||
}
|
||||
|
||||
// Make sure message boxes are always in front
|
||||
// This is an awful workaround for a series of awfully interwoven issues that couldn't be worked around
|
||||
// in a better way because of an impressive number of even more awfully interwoven issues.
|
||||
if (mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox() && mCurrentModals.back() != mMessageBoxManager->getInteractiveMessageBox())
|
||||
{
|
||||
std::vector<WindowModal*>::iterator found = std::find(mCurrentModals.begin(), mCurrentModals.end(), mMessageBoxManager->getInteractiveMessageBox());
|
||||
if (found != mCurrentModals.end())
|
||||
{
|
||||
WindowModal* msgbox = *found;
|
||||
std::swap(*found, mCurrentModals.back());
|
||||
MyGUI::InputManager::getInstance().addWidgetModal(msgbox->mMainWidget);
|
||||
mKeyboardNavigation->setModalWindow(msgbox->mMainWidget);
|
||||
mKeyboardNavigation->setDefaultFocus(msgbox->mMainWidget, msgbox->getDefaultKeyFocus());
|
||||
}
|
||||
}
|
||||
|
||||
if (!mCurrentModals.empty())
|
||||
mCurrentModals.back()->onFrame(frameDuration);
|
||||
|
||||
|
@ -2068,5 +2086,4 @@ namespace MWGui
|
|||
for (unsigned int i=0; i<mWindows.size(); ++i)
|
||||
mWindows[i]->setVisible(visible);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -511,6 +511,8 @@ namespace MWGui
|
|||
|
||||
int mShowOwned;
|
||||
|
||||
ToUTF8::FromType mEncoding;
|
||||
|
||||
std::string mVersionDescription;
|
||||
|
||||
MWGui::TextColours mTextColours;
|
||||
|
|
|
@ -176,8 +176,25 @@ namespace MWInput
|
|||
}
|
||||
}
|
||||
|
||||
bool isLeftOrRightButton(int action, ICS::InputControlSystem* ics, int deviceId, bool joystick)
|
||||
{
|
||||
int mouseBinding = ics->getMouseButtonBinding(ics->getControl(action), ICS::Control::INCREASE);
|
||||
if (mouseBinding != ICS_MAX_DEVICE_BUTTONS)
|
||||
return true;
|
||||
int buttonBinding = ics->getJoystickButtonBinding(ics->getControl(action), deviceId, ICS::Control::INCREASE);
|
||||
if (joystick && (buttonBinding == 0 || buttonBinding == 1))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void InputManager::handleGuiArrowKey(int action)
|
||||
{
|
||||
if (SDL_IsTextInputActive())
|
||||
return;
|
||||
|
||||
if (isLeftOrRightButton(action, mInputBinder, mFakeDeviceID, mJoystickLastUsed))
|
||||
return;
|
||||
|
||||
MyGUI::KeyCode key;
|
||||
switch (action)
|
||||
{
|
||||
|
@ -232,7 +249,10 @@ namespace MWInput
|
|||
if (mControlSwitch["playercontrols"])
|
||||
{
|
||||
if (action == A_Use)
|
||||
mPlayer->setAttackingOrSpell(currentValue != 0);
|
||||
{
|
||||
MWMechanics::DrawState_ state = MWBase::Environment::get().getWorld()->getPlayer().getDrawState();
|
||||
mPlayer->setAttackingOrSpell(currentValue != 0 && state != MWMechanics::DrawState_Nothing);
|
||||
}
|
||||
else if (action == A_Jump)
|
||||
mAttemptJump = (currentValue == 1.0 && previousValue == 0.0);
|
||||
}
|
||||
|
@ -1143,7 +1163,10 @@ namespace MWInput
|
|||
void InputManager::activate()
|
||||
{
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Return, 0);
|
||||
{
|
||||
if (!SDL_IsTextInputActive() && !isLeftOrRightButton(A_Activate, mInputBinder, mFakeDeviceID, mJoystickLastUsed))
|
||||
MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Return, 0);
|
||||
}
|
||||
else if (mControlSwitch["playercontrols"])
|
||||
mPlayer->activate();
|
||||
}
|
||||
|
@ -1268,13 +1291,13 @@ namespace MWInput
|
|||
clearAllKeyBindings(control);
|
||||
|
||||
if (defaultKeyBindings.find(i) != defaultKeyBindings.end()
|
||||
&& !mInputBinder->isKeyBound(defaultKeyBindings[i]))
|
||||
&& (force || !mInputBinder->isKeyBound(defaultKeyBindings[i])))
|
||||
{
|
||||
control->setInitialValue(0.0f);
|
||||
mInputBinder->addKeyBinding(control, defaultKeyBindings[i], ICS::Control::INCREASE);
|
||||
}
|
||||
else if (defaultMouseButtonBindings.find(i) != defaultMouseButtonBindings.end()
|
||||
&& !mInputBinder->isMouseButtonBound(defaultMouseButtonBindings[i]))
|
||||
&& (force || !mInputBinder->isMouseButtonBound(defaultMouseButtonBindings[i])))
|
||||
{
|
||||
control->setInitialValue(0.0f);
|
||||
mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
|
||||
|
@ -1348,12 +1371,12 @@ namespace MWInput
|
|||
clearAllControllerBindings(control);
|
||||
|
||||
if (defaultButtonBindings.find(i) != defaultButtonBindings.end()
|
||||
&& !mInputBinder->isJoystickButtonBound(mFakeDeviceID, defaultButtonBindings[i]))
|
||||
&& (force || !mInputBinder->isJoystickButtonBound(mFakeDeviceID, defaultButtonBindings[i])))
|
||||
{
|
||||
control->setInitialValue(0.0f);
|
||||
mInputBinder->addJoystickButtonBinding(control, mFakeDeviceID, defaultButtonBindings[i], ICS::Control::INCREASE);
|
||||
}
|
||||
else if (defaultAxisBindings.find(i) != defaultAxisBindings.end() && !mInputBinder->isJoystickAxisBound(mFakeDeviceID, defaultAxisBindings[i]))
|
||||
else if (defaultAxisBindings.find(i) != defaultAxisBindings.end() && (force || !mInputBinder->isJoystickAxisBound(mFakeDeviceID, defaultAxisBindings[i])))
|
||||
{
|
||||
control->setValue(0.5f);
|
||||
control->setInitialValue(0.5f);
|
||||
|
|
|
@ -1009,7 +1009,8 @@ namespace MWMechanics
|
|||
if (player.getClass().getNpcStats(player).isWerewolf())
|
||||
return;
|
||||
|
||||
if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPursue && !creatureStats.getAiSequence().isInCombat())
|
||||
if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPursue && !creatureStats.getAiSequence().isInCombat()
|
||||
&& creatureStats.getMagicEffects().get(ESM::MagicEffect::CalmHumanoid).getMagnitude() == 0)
|
||||
{
|
||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
static const int cutoff = esmStore.get<ESM::GameSetting>().find("iCrimeThreshold")->getInt();
|
||||
|
@ -1148,6 +1149,46 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
void Actors::updateCombatMusic ()
|
||||
{
|
||||
MWWorld::Ptr player = getPlayer();
|
||||
int hostilesCount = 0; // need to know this to play Battle music
|
||||
|
||||
for(PtrActorMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
||||
{
|
||||
if (!iter->first.getClass().getCreatureStats(iter->first).isDead())
|
||||
{
|
||||
bool inProcessingRange = (player.getRefData().getPosition().asVec3() - iter->first.getRefData().getPosition().asVec3()).length2()
|
||||
<= sqrAiProcessingDistance;
|
||||
|
||||
if (MWBase::Environment::get().getMechanicsManager()->isAIActive() && inProcessingRange)
|
||||
{
|
||||
if (iter->first != player)
|
||||
{
|
||||
MWMechanics::CreatureStats& stats = iter->first.getClass().getCreatureStats(iter->first);
|
||||
if (stats.getAiSequence().isInCombat() && !stats.isDead()) hostilesCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check if we still have any player enemies to switch music
|
||||
static int currentMusic = 0;
|
||||
|
||||
if (currentMusic != 1 && hostilesCount == 0 && !(player.getClass().getCreatureStats(player).isDead() &&
|
||||
MWBase::Environment::get().getSoundManager()->isMusicPlaying()))
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
|
||||
currentMusic = 1;
|
||||
}
|
||||
else if (currentMusic != 2 && hostilesCount > 0)
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Battle"));
|
||||
currentMusic = 2;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Actors::update (float duration, bool paused)
|
||||
{
|
||||
if(!paused)
|
||||
|
@ -1165,8 +1206,6 @@ namespace MWMechanics
|
|||
|
||||
MWWorld::Ptr player = getPlayer();
|
||||
|
||||
int hostilesCount = 0; // need to know this to play Battle music
|
||||
|
||||
/// \todo move update logic to Actor class where appropriate
|
||||
|
||||
std::map<const MWWorld::Ptr, const std::set<MWWorld::Ptr> > cachedAllies; // will be filled as engageCombat iterates
|
||||
|
@ -1174,14 +1213,12 @@ namespace MWMechanics
|
|||
// AI and magic effects update
|
||||
for(PtrActorMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
||||
{
|
||||
float distSqr = (player.getRefData().getPosition().asVec3() - iter->first.getRefData().getPosition().asVec3()).length2();
|
||||
// AI processing is only done within distance of 7168 units to the player. Note the "AI distance" slider doesn't affect this
|
||||
// (it only does some throttling for targets beyond the "AI distance", so doesn't give any guarantees as to whether AI will be enabled or not)
|
||||
// This distance could be made configurable later, but the setting must be marked with a big warning:
|
||||
// using higher values will make a quest in Bloodmoon harder or impossible to complete (bug #1876)
|
||||
bool inProcessingRange = (player.getRefData().getPosition().asVec3() - iter->first.getRefData().getPosition().asVec3()).length2()
|
||||
<= sqrAiProcessingDistance;
|
||||
|
||||
iter->second->getCharacterController()->setActive(inProcessingRange);
|
||||
bool inProcessingRange = distSqr <= sqrAiProcessingDistance;
|
||||
|
||||
if (iter->first == player)
|
||||
iter->second->getCharacterController()->setAttackingOrSpell(MWBase::Environment::get().getWorld()->getPlayer().getAttackingOrSpell());
|
||||
|
@ -1230,8 +1267,13 @@ namespace MWMechanics
|
|||
float sqrHeadTrackDistance = std::numeric_limits<float>::max();
|
||||
MWWorld::Ptr headTrackTarget;
|
||||
|
||||
MWMechanics::CreatureStats& stats = iter->first.getClass().getCreatureStats(iter->first);
|
||||
|
||||
// Unconsious actor can not track target
|
||||
if (!iter->first.getClass().getCreatureStats(iter->first).getKnockedDown())
|
||||
// Also actors in combat and pursue mode do not bother to headtrack
|
||||
if (!stats.getKnockedDown() &&
|
||||
!stats.getAiSequence().isInCombat() &&
|
||||
!stats.getAiSequence().hasPackage(AiPackage::TypeIdPursue))
|
||||
{
|
||||
for(PtrActorMap::iterator it(mActors.begin()); it != mActors.end(); ++it)
|
||||
{
|
||||
|
@ -1239,8 +1281,9 @@ namespace MWMechanics
|
|||
continue;
|
||||
updateHeadTracking(iter->first, it->first, headTrackTarget, sqrHeadTrackDistance);
|
||||
}
|
||||
iter->second->getCharacterController()->setHeadTrackTarget(headTrackTarget);
|
||||
}
|
||||
|
||||
iter->second->getCharacterController()->setHeadTrackTarget(headTrackTarget);
|
||||
}
|
||||
|
||||
if (iter->first.getClass().isNpc() && iter->first != player)
|
||||
|
@ -1251,8 +1294,6 @@ namespace MWMechanics
|
|||
CreatureStats &stats = iter->first.getClass().getCreatureStats(iter->first);
|
||||
if (isConscious(iter->first))
|
||||
stats.getAiSequence().execute(iter->first, *iter->second->getCharacterController(), iter->second->getAiState(), duration);
|
||||
|
||||
if (stats.getAiSequence().isInCombat() && !stats.isDead()) hostilesCount++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1283,9 +1324,24 @@ namespace MWMechanics
|
|||
CharacterController* playerCharacter = NULL;
|
||||
for(PtrActorMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
||||
{
|
||||
if (iter->first != player &&
|
||||
(player.getRefData().getPosition().asVec3() - iter->first.getRefData().getPosition().asVec3()).length2()
|
||||
> sqrAiProcessingDistance)
|
||||
const float animationDistance = aiProcessingDistance + 400; // Slightly larger than AI distance so there is time to switch back to the idle animation.
