|
|
|
@ -43,25 +43,14 @@ http://www.gnu.org/licenses/ .
|
|
|
|
|
|
|
|
|
|
typedef unsigned char ubyte;
|
|
|
|
|
|
|
|
|
|
using namespace NifBullet;
|
|
|
|
|
|
|
|
|
|
namespace NifBullet
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
ManualBulletShapeLoader::~ManualBulletShapeLoader()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 const &m)
|
|
|
|
|
{
|
|
|
|
|
Ogre::Quaternion oquat(m);
|
|
|
|
|
btQuaternion quat;
|
|
|
|
|
quat.setW(oquat.w);
|
|
|
|
|
quat.setX(oquat.x);
|
|
|
|
|
quat.setY(oquat.y);
|
|
|
|
|
quat.setZ(oquat.z);
|
|
|
|
|
return quat;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 const &v)
|
|
|
|
|
{
|
|
|
|
|
return btVector3(v[0], v[1], v[2]);
|
|
|
|
@ -90,7 +79,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The first record is assumed to be the root node
|
|
|
|
|
Nif::Record *r = nif.getRecord(0);
|
|
|
|
|
assert(r != NULL);
|
|
|
|
@ -106,13 +94,11 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|
|
|
|
bool hasCollisionNode = hasRootCollisionNode(node);
|
|
|
|
|
|
|
|
|
|
//do a first pass
|
|
|
|
|
handleNode(node,0,NULL,hasCollisionNode,false,false);
|
|
|
|
|
handleNode(node,0,hasCollisionNode,false,false);
|
|
|
|
|
|
|
|
|
|
//if collide = false, then it does a second pass which create a shape for raycasting.
|
|
|
|
|
if(cShape->mCollide == false)
|
|
|
|
|
{
|
|
|
|
|
handleNode(node,0,NULL,hasCollisionNode,false,true);
|
|
|
|
|
}
|
|
|
|
|
handleNode(node,0,hasCollisionNode,false,true);
|
|
|
|
|
|
|
|
|
|
//cShape->collide = hasCollisionNode&&cShape->collide;
|
|
|
|
|
|
|
|
|
@ -129,9 +115,9 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|
|
|
|
delete m_meshInterface;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if(mBoundingBox != NULL)
|
|
|
|
|
cShape->Shape = mBoundingBox;
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
currentShape = new TriangleMeshShape(mTriMesh,true);
|
|
|
|
@ -141,34 +127,30 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|
|
|
|
|
|
|
|
|
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
|
|
|
|
|
{
|
|
|
|
|
if (node->recType == Nif::RC_NiNode)
|
|
|
|
|
if(node->recType == Nif::RC_RootCollisionNode)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
|
|
|
|
|
if(ninode)
|
|
|
|
|
{
|
|
|
|
|
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
|
|
|
|
int n = list.length();
|
|
|
|
|
for (int i=0; i<n; i++)
|
|
|
|
|
const Nif::NodeList &list = ninode->children;
|
|
|
|
|
for(size_t i = 0;i < list.length();i++)
|
|
|
|
|
{
|
|
|
|
|
if(!list[i].empty())
|
|
|
|
|
{
|
|
|
|
|
if(hasRootCollisionNode(list[i].getPtr())) return true;;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(hasRootCollisionNode(list[i].getPtr()))
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else if (node->recType == Nif::RC_NiTriShape)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
else if(node->recType == Nif::RC_RootCollisionNode)
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ManualBulletShapeLoader::handleNode(Nif::Node const *node, int flags,
|
|
|
|
|
const Nif::Transformation *parentTrafo,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly)
|
|
|
|
|
void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
|
|
|
|
|
bool hasCollisionNode, bool isCollisionNode,
|
|
|
|
|
bool raycastingOnly)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// Accumulate the flags from all the child nodes. This works for all
|
|
|
|
|
// the flags we currently use, at least.
|
|
|
|
|
flags |= node->flags;
|
|
|
|
@ -209,69 +191,35 @@ void ManualBulletShapeLoader::handleNode(Nif::Node const *node, int flags,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Nif::Transformation childTrafo = node->trafo;
|
|
|
|
|
|
|
|
|
|
if (parentTrafo)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// Get a non-const reference to the node's data, since we're
|
|
|
|
|
// overwriting it. TODO: Is this necessary?