|
||||
const float distSqr = (player.getRefData().getPosition().asVec3() - iter->first.getRefData().getPosition().asVec3()).length2();
|
||||
bool isPlayer = iter->first == player;
|
||||
bool inAnimationRange = isPlayer || (animationDistance == 0 || distSqr <= animationDistance*animationDistance);
|
||||
int activeFlag = 1; // Can be changed back to '2' to keep updating bounding boxes off screen (more accurate, but slower)
|
||||
if (isPlayer)
|
||||
activeFlag = 2;
|
||||
int active = inAnimationRange ? activeFlag : 0;
|
||||
bool canFly = iter->first.getClass().canFly(iter->first);
|
||||
if (canFly)
|
||||
{
|
||||
// Keep animating flying creatures so they don't just hover in-air
|
||||
inAnimationRange = true;
|
||||
active = std::max(1, active);
|
||||
}
|
||||
iter->second->getCharacterController()->setActive(active);
|
||||
|
||||
if (!inAnimationRange)
|
||||
continue;
|
||||
|
||||
if (iter->first.getClass().getCreatureStats(iter->first).isParalyzed())
|
||||
|
@ -1325,21 +1381,6 @@ namespace MWMechanics
|
|||
|
||||
killDeadActors();
|
||||
|
||||
// check if we still have any player enemies to switch music
|
||||
static int currentMusic = 0;
|
||||
|
||||
if (currentMusic != 1 && hostilesCount == 0 && !(player.getClass().getCreatureStats(player).isDead() &&
|
||||
MWBase::Environment::get().getSoundManager()->isMusicPlaying()))
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
|
||||
currentMusic = 1;
|
||||
}
|
||||
else if (currentMusic != 2 && hostilesCount > 0)
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Battle"));
|
||||
currentMusic = 2;
|
||||
}
|
||||
|
||||
static float sneakTimer = 0.f; // times update of sneak icon
|
||||
|
||||
// if player is in sneak state see if anyone detects him
|
||||
|
@ -1406,6 +1447,8 @@ namespace MWMechanics
|
|||
MWBase::Environment::get().getWindowManager()->setSneakVisibility(false);
|
||||
}
|
||||
}
|
||||
|
||||
updateCombatMusic();
|
||||
}
|
||||
|
||||
void Actors::killDeadActors()
|
||||
|
@ -1621,6 +1664,17 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
bool Actors::isAnyObjectInRange(const osg::Vec3f& position, float radius)
|
||||
{
|
||||
for (PtrActorMap::iterator iter = mActors.begin(); iter != mActors.end(); ++iter)
|
||||
{
|
||||
if ((iter->first.getRefData().getPosition().asVec3() - position).length2() <= radius*radius)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::list<MWWorld::Ptr> Actors::getActorsSidingWith(const MWWorld::Ptr& actor)
|
||||
{
|
||||
std::list<MWWorld::Ptr> list;
|
||||
|
|
|
@ -81,6 +81,9 @@ namespace MWMechanics
|
|||
void dropActors (const MWWorld::CellStore *cellStore, const MWWorld::Ptr& ignore);
|
||||
///< Deregister all actors (except for \a ignore) in the given cell.
|
||||
|
||||
void updateCombatMusic();
|
||||
///< Update combat music state
|
||||
|
||||
void update (float duration, bool paused);
|
||||
///< Update actor stats and store desired velocity vectors in \a movement
|
||||
|
||||
|
@ -115,15 +118,17 @@ namespace MWMechanics
|
|||
bool isRunning(const MWWorld::Ptr& ptr);
|
||||
bool isSneaking(const MWWorld::Ptr& ptr);
|
||||
|
||||
void forceStateUpdate(const MWWorld::Ptr &ptr);
|
||||
void forceStateUpdate(const MWWorld::Ptr &ptr);
|
||||
|
||||
bool playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number, bool persist=false);
|
||||
void skipAnimation(const MWWorld::Ptr& ptr);
|
||||
bool checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName);
|
||||
void persistAnimationStates();
|
||||
bool playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number, bool persist=false);
|
||||
void skipAnimation(const MWWorld::Ptr& ptr);
|
||||
bool checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName);
|
||||
void persistAnimationStates();
|
||||
|
||||
void getObjectsInRange(const osg::Vec3f& position, float radius, std::vector<MWWorld::Ptr>& out);
|
||||
|
||||
bool isAnyObjectInRange(const osg::Vec3f& position, float radius);
|
||||
|
||||
void cleanupSummonedCreature (CreatureStats& casterStats, int creatureActorId);
|
||||
|
||||
///Returns the list of actors which are siding with the given actor in fights
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "../mwrender/animation.hpp"
|
||||
|
||||
#include "pathgrid.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
#include "steering.hpp"
|
||||
#include "movement.hpp"
|
||||
|
@ -372,7 +373,7 @@ namespace MWMechanics
|
|||
int closestPointIndex = PathFinder::GetClosestPoint(pathgrid, localPos);
|
||||
for (int i = 0; i < static_cast<int>(pathgrid->mPoints.size()); i++)
|
||||
{
|
||||
if (i != closestPointIndex && storage.mCell->isPointConnected(closestPointIndex, i))
|
||||
if (i != closestPointIndex && getPathGridGraph(storage.mCell).isPointConnected(closestPointIndex, i))
|
||||
{
|
||||
points.push_back(pathgrid->mPoints[static_cast<size_t>(i)]);
|
||||
}
|
||||
|
@ -490,6 +491,22 @@ namespace MWMechanics
|
|||
|
||||
void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
|
||||
{
|
||||
// get the range of the target's weapon
|
||||
MWWorld::Ptr targetWeapon = MWWorld::Ptr();
|
||||
const MWWorld::Class& targetClass = target.getClass();
|
||||
|
||||
if (targetClass.hasInventoryStore(target))
|
||||
{
|
||||
MWMechanics::WeaponType weapType = WeapType_None;
|
||||
MWWorld::ContainerStoreIterator weaponSlot =
|
||||
MWMechanics::getActiveWeapon(targetClass.getCreatureStats(target), targetClass.getInventoryStore(target), &weapType);
|
||||
if (weapType != WeapType_PickProbe && weapType != WeapType_Spell && weapType != WeapType_None && weapType != WeapType_HandToHand)
|
||||
targetWeapon = *weaponSlot;
|
||||
}
|
||||
|
||||
bool targetUsesRanged = false;
|
||||
float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(targetUsesRanged);
|
||||
|
||||
if (mMovement.mPosition[0] || mMovement.mPosition[1])
|
||||
{
|
||||
mTimerCombatMove = 0.1f + 0.1f * Misc::Rng::rollClosedProbability();
|
||||
|
@ -498,28 +515,6 @@ namespace MWMechanics
|
|||
// dodge movements (for NPCs and bipedal creatures)
|
||||
else if (actor.getClass().isBipedal(actor))
|
||||
{
|
||||
// get the range of the target's weapon
|
||||
float rangeAttackOfTarget = 0.f;
|
||||
MWWorld::Ptr targetWeapon = MWWorld::Ptr();
|
||||
const MWWorld::Class& targetClass = target.getClass();
|
||||
|
||||
if (targetClass.hasInventoryStore(target))
|
||||
{
|
||||
MWMechanics::WeaponType weapType = WeapType_None;
|
||||
MWWorld::ContainerStoreIterator weaponSlot =
|
||||
MWMechanics::getActiveWeapon(targetClass.getCreatureStats(target), targetClass.getInventoryStore(target), &weapType);
|
||||
if (weapType != WeapType_PickProbe && weapType != WeapType_Spell && weapType != WeapType_None && weapType != WeapType_HandToHand)
|
||||
targetWeapon = *weaponSlot;
|
||||
}
|
||||
|
||||
std::shared_ptr<Action> targetWeaponAction (new ActionWeapon(targetWeapon));
|
||||
|
||||
if (targetWeaponAction.get())
|
||||
{
|
||||
bool isRangedCombat = false;
|
||||
rangeAttackOfTarget = targetWeaponAction->getCombatRange(isRangedCombat);
|
||||
}
|
||||
|
||||
// apply sideway movement (kind of dodging) with some probability
|
||||
// if actor is within range of target's weapon
|
||||
if (distToTarget <= rangeAttackOfTarget && Misc::Rng::rollClosedProbability() < 0.25)
|
||||
|
@ -530,16 +525,18 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
// Below behavior for backing up during ranged combat differs from vanilla.
|
||||
// Vanilla is observed as backing up only as far as fCombatDistance or
|
||||
// opponent's weapon range, or not backing up if opponent is also using a ranged weapon
|
||||
if (isDistantCombat && distToTarget < rangeAttack / 4)
|
||||
// Backing up behaviour
|
||||
// Actor backs up slightly further away than opponent's weapon range
|
||||
// (in vanilla - only as far as oponent's weapon range),
|
||||
// or not at all if opponent is using a ranged weapon
|
||||
if (isDistantCombat)
|
||||
{
|
||||
// actor should not back up into water
|
||||
if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(actor), 0.5f))
|
||||
return;
|
||||
|
||||
mMovement.mPosition[1] = -1;
|
||||
if (!targetUsesRanged && distToTarget <= rangeAttackOfTarget*1.5) // Don't back up if the target is wielding ranged weapon
|
||||
mMovement.mPosition[1] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -115,6 +115,7 @@ namespace MWMechanics
|
|||
isRanged = false;
|
||||
|
||||
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
|
||||
static const float fProjectileMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMaxSpeed")->getFloat();
|
||||
|
||||
if (mWeapon.isEmpty())
|
||||
{
|
||||
|
@ -128,7 +129,7 @@ namespace MWMechanics
|
|||
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
|
||||
{
|
||||
isRanged = true;
|
||||
return 1000.f;
|
||||
return fProjectileMaxSpeed;
|
||||
}
|
||||
else
|
||||
return weapon->mData.mReach * fCombatDistance;
|
||||
|
@ -181,29 +182,11 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
float bestArrowRating = 0;
|
||||
MWWorld::Ptr bestArrow;
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
float rating = rateWeapon(*it, actor, enemy, ESM::Weapon::Arrow);
|
||||
if (rating > bestArrowRating)
|
||||
{
|
||||
bestArrowRating = rating;
|
||||
bestArrow = *it;
|
||||
}
|
||||
}
|
||||
float bestArrowRating = rateAmmo(actor, enemy, bestArrow, ESM::Weapon::Arrow);
|
||||
|
||||
float bestBoltRating = 0;
|
||||
MWWorld::Ptr bestBolt;
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
float rating = rateWeapon(*it, actor, enemy, ESM::Weapon::Bolt);
|
||||
if (rating > bestBoltRating)
|
||||
{
|
||||
bestBoltRating = rating;
|
||||
bestBolt = *it;
|
||||
}
|
||||
}
|
||||
float bestBoltRating = rateAmmo(actor, enemy, bestBolt, ESM::Weapon::Bolt);
|
||||
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
|
@ -276,25 +259,9 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
float bestArrowRating = 0;
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
float rating = rateWeapon(*it, actor, enemy, ESM::Weapon::Arrow);
|
||||
if (rating > bestArrowRating)
|
||||
{
|
||||
bestArrowRating = rating;
|
||||
}
|
||||
}
|
||||
float bestArrowRating = rateAmmo(actor, enemy, ESM::Weapon::Arrow);
|
||||
|
||||
float bestBoltRating = 0;
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
float rating = rateWeapon(*it, actor, enemy, ESM::Weapon::Bolt);
|
||||
if (rating > bestBoltRating)
|
||||
{
|
||||
bestBoltRating = rating;
|
||||
}
|
||||
}
|
||||
float bestBoltRating = rateAmmo(actor, enemy, ESM::Weapon::Bolt);
|
||||
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "pathgrid.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
#include "movement.hpp"
|
||||
#include "steering.hpp"
|
||||
|
@ -100,14 +101,23 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const ESM::Pathgr
|
|||
{
|
||||
bool wasShortcutting = mIsShortcutting;
|
||||
bool destInLOS = false;
|
||||
if (getTypeId() != TypeIdWander) // prohibit shortcuts for AiWander
|
||||
mIsShortcutting = shortcutPath(start, dest, actor, &destInLOS); // try to shortcut first
|
||||
|
||||
const MWWorld::Class& actorClass = actor.getClass();
|
||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
|
||||
// check if actor can move along z-axis
|
||||
bool actorCanMoveByZ = (actorClass.canSwim(actor) && MWBase::Environment::get().getWorld()->isSwimming(actor))
|
||||
|| world->isFlying(actor);
|
||||
|
||||
// Prohibit shortcuts for AiWander, if the actor can not move in 3 dimensions.
|
||||
if (actorCanMoveByZ || getTypeId() != TypeIdWander)
|
||||
mIsShortcutting = shortcutPath(start, dest, actor, &destInLOS, actorCanMoveByZ); // try to shortcut first
|
||||
|
||||
if (!mIsShortcutting)
|
||||
{
|
||||
if (wasShortcutting || doesPathNeedRecalc(dest, actor.getCell())) // if need to rebuild path
|
||||
{
|
||||
mPathFinder.buildSyncedPath(start, dest, actor.getCell());
|
||||
mPathFinder.buildSyncedPath(start, dest, actor.getCell(), getPathGridGraph(actor.getCell()));
|
||||
mRotateOnTheRunChecks = 3;
|
||||
|
||||
// give priority to go directly on target if there is minimal opportunity
|
||||
|
@ -220,20 +230,23 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
|
|||
}
|
||||
}
|
||||
|
||||
bool MWMechanics::AiPackage::shortcutPath(const ESM::Pathgrid::Point& startPoint, const ESM::Pathgrid::Point& endPoint, const MWWorld::Ptr& actor, bool *destInLOS)
|
||||
const MWMechanics::PathgridGraph& MWMechanics::AiPackage::getPathGridGraph(const MWWorld::CellStore *cell)
|
||||
{
|
||||
const MWWorld::Class& actorClass = actor.getClass();
|
||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
const ESM::CellId& id = cell->getCell()->getCellId();
|
||||
// static cache is OK for now, pathgrids can never change during runtime
|
||||
typedef std::map<ESM::CellId, std::unique_ptr<MWMechanics::PathgridGraph> > CacheMap;
|
||||
static CacheMap cache;
|
||||
CacheMap::iterator found = cache.find(id);
|
||||
if (found == cache.end())
|
||||
{
|
||||
cache.insert(std::make_pair(id, std::unique_ptr<MWMechanics::PathgridGraph>(new MWMechanics::PathgridGraph(cell))));
|
||||
}
|
||||
return *cache[id].get();
|
||||
}
|
||||
|
||||
// check if actor can move along z-axis
|
||||
bool actorCanMoveByZ = (actorClass.canSwim(actor) && MWBase::Environment::get().getWorld()->isSwimming(actor))
|
||||
|| world->isFlying(actor);
|
||||
|
||||
// don't use pathgrid when actor can move in 3 dimensions
|
||||
bool isPathClear = actorCanMoveByZ;
|
||||
|
||||
if (!isPathClear
|
||||
&& (!mShortcutProhibited || (PathFinder::MakeOsgVec3(mShortcutFailPos) - PathFinder::MakeOsgVec3(startPoint)).length() >= PATHFIND_SHORTCUT_RETRY_DIST))
|
||||
bool MWMechanics::AiPackage::shortcutPath(const ESM::Pathgrid::Point& startPoint, const ESM::Pathgrid::Point& endPoint, const MWWorld::Ptr& actor, bool *destInLOS, bool isPathClear)
|
||||
{
|
||||
if (!mShortcutProhibited || (PathFinder::MakeOsgVec3(mShortcutFailPos) - PathFinder::MakeOsgVec3(startPoint)).length() >= PATHFIND_SHORTCUT_RETRY_DIST)
|
||||
{
|
||||
// check if target is clearly visible
|
||||
isPathClear = !MWBase::Environment::get().getWorld()->castRay(
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace MWMechanics
|
|||
const float AI_REACTION_TIME = 0.25f;
|
||||
|
||||
class CharacterController;
|
||||
class PathgridGraph;
|
||||
|
||||
/// \brief Base class for AI packages
|
||||
class AiPackage
|
||||
|
@ -110,7 +111,7 @@ namespace MWMechanics
|
|||
/// If a shortcut is possible then path will be cleared and filled with the destination point.