|
|
|
|
|
|
|
|
|
|
// For both position and rotation we have that:
|
|
|
|
|
// final_vector = old_vector + old_rotation*new_vector*old_scale
|
|
|
|
|
childTrafo.pos = parentTrafo->pos + parentTrafo->rotation*childTrafo.pos*parentTrafo->scale;
|
|
|
|
|
|
|
|
|
|
// Merge the rotations together
|
|
|
|
|
childTrafo.rotation = parentTrafo->rotation * childTrafo.rotation;
|
|
|
|
|
|
|
|
|
|
// Scale
|
|
|
|
|
childTrafo.scale *= parentTrafo->scale;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(node->hasBounds)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
btVector3 boxsize = getbtVector(node->boundXYZ);
|
|
|
|
|
cShape->boxTranslation = node->boundPos;
|
|
|
|
|
cShape->boxRotation = node->boundRot;
|
|
|
|
|
|
|
|
|
|
mBoundingBox = new btBoxShape(boxsize);
|
|
|
|
|
mBoundingBox = new btBoxShape(getbtVector(node->boundXYZ));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// For NiNodes, loop through children
|
|
|
|
|
if (node->recType == Nif::RC_NiNode)
|
|
|
|
|
{
|
|
|
|
|
Nif::NodeList const &list = ((Nif::NiNode const *)node)->children;
|
|
|
|
|
int n = list.length();
|
|
|
|
|
for (int i=0; i<n; i++)
|
|
|
|
|
{
|
|
|
|
|
if (!list[i].empty())
|
|
|
|
|
{
|
|
|
|
|
handleNode(list[i].getPtr(), flags,&childTrafo,hasCollisionNode,isCollisionNode,raycastingOnly);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
|
|
|
|
|
if(node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
|
|
|
|
|
{
|
|
|
|
|
cShape->mCollide = !(flags&0x800);
|
|
|
|
|
handleNiTriShape(dynamic_cast<Nif::NiTriShape const *>(node), flags,childTrafo.rotation,childTrafo.pos,childTrafo.scale,raycastingOnly);
|
|
|
|
|
handleNiTriShape(static_cast<const Nif::NiTriShape*>(node), flags, node->getWorldTransform(), raycastingOnly);
|
|
|
|
|
}
|
|
|
|
|
else if(node->recType == Nif::RC_RootCollisionNode)
|
|
|
|
|
|
|
|
|
|
// For NiNodes, loop through children
|
|
|
|
|
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
|
|
|
|
|
if(ninode)
|
|
|
|
|
{
|
|
|
|
|
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
|
|
|
|
int n = list.length();
|
|
|
|
|
for (int i=0; i<n; i++)
|
|
|
|
|
isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
|
|
|
|
|
|
|
|
|
|
const Nif::NodeList &list = ninode->children;
|
|
|
|
|
for(size_t i = 0;i < list.length();i++)
|
|
|
|
|
{
|
|
|
|
|
if(!list[i].empty())
|
|
|
|
|
handleNode(list[i].getPtr(), flags,&childTrafo, hasCollisionNode,true,raycastingOnly);
|
|
|
|
|
handleNode(list[i].getPtr(), flags, hasCollisionNode, isCollisionNode, raycastingOnly);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape const *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
|
|
|
|
|
void ManualBulletShapeLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags, const Ogre::Matrix4 &transform,
|
|
|
|
|
bool raycastingOnly)
|
|
|
|
|
{
|
|
|
|
|
assert(shape != NULL);
|
|
|
|
@ -296,18 +244,14 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape const *shape, int
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nif::NiTriShapeData *data = shape->data.getPtr();
|
|
|
|
|
|
|
|
|
|
const Nif::NiTriShapeData *data = shape->data.getPtr();
|
|
|
|
|
const std::vector<Ogre::Vector3> &vertices = data->vertices;
|
|
|
|
|
const Ogre::Matrix3 &rot = shape->trafo.rotation;
|
|
|
|
|
const Ogre::Vector3 &pos = shape->trafo.pos;
|
|
|
|
|
float scale = shape->trafo.scale * parentScale;
|
|
|
|
|
short* triangles = &data->triangles[0];
|
|
|
|
|
const short *triangles = &data->triangles[0];
|
|
|
|
|
for(size_t i = 0;i < data->triangles.size();i+=3)
|
|
|
|
|
{
|
|
|
|
|
Ogre::Vector3 b1 = pos + rot*vertices[triangles[i+0]]*scale;
|
|
|
|
|
Ogre::Vector3 b2 = pos + rot*vertices[triangles[i+1]]*scale;
|
|
|
|
|
Ogre::Vector3 b3 = pos + rot*vertices[triangles[i+2]]*scale;
|
|
|
|
|
Ogre::Vector3 b1 = transform*vertices[triangles[i+0]];
|
|
|
|
|
Ogre::Vector3 b2 = transform*vertices[triangles[i+1]];
|
|
|
|
|
Ogre::Vector3 b3 = transform*vertices[triangles[i+2]];
|
|
|
|
|
mTriMesh->addTriangle(btVector3(b1.x,b1.y,b1.z),btVector3(b2.x,b2.y,b2.z),btVector3(b3.x,b3.y,b3.z));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -320,3 +264,5 @@ void ManualBulletShapeLoader::load(const std::string &name,const std::string &gr
|
|
|
|
|
return;
|
|
|
|
|
OEngine::Physic::BulletShapeManager::getSingleton().create(name,group,true,this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace NifBullet
|
|
|
|
|