|
||||
/// \param destInLOS If not NULL function will return ray cast check result
|
||||
/// \return If can shortcut the path
|
||||
bool shortcutPath(const ESM::Pathgrid::Point& startPoint, const ESM::Pathgrid::Point& endPoint, const MWWorld::Ptr& actor, bool *destInLOS);
|
||||
bool shortcutPath(const ESM::Pathgrid::Point& startPoint, const ESM::Pathgrid::Point& endPoint, const MWWorld::Ptr& actor, bool *destInLOS, bool isPathClear);
|
||||
|
||||
/// Check if the way to the destination is clear, taking into account actor speed
|
||||
bool checkWayIsClearForActor(const ESM::Pathgrid::Point& startPoint, const ESM::Pathgrid::Point& endPoint, const MWWorld::Ptr& actor);
|
||||
|
@ -119,6 +120,8 @@ namespace MWMechanics
|
|||
|
||||
void evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos);
|
||||
|
||||
const PathgridGraph& getPathGridGraph(const MWWorld::CellStore* cell);
|
||||
|
||||
// TODO: all this does not belong here, move into temporary storage
|
||||
PathFinder mPathFinder;
|
||||
ObstacleCheck mObstacleCheck;
|
||||
|
|
|
@ -50,8 +50,13 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte
|
|||
|
||||
//Set the target desition from the actor
|
||||
ESM::Pathgrid::Point dest = target.getRefData().getPosition().pos;
|
||||
ESM::Position aPos = actor.getRefData().getPosition();
|
||||
|
||||
if (pathTo(actor, dest, duration, 100)) {
|
||||
float pathTolerance = 100.0;
|
||||
|
||||
if (pathTo(actor, dest, duration, pathTolerance) &&
|
||||
std::abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction
|
||||
{
|
||||
target.getClass().activate(target,actor).get()->execute(actor); //Arrest player when reached
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
|
||||
#include "pathgrid.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
#include "steering.hpp"
|
||||
#include "movement.hpp"
|
||||
|
@ -217,7 +218,7 @@ namespace MWMechanics
|
|||
ESM::Pathgrid::Point dest(PathFinder::MakePathgridPoint(mDestination));
|
||||
ESM::Pathgrid::Point start(PathFinder::MakePathgridPoint(pos));
|
||||
|
||||
mPathFinder.buildSyncedPath(start, dest, actor.getCell());
|
||||
mPathFinder.buildSyncedPath(start, dest, actor.getCell(), getPathGridGraph(actor.getCell()));
|
||||
|
||||
if (mPathFinder.isPathConstructed())
|
||||
storage.setState(Wander_Walking);
|
||||
|
@ -264,9 +265,20 @@ namespace MWMechanics
|
|||
getAllowedNodes(actor, currentCell->getCell(), storage);
|
||||
}
|
||||
|
||||
bool actorCanMoveByZ = (actor.getClass().canSwim(actor) && MWBase::Environment::get().getWorld()->isSwimming(actor))
|
||||
|| MWBase::Environment::get().getWorld()->isFlying(actor);
|
||||
|
||||
if(actorCanMoveByZ && mDistance > 0) {
|
||||
// Typically want to idle for a short time before the next wander
|
||||
if (Misc::Rng::rollDice(100) >= 92 && storage.mState != Wander_Walking) {
|
||||
wanderNearStart(actor, storage, mDistance);
|
||||
}
|
||||
|
||||
storage.mCanWanderAlongPathGrid = false;
|
||||
}
|
||||
// If the package has a wander distance but no pathgrid is available,
|
||||
// randomly idle or wander near spawn point
|
||||
if(storage.mAllowedNodes.empty() && mDistance > 0 && !storage.mIsWanderingManually) {
|
||||
else if(storage.mAllowedNodes.empty() && mDistance > 0 && !storage.mIsWanderingManually) {
|
||||
// Typically want to idle for a short time before the next wander
|
||||
if (Misc::Rng::rollDice(100) >= 96) {
|
||||
wanderNearStart(actor, storage, mDistance);
|
||||
|
@ -349,7 +361,7 @@ namespace MWMechanics
|
|||
ESM::Pathgrid::Point start(PathFinder::MakePathgridPoint(pos));
|
||||
|
||||
// don't take shortcuts for wandering
|
||||
mPathFinder.buildSyncedPath(start, dest, actor.getCell());
|
||||
mPathFinder.buildSyncedPath(start, dest, actor.getCell(), getPathGridGraph(actor.getCell()));
|
||||
|
||||
if (mPathFinder.isPathConstructed())
|
||||
{
|
||||
|
@ -372,7 +384,7 @@ namespace MWMechanics
|
|||
do {
|
||||
// Determine a random location within radius of original position
|
||||
const float pi = 3.14159265359f;
|
||||
const float wanderRadius = Misc::Rng::rollClosedProbability() * wanderDistance;
|
||||
const float wanderRadius = (0.2f + Misc::Rng::rollClosedProbability() * 0.8f) * wanderDistance;
|
||||
const float randomDirection = Misc::Rng::rollClosedProbability() * 2.0f * pi;
|
||||
const float destinationX = mInitialActorPosition.x() + wanderRadius * std::cos(randomDirection);
|
||||
const float destinationY = mInitialActorPosition.y() + wanderRadius * std::sin(randomDirection);
|
||||
|
@ -383,7 +395,7 @@ namespace MWMechanics
|
|||
// Check if land creature will walk onto water or if water creature will swim onto land
|
||||
if ((!isWaterCreature && !destinationIsAtWater(actor, mDestination)) ||
|
||||
(isWaterCreature && !destinationThroughGround(currentPositionVec3f, mDestination))) {
|
||||
mPathFinder.buildSyncedPath(currentPosition, destinationPosition, actor.getCell());
|
||||
mPathFinder.buildSyncedPath(currentPosition, destinationPosition, actor.getCell(), getPathGridGraph(actor.getCell()));
|
||||
mPathFinder.addPointToPath(destinationPosition);
|
||||
|
||||
if (mPathFinder.isPathConstructed())
|
||||
|
@ -660,13 +672,14 @@ namespace MWMechanics
|
|||
{
|
||||
unsigned int randNode = Misc::Rng::rollDice(storage.mAllowedNodes.size());
|
||||
ESM::Pathgrid::Point dest(storage.mAllowedNodes[randNode]);
|
||||
|
||||
ToWorldCoordinates(dest, storage.mCell->getCell());
|
||||
|
||||
// actor position is already in world coordinates
|
||||
ESM::Pathgrid::Point start(PathFinder::MakePathgridPoint(actorPos));
|
||||
|
||||
// don't take shortcuts for wandering
|
||||
mPathFinder.buildSyncedPath(start, dest, actor.getCell());
|
||||
mPathFinder.buildSyncedPath(start, dest, actor.getCell(), getPathGridGraph(actor.getCell()));
|
||||
|
||||
if (mPathFinder.isPathConstructed())
|
||||
{
|
||||
|
@ -799,20 +812,80 @@ namespace MWMechanics
|
|||
|
||||
int index = Misc::Rng::rollDice(storage.mAllowedNodes.size());
|
||||
ESM::Pathgrid::Point dest = storage.mAllowedNodes[index];
|
||||
state.moveIn(new AiWanderStorage());
|
||||
ESM::Pathgrid::Point worldDest = dest;
|
||||
ToWorldCoordinates(worldDest, actor.getCell()->getCell());
|
||||
|
||||
bool isPathGridOccupied = MWBase::Environment::get().getMechanicsManager()->isAnyActorInRange(PathFinder::MakeOsgVec3(worldDest), 60);
|
||||
|
||||
// add offset only if the selected pathgrid is occupied by another actor
|
||||
if (isPathGridOccupied)
|
||||
{
|
||||
ESM::Pathgrid::PointList points;
|
||||
getNeighbouringNodes(dest, actor.getCell(), points);
|
||||
|
||||
// there are no neighbouring nodes, nowhere to move
|
||||
if (points.empty())
|
||||
return;
|
||||
|
||||
int initialSize = points.size();
|
||||
bool isOccupied = false;
|
||||
// AI will try to move the NPC towards every neighboring node until suitable place will be found
|
||||
for (int i = 0; i < initialSize; i++)
|
||||
{
|
||||
int randomIndex = Misc::Rng::rollDice(points.size());
|
||||
ESM::Pathgrid::Point connDest = points[randomIndex];
|
||||
|
||||
// add an offset towards random neighboring node
|
||||
osg::Vec3f dir = PathFinder::MakeOsgVec3(connDest) - PathFinder::MakeOsgVec3(dest);
|
||||
float length = dir.length();
|
||||
dir.normalize();
|
||||
|
||||
for (int j = 1; j <= 3; j++)
|
||||
{
|
||||
// move for 5-15% towards random neighboring node
|
||||
dest = PathFinder::MakePathgridPoint(PathFinder::MakeOsgVec3(dest) + dir * (j * 5 * length / 100.f));
|
||||
worldDest = dest;
|
||||
ToWorldCoordinates(worldDest, actor.getCell()->getCell());
|
||||
|
||||
isOccupied = MWBase::Environment::get().getMechanicsManager()->isAnyActorInRange(PathFinder::MakeOsgVec3(worldDest), 60);
|
||||
|
||||
if (!isOccupied)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!isOccupied)
|
||||
break;
|
||||
|
||||
// Will try an another neighboring node
|
||||
points.erase(points.begin()+randomIndex);
|
||||
}
|
||||
|
||||
// there is no free space, nowhere to move
|
||||
if (isOccupied)
|
||||
return;
|
||||
}
|
||||
|
||||
// place above to prevent moving inside objects, e.g. stairs, because a vector between pathgrids can be underground.
|
||||
// Adding 20 in adjustPosition() is not enough.
|
||||
dest.mZ += 60;
|
||||
|
||||
dest.mX += OffsetToPreventOvercrowding();
|
||||
dest.mY += OffsetToPreventOvercrowding();
|
||||
ToWorldCoordinates(dest, actor.getCell()->getCell());
|
||||
|
||||
state.moveIn(new AiWanderStorage());
|
||||
|
||||
MWBase::Environment::get().getWorld()->moveObject(actor, static_cast<float>(dest.mX),
|
||||
static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
|
||||
actor.getClass().adjustPosition(actor, false);
|
||||
}
|
||||
|
||||
int AiWander::OffsetToPreventOvercrowding()
|
||||
void AiWander::getNeighbouringNodes(ESM::Pathgrid::Point dest, const MWWorld::CellStore* currentCell, ESM::Pathgrid::PointList& points)
|
||||
{
|
||||
return static_cast<int>(20 * (Misc::Rng::rollProbability() * 2.0f - 1.0f));
|
||||
const ESM::Pathgrid *pathgrid =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*currentCell->getCell());
|
||||
|
||||
int index = PathFinder::GetClosestPoint(pathgrid, PathFinder::MakeOsgVec3(dest));
|
||||
|
||||
getPathGridGraph(currentCell).getNeighbouringPoints(index, points);
|
||||
}
|
||||
|
||||
void AiWander::getAllowedNodes(const MWWorld::Ptr& actor, const ESM::Cell* cell, AiWanderStorage& storage)
|
||||
|
@ -853,7 +926,7 @@ namespace MWMechanics
|
|||
{
|
||||
osg::Vec3f nodePos(PathFinder::MakeOsgVec3(pathgrid->mPoints[counter]));
|
||||
if((npcPos - nodePos).length2() <= mDistance * mDistance &&
|
||||
cellStore->isPointConnected(closestPointIndex, counter))
|
||||
getPathGridGraph(cellStore).isPointConnected(closestPointIndex, counter))
|
||||
{
|
||||
storage.mAllowedNodes.push_back(pathgrid->mPoints[counter]);
|
||||
pointIndex = counter;
|
||||
|
|
|
@ -104,6 +104,8 @@ namespace MWMechanics
|
|||
bool mHasDestination;
|
||||
osg::Vec3f mDestination;
|
||||
|
||||
void getNeighbouringNodes(ESM::Pathgrid::Point dest, const MWWorld::CellStore* currentCell, ESM::Pathgrid::PointList& points);
|
||||
|
||||
void getAllowedNodes(const MWWorld::Ptr& actor, const ESM::Cell* cell, AiWanderStorage& storage);
|
||||
|
||||
void trimAllowedNodes(std::vector<ESM::Pathgrid::Point>& nodes, const PathFinder& pathfinder);
|
||||
|
|
|
@ -254,6 +254,7 @@ void CharacterController::refreshHitRecoilAnims()
|
|||
|| mPtr.getClass().getCreatureStats(mPtr).getFatigue().getBase() == 0)
|
||||
&& mAnimation->hasAnimation("knockout"))
|
||||
{
|
||||
mTimeUntilWake = Misc::Rng::rollClosedProbability() * 2 + 1; // Wake up after 1 to 3 seconds
|
||||
if (isSwimming && mAnimation->hasAnimation("swimknockout"))
|
||||
{
|
||||
mHitState = CharState_SwimKnockOut;
|
||||
|
@ -338,7 +339,8 @@ void CharacterController::refreshHitRecoilAnims()
|
|||
mPtr.getClass().getCreatureStats(mPtr).setBlock(false);
|
||||
mHitState = CharState_None;
|
||||
}
|
||||
else if (isKnockedOut() && mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() > 0)
|
||||
else if (isKnockedOut() && mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() > 0
|
||||
&& mTimeUntilWake <= 0)
|
||||
{
|
||||
mHitState = isSwimming ? CharState_SwimKnockDown : CharState_KnockDown;
|
||||
mAnimation->disable(mCurrentHit);
|
||||
|
@ -372,21 +374,29 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
|
|||
}
|
||||
}
|
||||
|
||||
if(mJumpState == JumpState_InAir)
|
||||
{
|
||||
mAnimation->disable(mCurrentJump);
|
||||
mCurrentJump = jumpAnimName;
|
||||
if (mAnimation->hasAnimation("jump"))
|
||||
mAnimation->play(mCurrentJump, Priority_Jump, jumpmask, false,
|
||||
1.0f, (startAtLoop?"loop start":"start"), "stop", 0.0f, ~0ul);
|
||||
}
|
||||
else
|
||||
if (!mCurrentJump.empty())
|
||||
{
|
||||
mAnimation->disable(mCurrentJump);
|
||||
mCurrentJump.clear();
|
||||
if (mAnimation->hasAnimation("jump"))
|
||||
}
|
||||
|
||||
if(mJumpState == JumpState_InAir)
|
||||
{
|
||||
if (mAnimation->hasAnimation(jumpAnimName))
|
||||
{
|
||||
mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, false,
|
||||
1.0f, (startAtLoop?"loop start":"start"), "stop", 0.0f, ~0ul);
|
||||
mCurrentJump = jumpAnimName;
|
||||
}
|
||||
}
|
||||
else if (mJumpState == JumpState_Landing)
|
||||
{
|
||||
if (mAnimation->hasAnimation(jumpAnimName))
|
||||
{
|
||||
mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, true,
|
||||
1.0f, "loop stop", "stop", 0.0f, 0);
|
||||
mCurrentJump = jumpAnimName;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -759,6 +769,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
|
|||
, mSecondsOfRunning(0)
|
||||
, mTurnAnimationThreshold(0)
|
||||
, mAttackingOrSpell(false)
|
||||
, mTimeUntilWake(0.f)
|
||||
{
|
||||
if(!mAnimation)
|
||||
return;
|
||||
|
@ -1267,7 +1278,16 @@ bool CharacterController::updateWeaponState()
|
|||
bool animPlaying;
|
||||
if(mAttackingOrSpell)
|
||||
{
|
||||
mIdleState = CharState_None;
|
||||
MWWorld::Ptr player = getPlayer();
|
||||
|
||||
// We should reset player's idle animation in the first-person mode.
|
||||
if (mPtr == player && MWBase::Environment::get().getWorld()->isFirstPerson())
|
||||
mIdleState = CharState_None;
|
||||
|
||||
// In other cases we should not break swim and sneak animations
|
||||
if (mIdleState != CharState_IdleSneak && mIdleState != CharState_IdleSwim)
|
||||
mIdleState = CharState_None;
|
||||
|
||||
if(mUpperBodyState == UpperCharState_WeapEquiped && (mHitState == CharState_None || mHitState == CharState_Block))
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->breakInvisibility(mPtr);
|
||||
|
@ -1277,7 +1297,7 @@ bool CharacterController::updateWeaponState()
|
|||
// Unset casting flag, otherwise pressing the mouse button down would
|
||||
// continue casting every frame if there is no animation
|
||||
mAttackingOrSpell = false;
|
||||
if (mPtr == getPlayer())
|
||||
if (mPtr == player)
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->getPlayer().setAttackingOrSpell(false);
|
||||
}
|
||||
|
@ -1287,7 +1307,7 @@ bool CharacterController::updateWeaponState()
|
|||
// For the player, set the spell we want to cast
|
||||
// This has to be done at the start of the casting animation,
|
||||
// *not* when selecting a spell in the GUI (otherwise you could change the spell mid-animation)
|
||||
if (mPtr == getPlayer())
|
||||
if (mPtr == player)
|
||||
{
|
||||
std::string selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
|
||||
stats.getSpells().setSelectedSpell(selectedSpell);
|
||||
|
@ -1299,7 +1319,7 @@ bool CharacterController::updateWeaponState()
|
|||
MWMechanics::CastSpell cast(mPtr, NULL);
|
||||
cast.playSpellCastingEffects(spellid);
|
||||
|
||||
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
|
||||
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
|
||||
const ESM::ENAMstruct &lastEffect = spell->mEffects.mList.back();
|
||||
const ESM::MagicEffect *effect;
|
||||
|
||||
|
@ -1629,6 +1649,9 @@ void CharacterController::update(float duration)
|
|||
|
||||
updateMagicEffects();
|
||||
|
||||
if (isKnockedOut())
|
||||
mTimeUntilWake -= duration;
|
||||
|
||||
bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
if(!cls.isActor())
|
||||
|
@ -1692,7 +1715,6 @@ void CharacterController::update(float duration)
|
|||
mHasMovedInXY = std::abs(vec.x())+std::abs(vec.y()) > 0.0f;
|
||||
isrunning = isrunning && mHasMovedInXY;
|
||||
|
||||
|
||||
// advance athletics
|
||||
if(mHasMovedInXY && mPtr == getPlayer())
|
||||
{
|
||||
|
@ -1775,7 +1797,7 @@ void CharacterController::update(float duration)
|
|||
vec.y() *= factor;
|
||||
vec.z() = 0.0f;
|
||||
}
|
||||
else if(vec.z() > 0.0f && mJumpState == JumpState_None)
|
||||
else if(vec.z() > 0.0f && mJumpState != JumpState_InAir)
|
||||
{
|
||||
// Started a jump.
|
||||
float z = cls.getJump(mPtr);
|
||||
|
@ -1847,7 +1869,8 @@ void CharacterController::update(float duration)
|
|||
}
|
||||
else
|
||||
{
|
||||
jumpstate = JumpState_None;
|
||||
jumpstate = mAnimation->isPlaying(mCurrentJump) ? JumpState_Landing : JumpState_None;
|
||||
|
||||
vec.z() = 0.0f;
|
||||
|
||||
inJump = false;
|
||||
|
@ -1877,9 +1900,15 @@ void CharacterController::update(float duration)
|
|||
else if(rot.z() != 0.0f && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
|
||||
{
|
||||
if(rot.z() > 0.0f)
|
||||
{
|
||||
movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;
|
||||
mAnimation->disable(mCurrentJump);
|
||||
}
|
||||
else if(rot.z() < 0.0f)
|
||||
{
|
||||
movestate = inwater ? CharState_SwimTurnLeft : CharState_TurnLeft;
|
||||
mAnimation->disable(mCurrentJump);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2363,7 +2392,7 @@ float CharacterController::getAttackStrength() const
|
|||
return mAttackStrength;
|
||||
}
|
||||
|
||||
void CharacterController::setActive(bool active)
|
||||
void CharacterController::setActive(int active)
|
||||
{
|
||||
mAnimation->setActive(active);
|
||||
}
|
||||
|
|
|
@ -204,6 +204,8 @@ class CharacterController : public MWRender::Animation::TextKeyListener
|
|||
|
||||
bool mAttackingOrSpell;
|
||||
|
||||
float mTimeUntilWake;
|
||||
|
||||
void setAttackTypeBasedOnMovement();
|
||||
|
||||
void refreshCurrentAnims(CharacterState idle, CharacterState movement, JumpingState jump, bool force=false);
|
||||
|
@ -290,7 +292,7 @@ public:
|
|||
float getAttackStrength() const;
|
||||
|
||||
/// @see Animation::setActive
|
||||
void setActive(bool active);
|
||||
void setActive(int active);
|
||||
|
||||
/// Make this character turn its head towards \a target. To turn off head tracking, pass an empty Ptr.
|
||||
void setHeadTrackTarget(const MWWorld::ConstPtr& target);
|
||||
|
|
|
@ -566,9 +566,16 @@ namespace MWMechanics
|
|||
{
|
||||
std::string itFaction = playerFactionIt->first;
|
||||
|
||||
// Ignore the faction, if a player was expelled from it.
|
||||
if (playerStats.getExpelled(itFaction))
|
||||
continue;
|
||||
|
||||
int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction);
|
||||
if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction)
|
||||
{
|
||||
reaction = static_cast<float>(itReaction);
|
||||
rank = playerFactionIt->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -840,6 +847,45 @@ namespace MWMechanics
|
|||
mAI = true;
|
||||
}
|
||||
|
||||
bool MechanicsManager::isBoundItem(const MWWorld::Ptr& item)
|
||||
{
|
||||
static std::set<std::string> boundItemIDCache;
|
||||
|
||||
// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
|
||||
if (boundItemIDCache.empty())
|
||||
{
|
||||
// Build a list of known bound item ID's
|
||||
const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
|
||||
{
|
||||
const ESM::GameSetting ¤tSetting = *currentIteration;
|
||||
std::string currentGMSTID = currentSetting.mId;
|
||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
|
||||
|
||||
// Don't bother checking this GMST if it's not a sMagicBound* one.
|
||||
const std::string& toFind = "smagicbound";
|
||||
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
|
||||
continue;
|
||||
|
||||
// All sMagicBound* GMST's should be of type string
|
||||
std::string currentGMSTValue = currentSetting.getString();
|
||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
|
||||
|
||||
boundItemIDCache.insert(currentGMSTValue);
|
||||
}
|
||||
}
|
||||
|
||||
// Perform bound item check and assign the Flag_Bound bit if it passes
|
||||
std::string tempItemID = item.getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(tempItemID);
|
||||
|
||||
if (boundItemIDCache.count(tempItemID) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MechanicsManager::isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim)
|
||||
{
|
||||
if (target.isEmpty())
|
||||
|
@ -1024,7 +1070,7 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr& container,
|
||||
int count)
|
||||
int count, bool alarm)
|
||||
{
|
||||
if (ptr != getPlayer())
|
||||
return;
|
||||
|
@ -1053,19 +1099,29 @@ namespace MWMechanics
|
|||
return;
|
||||
|
||||
Owner owner;
|
||||
owner.first = ownerCellRef->getOwner();
|
||||
owner.second = false;
|
||||
if (owner.first.empty())
|
||||
if (!container.isEmpty() && container.getClass().isActor())
|
||||
{
|
||||
owner.first = ownerCellRef->getFaction();
|
||||
owner.second = true;
|
||||
// "container" is an actor inventory, so just take actor's ID
|
||||
owner.first = ownerCellRef->getRefId();
|
||||
}
|
||||
else
|
||||
{
|
||||
owner.first = ownerCellRef->getOwner();
|
||||
if (owner.first.empty())
|
||||
{
|
||||
owner.first = ownerCellRef->getFaction();
|
||||
owner.second = true;
|
||||
}
|
||||
}
|
||||
|
||||
Misc::StringUtils::lowerCaseInPlace(owner.first);
|
||||
|
||||
if (!Misc::StringUtils::ciEqual(item.getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
|
||||
mStolenItems[Misc::StringUtils::lowerCase(item.getCellRef().getRefId())][owner] += count;
|
||||
|
||||
commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
|
||||
if (alarm)
|
||||
commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1529,6 +1585,11 @@ namespace MWMechanics
|
|||
mActors.getObjectsInRange(position, radius, objects);
|
||||
}
|
||||
|
||||
bool MechanicsManager::isAnyActorInRange(const osg::Vec3f &position, float radius)
|
||||
{
|
||||
return mActors.isAnyObjectInRange(position, radius);
|
||||
}
|
||||
|
||||
std::list<MWWorld::Ptr> MechanicsManager::getActorsSidingWith(const MWWorld::Ptr& actor)
|
||||
{
|
||||
return mActors.getActorsSidingWith(actor);
|
||||
|
@ -1599,6 +1660,12 @@ namespace MWMechanics
|
|||
|
||||
bool MechanicsManager::isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
|
||||
{
|
||||
// Don't become aggressive if a calm effect is active, since it would cause combat to cycle on/off as
|
||||
// combat is activated here and then canceled by the calm effect
|
||||
if ((ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::CalmHumanoid).getMagnitude() > 0)
|
||||
|| (!ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::CalmCreature).getMagnitude() > 0))
|
||||
return false;
|
||||
|
||||
int disposition = 50;
|
||||
if (ptr.getClass().isNpc())
|
||||
disposition = getDerivedDisposition(ptr, true);
|
||||
|
|
|
@ -135,7 +135,7 @@ namespace MWMechanics
|
|||
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
||||
/// @param container The container the item is in; may be empty for an item in the world
|
||||
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
|
||||
int count);
|
||||
int count, bool alarm = true);
|
||||
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
||||
virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item);
|
||||
/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
|
||||
|
@ -158,6 +158,9 @@ namespace MWMechanics
|
|||
virtual void getObjectsInRange (const osg::Vec3f& position, float radius, std::vector<MWWorld::Ptr>& objects);
|
||||
virtual void getActorsInRange(const osg::Vec3f &position, float radius, std::vector<MWWorld::Ptr> &objects);
|
||||
|
||||
/// Check if there are actors in selected range
|
||||
virtual bool isAnyActorInRange(const osg::Vec3f &position, float radius);
|
||||
|
||||
virtual std::list<MWWorld::Ptr> getActorsSidingWith(const MWWorld::Ptr& actor);
|
||||
virtual std::list<MWWorld::Ptr> getActorsFollowing(const MWWorld::Ptr& actor);
|
||||
virtual std::list<int> getActorsFollowingIndices(const MWWorld::Ptr& actor);
|
||||
|
@ -204,6 +207,8 @@ namespace MWMechanics
|
|||
/// Has the player stolen this item from the given owner?
|
||||
virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid);
|
||||
|
||||
virtual bool isBoundItem(const MWWorld::Ptr& item);
|
||||
|
||||
/// @return is \a ptr allowed to take/use \a target or is it a crime?
|
||||
virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim);
|
||||
|
||||
|
|
|
@ -5,16 +5,16 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
|
||||
#include "pathgrid.hpp"
|
||||
#include "coordinateconverter.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
// Chooses a reachable end pathgrid point. start is assumed reachable.
|
||||
std::pair<int, bool> getClosestReachablePoint(const ESM::Pathgrid* grid,
|
||||
const MWWorld::CellStore *cell,
|
||||
const MWMechanics::PathgridGraph *graph,
|
||||
const osg::Vec3f& pos, int start)
|
||||
{
|
||||
assert(grid && !grid->mPoints.empty());
|
||||
|
@ -31,7 +31,7 @@ namespace
|
|||
if (potentialDistBetween < closestDistanceReachable)
|
||||
{
|
||||
// found a closer one
|
||||
if (cell->isPointConnected(start, counter))
|
||||
if (graph->isPointConnected(start, counter))
|
||||
{
|
||||
closestDistanceReachable = potentialDistBetween;
|
||||
closestReachableIndex = counter;
|
||||
|
@ -45,7 +45,7 @@ namespace
|
|||
}
|
||||
|
||||
// post-condition: start and endpoint must be connected
|
||||
assert(cell->isPointConnected(start, closestReachableIndex));
|
||||
assert(graph->isPointConnected(start, closestReachableIndex));
|
||||
|
||||
// AiWander has logic that depends on whether a path was created, deleting
|
||||
// allowed nodes if not. Hence a path needs to be created even if the start
|
||||
|
@ -120,8 +120,8 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
PathFinder::PathFinder()
|
||||
: mPathgrid(NULL),
|
||||
mCell(NULL)
|
||||
: mPathgrid(NULL)
|
||||
, mCell(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -169,14 +169,15 @@ namespace MWMechanics
|
|||
*/
|
||||
void PathFinder::buildPath(const ESM::Pathgrid::Point &startPoint,
|
||||
const ESM::Pathgrid::Point &endPoint,
|
||||
const MWWorld::CellStore* cell)
|
||||
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph)
|
||||
{
|
||||
mPath.clear();
|
||||
|
||||
// TODO: consider removing mCell / mPathgrid in favor of mPathgridGraph
|
||||
if(mCell != cell || !mPathgrid)
|
||||
{
|
||||
mCell = cell;
|
||||
mPathgrid = MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*mCell->getCell());
|
||||
mPathgrid = pathgridGraph.getPathgrid();
|
||||
}
|
||||
|
||||
// Refer to AiWander reseach topic on openmw forums for some background.
|
||||
|
@ -200,7 +201,7 @@ namespace MWMechanics
|
|||
int startNode = GetClosestPoint(mPathgrid, startPointInLocalCoords);
|
||||
|
||||
osg::Vec3f endPointInLocalCoords(converter.toLocalVec3(endPoint));
|
||||
std::pair<int, bool> endNode = getClosestReachablePoint(mPathgrid, cell,
|
||||
std::pair<int, bool> endNode = getClosestReachablePoint(mPathgrid, &pathgridGraph,
|
||||
endPointInLocalCoords,
|
||||
startNode);
|
||||
|
||||
|
@ -228,7 +229,7 @@ namespace MWMechanics
|
|||
}
|
||||
else
|
||||
{
|
||||
mPath = mCell->aStarSearch(startNode, endNode.first);
|
||||
mPath = pathgridGraph.aStarSearch(startNode, endNode.first);
|
||||
|
||||
// convert supplied path to world coordinates
|
||||
for (std::list<ESM::Pathgrid::Point>::iterator iter(mPath.begin()); iter != mPath.end(); ++iter)
|
||||
|
@ -301,18 +302,18 @@ namespace MWMechanics
|
|||
// see header for the rationale
|
||||
void PathFinder::buildSyncedPath(const ESM::Pathgrid::Point &startPoint,
|
||||
const ESM::Pathgrid::Point &endPoint,
|
||||
const MWWorld::CellStore* cell)
|
||||
const MWWorld::CellStore* cell, const MWMechanics::PathgridGraph& pathgridGraph)
|
||||
{
|
||||
if (mPath.size() < 2)
|
||||
{
|
||||
// if path has one point, then it's the destination.
|
||||
// don't need to worry about bad path for this case
|
||||
buildPath(startPoint, endPoint, cell);
|
||||
buildPath(startPoint, endPoint, cell, pathgridGraph);
|
||||
}
|
||||
else
|
||||
{
|
||||
const ESM::Pathgrid::Point oldStart(*getPath().begin());
|
||||
buildPath(startPoint, endPoint, cell);
|
||||
buildPath(startPoint, endPoint, cell, pathgridGraph);
|
||||
if (mPath.size() >= 2)
|
||||
{
|
||||
// if 2nd waypoint of new path == 1st waypoint of old,
|
||||
|
|
|
@ -14,6 +14,8 @@ namespace MWWorld
|
|||
|
||||
namespace MWMechanics
|
||||
{
|
||||
class PathgridGraph;
|
||||
|
||||
float distance(const ESM::Pathgrid::Point& point, float x, float y, float);
|
||||
float distance(const ESM::Pathgrid::Point& a, const ESM::Pathgrid::Point& b);
|
||||
float getZAngleToDir(const osg::Vec3f& dir);
|
||||
|
@ -54,7 +56,7 @@ namespace MWMechanics
|
|||
void clearPath();
|
||||
|
||||
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
|
||||
const MWWorld::CellStore* cell);
|
||||
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph);
|
||||
|
||||
bool checkPathCompleted(float x, float y, float tolerance = PathTolerance);
|
||||
///< \Returns true if we are within \a tolerance units of the last path point.
|
||||
|
@ -89,7 +91,7 @@ namespace MWMechanics
|
|||
Which results in NPC "running in a circle" back to the just passed waypoint.
|
||||
*/
|
||||
void buildSyncedPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
|
||||
const MWWorld::CellStore* cell);
|
||||
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph);
|
||||
|
||||
void addPointToPath(const ESM::Pathgrid::Point &point)
|
||||
{
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace
|
|||
|
||||
namespace MWMechanics
|
||||
{
|
||||
PathgridGraph::PathgridGraph()
|
||||
PathgridGraph::PathgridGraph(const MWWorld::CellStore *cell)
|
||||
: mCell(NULL)
|
||||
, mPathgrid(NULL)
|
||||
, mIsExterior(0)
|
||||
|
@ -58,6 +58,7 @@ namespace MWMechanics
|
|||
, mSCCId(0)
|
||||
, mSCCIndex(0)
|
||||
{
|
||||
load(cell);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -130,6 +131,11 @@ namespace MWMechanics
|
|||
return true;
|
||||
}
|
||||
|
||||
const ESM::Pathgrid *PathgridGraph::getPathgrid() const
|
||||
{
|
||||
return mPathgrid;
|
||||
}
|
||||
|
||||
// v is the pathgrid point index (some call them vertices)
|
||||
void PathgridGraph::recursiveStrongConnect(int v)
|
||||
{
|
||||
|
@ -214,6 +220,16 @@ namespace MWMechanics
|
|||
return (mGraph[start].componentId == mGraph[end].componentId);
|
||||
}
|
||||
|
||||
void PathgridGraph::getNeighbouringPoints(const int index, ESM::Pathgrid::PointList &nodes) const
|
||||
{
|
||||
for(int i = 0; i < static_cast<int> (mGraph[index].edges.size()); i++)
|
||||
{
|
||||
int neighbourIndex = mGraph[index].edges[i].index;
|
||||
if (neighbourIndex != index)
|
||||
nodes.push_back(mPathgrid->mPoints[neighbourIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* NOTE: Based on buildPath2(), please check git history if interested
|
||||
* Should consider using a 3rd party library version (e.g. boost)
|
||||
|
|
|
@ -20,14 +20,19 @@ namespace MWMechanics
|
|||
class PathgridGraph
|
||||
{
|
||||
public:
|
||||
PathgridGraph();
|
||||
PathgridGraph(const MWWorld::CellStore* cell);
|
||||
|
||||
bool load(const MWWorld::CellStore *cell);
|
||||
|
||||
const ESM::Pathgrid* getPathgrid() const;
|
||||
|
||||
// returns true if end point is strongly connected (i.e. reachable
|
||||
// from start point) both start and end are pathgrid point indexes
|
||||
bool isPointConnected(const int start, const int end) const;
|
||||
|
||||
// get neighbouring nodes for index node and put them to "nodes" vector
|
||||
void getNeighbouringPoints(const int index, ESM::Pathgrid::PointList &nodes) const;
|
||||
|
||||
// the input parameters are pathgrid point indexes
|
||||
// the output list is in local (internal cells) or world (external
|
||||
// cells) coordinates
|
||||
|
|
|
@ -115,7 +115,7 @@ namespace MWMechanics
|
|||
return castChance;
|
||||
}
|
||||
|
||||
float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap)
|
||||
float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap, bool checkMagicka)
|
||||
{
|
||||
bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
|
||||
|
@ -135,6 +135,9 @@ namespace MWMechanics
|
|||
if (spell->mData.mType != ESM::Spell::ST_Spell)
|
||||
return 100;
|
||||
|
||||
if (checkMagicka && stats.getMagicka().getCurrent() < spell->mData.mCost && !godmode)
|
||||
return 0;
|
||||
|
||||
if (spell->mData.mFlags & ESM::Spell::F_Always)
|
||||
return 100;
|
||||
|
||||
|
@ -149,11 +152,11 @@ namespace MWMechanics
|
|||
return std::max(0.f, std::min(100.f, castChance));
|
||||
}
|
||||
|
||||
float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap)
|
||||
float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap, bool checkMagicka)
|
||||
{
|
||||
const ESM::Spell* spell =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
|
||||
return getSpellSuccessChance(spell, actor, effectiveSchool, cap);
|
||||
return getSpellSuccessChance(spell, actor, effectiveSchool, cap, checkMagicka);
|
||||
}
|
||||
|
||||
|
||||
|
@ -965,9 +968,9 @@ namespace MWMechanics
|
|||
float y = roll / std::min(x, 100.f);
|
||||
y *= 0.25f * x;
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
|
||||
effect.mDuration = static_cast<int>(y);
|
||||
else
|
||||
effect.mDuration = 1;
|
||||
else
|
||||
effect.mDuration = static_cast<int>(y);
|
||||
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
|
||||
{
|
||||
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
|
||||
|
|
|
@ -31,11 +31,12 @@ namespace MWMechanics
|
|||
* @param actor calculate spell success chance for this actor (depends on actor's skills)
|
||||
* @param effectiveSchool the spell's effective school (relevant for skill progress) will be written here
|
||||
* @param cap cap the result to 100%?
|
||||
* @param checkMagicka check magicka?
|
||||
* @note actor can be an NPC or a creature
|
||||
* @return success chance from 0 to 100 (in percent), if cap=false then chance above 100 may be returned.
|
||||
*/
|
||||
float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool = NULL, bool cap=true);
|
||||
float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor, int* effectiveSchool = NULL, bool cap=true);
|
||||
float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool = NULL, bool cap=true, bool checkMagicka=false);
|
||||
float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor, int* effectiveSchool = NULL, bool cap=true, bool checkMagicka=false);
|
||||
|
||||
int getSpellSchool(const std::string& spellId, const MWWorld::Ptr& actor);
|
||||
int getSpellSchool(const ESM::Spell* spell, const MWWorld::Ptr& actor);
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "spellpriority.hpp"
|
||||
#include "weaponpriority.hpp"
|
||||
|
||||
#include <components/esm/loadench.hpp>
|
||||
#include <components/esm/loadmgef.hpp>
|
||||
|
@ -335,6 +336,12 @@ namespace MWMechanics
|
|||
return 0.f;
|
||||
break;
|
||||
|
||||
case ESM::MagicEffect::BoundLongbow:
|
||||
// AI should not summon the bow if there is no suitable ammo.
|
||||
if (rateAmmo(actor, enemy, ESM::Weapon::Arrow) <= 0.f)
|
||||
return 0.f;
|
||||
break;
|
||||
|
||||
case ESM::MagicEffect::RestoreHealth:
|
||||
case ESM::MagicEffect::RestoreMagicka:
|
||||
case ESM::MagicEffect::RestoreFatigue:
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "npcstats.hpp"
|
||||
#include "combat.hpp"
|
||||
|
@ -111,6 +112,33 @@ namespace MWMechanics
|
|||
return rating + bonus;
|
||||
}
|
||||
|
||||
float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, MWWorld::Ptr &bestAmmo, ESM::Weapon::Type ammoType)
|
||||
{
|
||||
float bestAmmoRating = 0.f;
|
||||
if (!actor.getClass().hasInventoryStore(actor))
|
||||
return bestAmmoRating;
|
||||
|
||||
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
|
||||
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
float rating = rateWeapon(*it, actor, enemy, ammoType);
|
||||
if (rating > bestAmmoRating)
|
||||
{
|
||||
bestAmmoRating = rating;
|
||||
bestAmmo = *it;
|
||||
}
|
||||
}
|
||||
|
||||
return bestAmmoRating;
|
||||
}
|
||||
|
||||
float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, ESM::Weapon::Type ammoType)
|
||||
{
|
||||
MWWorld::Ptr emptyPtr;
|
||||
return rateAmmo(actor, enemy, emptyPtr, ammoType);
|
||||
}
|
||||
|
||||
float vanillaRateWeaponAndAmmo(const MWWorld::Ptr& weapon, const MWWorld::Ptr& ammo, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy)
|
||||
{
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef OPENMW_WEAPON_PRIORITY_H
|
||||
#define OPENMW_WEAPON_PRIORITY_H
|
||||
|
||||
#include <components/esm/loadweap.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
|
@ -8,6 +10,9 @@ namespace MWMechanics
|
|||
float rateWeapon (const MWWorld::Ptr& item, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy,
|
||||
int type=-1, float arrowRating=0.f, float boltRating=0.f);
|
||||
|
||||
float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, MWWorld::Ptr &bestAmmo, ESM::Weapon::Type ammoType);
|
||||
float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, ESM::Weapon::Type ammoType);
|
||||
|
||||
float vanillaRateWeaponAndAmmo(const MWWorld::Ptr& weapon, const MWWorld::Ptr& ammo, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
|
||||
}
|
||||
|
||||
|
|
|
@ -705,7 +705,7 @@ namespace MWPhysics
|
|||
if (physFramerate > 0)
|
||||
{
|
||||
mPhysicsDt = 1.f / physFramerate;
|
||||
std::cerr << "Warning: physics framerate was overriden (a new value is " << physFramerate << ")." << std::endl;
|
||||
std::cerr << "Warning: physics framerate was overridden (a new value is " << physFramerate << ")." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -486,10 +486,10 @@ namespace MWRender
|
|||
return mPtr;
|
||||
}
|
||||
|
||||
void Animation::setActive(bool active)
|
||||
void Animation::setActive(int active)
|
||||
{
|
||||
if (mSkeleton)
|
||||
mSkeleton->setActive(active);
|
||||
mSkeleton->setActive(static_cast<SceneUtil::Skeleton::ActiveType>(active));
|
||||
}
|
||||
|
||||
void Animation::updatePtr(const MWWorld::Ptr &ptr)
|
||||
|
@ -536,7 +536,7 @@ namespace MWRender
|
|||
return mKeyframes->mTextKeys;
|
||||
}
|
||||
|
||||
void Animation::addAnimSource(const std::string &model)
|
||||
void Animation::addAnimSource(const std::string &model, const std::string& baseModel)
|
||||
{
|
||||
std::string kfname = model;
|
||||
Misc::StringUtils::lowerCaseInPlace(kfname);
|
||||
|
@ -565,7 +565,7 @@ namespace MWRender
|
|||
NodeMap::const_iterator found = nodeMap.find(bonename);
|
||||
if (found == nodeMap.end())
|
||||
{
|
||||
std::cerr << "Warning: addAnimSource: can't find bone '" + bonename << "' in " << model << " (referenced by " << kfname << ")" << std::endl;
|
||||
std::cerr << "Warning: addAnimSource: can't find bone '" + bonename << "' in " << baseModel << " (referenced by " << kfname << ")" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -625,7 +625,7 @@ namespace MWRender
|
|||
|
||||
float Animation::getStartTime(const std::string &groupname) const
|
||||
{
|
||||
for(AnimSourceList::const_iterator iter(mAnimSources.begin()); iter != mAnimSources.end(); ++iter)
|
||||
for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
|
||||
{
|
||||
const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
|
||||
|
||||
|
@ -638,7 +638,7 @@ namespace MWRender
|
|||
|
||||
float Animation::getTextKeyTime(const std::string &textKey) const
|
||||
{
|
||||
for(AnimSourceList::const_iterator iter(mAnimSources.begin()); iter != mAnimSources.end(); ++iter)
|
||||
for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
|
||||
{
|
||||
const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
|
||||
|
||||
|
@ -1668,7 +1668,7 @@ namespace MWRender
|
|||
{
|
||||
setObjectRoot(model, false, false, false);
|
||||
if (animated)
|
||||
addAnimSource(model);
|
||||
addAnimSource(model, model);
|
||||
|
||||
if (!ptr.getClass().getEnchantment(ptr).empty())
|
||||
addGlow(mObjectRoot, getEnchantmentColor(ptr));
|
||||
|
|
|
@ -309,11 +309,12 @@ protected:
|
|||
*/
|
||||
void setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature);
|
||||
|
||||
/** Adds the keyframe controllers in the specified model as a new animation source. Note that the .nif
|
||||
* file extension will be replaced with .kf.
|
||||
/** Adds the keyframe controllers in the specified model as a new animation source.
|
||||
* @note Later added animation sources have the highest priority when it comes to finding a particular animation.
|
||||
* @param model The file to add the keyframes for. Note that the .nif file extension will be replaced with .kf.
|
||||
* @param baseModel The filename of the mObjectRoot, only used for error messages.
|
||||
*/
|
||||
void addAnimSource(const std::string &model);
|
||||
void addAnimSource(const std::string &model, const std::string& baseModel);
|
||||
|
||||
/** Adds an additional light to the given node using the specified ESM record. */
|
||||
void addExtraLight(osg::ref_ptr<osg::Group> parent, const ESM::Light *light);
|
||||
|
@ -346,7 +347,8 @@ public:
|
|||
|
||||
/// Set active flag on the object skeleton, if one exists.
|
||||
/// @see SceneUtil::Skeleton::setActive
|
||||
void setActive(bool active);
|
||||
/// 0 = Inactive, 1 = Active in place, 2 = Active
|
||||
void setActive(int active);
|
||||
|
||||
osg::Group* getOrCreateObjectRoot();
|
||||
|
||||
|
|
|
@ -33,8 +33,8 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr,
|
|||
setObjectRoot(model, false, false, true);
|
||||
|
||||
if((ref->mBase->mFlags&ESM::Creature::Bipedal))
|
||||
addAnimSource("meshes\\xbase_anim.nif");
|
||||
addAnimSource(model);
|
||||
addAnimSource("meshes\\xbase_anim.nif", model);
|
||||
addAnimSource(model, model);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -51,8 +51,8 @@ CreatureWeaponAnimation::CreatureWeaponAnimation(const MWWorld::Ptr &ptr, const
|
|||
setObjectRoot(model, true, false, true);
|
||||
|
||||
if((ref->mBase->mFlags&ESM::Creature::Bipedal))
|
||||
addAnimSource("meshes\\xbase_anim.nif");
|
||||
addAnimSource(model);
|
||||
addAnimSource("meshes\\xbase_anim.nif", model);
|
||||
addAnimSource(model, model);
|
||||
|
||||
mPtr.getClass().getInventoryStore(mPtr).setInvListener(this, mPtr);
|
||||
|
||||
|
|
|
@ -388,9 +388,6 @@ void NpcAnimation::rebuild()
|
|||
{
|
||||
updateNpcBase();
|
||||
|
||||
if (mAlpha != 1.f)
|
||||
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
|
||||
|
||||
MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);
|
||||
}
|
||||
|
||||
|
@ -485,25 +482,25 @@ void NpcAnimation::updateNpcBase()
|
|||
{
|
||||
const std::string base = "meshes\\xbase_anim.nif";
|
||||
if (smodel != base)
|
||||
addAnimSource(base);
|
||||
addAnimSource(base, smodel);
|
||||
|
||||
addAnimSource(smodel);
|
||||
addAnimSource(smodel, smodel);
|
||||
|
||||
if(!isWerewolf)
|
||||
{
|
||||
if(mNpc->mModel.length() > 0)
|
||||
addAnimSource(Misc::ResourceHelpers::correctActorModelPath("meshes\\" + mNpc->mModel, mResourceSystem->getVFS()));
|
||||
addAnimSource(Misc::ResourceHelpers::correctActorModelPath("meshes\\" + mNpc->mModel, mResourceSystem->getVFS()), smodel);
|
||||
if(Misc::StringUtils::lowerCase(mNpc->mRace).find("argonian") != std::string::npos)
|
||||
addAnimSource("meshes\\xargonian_swimkna.nif");
|
||||
addAnimSource("meshes\\xargonian_swimkna.nif", smodel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::string base = "meshes\\xbase_anim.1st.nif";
|
||||
if (smodel != base)
|
||||
addAnimSource(base);
|
||||
addAnimSource(base, smodel);
|
||||
|
||||
addAnimSource(smodel);
|
||||
addAnimSource(smodel, smodel);
|
||||
|
||||
mObjectRoot->setNodeMask(Mask_FirstPerson);
|
||||
mObjectRoot->addCullCallback(new OverrideFieldOfViewCallback(mFirstPersonFieldOfView));
|
||||
|
@ -651,6 +648,9 @@ void NpcAnimation::updateParts()
|
|||
|
||||
if (wasArrowAttached)
|
||||
attachArrow();
|
||||
|
||||
if (mAlpha != 1.f)
|
||||
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
|
||||
}
|
||||
|
||||
|
||||
|
@ -917,6 +917,8 @@ void NpcAnimation::showWeapons(bool showWeapon)
|
|||
attachArrow();
|
||||
}
|
||||
}
|
||||
if (mAlpha != 1.f)
|
||||
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -942,6 +944,8 @@ void NpcAnimation::showCarriedLeft(bool show)
|
|||
if (iter->getTypeName() == typeid(ESM::Light).name() && mObjectParts[ESM::PRT_Shield])
|
||||
addExtraLight(mObjectParts[ESM::PRT_Shield]->getNode()->asGroup(), iter->get<ESM::Light>()->mBase);
|
||||
}
|
||||
if (mAlpha != 1.f)
|
||||
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
|
||||
}
|
||||
else
|
||||
removeIndividualPart(ESM::PRT_Shield);
|
||||
|
|
|
@ -215,7 +215,10 @@ namespace MWRender
|
|||
mObjects.reset(new Objects(mResourceSystem, sceneRoot, mUnrefQueue.get()));
|
||||
|
||||
if (getenv("OPENMW_DONT_PRECOMPILE") == NULL)
|
||||
{
|
||||
mViewer->setIncrementalCompileOperation(new osgUtil::IncrementalCompileOperation);
|
||||
mViewer->getIncrementalCompileOperation()->setTargetFrameRate(Settings::Manager::getFloat("target framerate", "Cells"));
|
||||
}
|
||||
|
||||
mResourceSystem->getSceneManager()->setIncrementalCompileOperation(mViewer->getIncrementalCompileOperation());
|
||||
|
||||
|
@ -233,6 +236,7 @@ namespace MWRender
|
|||
else
|
||||
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
|
||||
mTerrain->setDefaultViewer(mViewer->getCamera());
|
||||
mTerrain->setTargetFrameRate(Settings::Manager::getFloat("target framerate", "Cells"));
|
||||
|
||||
mCamera.reset(new Camera(mViewer->getCamera()));
|
||||
|
||||
|
|
|
@ -1203,6 +1203,18 @@ void SkyManager::create()
|
|||
mCreated = true;
|
||||
}
|
||||
|
||||
class RainCounter : public osgParticle::ConstantRateCounter
|
||||
{
|
||||
public:
|
||||
virtual int numParticlesToCreate(double dt) const
|
||||
{
|
||||
// limit dt to avoid large particle emissions if there are jumps in the simulation time
|
||||
// 0.2 seconds is the same cap as used in Engine's frame loop
|
||||
dt = std::min(dt, 0.2);
|
||||
return ConstantRateCounter::numParticlesToCreate(dt);
|
||||
}
|
||||
};
|
||||
|
||||
class RainShooter : public osgParticle::Shooter
|
||||
{
|
||||
public:
|
||||
|
@ -1473,7 +1485,7 @@ void SkyManager::createRain()
|
|||
placer->setZRange(300, 300);
|
||||
emitter->setPlacer(placer);
|
||||
|
||||
osg::ref_ptr<osgParticle::ConstantRateCounter> counter (new osgParticle::ConstantRateCounter);
|
||||
osg::ref_ptr<RainCounter> counter (new RainCounter);
|
||||
counter->setNumberOfParticlesPerSecondToCreate(600.0);
|
||||
emitter->setCounter(counter);
|
||||
|
||||
|
|
|
@ -272,6 +272,12 @@ public:
|
|||
|
||||
void setWaterLevel(float waterLevel)
|
||||
{
|
||||
const float refractionScale = std::min(1.0f,std::max(0.0f,
|
||||
Settings::Manager::getFloat("refraction scale", "Water")));
|
||||
|
||||
setViewMatrix(osg::Matrix::scale(1,1,refractionScale) *
|
||||
osg::Matrix::translate(0,0,(1.0 - refractionScale) * waterLevel));
|
||||
|
||||
mClipCullNode->setPlane(osg::Plane(osg::Vec3d(0,0,-1), osg::Vec3d(0,0, waterLevel)));
|
||||
}
|
||||
|
||||
|
|
|
@ -463,7 +463,7 @@ namespace MWScript
|
|||
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr(name, false);
|
||||
|
||||
// If the objects are in different worldspaces, return a large value (just like vanilla)
|
||||
if (ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
|
||||
if (!ref.isInCell() || !ref2.isInCell() || ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
|
||||
return std::numeric_limits<float>::max();
|
||||
|
||||
double diff[3];
|
||||
|
|
|
@ -202,11 +202,6 @@ namespace MWScript
|
|||
if (!ptr.isInCell())
|
||||
return;
|
||||
|
||||
if (ptr == MWMechanics::getPlayer())
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
|
||||
}
|
||||
|
||||
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
Interpreter::Type_Float pos = runtime[0].mFloat;
|
||||
|
@ -216,6 +211,8 @@ namespace MWScript
|
|||
float ay = ptr.getRefData().getPosition().pos[1];
|
||||
float az = ptr.getRefData().getPosition().pos[2];
|
||||
|
||||
// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
|
||||
|
||||
MWWorld::Ptr updated = ptr;
|
||||
if(axis == "x")
|
||||
{
|
||||
|
@ -227,6 +224,17 @@ namespace MWScript
|
|||
}
|
||||
else if(axis == "z")
|
||||
{
|
||||
// We should not place actors under ground
|
||||
if (ptr.getClass().isActor())
|
||||
{
|
||||
float terrainHeight = -std::numeric_limits<float>::max();
|
||||
if (ptr.getCell()->isExterior())
|
||||
terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az));
|
||||
|
||||
if (pos < terrainHeight)
|
||||
pos = terrainHeight;
|
||||
}
|
||||
|
||||
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos);
|
||||
}
|
||||
else
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue