Merge branch 'next'

actorid
Marc Zinnschlag 12 years ago
commit dc8f74138b

1
.gitignore vendored

@ -14,3 +14,4 @@ Makefile
makefile
data
*.kdev4
CMakeLists.txt.user

@ -1213,7 +1213,7 @@ void Record<ESM::Region>::print()
template<>
void Record<ESM::Script>::print()
{
std::cout << " Name: " << mData.mData.mName.toString() << std::endl;
std::cout << " Name: " << mData.mId << std::endl;
std::cout << " Num Shorts: " << mData.mData.mNumShorts << std::endl;
std::cout << " Num Longs: " << mData.mData.mNumLongs << std::endl;

@ -53,6 +53,7 @@ add_openmw_dir (mwworld
containerstore actiontalk actiontake manualref player cellfunctors
cells localscripts customdata weather inventorystore ptr actionopen actionread
actionequip timestamp actionalchemy cellstore actionapply actioneat
esmstore store recordcmp
)
add_openmw_dir (mwclass

@ -101,7 +101,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
MWBase::Environment::get().getWorld()->doPhysics (movement, mEnvironment.getFrameDuration());
// update world
MWBase::Environment::get().getWorld()->update (evt.timeSinceLastFrame);
MWBase::Environment::get().getWorld()->update (evt.timeSinceLastFrame, MWBase::Environment::get().getWindowManager()->isGuiMode());
// update GUI
Ogre::RenderWindow* window = mOgre->getWindow();

@ -40,6 +40,10 @@ namespace MWBase
virtual void keywordSelected (const std::string& keyword) = 0;
virtual void goodbyeSelected() = 0;
virtual void questionAnswered (const std::string& answer) = 0;
virtual void persuade (int type) = 0;
virtual int getTemporaryDispositionChange () const = 0;
virtual void applyTemporaryDispositionChange (int delta) = 0;
};
}

@ -62,7 +62,7 @@ namespace MWBase
virtual void setPlayerName (const std::string& name) = 0;
///< Set player name.
virtual void setPlayerRace (const std::string& id, bool male) = 0;
virtual void setPlayerRace (const std::string& id, bool male, const std::string &head, const std::string &hair) = 0;
///< Set player race.
virtual void setPlayerBirthsign (const std::string& id) = 0;
@ -76,9 +76,28 @@ namespace MWBase
virtual void restoreDynamicStats() = 0;
///< If the player is sleeping, this should be called every hour.
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying) = 0;
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr) = 0;
///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const = 0;
///< Return the number of deaths for actors with the given ID.
enum PersuasionType
{
PT_Admire,
PT_Intimidate,
PT_Taunt,
PT_Bribe10,
PT_Bribe100,
PT_Bribe1000
};
virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange) = 0;
///< Perform a persuasion action on NPC
};
}

@ -29,11 +29,7 @@ namespace ESM
struct Class;
struct Potion;
struct Spell;
}
namespace ESMS
{
struct ESMStore;
struct NPC;
}
namespace MWRender
@ -48,6 +44,7 @@ namespace MWWorld
class LocalScripts;
class Ptr;
class TimeStamp;
class ESMStore;
}
namespace MWBase
@ -104,7 +101,7 @@ namespace MWBase
virtual MWWorld::Player& getPlayer() = 0;
virtual const ESMS::ESMStore& getStore() const = 0;
virtual const MWWorld::ESMStore& getStore() const = 0;
virtual ESM::ESMReader& getEsmReader() = 0;
@ -234,24 +231,28 @@ namespace MWBase
///< Toggle a render mode.
///< \return Resulting mode
virtual std::pair<std::string, const ESM::Potion *> createRecord (const ESM::Potion& record)
virtual const ESM::Potion *createRecord (const ESM::Potion& record)
= 0;
///< Create a new recrod (of type potion) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual std::pair<std::string, const ESM::Spell *> createRecord (const ESM::Spell& record)
virtual const ESM::Spell *createRecord (const ESM::Spell& record)
= 0;
///< Create a new recrod (of type spell) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual std::pair<std::string, const ESM::Class *> createRecord (const ESM::Class& record)
virtual const ESM::Class *createRecord (const ESM::Class& record)
= 0;
///< Create a new recrod (of type class) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0;
///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
///< Create a new recrod (of type npc) in the ESM store.
/// \return pointer to created record
virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number = 1) = 0;
@ -265,7 +266,7 @@ namespace MWBase
///< Skip the animation for the given MW-reference for one frame. Calls to this function for
/// references that are currently not in the rendered scene should be ignored.
virtual void update (float duration) = 0;
virtual void update (float duration, bool paused) = 0;
virtual bool placeObject(const MWWorld::Ptr& object, float cursorX, float cursorY) = 0;
///< place an object into the gameworld at the specified cursor position

@ -30,18 +30,17 @@ namespace MWClass
void Activator::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Activator::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -53,7 +52,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>();
return ref->base->mName;
return ref->mBase->mName;
}
std::string Activator::getScript (const MWWorld::Ptr& ptr) const
@ -61,7 +60,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>();
return ref->base->mScript;
return ref->mBase->mScript;
}
void Activator::registerSelf()
@ -76,7 +75,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -85,22 +84,22 @@ namespace MWClass
ptr.get<ESM::Activator>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
info.text = text;
return info;
}
MWWorld::Ptr
Activator::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>();
return MWWorld::Ptr(&cell.activators.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mActivators.insert(*ref), &cell);
}
}

@ -33,18 +33,17 @@ namespace MWClass
void Apparatus::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Apparatus::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -56,7 +55,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
@ -75,7 +74,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>();
return ref->base->mScript;
return ref->mBase->mScript;
}
int Apparatus::getValue (const MWWorld::Ptr& ptr) const
@ -83,7 +82,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Apparatus::registerSelf()
@ -108,7 +107,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Apparatus::hasToolTip (const MWWorld::Ptr& ptr) const
@ -116,7 +115,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Apparatus::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -125,17 +124,17 @@ namespace MWClass
ptr.get<ESM::Apparatus>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->base->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -154,6 +153,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>();
return MWWorld::Ptr(&cell.appas.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mAppas.insert(*ref), &cell);
}
}

@ -36,18 +36,17 @@ namespace MWClass
void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Armor::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -59,7 +58,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
@ -82,7 +81,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->base->mData.mHealth;
return ref->mBase->mData.mHealth;
}
std::string Armor::getScript (const MWWorld::Ptr& ptr) const
@ -90,7 +89,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->base->mScript;
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Armor::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -118,7 +117,7 @@ namespace MWClass
};
for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->base->mData.mType)
if (sMapping[i][0]==ref->mBase->mData.mType)
{
slots.push_back (int (sMapping[i][1]));
break;
@ -134,7 +133,7 @@ namespace MWClass
std::string typeGmst;
switch (ref->base->mData.mType)
switch (ref->mBase->mData.mType)
{
case ESM::Armor::Helmet: typeGmst = "iHelmWeight"; break;
case ESM::Armor::Cuirass: typeGmst = "iCuirassWeight"; break;
@ -152,14 +151,17 @@ namespace MWClass
if (typeGmst.empty())
return -1;
float iWeight = MWBase::Environment::get().getWorld()->getStore().gameSettings.find (typeGmst)->getInt();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
float iWeight = gmst.find (typeGmst)->getInt();
if (iWeight * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fLightMaxMod")->getFloat()>=
ref->base->mData.mWeight)
if (iWeight * gmst.find ("fLightMaxMod")->getFloat()>=
ref->mBase->mData.mWeight)
return ESM::Skill::LightArmor;
if (iWeight * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMedMaxMod")->getFloat()>=
ref->base->mData.mWeight)
if (iWeight * gmst.find ("fMedMaxMod")->getFloat()>=
ref->mBase->mData.mWeight)
return ESM::Skill::MediumArmor;
return ESM::Skill::HeavyArmor;
@ -170,7 +172,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Armor::registerSelf()
@ -207,7 +209,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Armor::hasToolTip (const MWWorld::Ptr& ptr) const
@ -215,7 +217,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -224,8 +226,8 @@ namespace MWClass
ptr.get<ESM::Armor>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
@ -239,20 +241,20 @@ namespace MWClass
else
typeText = "#{sHeavy}";
text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(ref->base->mData.mArmor);
text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(ref->mBase->mData.mArmor);
/// \todo store the current armor health somewhere
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->base->mData.mHealth);
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight) + " (" + typeText + ")";
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (" + typeText + ")";
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->base->mEnchant;
info.enchant = ref->mBase->mEnchant;
info.text = text;
@ -264,7 +266,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->base->mEnchant;
return ref->mBase->mEnchant;
}
boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
@ -282,6 +284,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return MWWorld::Ptr(&cell.armors.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mArmors.insert(*ref), &cell);
}
}

@ -32,18 +32,17 @@ namespace MWClass
void Book::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Book::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -55,7 +54,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Book::activate (const MWWorld::Ptr& ptr,
@ -70,7 +69,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
return ref->base->mScript;
return ref->mBase->mScript;
}
int Book::getValue (const MWWorld::Ptr& ptr) const
@ -78,7 +77,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Book::registerSelf()
@ -103,7 +102,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Book::hasToolTip (const MWWorld::Ptr& ptr) const
@ -111,7 +110,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Book::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -120,20 +119,20 @@ namespace MWClass
ptr.get<ESM::Book>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->base->mEnchant;
info.enchant = ref->mBase->mEnchant;
info.text = text;
@ -145,7 +144,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
return ref->base->mEnchant;
return ref->mBase->mEnchant;
}
boost::shared_ptr<MWWorld::Action> Book::use (const MWWorld::Ptr& ptr) const
@ -159,6 +158,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
return MWWorld::Ptr(&cell.books.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mBooks.insert(*ref), &cell);
}
}

@ -34,18 +34,17 @@ namespace MWClass
void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Clothing::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -57,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
@ -75,7 +74,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->base->mScript;
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -85,7 +84,7 @@ namespace MWClass
std::vector<int> slots;
if (ref->base->mData.mType==ESM::Clothing::Ring)
if (ref->mBase->mData.mType==ESM::Clothing::Ring)
{
slots.push_back (int (MWWorld::InventoryStore::Slot_LeftRing));
slots.push_back (int (MWWorld::InventoryStore::Slot_RightRing));
@ -108,7 +107,7 @@ namespace MWClass
};
for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->base->mData.mType)
if (sMapping[i][0]==ref->mBase->mData.mType)
{
slots.push_back (int (sMapping[i][1]));
break;
@ -123,7 +122,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
if (ref->base->mData.mType==ESM::Clothing::Shoes)
if (ref->mBase->mData.mType==ESM::Clothing::Shoes)
return ESM::Skill::Unarmored;
return -1;
@ -134,7 +133,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Clothing::registerSelf()
@ -149,7 +148,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
if (ref->base->mData.mType == 8)
if (ref->mBase->mData.mType == 8)
{
return std::string("Item Ring Up");
}
@ -161,7 +160,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
if (ref->base->mData.mType == 8)
if (ref->mBase->mData.mType == 8)
{
return std::string("Item Ring Down");
}
@ -173,7 +172,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Clothing::hasToolTip (const MWWorld::Ptr& ptr) const
@ -181,7 +180,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -190,20 +189,20 @@ namespace MWClass
ptr.get<ESM::Clothing>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->base->mEnchant;
info.enchant = ref->mBase->mEnchant;
info.text = text;
@ -215,7 +214,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->base->mEnchant;
return ref->mBase->mEnchant;
}
boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
@ -233,6 +232,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return MWWorld::Ptr(&cell.clothes.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mClothes.insert(*ref), &cell);
}
}

@ -65,18 +65,17 @@ namespace MWClass
void Container::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Container::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -149,7 +148,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
return ref->base->mName;
return ref->mBase->mName;
}
MWWorld::ContainerStore& Container::getContainerStore (const MWWorld::Ptr& ptr)
@ -165,7 +164,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
return ref->base->mScript;
return ref->mBase->mScript;
}
void Container::registerSelf()
@ -180,7 +179,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Container::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -189,17 +188,17 @@ namespace MWClass
ptr.get<ESM::Container>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName;
info.caption = ref->mBase->mName;
std::string text;
if (ref->ref.mLockLevel > 0)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->ref.mLockLevel);
if (ref->ref.mTrap != "")
if (ref->mRef.mLockLevel > 0)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->mRef.mLockLevel);
if (ref->mRef.mTrap != "")
text += "\n#{sTrapped}";
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -212,7 +211,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
return ref->base->mWeight;
return ref->mBase->mWeight;
}
float Container::getEncumbrance (const MWWorld::Ptr& ptr) const
@ -239,6 +238,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
return MWWorld::Ptr(&cell.containers.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mContainers.insert(*ref), &cell);
}
}

@ -48,28 +48,28 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
// creature stats
data->mCreatureStats.getAttribute(0).set (ref->base->mData.mStrength);
data->mCreatureStats.getAttribute(1).set (ref->base->mData.mIntelligence);
data->mCreatureStats.getAttribute(2).set (ref->base->mData.mWillpower);
data->mCreatureStats.getAttribute(3).set (ref->base->mData.mAgility);
data->mCreatureStats.getAttribute(4).set (ref->base->mData.mSpeed);
data->mCreatureStats.getAttribute(5).set (ref->base->mData.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->base->mData.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->base->mData.mLuck);
data->mCreatureStats.setHealth (ref->base->mData.mHealth);
data->mCreatureStats.setMagicka (ref->base->mData.mMana);
data->mCreatureStats.setFatigue (ref->base->mData.mFatigue);
data->mCreatureStats.setLevel(ref->base->mData.mLevel);
data->mCreatureStats.setHello(ref->base->mAiData.mHello);
data->mCreatureStats.setFight(ref->base->mAiData.mFight);
data->mCreatureStats.setFlee(ref->base->mAiData.mFlee);
data->mCreatureStats.setAlarm(ref->base->mAiData.mAlarm);
data->mCreatureStats.getAttribute(0).set (ref->mBase->mData.mStrength);
data->mCreatureStats.getAttribute(1).set (ref->mBase->mData.mIntelligence);
data->mCreatureStats.getAttribute(2).set (ref->mBase->mData.mWillpower);
data->mCreatureStats.getAttribute(3).set (ref->mBase->mData.mAgility);
data->mCreatureStats.getAttribute(4).set (ref->mBase->mData.mSpeed);
data->mCreatureStats.getAttribute(5).set (ref->mBase->mData.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->mBase->mData.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->mBase->mData.mLuck);
data->mCreatureStats.setHealth (ref->mBase->mData.mHealth);
data->mCreatureStats.setMagicka (ref->mBase->mData.mMana);
data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue);
data->mCreatureStats.setLevel(ref->mBase->mData.mLevel);
data->mCreatureStats.setHello(ref->mBase->mAiData.mHello);
data->mCreatureStats.setFight(ref->mBase->mAiData.mFight);
data->mCreatureStats.setFlee(ref->mBase->mAiData.mFlee);
data->mCreatureStats.setAlarm(ref->mBase->mAiData.mAlarm);
// spells
for (std::vector<std::string>::const_iterator iter (ref->base->mSpells.mList.begin());
iter!=ref->base->mSpells.mList.end(); ++iter)
for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
iter!=ref->mBase->mSpells.mList.end(); ++iter)
data->mCreatureStats.getSpells().add (*iter);
// store
@ -82,7 +82,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->base->mId;
return ref->mBase->mId;
}
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -94,9 +94,8 @@ namespace MWClass
void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()){
physics.insertActorPhysics(ptr, model);
}
if(!model.empty())
physics.addActor(ptr);
MWBase::Environment::get().getMechanicsManager()->addActor (ptr);
}
@ -104,9 +103,9 @@ namespace MWClass
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
assert (ref->base != NULL);
assert (ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -118,7 +117,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->base->mName;
return ref->mBase->mName;
}
MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
@ -150,7 +149,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->base->mScript;
return ref->mBase->mScript;
}
bool Creature::isEssential (const MWWorld::Ptr& ptr) const
@ -158,7 +157,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->base->mFlags & ESM::Creature::Essential;
return ref->mBase->mFlags & ESM::Creature::Essential;
}
void Creature::registerSelf()
@ -181,11 +180,11 @@ namespace MWClass
ptr.get<ESM::Creature>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName;
info.caption = ref->mBase->mName;
std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
info.text = text;
return info;
@ -219,6 +218,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return MWWorld::Ptr(&cell.creatures.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mCreatures.insert(*ref), &cell);
}
}

@ -35,18 +35,17 @@ namespace MWClass
void Door::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Door::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -58,10 +57,10 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>();
if (ref->ref.mTeleport && !ref->ref.mDestCell.empty()) // TODO doors that lead to exteriors
return ref->ref.mDestCell;
if (ref->mRef.mTeleport && !ref->mRef.mDestCell.empty()) // TODO doors that lead to exteriors
return ref->mRef.mDestCell;
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
@ -70,8 +69,8 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>();
const std::string &openSound = ref->base->mOpenSound;
//const std::string &closeSound = ref->base->closeSound;
const std::string &openSound = ref->mBase->mOpenSound;
//const std::string &closeSound = ref->mBase->closeSound;
const std::string lockedSound = "LockedDoor";
const std::string trapActivationSound = "Disarm Trap Fail";
@ -119,13 +118,13 @@ namespace MWClass
return action;
}
if (ref->ref.mTeleport)
if (ref->mRef.mTeleport)
{
// teleport door
/// \todo remove this if clause once ActionTeleport can also support other actors
if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor)
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->ref.mDestCell, ref->ref.mDoorDest));
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->mRef.mDestCell, ref->mRef.mDoorDest));
action->setSound(openSound);
@ -177,7 +176,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>();
return ref->base->mScript;
return ref->mBase->mScript;
}
void Door::registerSelf()
@ -192,7 +191,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -201,31 +200,32 @@ namespace MWClass
ptr.get<ESM::Door>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName;
info.caption = ref->mBase->mName;
std::string text;
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
if (ref->ref.mTeleport)
if (ref->mRef.mTeleport)
{
std::string dest;
if (ref->ref.mDestCell != "")
if (ref->mRef.mDestCell != "")
{
// door leads to an interior, use interior name as tooltip
dest = ref->ref.mDestCell;
dest = ref->mRef.mDestCell;
}
else
{
// door leads to exterior, use cell name (if any), otherwise translated region name
int x,y;
MWBase::Environment::get().getWorld()->positionToIndex (ref->ref.mDoorDest.pos[0], ref->ref.mDoorDest.pos[1], x, y);
const ESM::Cell* cell = store.cells.findExt(x,y);
MWBase::Environment::get().getWorld()->positionToIndex (ref->mRef.mDoorDest.pos[0], ref->mRef.mDoorDest.pos[1], x, y);
const ESM::Cell* cell = store.get<ESM::Cell>().find(x,y);
if (cell->mName != "")
dest = cell->mName;
else
{
const ESM::Region* region = store.regions.search(cell->mRegion);
const ESM::Region* region =
store.get<ESM::Region>().find(cell->mRegion);
dest = region->mName;
}
}
@ -233,13 +233,13 @@ namespace MWClass
text += "\n"+dest;
}
if (ref->ref.mLockLevel > 0)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->ref.mLockLevel);
if (ref->ref.mTrap != "")
if (ref->mRef.mLockLevel > 0)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->mRef.mLockLevel);
if (ref->mRef.mTrap != "")
text += "\n#{sTrapped}";
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
info.text = text;
@ -252,6 +252,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>();
return MWWorld::Ptr(&cell.doors.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mDoors.insert(*ref), &cell);
}
}

@ -25,7 +25,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
return ref->base->mId;
return ref->mBase->mId;
}
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -41,18 +41,17 @@ namespace MWClass
void Ingredient::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Ingredient::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -64,7 +63,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
@ -82,7 +81,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
return ref->base->mScript;
return ref->mBase->mScript;
}
int Ingredient::getValue (const MWWorld::Ptr& ptr) const
@ -90,7 +89,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
@ -125,7 +124,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Ingredient::hasToolTip (const MWWorld::Ptr& ptr) const
@ -133,7 +132,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Ingredient::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -142,28 +141,28 @@ namespace MWClass
ptr.get<ESM::Ingredient>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
MWGui::Widgets::SpellEffectList list;
for (int i=0; i<4; ++i)
{
if (ref->base->mData.mEffectID[i] < 0)
if (ref->mBase->mData.mEffectID[i] < 0)
continue;
MWGui::Widgets::SpellEffectParams params;
params.mEffectID = ref->base->mData.mEffectID[i];
params.mAttribute = ref->base->mData.mAttributes[i];
params.mSkill = ref->base->mData.mSkills[i];
params.mEffectID = ref->mBase->mData.mEffectID[i];
params.mAttribute = ref->mBase->mData.mAttributes[i];
params.mSkill = ref->mBase->mData.mSkills[i];
list.push_back(params);
}
info.effects = list;
@ -179,6 +178,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
return MWWorld::Ptr(&cell.ingreds.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mIngreds.insert(*ref), &cell);
}
}

@ -27,9 +27,9 @@ namespace MWClass
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->base != NULL);
assert (ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
@ -37,11 +37,11 @@ namespace MWClass
if (!model.empty())
objects.insertMesh(ptr, "meshes\\" + model);
const int color = ref->base->mData.mColor;
const int color = ref->mBase->mData.mColor;
const float r = ((color >> 0) & 0xFF) / 255.0f;
const float g = ((color >> 8) & 0xFF) / 255.0f;
const float b = ((color >> 16) & 0xFF) / 255.0f;
const float radius = float (ref->base->mData.mRadius);
const float radius = float (ref->mBase->mData.mRadius);
objects.insertLight (ptr, r, g, b, radius);
}
@ -49,25 +49,24 @@ namespace MWClass
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->base != NULL);
assert (ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if(!model.empty()) {
physics.insertObjectPhysics(ptr, "meshes\\" + model);
}
if (!ref->base->mSound.empty()) {
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->base->mSound, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
}
if(!model.empty())
physics.addObject(ptr);
if (!ref->mBase->mSound.empty())
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
}
std::string Light::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->base != NULL);
assert (ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -79,10 +78,10 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
if (ref->base->mModel.empty())
if (ref->mBase->mModel.empty())
return "";
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
@ -91,7 +90,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
if (!(ref->base->mData.mFlags & ESM::Light::Carry))
if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
@ -106,7 +105,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->base->mScript;
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -116,7 +115,7 @@ namespace MWClass
std::vector<int> slots;
if (ref->base->mData.mFlags & ESM::Light::Carry)
if (ref->mBase->mData.mFlags & ESM::Light::Carry)
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft));
return std::make_pair (slots, false);
@ -127,7 +126,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Light::registerSelf()
@ -153,7 +152,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Light::hasToolTip (const MWWorld::Ptr& ptr) const
@ -161,7 +160,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -170,17 +169,17 @@ namespace MWClass
ptr.get<ESM::Light>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -203,6 +202,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return MWWorld::Ptr(&cell.lights.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mLights.insert(*ref), &cell);
}
}

@ -34,18 +34,17 @@ namespace MWClass
void Lockpick::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Lockpick::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -57,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
@ -75,7 +74,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>();
return ref->base->mScript;
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Lockpick::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -92,7 +91,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Lockpick::registerSelf()
@ -117,7 +116,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Lockpick::hasToolTip (const MWWorld::Ptr& ptr) const
@ -125,7 +124,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Lockpick::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -134,21 +133,21 @@ namespace MWClass
ptr.get<ESM::Tool>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
/// \todo store remaining uses somewhere
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->base->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->base->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->mBase->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -171,6 +170,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>();
return MWWorld::Ptr(&cell.lockpicks.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mLockpicks.insert(*ref), &cell);
}
}

@ -37,18 +37,17 @@ namespace MWClass
void Miscellaneous::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Miscellaneous::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -60,7 +59,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
@ -78,7 +77,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
return ref->base->mScript;
return ref->mBase->mScript;
}
int Miscellaneous::getValue (const MWWorld::Ptr& ptr) const
@ -86,7 +85,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Miscellaneous::registerSelf()
@ -101,7 +100,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
if (ref->base->mName == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGold")->getString())
if (ref->mBase->mName == MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGold")->getString())
{
return std::string("Item Gold Up");
}
@ -113,7 +112,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
if (ref->base->mName == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGold")->getString())
if (ref->mBase->mName == MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGold")->getString())
{
return std::string("Item Gold Down");
}
@ -125,7 +124,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Miscellaneous::hasToolTip (const MWWorld::Ptr& ptr) const
@ -133,7 +132,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Miscellaneous::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -143,13 +142,13 @@ namespace MWClass
MWGui::ToolTipInfo info;
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
int count = ptr.getRefData().getCount();
bool isGold = (ref->base->mName == store.gameSettings.find("sGold")->getString());
bool isGold = (ref->mBase->mName == store.get<ESM::GameSetting>().find("sGold")->getString());
if (isGold && count == 1)
count = ref->base->mData.mValue;
count = ref->mBase->mData.mValue;
std::string countString;
if (!isGold)
@ -157,12 +156,12 @@ namespace MWClass
else // gold displays its count also if it's 1.
countString = " (" + boost::lexical_cast<std::string>(count) + ")";
info.caption = ref->base->mName + countString;
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + countString;
info.icon = ref->mBase->mIcon;
if (ref->ref.mSoul != "")
if (ref->mRef.mSoul != "")
{
const ESM::Creature *creature = store.creatures.search(ref->ref.mSoul);
const ESM::Creature *creature = store.get<ESM::Creature>().find(ref->mRef.mSoul);
info.caption += " (" + creature->mName + ")";
}
@ -170,13 +169,13 @@ namespace MWClass
if (!isGold)
{
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
}
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -189,10 +188,10 @@ namespace MWClass
{
MWWorld::Ptr newPtr;
const ESMS::ESMStore &store =
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
if (MWWorld::Class::get(ptr).getName(ptr) == store.gameSettings.find("sGold")->getString()) {
if (MWWorld::Class::get(ptr).getName(ptr) == store.get<ESM::GameSetting>().find("sGold")->getString()) {
int goldAmount = ptr.getRefData().getCount();
std::string base = "Gold_001";
@ -210,11 +209,11 @@ namespace MWClass
MWWorld::ManualRef newRef(store, base);
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
newRef.getPtr().get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(&cell.miscItems.insert(*ref), &cell);
newPtr = MWWorld::Ptr(&cell.mMiscItems.insert(*ref), &cell);
} else {
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(&cell.miscItems.insert(*ref), &cell);
newPtr = MWWorld::Ptr(&cell.mMiscItems.insert(*ref), &cell);
}
return newPtr;
}

@ -62,39 +62,41 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
// NPC stats
if (!ref->base->mFaction.empty())
if (!ref->mBase->mFaction.empty())
{
std::string faction = ref->base->mFaction;
std::string faction = ref->mBase->mFaction;
boost::algorithm::to_lower(faction);
if(ref->base->mNpdt52.mGold != -10)
if(ref->mBase->mNpdt52.mGold != -10)
{
data->mNpcStats.getFactionRanks()[faction] = (int)ref->base->mNpdt52.mRank;
data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt52.mRank;
}
else
{
data->mNpcStats.getFactionRanks()[faction] = (int)ref->base->mNpdt12.mRank;
data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt12.mRank;
}
}
// creature stats
if(ref->base->mNpdt52.mGold != -10)
if(ref->mBase->mNpdt52.mGold != -10)
{
for (int i=0; i<27; ++i)
data->mNpcStats.getSkill (i).setBase (ref->base->mNpdt52.mSkills[i]);
data->mCreatureStats.getAttribute(0).set (ref->base->mNpdt52.mStrength);
data->mCreatureStats.getAttribute(1).set (ref->base->mNpdt52.mIntelligence);
data->mCreatureStats.getAttribute(2).set (ref->base->mNpdt52.mWillpower);
data->mCreatureStats.getAttribute(3).set (ref->base->mNpdt52.mAgility);
data->mCreatureStats.getAttribute(4).set (ref->base->mNpdt52.mSpeed);
data->mCreatureStats.getAttribute(5).set (ref->base->mNpdt52.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->base->mNpdt52.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->base->mNpdt52.mLuck);
data->mCreatureStats.setHealth (ref->base->mNpdt52.mHealth);
data->mCreatureStats.setMagicka (ref->base->mNpdt52.mMana);
data->mCreatureStats.setFatigue (ref->base->mNpdt52.mFatigue);
data->mCreatureStats.setLevel(ref->base->mNpdt52.mLevel);
data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
data->mCreatureStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength);
data->mCreatureStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence);
data->mCreatureStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower);
data->mCreatureStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility);
data->mCreatureStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed);
data->mCreatureStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck);
data->mCreatureStats.setHealth (ref->mBase->mNpdt52.mHealth);
data->mCreatureStats.setMagicka (ref->mBase->mNpdt52.mMana);
data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel);
data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation);
}
else
{
@ -108,14 +110,14 @@ namespace MWClass
data->mCreatureStats.setLevel (1);
}
data->mCreatureStats.setHello(ref->base->mAiData.mHello);
data->mCreatureStats.setFight(ref->base->mAiData.mFight);
data->mCreatureStats.setFlee(ref->base->mAiData.mFlee);
data->mCreatureStats.setAlarm(ref->base->mAiData.mAlarm);
data->mCreatureStats.setHello(ref->mBase->mAiData.mHello);
data->mCreatureStats.setFight(ref->mBase->mAiData.mFight);
data->mCreatureStats.setFlee(ref->mBase->mAiData.mFlee);
data->mCreatureStats.setAlarm(ref->mBase->mAiData.mAlarm);
// spells
for (std::vector<std::string>::const_iterator iter (ref->base->mSpells.mList.begin());
iter!=ref->base->mSpells.mList.end(); ++iter)
for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
iter!=ref->mBase->mSpells.mList.end(); ++iter)
data->mCreatureStats.getSpells().add (*iter);
// store
@ -128,7 +130,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
return ref->base->mId;
return ref->mBase->mId;
}
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -138,7 +140,7 @@ namespace MWClass
void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
physics.insertActorPhysics(ptr, getModel(ptr));
physics.addActor(ptr);
MWBase::Environment::get().getMechanicsManager()->addActor(ptr);
}
@ -146,9 +148,9 @@ namespace MWClass
{
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
std::string headID = ref->base->mHead;
std::string headID = ref->mBase->mHead;
int end = headID.find_last_of("head_") - 4;
std::string bodyRaceID = headID.substr(0, end);
@ -170,7 +172,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
return ref->base->mName;
return ref->mBase->mName;
}
MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
@ -217,7 +219,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
return ref->base->mScript;
return ref->mBase->mScript;
}
void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
@ -325,7 +327,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
return ref->base->mFlags & ESM::NPC::Essential;
return ref->mBase->mFlags & ESM::NPC::Essential;
}
void Npc::registerSelf()
@ -347,11 +349,11 @@ namespace MWClass
ptr.get<ESM::NPC>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName;
info.caption = ref->mBase->mName;
std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
info.text = text;
return info;
@ -395,8 +397,10 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find (
ref->base->mClass);
const ESM::Class *class_ =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (
ref->mBase->mClass
);
stats.useSkill (skill, *class_, usageType);
}
@ -413,6 +417,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
return MWWorld::Ptr(&cell.npcs.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mNpcs.insert(*ref), &cell);
}
}

@ -34,18 +34,17 @@ namespace MWClass
void Potion::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Potion::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -57,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
@ -76,7 +75,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return ref->base->mScript;
return ref->mBase->mScript;
}
int Potion::getValue (const MWWorld::Ptr& ptr) const
@ -84,7 +83,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Potion::registerSelf()
@ -109,7 +108,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Potion::hasToolTip (const MWWorld::Ptr& ptr) const
@ -117,7 +116,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -126,20 +125,20 @@ namespace MWClass
ptr.get<ESM::Potion>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->base->mEffects);
info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects);
info.isPotion = true;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -157,7 +156,7 @@ namespace MWClass
MWWorld::Ptr actor = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
boost::shared_ptr<MWWorld::Action> action (
new MWWorld::ActionApply (actor, ref->base->mId));
new MWWorld::ActionApply (actor, ref->mBase->mId));
action->setSound ("Drink");
@ -170,6 +169,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return MWWorld::Ptr(&cell.potions.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mPotions.insert(*ref), &cell);
}
}

@ -34,18 +34,17 @@ namespace MWClass
void Probe::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Probe::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -57,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
@ -74,7 +73,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
return ref->base->mScript;
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Probe::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -91,7 +90,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Probe::registerSelf()
@ -116,7 +115,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Probe::hasToolTip (const MWWorld::Ptr& ptr) const
@ -124,7 +123,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Probe::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -133,21 +132,21 @@ namespace MWClass
ptr.get<ESM::Probe>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
/// \todo store remaining uses somewhere
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->base->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->base->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->mBase->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -170,6 +169,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
return MWWorld::Ptr(&cell.probes.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mProbes.insert(*ref), &cell);
}
}

@ -32,18 +32,17 @@ namespace MWClass
void Repair::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Repair::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -55,7 +54,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
@ -73,7 +72,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return ref->base->mScript;
return ref->mBase->mScript;
}
int Repair::getValue (const MWWorld::Ptr& ptr) const
@ -81,7 +80,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Repair::registerSelf()
@ -106,7 +105,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Repair::hasToolTip (const MWWorld::Ptr& ptr) const
@ -114,7 +113,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -123,21 +122,21 @@ namespace MWClass
ptr.get<ESM::Repair>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
/// \todo store remaining uses somewhere
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->base->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->base->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->mBase->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -151,6 +150,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return MWWorld::Ptr(&cell.repairs.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mRepairs.insert(*ref), &cell);
}
}

@ -24,18 +24,17 @@ namespace MWClass
void Static::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Static::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -60,6 +59,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
return MWWorld::Ptr(&cell.statics.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mStatics.insert(*ref), &cell);
}
}

@ -34,18 +34,17 @@ namespace MWClass
void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
physics.insertObjectPhysics(ptr, model);
}
if(!model.empty())
physics.addObject(ptr);
}
std::string Weapon::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
assert(ref->base != NULL);
assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel;
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
@ -57,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->base->mName;
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
@ -80,7 +79,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->base->mData.mHealth;
return ref->mBase->mData.mHealth;
}
std::string Weapon::getScript (const MWWorld::Ptr& ptr) const
@ -88,7 +87,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->base->mScript;
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -99,12 +98,12 @@ namespace MWClass
std::vector<int> slots;
bool stack = false;
if (ref->base->mData.mType==ESM::Weapon::Arrow || ref->base->mData.mType==ESM::Weapon::Bolt)
if (ref->mBase->mData.mType==ESM::Weapon::Arrow || ref->mBase->mData.mType==ESM::Weapon::Bolt)
{
slots.push_back (int (MWWorld::InventoryStore::Slot_Ammunition));
stack = true;
}
else if (ref->base->mData.mType==ESM::Weapon::MarksmanThrown)
else if (ref->mBase->mData.mType==ESM::Weapon::MarksmanThrown)
{
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
stack = true;
@ -139,7 +138,7 @@ namespace MWClass
};
for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->base->mData.mType)
if (sMapping[i][0]==ref->mBase->mData.mType)
return sMapping[i][1];
return -1;
@ -150,7 +149,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->base->mData.mValue;
return ref->mBase->mData.mValue;
}
void Weapon::registerSelf()
@ -165,7 +164,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
int type = ref->base->mData.mType;
int type = ref->mBase->mData.mType;
// Ammo
if (type == 12 || type == 13)
{
@ -211,7 +210,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
int type = ref->base->mData.mType;
int type = ref->mBase->mData.mType;
// Ammo
if (type == 12 || type == 13)
{
@ -257,7 +256,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->base->mIcon;
return ref->mBase->mIcon;
}
bool Weapon::hasToolTip (const MWWorld::Ptr& ptr) const
@ -265,7 +264,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return (ref->base->mName != "");
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Weapon::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -274,15 +273,15 @@ namespace MWClass
ptr.get<ESM::Weapon>();
MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
std::string text;
// weapon type & damage. arrows / bolts don't have his info.
if (ref->base->mData.mType < 12)
if (ref->mBase->mData.mType < 12)
{
text += "\n#{sType} ";
@ -300,49 +299,49 @@ namespace MWClass
mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", "");
mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", "");
std::string type = mapping[ref->base->mData.mType].first;
std::string oneOrTwoHanded = mapping[ref->base->mData.mType].second;
std::string type = mapping[ref->mBase->mData.mType].first;
std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second;
text += store.gameSettings.find(type)->getString() +
((oneOrTwoHanded != "") ? ", " + store.gameSettings.find(oneOrTwoHanded)->getString() : "");
text += store.get<ESM::GameSetting>().find(type)->getString() +
((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->getString() : "");
// weapon damage
if (ref->base->mData.mType >= 9)
if (ref->mBase->mData.mType >= 9)
{
// marksman
text += "\n#{sAttack}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mChop[1]));
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
}
else
{
// Chop
text += "\n#{sChop}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mChop[1]));
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
// Slash
text += "\n#{sSlash}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mSlash[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mSlash[1]));
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1]));
// Thrust
text += "\n#{sThrust}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mThrust[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mThrust[1]));
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1]));
}
}
/// \todo store the current weapon health somewhere
if (ref->base->mData.mType < 11) // thrown weapons and arrows/bolts don't have health, only quantity
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->base->mData.mHealth);
if (ref->mBase->mData.mType < 11) // thrown weapons and arrows/bolts don't have health, only quantity
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}");
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.enchant = ref->base->mEnchant;
info.enchant = ref->mBase->mEnchant;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
@ -355,7 +354,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return ref->base->mEnchant;
return ref->mBase->mEnchant;
}
boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
@ -373,6 +372,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return MWWorld::Ptr(&cell.weapons.insert(*ref), &cell);
return MWWorld::Ptr(&cell.mWeapons.insert(*ref), &cell);
}
}

@ -7,18 +7,18 @@
#include <components/esm/loaddial.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/journal.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/refdata.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwgui/dialogue.hpp"
@ -84,14 +84,15 @@ namespace
template<typename T>
bool checkLocal (char comp, const std::string& name, T value, const MWWorld::Ptr& actor,
const ESMS::ESMStore& store)
const MWWorld::ESMStore& store)
{
std::string scriptName = MWWorld::Class::get (actor).getScript (actor);
if (scriptName.empty())
return false; // no script
const ESM::Script *script = store.scripts.find (scriptName);
const ESM::Script *script =
store.get<ESM::Script>().find (scriptName);
int i = 0;
@ -391,7 +392,7 @@ namespace MWDialogue
if(select.mType==ESM::VT_Int)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = actor.get<ESM::NPC>();
int isFaction = int(toLower(npc->base->mFaction) == toLower(name));
int isFaction = int(toLower(npc->mBase->mFaction) == toLower(name));
if(selectCompare<int,int>(comp,!isFaction,select.mI))
return false;
}
@ -408,7 +409,7 @@ namespace MWDialogue
if(select.mType==ESM::VT_Int)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = actor.get<ESM::NPC>();
int isClass = int(toLower(npc->base->mClass) == toLower(name));
int isClass = int(toLower(npc->mBase->mClass) == toLower(name));
if(selectCompare<int,int>(comp,!isClass,select.mI))
return false;
}
@ -425,7 +426,7 @@ namespace MWDialogue
if(select.mType==ESM::VT_Int)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = actor.get<ESM::NPC>();
int isRace = int(toLower(npc->base->mRace) == toLower(name));
int isRace = int(toLower(npc->mBase->mRace) == toLower(name));
if(selectCompare<int,int>(comp,!isRace,select.mI))
return false;
}
@ -438,7 +439,7 @@ namespace MWDialogue
case 'B'://not Cell
if(select.mType==ESM::VT_Int)
{
int isCell = int(toLower(actor.getCell()->cell->mName) == toLower(name));
int isCell = int(toLower(actor.getCell()->mCell->mName) == toLower(name));
if(selectCompare<int,int>(comp,!isCell,select.mI))
return false;
}
@ -496,7 +497,7 @@ namespace MWDialogue
if (!cellRef)
return false;
if (toLower (info.mRace)!=toLower (cellRef->base->mRace))
if (toLower (info.mRace)!=toLower (cellRef->mBase->mRace))
return false;
}
@ -511,7 +512,7 @@ namespace MWDialogue
if (!cellRef)
return false;
if (toLower (info.mClass)!=toLower (cellRef->base->mClass))
if (toLower (info.mClass)!=toLower (cellRef->mBase->mClass))
return false;
}
@ -557,7 +558,7 @@ namespace MWDialogue
if (!isCreature)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = actor.get<ESM::NPC>();
if(npc->base->mFlags & npc->base->Female)
if(npc->mBase->mFlags & npc->mBase->Female)
{
if(static_cast<int> (info.mData.mGender)==0) return false;
}
@ -569,7 +570,7 @@ namespace MWDialogue
// check cell
if (!info.mCell.empty())
if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->cell->mName != info.mCell)
if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->mName != info.mCell)
return false;
// TODO check DATAstruct
@ -584,16 +585,22 @@ namespace MWDialogue
DialogueManager::DialogueManager (const Compiler::Extensions& extensions) :
mCompilerContext (MWScript::CompilerContext::Type_Dialgoue),
mErrorStream(std::cout.rdbuf()),mErrorHandler(mErrorStream)
, mTemporaryDispositionChange(0.f)
, mPermanentDispositionChange(0.f)
{
mChoice = -1;
mIsInChoice = false;
mCompilerContext.setExtensions (&extensions);
mDialogueMap.clear();
mActorKnownTopics.clear();
ESMS::RecListCaseT<ESM::Dialogue>::MapType dialogueList = MWBase::Environment::get().getWorld()->getStore().dialogs.list;
for(ESMS::RecListCaseT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
const MWWorld::Store<ESM::Dialogue> &dialogs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin();
for (; it != dialogs.end(); ++it)
{
mDialogueMap[toLower(it->first)] = it->second;
mDialogueMap[toLower(it->mId)] = *it;
}
}
@ -642,16 +649,17 @@ namespace MWDialogue
//greeting
bool greetingFound = false;
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = MWBase::Environment::get().getWorld()->getStore().dialogs.list;
ESMS::RecListCaseT<ESM::Dialogue>::MapType dialogueList = MWBase::Environment::get().getWorld()->getStore().dialogs.list;
for(ESMS::RecListCaseT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
const MWWorld::Store<ESM::Dialogue> &dialogs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin();
for (; it != dialogs.end(); ++it)
{
ESM::Dialogue ndialogue = it->second;
if(ndialogue.mType == ESM::Dialogue::Greeting)
if(it->mType == ESM::Dialogue::Greeting)
{
if (greetingFound) break;
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
iter!=it->second.mInfo.end(); ++iter)
for (std::vector<ESM::DialInfo>::const_iterator iter (it->mInfo.begin());
iter!=it->mInfo.end(); ++iter)
{
if (isMatching (actor, *iter) && functionFilter(mActor,*iter,true))
{
@ -665,7 +673,7 @@ namespace MWDialogue
win->addText(iter->mResponse);
executeScript(iter->mResultScript);
greetingFound = true;
mLastTopic = it->first;
mLastTopic = it->mId;
mLastDialogue = *iter;
break;
}
@ -742,22 +750,26 @@ namespace MWDialogue
mChoice = -1;
mActorKnownTopics.clear();
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
ESMS::RecListCaseT<ESM::Dialogue>::MapType dialogueList = MWBase::Environment::get().getWorld()->getStore().dialogs.list;
for(ESMS::RecListCaseT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
const MWWorld::Store<ESM::Dialogue> &dialogs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin();
for (; it != dialogs.end(); ++it)
{
ESM::Dialogue ndialogue = it->second;
if(ndialogue.mType == ESM::Dialogue::Topic)
if(it->mType == ESM::Dialogue::Topic)
{
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
iter!=it->second.mInfo.end(); ++iter)
for (std::vector<ESM::DialInfo>::const_iterator iter (it->mInfo.begin());
iter!=it->mInfo.end(); ++iter)
{
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
{
mActorKnownTopics.push_back(toLower(it->first));
mActorKnownTopics.push_back(toLower(it->mId));
//does the player know the topic?
if(mKnownTopics.find(toLower(it->first)) != mKnownTopics.end())
if(mKnownTopics.find(toLower(it->mId)) != mKnownTopics.end())
{
keywordList.push_back(it->first);
keywordList.push_back(it->mId);
break;
}
}
@ -770,14 +782,14 @@ namespace MWDialogue
if (mActor.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mActor.get<ESM::NPC>();
if (ref->base->mHasAI)
services = ref->base->mAiData.mServices;
if (ref->mBase->mHasAI)
services = ref->mBase->mAiData.mServices;
}
else if (mActor.getTypeName() == typeid(ESM::Creature).name())
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mActor.get<ESM::Creature>();
if (ref->base->mHasAI)
services = ref->base->mAiData.mServices;
if (ref->mBase->mHasAI)
services = ref->mBase->mAiData.mServices;
}
int windowServices = 0;
@ -795,7 +807,7 @@ namespace MWDialogue
|| services & ESM::NPC::Misc)
windowServices |= MWGui::DialogueWindow::Service_Trade;
if( !mActor.get<ESM::NPC>()->base->mTransport.empty())
if(mActor.getTypeName() == typeid(ESM::NPC).name() && !mActor.get<ESM::NPC>()->mBase->mTransport.empty())
windowServices |= MWGui::DialogueWindow::Service_Travel;
if (services & ESM::NPC::Spells)
@ -859,6 +871,15 @@ namespace MWDialogue
void DialogueManager::goodbyeSelected()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
// Apply disposition change to NPC's base disposition
if (mActor.getTypeName() == typeid(ESM::NPC).name())
{
MWMechanics::NpcStats npcStats = MWWorld::Class::get(mActor).getNpcStats(mActor);
npcStats.setBaseDisposition(npcStats.getBaseDisposition() + mPermanentDispositionChange);
}
mPermanentDispositionChange = 0;
mTemporaryDispositionChange = 0;
}
void DialogueManager::questionAnswered (const std::string& answer)
@ -935,4 +956,57 @@ namespace MWDialogue
win->goodbye();
}
void DialogueManager::persuade(int type)
{
bool success;
float temp, perm;
MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
mActor, MWBase::MechanicsManager::PersuasionType(type), mTemporaryDispositionChange,
success, temp, perm);
mTemporaryDispositionChange += temp;
mPermanentDispositionChange += perm;
// change temp disposition so that final disposition is between 0...100
int curDisp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor);
if (curDisp + mTemporaryDispositionChange < 0)
mTemporaryDispositionChange = -curDisp;
else if (curDisp + mTemporaryDispositionChange > 100)
mTemporaryDispositionChange = 100 - curDisp;
// practice skill
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, 0);
// add status message to dialogue window
std::string text;
if (type == MWBase::MechanicsManager::PT_Admire)
text = "sAdmire";
else if (type == MWBase::MechanicsManager::PT_Taunt)
text = "sTaunt";
else if (type == MWBase::MechanicsManager::PT_Intimidate)
text = "sIntimidate";
else
text = "sBribe";
text += (success ? "Success" : "Fail");
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->addTitle(MyGUI::LanguageManager::getInstance().replaceTags("#{"+text+"}"));
/// \todo text from INFO record, how to get the ID?
}
int DialogueManager::getTemporaryDispositionChange() const
{
return mTemporaryDispositionChange;
}
void DialogueManager::applyTemporaryDispositionChange(int delta)
{
mTemporaryDispositionChange += delta;
}
}

@ -49,6 +49,9 @@ namespace MWDialogue
ESM::DialInfo mLastDialogue;
bool mIsInChoice;
float mTemporaryDispositionChange;
float mPermanentDispositionChange;
public:
DialogueManager (const Compiler::Extensions& extensions);
@ -69,6 +72,9 @@ namespace MWDialogue
virtual void goodbyeSelected();
virtual void questionAnswered (const std::string& answer);
virtual void persuade (int type);
virtual int getTemporaryDispositionChange () const;
virtual void applyTemporaryDispositionChange (int delta);
};
}

@ -3,11 +3,11 @@
#include <stdexcept>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWDialogue
{
JournalEntry::JournalEntry() {}
@ -16,9 +16,10 @@ namespace MWDialogue
: mTopic (topic), mInfoId (infoId)
{}
std::string JournalEntry::getText (const ESMS::ESMStore& store) const
std::string JournalEntry::getText (const MWWorld::ESMStore& store) const
{
const ESM::Dialogue *dialogue = store.dialogs.find (mTopic);
const ESM::Dialogue *dialogue =
store.get<ESM::Dialogue>().find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
@ -35,7 +36,8 @@ namespace MWDialogue
std::string JournalEntry::idFromIndex (const std::string& topic, int index)
{
const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().dialogs.find (topic);
const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (topic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)

@ -3,7 +3,7 @@
#include <string>
namespace ESMS
namespace MWWorld
{
struct ESMStore;
}
@ -20,7 +20,7 @@ namespace MWDialogue
JournalEntry (const std::string& topic, const std::string& infoId);
std::string getText (const ESMS::ESMStore& store) const;
std::string getText (const MWWorld::ESMStore& store) const;
static JournalEntry makeFromQuest (const std::string& topic, int index);

@ -1,7 +1,7 @@
#include "journalimp.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"

@ -1,7 +1,7 @@
#include "quest.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -18,7 +18,8 @@ namespace MWDialogue
const std::string Quest::getName() const
{
const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().dialogs.find (mTopic);
const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
@ -35,7 +36,8 @@ namespace MWDialogue
void Quest::setIndex (int index)
{
const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().dialogs.find (mTopic);
const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
@ -63,7 +65,8 @@ namespace MWDialogue
{
int index = -1;
const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().dialogs.find (entry.mTopic);
const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (entry.mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)

@ -1,7 +1,7 @@
#include "topic.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
namespace MWDialogue
{

@ -132,6 +132,8 @@ namespace MWGui
openContainer (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); // this sets mPtr
setFilter (ContainerBase::Filter_Ingredients);
mNameEdit->setCaption("");
mAlchemy.setAlchemist (mPtr);
int index = 0;

@ -3,7 +3,7 @@
#include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp>
#include "components/esm_store/store.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -130,19 +130,18 @@ void BirthDialog::updateBirths()
{
mBirthList->removeAllItems();
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::Store<ESM::BirthSign> &signs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
int index = 0;
// sort by name
std::vector < std::pair<std::string, const ESM::BirthSign*> > birthSigns;
for (; it!=end; ++it)
MWWorld::Store<ESM::BirthSign>::iterator it = signs.begin();
for (; it != signs.end(); ++it)
{
std::string id = it->first;
const ESM::BirthSign* sign = &it->second;
birthSigns.push_back(std::make_pair(id, sign));
birthSigns.push_back(std::make_pair(it->mId, &(*it)));
}
std::sort(birthSigns.begin(), birthSigns.end(), sortBirthSigns);
@ -170,8 +169,11 @@ void BirthDialog::updateSpells()
const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, mSpellArea->getWidth(), 18);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::BirthSign *birth = store.birthSigns.find(mCurrentBirthId);
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::BirthSign *birth =
store.get<ESM::BirthSign>().find(mCurrentBirthId);
std::string texturePath = std::string("textures\\") + birth->mTexture;
fixTexturePath(texturePath);
@ -184,7 +186,7 @@ void BirthDialog::updateSpells()
for (; it != end; ++it)
{
const std::string &spellId = *it;
const ESM::Spell *spell = store.spells.search(spellId);
const ESM::Spell *spell = store.get<ESM::Spell>().search(spellId);
if (!spell)
continue; // Skip spells which cannot be found
ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType);
@ -200,11 +202,17 @@ void BirthDialog::updateSpells()
}
int i = 0;
struct{ const std::vector<std::string> &spells; const char *label; } categories[3] = {
struct {
const std::vector<std::string> &spells;
const char *label;
}
categories[3] = {
{abilities, "sBirthsignmenu1"},
{powers, "sPowers"},
{spells, "sBirthsignmenu2"}
};
for (int category = 0; category < 3; ++category)
{
if (!categories[category].spells.empty())

@ -60,7 +60,7 @@ void BookWindow::open (MWWorld::Ptr book)
MWWorld::LiveCellRef<ESM::Book> *ref = mBook.get<ESM::Book>();
BookTextParser parser;
std::vector<std::string> results = parser.split(ref->base->mText, mLeftPage->getSize().width, mLeftPage->getSize().height);
std::vector<std::string> results = parser.split(ref->mBase->mText, mLeftPage->getSize().width, mLeftPage->getSize().height);
int i=0;
for (std::vector<std::string>::iterator it=results.begin();

@ -7,6 +7,7 @@
#include "review.hpp"
#include "dialogue.hpp"
#include "mode.hpp"
#include "inventorywindow.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
@ -357,7 +358,9 @@ void CharacterCreation::onPickClassDialogDone(WindowBase* parWindow)
const std::string &classId = mPickClassDialog->getClassId();
if (!classId.empty())
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(classId);
const ESM::Class *klass = MWBase::Environment::get().getWorld()->getStore().classes.find(classId);
const ESM::Class *klass =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(classId);
if (klass)
{
mPlayerClass = *klass;
@ -457,9 +460,16 @@ void CharacterCreation::onRaceDialogBack()
{
if (mRaceDialog)
{
mPlayerRaceId = mRaceDialog->getRaceId();
if (!mPlayerRaceId.empty())
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(mPlayerRaceId, mRaceDialog->getGender() == RaceDialog::GM_Male);
const ESM::NPC &data = mRaceDialog->getResult();
mPlayerRaceId = data.mId;
if (!mPlayerRaceId.empty()) {
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
data.mId,
data.isMale(),
data.mHead,
data.mHair
);
}
mWM->removeDialog(mRaceDialog);
mRaceDialog = 0;
}
@ -472,10 +482,18 @@ void CharacterCreation::onRaceDialogDone(WindowBase* parWindow)
{
if (mRaceDialog)
{
mPlayerRaceId = mRaceDialog->getRaceId();
mWM->setValue("race", mPlayerRaceId);
if (!mPlayerRaceId.empty())
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(mPlayerRaceId, mRaceDialog->getGender() == RaceDialog::GM_Male);
const ESM::NPC &data = mRaceDialog->getResult();
mPlayerRaceId = data.mRace;
if (!mPlayerRaceId.empty()) {
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
data.mRace,
data.isMale(),
data.mHead,
data.mHair
);
}
mWM->getInventoryWindow()->rebuildAvatar();
mWM->removeDialog(mRaceDialog);
mRaceDialog = 0;
}
@ -557,6 +575,7 @@ void CharacterCreation::onCreateClassDialogDone(WindowBase* parWindow)
klass.mData.mSkills[i][1] = majorSkills[i];
klass.mData.mSkills[i][0] = minorSkills[i];
}
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(klass);
mPlayerClass = klass;
mWM->setPlayerClass(klass);
@ -729,7 +748,10 @@ void CharacterCreation::onGenerateClassDone(WindowBase* parWindow)
mGenerateClassResultDialog = 0;
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(mGenerateClass);
const ESM::Class *klass = MWBase::Environment::get().getWorld()->getStore().classes.find(mGenerateClass);
const ESM::Class *klass =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(mGenerateClass);
mPlayerClass = *klass;
mWM->setPlayerClass(mPlayerClass);

@ -1,7 +1,7 @@
#ifndef CHARACTER_CREATION_HPP
#define CHARACTER_CREATION_HPP
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"

@ -5,7 +5,7 @@
#include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -50,7 +50,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
{
mCurrentClassId = classId;
mClassImage->setImageTexture(std::string("textures\\levelup\\") + mCurrentClassId + ".dds");
mClassName->setCaption(MWBase::Environment::get().getWorld()->getStore().classes.find(mCurrentClassId)->mName);
mClassName->setCaption(MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(mCurrentClassId)->mName);
}
// widget controls
@ -185,20 +185,18 @@ void PickClassDialog::updateClasses()
{
mClassList->removeAllItems();
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
int index = 0;
for (; it != end; ++it)
MWWorld::Store<ESM::Class>::iterator it = store.get<ESM::Class>().begin();
for (; it != store.get<ESM::Class>().end(); ++it)
{
const ESM::Class &klass = it->second;
bool playable = (klass.mData.mIsPlayable != 0);
bool playable = (it->mData.mIsPlayable != 0);
if (!playable) // Only display playable classes
continue;
const std::string &id = it->first;
mClassList->addItem(klass.mName, id);
const std::string &id = it->mId;
mClassList->addItem(it->mName, id);
if (boost::iequals(id, mCurrentClassId))
mClassList->setIndexSelected(index);
++index;
@ -209,8 +207,8 @@ void PickClassDialog::updateStats()
{
if (mCurrentClassId.empty())
return;
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Class *klass = store.classes.search(mCurrentClassId);
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Class *klass = store.get<ESM::Class>().search(mCurrentClassId);
if (!klass)
return;

@ -4,11 +4,10 @@
#include <algorithm>
#include <fstream>
#include <components/esm_store/reclists.hpp>
#include <components/esm_store/store.hpp>
#include <components/compiler/exception.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwscript/extensions.hpp"
#include "../mwbase/environment.hpp"
@ -93,12 +92,12 @@ namespace MWGui
scanner.listKeywords (mNames);
// identifier
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore& store =
MWBase::Environment::get().getWorld()->getStore();
for (ESMS::RecListList::const_iterator iter (store.recLists.begin());
iter!=store.recLists.end(); ++iter)
for (MWWorld::ESMStore::iterator it = store.begin(); it != store.end(); ++it)
{
iter->second->listIdentifier (mNames);
it->second->listIdentifier (mNames);
}
// sort

@ -127,10 +127,13 @@ void ContainerBase::onSelectedItem(MyGUI::Widget* _sender)
if (isInventory())
{
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// the player is trying to sell an item, check if the merchant accepts it
// also, don't allow selling gold (let's be better than Morrowind at this, can we?)
if (!MWBase::Environment::get().getWindowManager()->getTradeWindow()->npcAcceptsItem(object) ||
MWWorld::Class::get(object).getName(object) == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGold")->getString())
MWWorld::Class::get(object).getName(object) == gmst.find("sGold")->getString())
{
// user notification "i don't buy this item"
MWBase::Environment::get().getWindowManager()->
@ -274,7 +277,7 @@ void ContainerBase::onContainerClicked(MyGUI::Widget* _sender)
if (mPtr.getTypeName() == typeid(ESM::Container).name())
{
MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>();
if (ref->base->mFlags & ESM::Container::Organic)
if (ref->mBase->mFlags & ESM::Container::Organic)
{
// user notification
MWBase::Environment::get().getWindowManager()->

@ -1,7 +1,7 @@
#ifndef MGUI_CONTAINER_H
#define MGUI_CONTAINER_H
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "window_base.hpp"
#include "referenceinterface.hpp"

@ -6,12 +6,15 @@
#include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "dialogue_history.hpp"
#include "widgets.hpp"
@ -48,14 +51,87 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
}
PersuasionDialog::PersuasionDialog(MWBase::WindowManager &parWindowManager)
: WindowModal("openmw_persuasion_dialog.layout", parWindowManager)
{
getWidget(mCancelButton, "CancelButton");
getWidget(mAdmireButton, "AdmireButton");
getWidget(mIntimidateButton, "IntimidateButton");
getWidget(mTauntButton, "TauntButton");
getWidget(mBribe10Button, "Bribe10Button");
getWidget(mBribe100Button, "Bribe100Button");
getWidget(mBribe1000Button, "Bribe1000Button");
getWidget(mGoldLabel, "GoldLabel");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onCancel);
mAdmireButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mIntimidateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mTauntButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe10Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe100Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe1000Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
}
void PersuasionDialog::onCancel(MyGUI::Widget *sender)
{
setVisible(false);
}
void PersuasionDialog::onPersuade(MyGUI::Widget *sender)
{
MWBase::MechanicsManager::PersuasionType type;
if (sender == mAdmireButton) type = MWBase::MechanicsManager::PT_Admire;
else if (sender == mIntimidateButton) type = MWBase::MechanicsManager::PT_Intimidate;
else if (sender == mTauntButton) type = MWBase::MechanicsManager::PT_Taunt;
else if (sender == mBribe10Button)
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-10);
type = MWBase::MechanicsManager::PT_Bribe10;
}
else if (sender == mBribe100Button)
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-100);
type = MWBase::MechanicsManager::PT_Bribe100;
}
else /*if (sender == mBribe1000Button)*/
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-1000);
type = MWBase::MechanicsManager::PT_Bribe1000;
}
MWBase::Environment::get().getDialogueManager()->persuade(type);
setVisible(false);
}
void PersuasionDialog::open()
{
WindowModal::open();
center();
int playerGold = mWindowManager.getInventoryWindow()->getPlayerGold();
mBribe10Button->setEnabled (playerGold >= 10);
mBribe100Button->setEnabled (playerGold >= 100);
mBribe1000Button->setEnabled (playerGold >= 1000);
mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold));
}
// --------------------------------------------------------------------------------------------------
DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_dialogue_window.layout", parWindowManager)
, mEnabled(true)
, mPersuasionDialog(parWindowManager)
, mEnabled(false)
, mServices(0)
{
// Centre dialog
center();
mPersuasionDialog.setVisible(false);
//History view
getWidget(mHistory, "History");
mHistory->setOverflowToTheLeft(true);
@ -127,33 +203,40 @@ void DialogueWindow::onSelectTopic(std::string topic)
{
if (!mEnabled) return;
if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sBarter")->getString())
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (topic == gmst.find("sBarter")->getString())
{
/// \todo check if the player is allowed to trade with this actor (e.g. faction rank high enough)?
mWindowManager.pushGuiMode(GM_Barter);
mWindowManager.getTradeWindow()->startTrade(mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpells")->getString())
if (topic == gmst.find("sPersuasion")->getString())
{
mPersuasionDialog.setVisible(true);
}
else if (topic == gmst.find("sSpells")->getString())
{
mWindowManager.pushGuiMode(GM_SpellBuying);
mWindowManager.getSpellBuyingWindow()->startSpellBuying(mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sTravel")->getString())
else if (topic == gmst.find("sTravel")->getString())
{
mWindowManager.pushGuiMode(GM_Travel);
mWindowManager.getTravelWindow()->startTravel(mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpellMakingMenuTitle")->getString())
else if (topic == gmst.find("sSpellMakingMenuTitle")->getString())
{
mWindowManager.pushGuiMode(GM_SpellCreation);
mWindowManager.startSpellMaking (mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString())
else if (topic == gmst.find("sEnchanting")->getString())
{
mWindowManager.pushGuiMode(GM_Enchanting);
mWindowManager.startEnchanting (mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString())
else if (topic == gmst.find("sServiceTrainingTitle")->getString())
{
mWindowManager.pushGuiMode(GM_Training);
mWindowManager.startTraining (mPtr);
@ -170,7 +253,7 @@ void DialogueWindow::startDialogue(MWWorld::Ptr actor, std::string npcName)
setTitle(npcName);
mTopicsList->clear();
mHistory->eraseText(0,mHistory->getTextLength());
mHistory->setCaption("");
updateOptions();
}
@ -180,23 +263,29 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
bool anyService = mServices > 0;
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
mTopicsList->addItem(gmst.find("sPersuasion")->getString());
if (mServices & Service_Trade)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sBarter")->getString());
mTopicsList->addItem(gmst.find("sBarter")->getString());
if (mServices & Service_BuySpells)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpells")->getString());
mTopicsList->addItem(gmst.find("sSpells")->getString());
if (mServices & Service_Travel)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sTravel")->getString());
mTopicsList->addItem(gmst.find("sTravel")->getString());
if (mServices & Service_CreateSpells)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpellmakingMenuTitle")->getString());
mTopicsList->addItem(gmst.find("sSpellmakingMenuTitle")->getString());
// if (mServices & Service_Enchant)
// mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString());
// mTopicsList->addItem(gmst.find("sEnchanting")->getString());
if (mServices & Service_Training)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString());
mTopicsList->addItem(gmst.find("sServiceTrainingTitle")->getString());
if (anyService)
mTopicsList->addSeparator();
@ -293,15 +382,18 @@ void DialogueWindow::updateOptions()
mTopicsList->clear();
mHistory->eraseText(0, mHistory->getTextLength());
mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(40);
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+std::string("40/100")+"#B29154");
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr));
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154");
}
}
void DialogueWindow::goodbye()
{
mHistory->addDialogText("\n#572D21" + MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGoodbye")->getString());
mHistory->addDialogText("\n#572D21" + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGoodbye")->getString());
mTopicsList->setEnabled(false);
mEnabled = false;
}
@ -310,3 +402,17 @@ void DialogueWindow::onReferenceUnavailable()
{
mWindowManager.removeGuiMode(GM_Dialogue);
}
void DialogueWindow::onFrame()
{
if(mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name())
{
int disp = std::max(0, std::min(100,
MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()));
mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(disp);
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(disp)+std::string("/100")+"#B29154");
}
}

@ -26,6 +26,27 @@ namespace MWGui
{
class DialogueHistory;
class PersuasionDialog : public WindowModal
{
public:
PersuasionDialog(MWBase::WindowManager& parWindowManager);
virtual void open();
private:
MyGUI::Button* mCancelButton;
MyGUI::Button* mAdmireButton;
MyGUI::Button* mIntimidateButton;
MyGUI::Button* mTauntButton;
MyGUI::Button* mBribe10Button;
MyGUI::Button* mBribe100Button;
MyGUI::Button* mBribe1000Button;
MyGUI::TextBox* mGoldLabel;
void onCancel (MyGUI::Widget* sender);
void onPersuade (MyGUI::Widget* sender);
};
class DialogueWindow: public WindowBase, public ReferenceInterface
{
public:
@ -47,6 +68,7 @@ namespace MWGui
void addTitle(std::string text);
void askQuestion(std::string question);
void goodbye();
void onFrame();
// make sure to call these before setKeywords()
void setServices(int services) { mServices = services; }
@ -85,6 +107,8 @@ namespace MWGui
Widgets::MWList* mTopicsList;
MyGUI::ProgressPtr mDispositionBar;
MyGUI::EditPtr mDispositionText;
PersuasionDialog mPersuasionDialog;
};
}
#endif

@ -3,7 +3,8 @@
#include "../mwbase/windowmanager.hpp"
#include "widgets.hpp"
#include "components/esm_store/store.hpp"
#include "../mwworld/esmstore.hpp"
#include <iostream>
#include <iterator>

@ -341,7 +341,9 @@ void HUD::onResChange(int width, int height)
void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
std::string spellName = spell->mName;
if (spellName != mSpellName && mSpellVisible)
{
@ -361,7 +363,9 @@ void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent)
mSpellBox->setUserString("Spell", spellId);
// use the icon of the first effect
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(spell->mEffects.mList.front().mEffectID);
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
std::string icon = effect->mIcon;
int slashPos = icon.find("\\");
icon.insert(slashPos+1, "b_");

@ -28,6 +28,10 @@ namespace MWGui
MWWorld::Ptr getAvatarSelectedItem(int x, int y);
void rebuildAvatar() {
mPreview.rebuild();
}
protected:
MyGUI::Widget* mAvatar;
MyGUI::ImageBox* mAvatarImage;

@ -8,14 +8,12 @@
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/stat.hpp"
#include <components/esm_store/reclists.hpp>
#include <components/esm_store/store.hpp>
namespace MWGui
{
@ -110,7 +108,8 @@ namespace MWGui
void LevelupDialog::open()
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
@ -121,17 +120,13 @@ namespace MWGui
setAttributeValues();
const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;
// set class image
const ESM::Class& playerClass = MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
// retrieve the ID to this class
std::string classId;
std::map<std::string, ESM::Class> list = MWBase::Environment::get().getWorld()->getStore ().classes.list;
for (std::map<std::string, ESM::Class>::iterator it = list.begin(); it != list.end(); ++it)
{
if (playerClass.mName == it->second.mName)
classId = it->first;
}
mClassImage->setImageTexture ("textures\\levelup\\" + classId + ".dds");
const ESM::Class *cls =
world->getStore().get<ESM::Class>().find(playerData->mClass);
mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds");
/// \todo replace this with INI-imported texts
int level = creatureStats.getLevel ()+1;

@ -29,8 +29,11 @@ namespace
bool sortSpells(const std::string& left, const std::string& right)
{
const ESM::Spell* a = MWBase::Environment::get().getWorld()->getStore().spells.find(left);
const ESM::Spell* b = MWBase::Environment::get().getWorld()->getStore().spells.find(right);
const MWWorld::Store<ESM::Spell> &spells =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>();
const ESM::Spell* a = spells.find(left);
const ESM::Spell* b = spells.find(right);
int cmp = a->mName.compare(b->mName);
return cmp < 0;
@ -234,9 +237,15 @@ namespace MWGui
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// use the icon of the first effect
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(spell->mEffects.mList.front().mEffectID);
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(spellId);
const ESM::MagicEffect* effect =
esmStore.get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
std::string path = effect->mIcon;
int slashPos = path.find("\\");
path.insert(slashPos+1, "b_");
@ -434,11 +443,14 @@ namespace MWGui
spellList.push_back(*it);
}
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
std::vector<std::string> powers;
std::vector<std::string>::iterator it = spellList.begin();
while (it != spellList.end())
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
if (spell->mData.mType == ESM::Spell::ST_Power)
{
powers.push_back(*it);
@ -465,7 +477,9 @@ namespace MWGui
if (enchantId != "")
{
// only add items with "Cast once" or "Cast on use"
const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(enchantId);
const ESM::Enchantment* enchant =
esmStore.get<ESM::Enchantment>().find(enchantId);
int type = enchant->mData.mType;
if (type != ESM::Enchantment::CastOnce
&& type != ESM::Enchantment::WhenUsed)
@ -487,7 +501,7 @@ namespace MWGui
for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mMagicList->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName);
@ -504,7 +518,7 @@ namespace MWGui
addGroup("#{sSpells}", "");
for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mMagicList->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName);

@ -6,7 +6,7 @@
#include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -214,6 +214,29 @@ void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
return;
mCurrentRaceId = *raceId;
ESM::NPC record = mPreview->getPrototype();
record.mRace = mCurrentRaceId;
record.setIsMale(mGenderIndex == 0);
std::string prefix =
"b_n_" + mCurrentRaceId + ((record.isMale()) ? "_m_" : "_f_");
record.mHead = prefix + "head_01";
record.mHair = prefix + "hair_01";
const MWWorld::Store<ESM::BodyPart> &parts =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
if (parts.search(record.mHair) == 0) {
record.mHair = prefix + "hair01";
}
mFaceIndex = 0;
mHairIndex = 0;
mPreview->setPrototype(record);
updateSkills();
updateSpellPowers();
}
@ -224,20 +247,20 @@ void RaceDialog::updateRaces()
{
mRaceList->removeAllItems();
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::Store<ESM::Race> &races =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>();
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
int index = 0;
for (; it != end; ++it)
MWWorld::Store<ESM::Race>::iterator it = races.begin();
for (; it != races.end(); ++it)
{
const ESM::Race &race = it->second;
bool playable = race.mData.mFlags & ESM::Race::Playable;
bool playable = it->mData.mFlags & ESM::Race::Playable;
if (!playable) // Only display playable races
continue;
mRaceList->addItem(race.mName, it->first);
if (boost::iequals(it->first, mCurrentRaceId))
mRaceList->addItem(it->mName, it->mId);
if (boost::iequals(it->mId, mCurrentRaceId))
mRaceList->setIndexSelected(index);
++index;
}
@ -258,8 +281,8 @@ void RaceDialog::updateSkills()
const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, mSkillList->getWidth(), 18);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.races.find(mCurrentRaceId);
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mCurrentRaceId);
int count = sizeof(race->mData.mBonus)/sizeof(race->mData.mBonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
for (int i = 0; i < count; ++i)
{
@ -296,8 +319,8 @@ void RaceDialog::updateSpellPowers()
const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.races.find(mCurrentRaceId);
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mCurrentRaceId);
std::vector<std::string>::const_iterator it = race->mPowers.mList.begin();
std::vector<std::string>::const_iterator end = race->mPowers.mList.end();

@ -4,7 +4,7 @@
#include <boost/array.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwrender/characterpreview.hpp"
@ -34,6 +34,7 @@ namespace MWGui
GM_Female
};
const ESM::NPC &getResult() const { return mPreview->getPrototype(); }
const std::string &getRaceId() const { return mCurrentRaceId; }
Gender getGender() const { return mGenderIndex == 0 ? GM_Male : GM_Female; }
// getFace()

@ -5,7 +5,7 @@
#include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -108,7 +108,9 @@ void ReviewDialog::setPlayerName(const std::string &name)
void ReviewDialog::setRace(const std::string &raceId)
{
mRaceId = raceId;
const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().races.search(mRaceId);
const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().search(mRaceId);
if (race)
{
ToolTips::createRaceToolTip(mRaceWidget, race);
@ -126,7 +128,9 @@ void ReviewDialog::setClass(const ESM::Class& class_)
void ReviewDialog::setBirthSign(const std::string& signId)
{
mBirthSignId = signId;
const ESM::BirthSign *sign = MWBase::Environment::get().getWorld()->getStore().birthSigns.search(mBirthSignId);
const ESM::BirthSign *sign =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>().search(mBirthSignId);
if (sign)
{
mBirthSignWidget->setCaption(sign->mName);
@ -281,7 +285,7 @@ void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue;
assert(skillId >= 0 && skillId < ESM::Skill::Length);
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];
const MWMechanics::Stat<float> &stat = mSkillValues.find(skillId)->second;
float base = stat.getBase();
float modified = stat.getModified();

@ -36,7 +36,7 @@ void ScrollWindow::open (MWWorld::Ptr scroll)
MWWorld::LiveCellRef<ESM::Book> *ref = mScroll.get<ESM::Book>();
BookTextParser parser;
MyGUI::IntSize size = parser.parse(ref->base->mText, mTextView, 390);
MyGUI::IntSize size = parser.parse(ref->mBase->mText, mTextView, 390);
if (size.height > mTextView->getSize().height)
mTextView->setCanvasSize(MyGUI::IntSize(410, size.height));

@ -8,6 +8,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp"
@ -49,8 +50,12 @@ namespace MWGui
void SpellBuyingWindow::addSpell(const std::string& spellId)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
int price = spell->mData.mCost*MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellValueMult")->getFloat();
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
int price = spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MyGUI::Button* toAdd =
mSpellsView->createWidget<MyGUI::Button>(
@ -63,7 +68,6 @@ namespace MWGui
);
mCurrentY += sLineHeight;
/// \todo price adjustment depending on merchantile skill
toAdd->setUserData(price);
toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}");
@ -97,7 +101,8 @@ namespace MWGui
for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mType!=ESM::Spell::ST_Spell)
continue; // don't try to sell diseases, curses or powers

@ -2,14 +2,14 @@
#include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
@ -29,8 +29,11 @@ namespace
bool sortMagicEffects (short id1, short id2)
{
return MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(ESM::MagicEffect::effectIdToString (id1))->getString()
< MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(ESM::MagicEffect::effectIdToString (id2))->getString();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
return gmst.find(ESM::MagicEffect::effectIdToString (id1))->getString()
< gmst.find(ESM::MagicEffect::effectIdToString (id2))->getString();
}
}
@ -106,7 +109,8 @@ namespace MWGui
void EditEffectDialog::editEffect (ESM::ENAMstruct effect)
{
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effect.mEffectID);
const ESM::MagicEffect* magicEffect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effect.mEffectID);
setMagicEffect(magicEffect);
@ -291,6 +295,7 @@ namespace MWGui
void SpellCreationDialog::startSpellMaking (MWWorld::Ptr actor)
{
mPtr = actor;
mNameEdit->setCaption("");
startEditing();
}
@ -332,12 +337,12 @@ namespace MWGui
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
std::pair<std::string, const ESM::Spell*> result = MWBase::Environment::get().getWorld()->createRecord(mSpell);
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->createRecord(mSpell);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
spells.add (result.first);
spells.add (spell->mId);
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
@ -359,16 +364,23 @@ namespace MWGui
{
float y = 0;
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
float x = 0.5 * it->mMagnMin + it->mMagnMax;
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(it->mEffectID);
const ESM::MagicEffect* effect =
store.get<ESM::MagicEffect>().find(it->mEffectID);
x *= 0.1 * effect->mData.mBaseCost;
x *= 1 + it->mDuration;
x += 0.05 * std::max(1, it->mArea) * effect->mData.mBaseCost;
float fEffectCostMult = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fEffectCostMult")->getFloat();
float fEffectCostMult =
store.get<ESM::GameSetting>().find("fEffectCostMult")->getFloat();
y += x * fEffectCostMult;
y = std::max(1.f,y);
@ -385,10 +397,10 @@ namespace MWGui
mMagickaCost->setCaption(boost::lexical_cast<std::string>(int(y)));
float fSpellMakingValueMult = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellMakingValueMult")->getFloat();
float fSpellMakingValueMult =
store.get<ESM::GameSetting>().find("fSpellMakingValueMult")->getFloat();
/// \todo mercantile
int price = int(y) * fSpellMakingValueMult;
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,int(y) * fSpellMakingValueMult,true);
mPriceLabel->setCaption(boost::lexical_cast<std::string>(int(price)));
@ -423,7 +435,8 @@ namespace MWGui
for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(*it);
// only normal spells count
if (spell->mData.mType != ESM::Spell::ST_Spell)
@ -443,14 +456,14 @@ namespace MWGui
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
{
mAvailableEffectsList->addItem(MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(
mAvailableEffectsList->addItem(MWBase::Environment::get().getWorld ()->getStore ().get<ESM::GameSetting>().find(
ESM::MagicEffect::effectIdToString (*it))->getString());
}
mAvailableEffectsList->adjustSize ();
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
{
std::string name = MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(
std::string name = MWBase::Environment::get().getWorld ()->getStore ().get<ESM::GameSetting>().find(
ESM::MagicEffect::effectIdToString (*it))->getString();
MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name);
w->setUserData(*it);
@ -516,7 +529,8 @@ namespace MWGui
}
}
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effectId);
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectId);
mAddEffectDialog.newEffect (effect);

@ -4,7 +4,7 @@
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
@ -26,8 +26,11 @@ namespace
{
bool sortSpells(const std::string& left, const std::string& right)
{
const ESM::Spell* a = MWBase::Environment::get().getWorld()->getStore().spells.find(left);
const ESM::Spell* b = MWBase::Environment::get().getWorld()->getStore().spells.find(right);
const MWWorld::Store<ESM::Spell> &spells =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>();
const ESM::Spell* a = spells.find(left);
const ESM::Spell* b = spells.find(right);
int cmp = a->mName.compare(b->mName);
return cmp < 0;
@ -139,11 +142,15 @@ namespace MWGui
spellList.push_back(*it);
}
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
std::vector<std::string> powers;
std::vector<std::string>::iterator it = spellList.begin();
while (it != spellList.end())
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
if (spell->mData.mType == ESM::Spell::ST_Power)
{
powers.push_back(*it);
@ -170,7 +177,9 @@ namespace MWGui
if (enchantId != "")
{
// only add items with "Cast once" or "Cast on use"
const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(enchantId);
const ESM::Enchantment* enchant =
esmStore.get<ESM::Enchantment>().find(enchantId);
int type = enchant->mData.mType;
if (type != ESM::Enchantment::CastOnce
&& type != ESM::Enchantment::WhenUsed)
@ -191,7 +200,7 @@ namespace MWGui
for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName);
@ -211,7 +220,7 @@ namespace MWGui
addGroup("#{sSpells}", "#{sCostChance}");
for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName);
@ -244,7 +253,8 @@ namespace MWGui
{
MWWorld::Ptr item = *it;
const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item));
const ESM::Enchantment* enchant =
esmStore.get<ESM::Enchantment>().find(MWWorld::Class::get(item).getEnchantment(item));
// check if the item is currently equipped (will display in a different color)
bool equipped = false;
@ -378,7 +388,9 @@ namespace MWGui
if (MyGUI::InputManager::getInstance().isShiftPressed())
{
// delete spell, if allowed
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
if (spell->mData.mFlags & ESM::Spell::F_Always
|| spell->mData.mType == ESM::Spell::ST_Power)
{

@ -54,10 +54,10 @@ StatsWindow::StatsWindow (MWBase::WindowManager& parWindowManager)
{ 0, 0 }
};
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
for (int i=0; names[i][0]; ++i)
{
setText (names[i][0], store.gameSettings.find (names[i][1])->getString());
setText (names[i][0], store.get<ESM::GameSetting>().find (names[i][1])->getString());
}
getWidget(mSkillView, "SkillView");
@ -253,7 +253,10 @@ void StatsWindow::onFrame ()
setFactions(PCstats.getFactionRanks());
setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
const std::string &signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
setBirthSign(signId);
if (mChanged)
updateSkillArea();
@ -357,18 +360,22 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue;
assert(skillId >= 0 && skillId < ESM::Skill::Length);
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];
const MWMechanics::Stat<float> &stat = mSkillValues.find(skillId)->second;
float base = stat.getBase();
float modified = stat.getModified();
int progressPercent = (modified - float(static_cast<int>(modified))) * 100;
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().skills.search(skillId);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Skill* skill = esmStore.get<ESM::Skill>().find(skillId);
assert(skill);
std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId];
const ESM::Attribute* attr = MWBase::Environment::get().getWorld()->getStore().attributes.search(skill->mData.mAttribute);
const ESM::Attribute* attr =
esmStore.get<ESM::Attribute>().find(skill->mData.mAttribute);
assert(attr);
std::string state = "normal";
@ -422,10 +429,14 @@ void StatsWindow::updateSkillArea()
if (!mMiscSkills.empty())
addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore();
const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
// race tooltip
const ESM::Race* playerRace = store.races.find (MWBase::Environment::get().getWorld()->getPlayer().getRace());
const ESM::Race* playerRace = store.get<ESM::Race>().find(player->mRace);
MyGUI::Widget* raceWidget;
getWidget(raceWidget, "RaceText");
ToolTips::createRaceToolTip(raceWidget, playerRace);
@ -434,11 +445,14 @@ void StatsWindow::updateSkillArea()
// class tooltip
MyGUI::Widget* classWidget;
const ESM::Class& playerClass = MWBase::Environment::get().getWorld()->getPlayer().getClass();
const ESM::Class *playerClass =
store.get<ESM::Class>().find(player->mClass);
getWidget(classWidget, "ClassText");
ToolTips::createClassToolTip(classWidget, playerClass);
ToolTips::createClassToolTip(classWidget, *playerClass);
getWidget(classWidget, "Class_str");
ToolTips::createClassToolTip(classWidget, playerClass);
ToolTips::createClassToolTip(classWidget, *playerClass);
if (!mFactions.empty())
{
@ -450,7 +464,8 @@ void StatsWindow::updateSkillArea()
FactionList::const_iterator end = mFactions.end();
for (FactionList::const_iterator it = mFactions.begin(); it != end; ++it)
{
const ESM::Faction *faction = store.factions.find(it->first);
const ESM::Faction *faction =
store.get<ESM::Faction>().find(it->first);
MyGUI::Widget* w = addItem(faction->mName, coord1, coord2);
std::string text;
@ -464,8 +479,8 @@ void StatsWindow::updateSkillArea()
text += std::string("\n\n#DDC79E#{sNextRank} ") + faction->mRanks[it->second+1];
ESM::RankData rankData = faction->mData.mRankData[it->second+1];
const ESM::Attribute* attr1 = MWBase::Environment::get().getWorld()->getStore().attributes.search(faction->mData.mAttribute1);
const ESM::Attribute* attr2 = MWBase::Environment::get().getWorld()->getStore().attributes.search(faction->mData.mAttribute2);
const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute1);
const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute2);
assert(attr1 && attr2);
text += "\n#BF9959#{" + attr1->mName + "}: " + boost::lexical_cast<std::string>(rankData.mAttribute1)
@ -501,7 +516,8 @@ void StatsWindow::updateSkillArea()
addSeparator(coord1, coord2);
addGroup(mWindowManager.getGameSettingString("sBirthSign", "Sign"), coord1, coord2);
const ESM::BirthSign *sign = store.birthSigns.find(mBirthSignId);
const ESM::BirthSign *sign =
store.get<ESM::BirthSign>().find(mBirthSignId);
MyGUI::Widget* w = addItem(sign->mName, coord1, coord2);
ToolTips::createBirthsignToolTip(w, mBirthSignId);

@ -1,7 +1,7 @@
#ifndef MWGUI_STATS_WINDOW_H
#define MWGUI_STATS_WINDOW_H
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include <sstream>
#include <set>

@ -179,7 +179,9 @@ void ToolTips::onFrame(float frameDuration)
else if (type == "Spell")
{
ToolTipInfo info;
const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.find(focus->getUserString("Spell"));
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(focus->getUserString("Spell"));
info.caption = spell->mName;
Widgets::SpellEffectList effects;
std::vector<ESM::ENAMstruct>::const_iterator end = spell->mEffects.mList.end();
@ -364,11 +366,14 @@ IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info)
if (text.size() > 0 && text[0] == '\n')
text.erase(0, 1);
if(caption.size() > 0 && isalnum(caption[0]))
caption[0] = toupper(caption[0]);
const ESM::Enchantment* enchant = 0;
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
if (info.enchant != "")
{
enchant = store.enchants.search(info.enchant);
enchant = store.get<ESM::Enchantment>().find(info.enchant);
if (enchant->mData.mType == ESM::Enchantment::CastOnce)
text += "\n#{sItemCastOnce}";
else if (enchant->mData.mType == ESM::Enchantment::WhenStrikes)
@ -571,10 +576,15 @@ void ToolTips::createSkillToolTip(MyGUI::Widget* widget, int skillId)
if (skillId == -1)
return;
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().skills.search(skillId);
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];
const ESM::Skill* skill = store.get<ESM::Skill>().find(skillId);
assert(skill);
const ESM::Attribute* attr = MWBase::Environment::get().getWorld()->getStore().attributes.search(skill->mData.mAttribute);
const ESM::Attribute* attr =
store.get<ESM::Attribute>().find(skill->mData.mAttribute);
assert(attr);
std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId];
@ -607,12 +617,14 @@ void ToolTips::createSpecializationToolTip(MyGUI::Widget* widget, const std::str
widget->setUserString("Caption_CenteredCaption", name);
std::string specText;
// get all skills of this specialisation
std::map<int, ESM::Skill> skills = MWBase::Environment::get().getWorld()->getStore().skills.list;
for (std::map<int, ESM::Skill>::const_iterator it = skills.begin();
it != skills.end(); ++it)
const MWWorld::Store<ESM::Skill> &skills =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>();
MWWorld::Store<ESM::Skill>::iterator it = skills.begin();
for (; it != skills.end(); ++it)
{
if (it->second.mData.mSpecialization == specId)
specText += std::string("\n#{") + ESM::Skill::sSkillNameIds[it->second.mIndex] + "}";
if (it->mData.mSpecialization == specId)
specText += std::string("\n#{") + ESM::Skill::sSkillNameIds[it->mIndex] + "}";
}
widget->setUserString("Caption_CenteredCaptionText", specText);
widget->setUserString("ToolTipLayout", "TextWithCenteredCaptionToolTip");
@ -621,7 +633,10 @@ void ToolTips::createSpecializationToolTip(MyGUI::Widget* widget, const std::str
void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string& birthsignId)
{
const ESM::BirthSign *sign = MWBase::Environment::get().getWorld()->getStore().birthSigns.find(birthsignId);
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::BirthSign *sign = store.get<ESM::BirthSign>().find(birthsignId);
widget->setUserString("ToolTipType", "Layout");
widget->setUserString("ToolTipLayout", "BirthSignToolTip");
@ -640,7 +655,7 @@ void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string&
for (; it != end; ++it)
{
const std::string &spellId = *it;
const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.search(spellId);
const ESM::Spell *spell = store.get<ESM::Spell>().search(spellId);
if (!spell)
continue; // Skip spells which cannot be found
ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType);
@ -655,7 +670,11 @@ void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string&
spells.push_back(spellId);
}
struct{ const std::vector<std::string> &spells; std::string label; } categories[3] = {
struct {
const std::vector<std::string> &spells;
std::string label;
}
categories[3] = {
{abilities, "sBirthsignmenu1"},
{powers, "sPowers"},
{spells, "sBirthsignmenu2"}
@ -672,7 +691,7 @@ void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string&
const std::string &spellId = *it;
const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.search(spellId);
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellId);
text += "\n#BF9959" + spell->mName;
}
}
@ -711,7 +730,8 @@ void ToolTips::createClassToolTip(MyGUI::Widget* widget, const ESM::Class& playe
void ToolTips::createMagicEffectToolTip(MyGUI::Widget* widget, short id)
{
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld ()->getStore ().magicEffects.find(id);
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(id);
const std::string &name = ESM::MagicEffect::effectIdToString (id);
std::string icon = effect->mIcon;

@ -6,10 +6,17 @@
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/player.hpp"
#include "inventorywindow.hpp"
namespace MWGui
@ -52,6 +59,8 @@ namespace MWGui
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
mIncreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonClicked);
mDecreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonClicked);
setCoord(400, 0, 400, 300);
@ -63,6 +72,7 @@ namespace MWGui
setTitle(MWWorld::Class::get(actor).getName(actor));
mCurrentBalance = 0;
mCurrentMerchantOffer = 0;
mWindowManager.getInventoryWindow()->startTrade();
@ -107,10 +117,14 @@ namespace MWGui
bool goldFound = false;
MWWorld::Ptr gold;
MWWorld::ContainerStore& playerStore = mWindowManager.getInventoryWindow()->getContainerStore();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
for (MWWorld::ContainerStoreIterator it = playerStore.begin();
it != playerStore.end(); ++it)
{
if (MWWorld::Class::get(*it).getName(*it) == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGold")->getString())
if (MWWorld::Class::get(*it).getName(*it) == gmst.find("sGold")->getString())
{
goldFound = true;
gold = *it;
@ -131,6 +145,9 @@ namespace MWGui
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// were there any items traded at all?
MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems();
MWWorld::ContainerStore& merchantBought = getBoughtItems();
@ -156,15 +173,15 @@ namespace MWGui
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->base->mNpdt52.mGold == -10)
merchantgold = ref->base->mNpdt12.mGold;
if (ref->mBase->mNpdt52.mGold == -10)
merchantgold = ref->mBase->mNpdt12.mGold;
else
merchantgold = ref->base->mNpdt52.mGold;
merchantgold = ref->mBase->mNpdt52.mGold;
}
else // ESM::Creature
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
merchantgold = ref->base->mData.mGold;
merchantgold = ref->mBase->mData.mGold;
}
if (mCurrentBalance > 0 && merchantgold < mCurrentBalance)
{
@ -174,6 +191,59 @@ namespace MWGui
return;
}
if(mCurrentBalance > mCurrentMerchantOffer)
{
//if npc is a creature: reject (no haggle)
if (mPtr.getTypeName() != typeid(ESM::NPC).name())
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}", std::vector<std::string>());
return;
}
int a = abs(mCurrentMerchantOffer);
int b = abs(mCurrentBalance);
int d = 0;
if (mCurrentMerchantOffer<0) d = int(100 * (a - b) / a);
else d = int(100 * (b - a) / a);
float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100));
MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(mPtr).getNpcStats(mPtr);
MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(mPtr).getCreatureStats(mPtr);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
float a1 = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c1 = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float d1 = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float e1 = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float f1 = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float pcTerm = (clampedDisposition - 50 + a1 + b1 + c1) * playerStats.getFatigueTerm();
float npcTerm = (d1 + e1 + f1) * sellerStats.getFatigueTerm();
float x = gmst.find("fBargainOfferMulti")->getFloat() * d + gmst.find("fBargainOfferBase")->getFloat();
if (mCurrentMerchantOffer<0) x += abs(int(pcTerm - npcTerm));
else x += abs(int(npcTerm - pcTerm));
int roll = std::rand()%100 + 1;
if(roll > x) //trade refused
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}", std::vector<std::string>());
int iBarterFailDisposition = gmst.find("iBarterFailDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterFailDisposition);
return;
}
}
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);
// success! make the item transfer.
transferBoughtItems();
mWindowManager.getInventoryWindow()->transferBoughtItems();
@ -198,6 +268,20 @@ namespace MWGui
mWindowManager.removeGuiMode(GM_Barter);
}
void TradeWindow::onIncreaseButtonClicked(MyGUI::Widget* _sender)
{
if(mCurrentBalance<=-1) mCurrentBalance -= 1;
if(mCurrentBalance>=1) mCurrentBalance += 1;
updateLabels();
}
void TradeWindow::onDecreaseButtonClicked(MyGUI::Widget* _sender)
{
if(mCurrentBalance<-1) mCurrentBalance += 1;
if(mCurrentBalance>1) mCurrentBalance -= 1;
updateLabels();
}
void TradeWindow::updateLabels()
{
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
@ -217,15 +301,15 @@ namespace MWGui
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->base->mNpdt52.mGold == -10)
merchantgold = ref->base->mNpdt12.mGold;
if (ref->mBase->mNpdt52.mGold == -10)
merchantgold = ref->mBase->mNpdt12.mGold;
else
merchantgold = ref->base->mNpdt52.mGold;
merchantgold = ref->mBase->mNpdt52.mGold;
}
else // ESM::Creature
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
merchantgold = ref->base->mData.mGold;
merchantgold = ref->mBase->mData.mGold;
}
mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + boost::lexical_cast<std::string>(merchantgold));
@ -261,14 +345,14 @@ namespace MWGui
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->base->mHasAI)
services = ref->base->mAiData.mServices;
if (ref->mBase->mHasAI)
services = ref->mBase->mAiData.mServices;
}
else if (mPtr.getTypeName() == typeid(ESM::Creature).name())
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
if (ref->base->mHasAI)
services = ref->base->mAiData.mServices;
if (ref->mBase->mHasAI)
services = ref->mBase->mAiData.mServices;
}
/// \todo what about potions, there doesn't seem to be a flag for them??
@ -316,19 +400,17 @@ namespace MWGui
void TradeWindow::sellToNpc(MWWorld::Ptr item, int count)
{
/// \todo price adjustment depending on merchantile skill
mCurrentBalance -= MWWorld::Class::get(item).getValue(item) * count;
mCurrentBalance -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,true);
mCurrentMerchantOffer -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,true);
updateLabels();
}
void TradeWindow::buyFromNpc(MWWorld::Ptr item, int count)
{
/// \todo price adjustment depending on merchantile skill
mCurrentBalance += MWWorld::Class::get(item).getValue(item) * count;
mCurrentBalance += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,false);
mCurrentMerchantOffer += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,false);
updateLabels();
}

@ -55,11 +55,14 @@ namespace MWGui
MyGUI::TextBox* mMerchantGold;
int mCurrentBalance;
int mCurrentMerchantOffer;
void onWindowResize(MyGUI::Window* _sender);
void onFilterChanged(MyGUI::Widget* _sender);
void onOfferButtonClicked(MyGUI::Widget* _sender);
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onIncreaseButtonClicked(MyGUI::Widget* _sender);
void onDecreaseButtonClicked(MyGUI::Widget* _sender);
// don't show items that the NPC has equipped in his trade-window.
virtual bool ignoreEquippedItems() { return true; }

@ -7,6 +7,7 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
@ -73,10 +74,13 @@ namespace MWGui
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
for (int i=0; i<3; ++i)
{
/// \todo mercantile skill
int price = pcStats.getSkill (bestSkills[i].first).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer
(mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton";
@ -113,8 +117,11 @@ namespace MWGui
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
/// \todo mercantile skill
int price = pcStats.getSkill (skillId).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
int price = pcStats.getSkill (skillId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->getInt ();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
return;
@ -128,8 +135,9 @@ namespace MWGui
// increase skill
MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find (
playerRef->base->mClass);
const ESM::Class *class_ =
store.get<ESM::Class>().find(playerRef->mBase->mClass);
pcStats.increaseSkill (skillId, *class_, true);
// remove gold

@ -54,21 +54,25 @@ namespace MWGui
{
int price = 0;
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if(interior)
{
price = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fMagesGuildTravel")->getFloat();
price = gmst.find("fMagesGuildTravel")->getFloat();
}
else
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
price = d/MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelMult")->getFloat();
price = d/gmst.find("fTravelMult")->getFloat();
}
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
mCurrentY += sLineHeight;
/// \todo price adjustment depending on merchantile skill
if(interior)
toAdd->setUserString("interior","y");
else
@ -104,15 +108,15 @@ namespace MWGui
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
for(unsigned int i = 0;i<mPtr.get<ESM::NPC>()->base->mTransport.size();i++)
for(unsigned int i = 0;i<mPtr.get<ESM::NPC>()->mBase->mTransport.size();i++)
{
std::string cellname = mPtr.get<ESM::NPC>()->base->mTransport[i].mCellName;
std::string cellname = mPtr.get<ESM::NPC>()->mBase->mTransport[i].mCellName;
bool interior = true;
int x,y;
MWBase::Environment::get().getWorld()->positionToIndex(mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[0],
mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[1],x,y);
if(cellname == "") {cellname = MWBase::Environment::get().getWorld()->getExterior(x,y)->cell->mName; interior= false;}
addDestination(cellname,mPtr.get<ESM::NPC>()->base->mTransport[i].mPos,interior);
MWBase::Environment::get().getWorld()->positionToIndex(mPtr.get<ESM::NPC>()->mBase->mTransport[i].mPos.pos[0],
mPtr.get<ESM::NPC>()->mBase->mTransport[i].mPos.pos[1],x,y);
if(cellname == "") {cellname = MWBase::Environment::get().getWorld()->getExterior(x,y)->mCell->mName; interior= false;}
addDestination(cellname,mPtr.get<ESM::NPC>()->mBase->mTransport[i].mPos,interior);
}
updateLabels();
@ -142,7 +146,7 @@ namespace MWGui
cell = MWBase::Environment::get().getWorld()->getExterior(x,y);
ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
int time = int(d /MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelTimeMult")->getFloat());
int time = int(d /MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTravelTimeMult")->getFloat());
for(int i = 0;i < time;i++)
{
MWBase::Environment::get().getMechanicsManager ()->restoreDynamicStats ();

@ -120,9 +120,10 @@ namespace MWGui
int hour = MWBase::Environment::get().getWorld ()->getTimeStamp ().getHour ();
bool pm = hour >= 12;
if (hour >= 13) hour -= 12;
if (hour == 0) hour = 12;
std::string dateTimeText =
boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getDay ()+1) + " "
boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getDay ()) + " "
+ month + " (#{sDay} " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getTimeStamp ().getDay ()+1)
+ ") " + boost::lexical_cast<std::string>(hour) + " " + (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");

@ -2,12 +2,12 @@
#include <boost/lexical_cast.hpp>
#include "components/esm_store/store.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/esmstore.hpp"
#undef min
#undef max
@ -228,8 +228,10 @@ void MWSpell::setSpellId(const std::string &spellId)
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord, int flags)
{
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell *spell = store.spells.search(mId);
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell *spell = store.get<ESM::Spell>().search(mId);
MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found");
MWSpellEffectPtr effect = nullptr;
@ -259,8 +261,10 @@ void MWSpell::updateWidgets()
{
if (mSpellNameWidget && mWindowManager)
{
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell *spell = store.spells.search(mId);
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell *spell = store.get<ESM::Spell>().search(mId);
if (spell)
static_cast<MyGUI::TextBox*>(mSpellNameWidget)->setCaption(spell->mName);
else
@ -386,8 +390,14 @@ void MWSpellEffect::setSpellEffect(const SpellEffectParams& params)
void MWSpellEffect::updateWidgets()
{
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::MagicEffect *magicEffect = store.magicEffects.search(mEffectParams.mEffectID);
if (!mWindowManager)
return;
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::MagicEffect *magicEffect =
store.get<ESM::MagicEffect>().search(mEffectParams.mEffectID);
assert(magicEffect);
assert(mWindowManager);

@ -1,7 +1,7 @@
#ifndef MWGUI_WIDGETS_H
#define MWGUI_WIDGETS_H
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include <MyGUI.h>

@ -83,7 +83,6 @@ WindowManager::WindowManager(
, mSpellCreationDialog(NULL)
, mEnchantingDialog(NULL)
, mTrainingWindow(NULL)
, mPlayerClass()
, mPlayerName()
, mPlayerRaceId()
, mPlayerAttributes()
@ -499,8 +498,7 @@ void WindowManager::setValue (const std::string& id, int value)
void WindowManager::setPlayerClass (const ESM::Class &class_)
{
mPlayerClass = class_;
mStatsWindow->setValue("class", mPlayerClass.mName);
mStatsWindow->setValue("class", class_.mName);
}
void WindowManager::configureSkills (const SkillList& major, const SkillList& minor)
@ -554,7 +552,9 @@ int WindowManager::readPressedButton ()
std::string WindowManager::getGameSettingString(const std::string &id, const std::string &default_)
{
const ESM::GameSetting *setting = MWBase::Environment::get().getWorld()->getStore().gameSettings.search(id);
const ESM::GameSetting *setting =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().search(id);
if (setting && setting->mType == ESM::VT_String)
return setting->getString();
return default_;
@ -582,6 +582,8 @@ void WindowManager::onFrame (float frameDuration)
mDragAndDrop->mDraggedWidget->setPosition(MyGUI::InputManager::getInstance().getMousePosition());
}
mDialogueWindow->onFrame();
mInventoryWindow->onFrame();
mStatsWindow->onFrame();
@ -604,17 +606,18 @@ void WindowManager::onFrame (float frameDuration)
void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
{
if (!(cell->cell->mData.mFlags & ESM::Cell::Interior))
if (cell->mCell->isExterior())
{
std::string name;
if (cell->cell->mName != "")
if (cell->mCell->mName != "")
{
name = cell->cell->mName;
mMap->addVisitedLocation (name, cell->cell->getGridX (), cell->cell->getGridY ());
name = cell->mCell->mName;
mMap->addVisitedLocation (name, cell->mCell->getGridX (), cell->mCell->getGridY ());
}
else
{
const ESM::Region* region = MWBase::Environment::get().getWorld()->getStore().regions.search(cell->cell->mRegion);
const ESM::Region* region =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search(cell->mCell->mRegion);
if (region)
name = region->mName;
else
@ -626,15 +629,15 @@ void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
mMap->setCellPrefix("Cell");
mHud->setCellPrefix("Cell");
mMap->setActiveCell( cell->cell->mData.mX, cell->cell->mData.mY );
mHud->setActiveCell( cell->cell->mData.mX, cell->cell->mData.mY );
mMap->setActiveCell( cell->mCell->getGridX(), cell->mCell->getGridY() );
mHud->setActiveCell( cell->mCell->getGridX(), cell->mCell->getGridY() );
}
else
{
mMap->setCellName( cell->cell->mName );
mHud->setCellName( cell->cell->mName );
mMap->setCellPrefix( cell->cell->mName );
mHud->setCellPrefix( cell->cell->mName );
mMap->setCellName( cell->mCell->mName );
mHud->setCellName( cell->mCell->mName );
mMap->setCellPrefix( cell->mCell->mName );
mHud->setCellPrefix( cell->mCell->mName );
}
}
@ -717,7 +720,9 @@ void WindowManager::setDragDrop(bool dragDrop)
void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result)
{
const ESM::GameSetting *setting = MWBase::Environment::get().getWorld()->getStore().gameSettings.find(_tag);
const ESM::GameSetting *setting =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(_tag);
if (setting && setting->mType == ESM::VT_String)
_result = setting->getString();
else
@ -769,6 +774,13 @@ void WindowManager::pushGuiMode(GuiMode mode)
if (mode==GM_Inventory && mAllowed==GW_None)
return;
// If this mode already exists somewhere in the stack, just bring it to the front.
if (std::find(mGuiModes.begin(), mGuiModes.end(), mode) != mGuiModes.end())
{
mGuiModes.erase(std::find(mGuiModes.begin(), mGuiModes.end(), mode));
}
mGuiModes.push_back(mode);
bool gameMode = !isGuiMode();
@ -808,7 +820,10 @@ void WindowManager::removeGuiMode(GuiMode mode)
void WindowManager::setSelectedSpell(const std::string& spellId, int successChancePercent)
{
mHud->setSelectedSpell(spellId, successChancePercent);
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
mSpellWindow->setTitle(spell->mName);
}

@ -261,7 +261,6 @@ namespace MWGui
/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
// Various stats about player as needed by window manager
ESM::Class mPlayerClass;
std::string mPlayerName;
std::string mPlayerRaceId;
std::map<int, MWMechanics::Stat<int> > mPlayerAttributes;

@ -9,7 +9,7 @@
#include <components/esm/loadmgef.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -86,7 +86,7 @@ namespace MWMechanics
if (effects.second)
{
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().magicEffects.find (
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
iter->mEffectID);
if (iter->mDuration==0)
@ -114,18 +114,18 @@ namespace MWMechanics
std::pair<ESM::EffectList, bool> ActiveSpells::getEffectList (const std::string& id) const
{
if (const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().spells.search (id))
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (id))
return std::make_pair (spell->mEffects, false);
if (const ESM::Potion *potion =
MWBase::Environment::get().getWorld()->getStore().potions.search (id))
MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>().search (id))
return std::make_pair (potion->mEffects, false);
if (const ESM::Ingredient *ingredient =
MWBase::Environment::get().getWorld()->getStore().ingreds.search (id))
MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (id))
{
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().magicEffects.find (
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
ingredient->mData.mEffectID[0]);
ESM::ENAMstruct effect;

@ -7,7 +7,7 @@
#include <components/esm/loadnpc.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
@ -101,11 +101,11 @@ namespace MWMechanics
health.setCurrent (health.getCurrent() + 0.1 * endurance);
stats.setHealth (health);
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
float fFatigueReturnBase = store.gameSettings.find("fFatigueReturnBase")->getFloat ();
float fFatigueReturnMult = store.gameSettings.find("fFatigueReturnMult")->getFloat ();
float fEndFatigueMult = store.gameSettings.find("fEndFatigueMult")->getFloat ();
float fFatigueReturnBase = store.get<ESM::GameSetting>().find("fFatigueReturnBase")->getFloat ();
float fFatigueReturnMult = store.get<ESM::GameSetting>().find("fFatigueReturnMult")->getFloat ();
float fEndFatigueMult = store.get<ESM::GameSetting>().find("fEndFatigueMult")->getFloat ();
float capacity = MWWorld::Class::get(ptr).getCapacity(ptr);
float encumbrance = MWWorld::Class::get(ptr).getEncumbrance(ptr);
@ -122,7 +122,7 @@ namespace MWMechanics
if (!stunted)
{
float fRestMagicMult = store.gameSettings.find("fRestMagicMult")->getFloat ();
float fRestMagicMult = store.get<ESM::GameSetting>().find("fRestMagicMult")->getFloat ();
DynamicStat<float> magicka = stats.getMagicka();
magicka.setCurrent (magicka.getCurrent()

@ -13,11 +13,11 @@
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
@ -38,11 +38,11 @@ std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
if (ingredient->base->mData.mEffectID[i]!=-1)
if (ingredient->mBase->mData.mEffectID[i]!=-1)
{
EffectKey key (
ingredient->base->mData.mEffectID[i], ingredient->base->mData.mSkills[i]!=-1 ?
ingredient->base->mData.mSkills[i] : ingredient->base->mData.mAttributes[i]);
ingredient->mBase->mData.mEffectID[i], ingredient->mBase->mData.mSkills[i]!=-1 ?
ingredient->mBase->mData.mSkills[i] : ingredient->mBase->mData.mAttributes[i]);
++effects[key];
}
@ -77,9 +77,9 @@ void MWMechanics::Alchemy::applyTools (int flags, float& value) const
else
return;
float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->base->mData.mQuality : 0;
float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
float calcinatorQuality = setup==1 || setup==3 ?
mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->base->mData.mQuality : 0;
mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
float quality = 1;
@ -130,30 +130,30 @@ void MWMechanics::Alchemy::updateEffects()
// general alchemy factor
float x = getChance();
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->base->mData.mQuality;
x *= MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionStrengthMult")->getFloat();
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->mBase->mData.mQuality;
x *= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionStrengthMult")->getFloat();
// value
mValue = static_cast<int> (
x * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("iAlchemyMod")->getFloat());
x * MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iAlchemyMod")->getFloat());
// build quantified effect list
for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
{
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().magicEffects.find (iter->mId);
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (iter->mId);
if (magicEffect->mData.mBaseCost<=0)
throw std::runtime_error ("invalid base cost for magic effect " + iter->mId);
float fPotionT1MagMul =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1MagMult")->getFloat();
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1MagMult")->getFloat();
if (fPotionT1MagMul<=0)
throw std::runtime_error ("invalid gmst: fPotionT1MagMul");
float fPotionT1DurMult =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1DurMult")->getFloat();
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1DurMult")->getFloat();
if (fPotionT1DurMult<=0)
throw std::runtime_error ("invalid gmst: fPotionT1DurMult");
@ -192,18 +192,20 @@ void MWMechanics::Alchemy::updateEffects()
const ESM::Potion *MWMechanics::Alchemy::getRecord() const
{
for (ESMS::RecListWithIDT<ESM::Potion>::MapType::const_iterator iter (
MWBase::Environment::get().getWorld()->getStore().potions.list.begin());
iter!=MWBase::Environment::get().getWorld()->getStore().potions.list.end(); ++iter)
const MWWorld::Store<ESM::Potion> &potions =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>();
MWWorld::Store<ESM::Potion>::iterator iter = potions.begin();
for (; iter != potions.end(); ++iter)
{
if (iter->second.mEffects.mList.size()!=mEffects.size())
if (iter->mEffects.mList.size() != mEffects.size())
continue;
bool mismatch = false;
for (int i=0; i<static_cast<int> (iter->second.mEffects.mList.size()); ++iter)
for (int i=0; i<static_cast<int> (iter->mEffects.mList.size()); ++iter)
{
const ESM::ENAMstruct& first = iter->second.mEffects.mList[i];
const ESM::ENAMstruct& first = iter->mEffects.mList[i];
const ESM::ENAMstruct& second = mEffects[i];
if (first.mEffectID!=second.mEffectID ||
@ -221,7 +223,7 @@ const ESM::Potion *MWMechanics::Alchemy::getRecord() const
}
if (!mismatch)
return &iter->second;
return &(*iter);
}
return 0;
@ -258,7 +260,7 @@ void MWMechanics::Alchemy::addPotion (const std::string& name)
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->base->mData.mWeight;
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
newRecord.mData.mWeight /= countIngredients();
@ -277,7 +279,7 @@ void MWMechanics::Alchemy::addPotion (const std::string& name)
newRecord.mEffects.mList = mEffects;
record = MWBase::Environment::get().getWorld()->createRecord (newRecord).second;
record = MWBase::Environment::get().getWorld()->createRecord (newRecord);
}
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), record->mId);
@ -332,13 +334,13 @@ void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
{
MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
int type = ref->base->mData.mType;
int type = ref->mBase->mData.mType;
if (type<0 || type>=static_cast<int> (mTools.size()))
throw std::runtime_error ("invalid apparatus type");
if (!mTools[type].isEmpty())
if (ref->base->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->base->mData.mQuality)
if (ref->mBase->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->mBase->mData.mQuality)
continue;
mTools[type] = *iter;

@ -2,7 +2,7 @@
#include <algorithm>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -41,10 +41,11 @@ namespace MWMechanics
float normalised = max==0 ? 1 : std::max (0.0f, static_cast<float> (current)/max);
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
return store.gameSettings.find ("fFatigueBase")->getFloat()
- store.gameSettings.find ("fFatigueMult")->getFloat() * (1-normalised);
return gmst.find ("fFatigueBase")->getFloat()
- gmst.find ("fFatigueMult")->getFloat() * (1-normalised);
}
const Stat<int> &CreatureStats::getAttribute(int index) const
@ -231,4 +232,14 @@ namespace MWMechanics
mDead = false;
}
}
bool CreatureStats::hasCommonDisease() const
{
return mSpells.hasCommonDisease();
}
bool CreatureStats::hasBlightDisease() const
{
return mSpells.hasBlightDisease();
}
}

@ -109,6 +109,10 @@ namespace MWMechanics
bool isDead() const;
void resurrect();
bool hasCommonDisease() const;
bool hasBlightDisease() const;
};
}

@ -1,11 +1,12 @@
#include "mechanicsmanagerimp.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
@ -19,7 +20,7 @@ namespace MWMechanics
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
const ESM::NPC *player = ptr.get<ESM::NPC>()->base;
const ESM::NPC *player = ptr.get<ESM::NPC>()->mBase;
// reset
creatureStats.setLevel(player->mNpdt52.mLevel);
@ -37,15 +38,17 @@ namespace MWMechanics
creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance);
creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality);
creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// race
if (mRaceSelected)
{
const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().races.find (
MWBase::Environment::get().getWorld()->getPlayer().getRace());
esmStore.get<ESM::Race>().find(player->mRace);
bool male = MWBase::Environment::get().getWorld()->getPlayer().isMale();
bool male = (player->mFlags & ESM::NPC::Female) == 0;
for (int i=0; i<8; ++i)
{
@ -88,11 +91,13 @@ namespace MWMechanics
}
// birthsign
if (!MWBase::Environment::get().getWorld()->getPlayer().getBirthsign().empty())
const std::string &signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
if (!signId.empty())
{
const ESM::BirthSign *sign =
MWBase::Environment::get().getWorld()->getStore().birthSigns.find (
MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
esmStore.get<ESM::BirthSign>().find(signId);
for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin());
iter!=sign->mPowers.mList.end(); ++iter)
@ -104,11 +109,12 @@ namespace MWMechanics
// class
if (mClassSelected)
{
const ESM::Class& class_ = MWBase::Environment::get().getWorld()->getPlayer().getClass();
const ESM::Class *class_ =
esmStore.get<ESM::Class>().find(player->mClass);
for (int i=0; i<2; ++i)
{
int attribute = class_.mData.mAttribute[i];
int attribute = class_->mData.mAttribute[i];
if (attribute>=0 && attribute<8)
{
creatureStats.getAttribute(attribute).setBase (
@ -122,7 +128,7 @@ namespace MWMechanics
for (int i2=0; i2<5; ++i2)
{
int index = class_.mData.mSkills[i2][i];
int index = class_->mData.mSkills[i2][i];
if (index>=0 && index<27)
{
@ -132,14 +138,15 @@ namespace MWMechanics
}
}
typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType;
const ContainerType& skills = MWBase::Environment::get().getWorld()->getStore().skills.list;
const MWWorld::Store<ESM::Skill> &skills =
esmStore.get<ESM::Skill>();
for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
MWWorld::Store<ESM::Skill>::iterator iter = skills.begin();
for (; iter != skills.end(); ++iter)
{
if (iter->second.mData.mSpecialization==class_.mData.mSpecialization)
if (iter->mData.mSpecialization==class_->mData.mSpecialization)
{
int index = iter->first;
int index = iter->mIndex;
if (index>=0 && index<27)
{
@ -261,12 +268,22 @@ namespace MWMechanics
if (mUpdatePlayer)
{
// basic player profile; should not change anymore after the creation phase is finished.
MWBase::Environment::get().getWindowManager()->setValue ("name", MWBase::Environment::get().getWorld()->getPlayer().getName());
MWBase::Environment::get().getWindowManager()->setValue ("race",
MWBase::Environment::get().getWorld()->getStore().races.find (MWBase::Environment::get().getWorld()->getPlayer().
getRace())->mName);
MWBase::Environment::get().getWindowManager()->setValue ("class",
MWBase::Environment::get().getWorld()->getPlayer().getClass().mName);
MWBase::WindowManager *winMgr =
MWBase::Environment::get().getWindowManager();
MWBase::World *world = MWBase::Environment::get().getWorld();
const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
const ESM::Race *race =
world->getStore().get<ESM::Race>().find(player->mRace);
const ESM::Class *cls =
world->getStore().get<ESM::Class>().find(player->mClass);
winMgr->setValue ("name", player->mName);
winMgr->setValue ("race", race->mName);
winMgr->setValue ("class", cls->mName);
mUpdatePlayer = false;
MWBase::WindowManager::SkillList majorSkills (5);
@ -274,11 +291,11 @@ namespace MWMechanics
for (int i=0; i<5; ++i)
{
minorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().mData.mSkills[i][0];
majorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().mData.mSkills[i][1];
minorSkills[i] = cls->mData.mSkills[i][0];
majorSkills[i] = cls->mData.mSkills[i][1];
}
MWBase::Environment::get().getWindowManager()->configureSkills (majorSkills, minorSkills);
winMgr->configureSkills (majorSkills, minorSkills);
}
mActors.update (movement, duration, paused);
@ -291,14 +308,31 @@ namespace MWMechanics
void MechanicsManager::setPlayerName (const std::string& name)
{
MWBase::Environment::get().getWorld()->getPlayer().setName (name);
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mName = name;
world->createRecord(player);
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerRace (const std::string& race, bool male)
void MechanicsManager::setPlayerRace (const std::string& race, bool male, const std::string &head, const std::string &hair)
{
MWBase::Environment::get().getWorld()->getPlayer().setGender (male);
MWBase::Environment::get().getWorld()->getPlayer().setRace (race);
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mRace = race;
player.mHead = head;
player.mHair = hair;
player.setIsMale(male);
world->createRecord(player);
mRaceSelected = true;
buildPlayer();
mUpdatePlayer = true;
@ -306,29 +340,303 @@ namespace MWMechanics
void MechanicsManager::setPlayerBirthsign (const std::string& id)
{
MWBase::Environment::get().getWorld()->getPlayer().setBirthsign (id);
MWBase::Environment::get().getWorld()->getPlayer().setBirthSign(id);
buildPlayer();
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerClass (const std::string& id)
{
MWBase::Environment::get().getWorld()->getPlayer().setClass (*MWBase::Environment::get().getWorld()->getStore().classes.find (id));
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mClass = id;
world->createRecord(player);
mClassSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerClass (const ESM::Class& class_)
void MechanicsManager::setPlayerClass (const ESM::Class &cls)
{
MWBase::Environment::get().getWorld()->getPlayer().setClass (class_);
MWBase::World *world = MWBase::Environment::get().getWorld();
const ESM::Class *ptr = world->createRecord(cls);
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mClass = ptr->mId;
world->createRecord(player);
mClassSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
std::string toLower (const std::string& name)
{
std::string lowerCase;
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
return lowerCase;
}
int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr)
{
MWMechanics::NpcStats npcSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
float x = npcSkill.getBaseDisposition();
MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::LiveCellRef<ESM::NPC>* player = playerPtr.get<ESM::NPC>();
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
MWMechanics::NpcStats playerNpcStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
if (toLower(npc->mBase->mRace) == toLower(player->mBase->mRace)) x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispRaceMod")->getFloat();
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispPersonalityMult")->getFloat()
* (playerStats.getAttribute(ESM::Attribute::Personality).getModified() - MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispPersonalityBase")->getFloat());
float reaction = 0;
int rank = 0;
std::string npcFaction = "";
if(!npcSkill.getFactionRanks().empty()) npcFaction = npcSkill.getFactionRanks().begin()->first;
if (playerNpcStats.getFactionRanks().find(toLower(npcFaction)) != playerNpcStats.getFactionRanks().end())
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.end(); it++)
{
if(toLower(it->mFaction) == toLower(npcFaction)) reaction = it->mReaction;
}
rank = playerNpcStats.getFactionRanks().find(toLower(npcFaction))->second;
}
else if (npcFaction != "")
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.end();it++)
{
if(playerNpcStats.getFactionRanks().find(toLower(it->mFaction)) != playerNpcStats.getFactionRanks().end() )
{
if(it->mReaction<reaction) reaction = it->mReaction;
}
}
rank = 0;
}
else
{
reaction = 0;
rank = 0;
}
x += (MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionRankMult")->getFloat() * rank
+ MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionRankBase")->getFloat())
* MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionMod")->getFloat() * reaction;
x -= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispCrimeMod")->getFloat() * playerNpcStats.getBounty();
if (playerStats.hasCommonDisease() || playerStats.hasBlightDisease())
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispDiseaseMod")->getFloat();
if (playerNpcStats.getDrawState() == MWMechanics::DrawState_::DrawState_Weapon)
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispWeaponDrawn")->getFloat();
int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used
return effective_disposition;
}
int MechanicsManager::getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying)
{
if (ptr.getTypeName() == typeid(ESM::Creature).name())
return basePrice;
MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(ptr).getCreatureStats(ptr);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
// I suppose the temporary disposition change _has_ to be considered here,
// otherwise one would get different prices when exiting and re-entering the dialogue window...
int clampedDisposition = std::max(0, std::min(getDerivedDisposition(ptr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100));
float a = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float d = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
float buyTerm = 0.01 * (100 - 0.5 * (pcTerm - npcTerm));
float sellTerm = 0.01 * (50 - 0.5 * (npcTerm - pcTerm));
float x;
if(buying) x = buyTerm;
else x = std::min(buyTerm, sellTerm);
int offerPrice;
if (x < 1) offerPrice = int(x * basePrice);
if (x >= 1) offerPrice = basePrice + int((x - 1) * basePrice);
offerPrice = std::max(1, offerPrice);
return offerPrice;
}
int MechanicsManager::countDeaths (const std::string& id) const
{
return mActors.countDeaths (id);
}
void MechanicsManager::getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange)
{
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
MWMechanics::NpcStats npcSkill = MWWorld::Class::get(npc).getNpcStats(npc);
MWMechanics::CreatureStats npcStats = MWWorld::Class::get(npc).getCreatureStats(npc);
float persTerm = playerStats.getAttribute(ESM::Attribute::Personality).getModified()
/ gmst.find("fPersonalityMod")->getFloat();
float luckTerm = playerStats.getAttribute(ESM::Attribute::Luck).getModified()
/ gmst.find("fLuckMod")->getFloat();
float repTerm = playerSkill.getReputation() * gmst.find("fReputationMod")->getFloat();
float levelTerm = playerStats.getLevel() * gmst.find("fLevelMod")->getFloat();
float fatigueTerm = playerStats.getFatigueTerm();
float playerRating1 = (repTerm + luckTerm + persTerm + playerSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float playerRating2 = playerRating1 + levelTerm;
float playerRating3 = (playerSkill.getSkill(ESM::Skill::Mercantile).getModified() + luckTerm + persTerm) * fatigueTerm;
float npcRating1 = (repTerm + luckTerm + persTerm + playerSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float npcRating2 = (levelTerm + repTerm + luckTerm + persTerm + npcSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float npcRating3 = (playerSkill.getSkill(ESM::Skill::Mercantile).getModified() + repTerm + luckTerm + persTerm) * fatigueTerm;
int currentDisposition = std::min(100, std::max(0, int(getDerivedDisposition(npc) + currentTemporaryDispositionDelta)));
float d = 1 - 0.02 * abs(currentDisposition - 50);
float target1 = d * (playerRating1 - npcRating1 + 50);
float target2 = d * (playerRating2 - npcRating2 + 50);
float bribeMod;
if (type == PT_Bribe10) bribeMod = gmst.find("fBribe10Mod")->getFloat();
if (type == PT_Bribe100) bribeMod = gmst.find("fBribe100Mod")->getFloat();
else bribeMod = gmst.find("fBribe1000Mod")->getFloat();
float target3 = d * (playerRating3 - npcRating3 + 50) + bribeMod;
float iPerMinChance = gmst.find("iPerMinChance")->getInt();
float iPerMinChange = gmst.find("iPerMinChange")->getInt();
float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
float x,y;
float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
if (type == PT_Admire)
{
target1 = std::max(iPerMinChance, target1);
success = (roll <= target1);
float c = int(fPerDieRollMult * (target1 - roll));
x = success ? std::max(iPerMinChange, c) : c;
}
else if (type == PT_Intimidate)
{
target2 = std::max(iPerMinChance, target2);
success = (roll <= target2);
float r;
if (roll != target2)
r = int(target2 - roll);
else
r = 1;
if (roll <= target2)
{
float s = int(r * fPerDieRollMult * fPerTempMult);
npcStats.setFlee ( std::max(0, std::min(100, npcStats.getFlee() + int(std::max(iPerMinChange, s)))));
npcStats.setFight ( std::max(0, std::min(100, npcStats.getFight() + int(std::min(-iPerMinChange, -s)))));
}
float c = -std::abs(int(r * fPerDieRollMult));
if (success)
{
if (std::abs(c) < iPerMinChange)
{
x = 0;
y = -iPerMinChange;
}
else
{
x = -int(c * fPerTempMult);
y = c;
}
}
else
{
x = int(c * fPerTempMult);
y = c;
}
}
else if (type == PT_Taunt)
{
target1 = std::max(iPerMinChance, target1);
success = (roll <= target1);
float c = std::abs(int(target1 - roll));
if (roll <= target1)
{
float s = c * fPerDieRollMult * fPerTempMult;
npcStats.setFlee ( std::max(0, std::min(100, npcStats.getFlee() + std::min(-int(iPerMinChange), int(-s)))));
npcStats.setFight ( std::max(0, std::min(100, npcStats.getFight() + std::max(int(iPerMinChange), int(s)))));
}
x = int(-c * fPerDieRollMult);
if (success && std::abs(x) < iPerMinChange)
x = -iPerMinChange;
}
else // Bribe
{
target3 = std::max(iPerMinChance, target3);
success = (roll <= target3);
float c = int((target3 - roll) * fPerDieRollMult);
x = success ? std::max(iPerMinChange, c) : c;
}
tempChange = type == PT_Intimidate ? x : int(x * fPerTempMult);
float cappedDispositionChange = tempChange;
if (currentDisposition + tempChange > 100.f)
cappedDispositionChange = 100 - currentDisposition;
if (currentDisposition + tempChange < 0.f)
cappedDispositionChange = -currentDisposition;
permChange = int(cappedDispositionChange / fPerTempMult);
if (type == PT_Intimidate)
{
permChange = success ? -int(cappedDispositionChange/ fPerTempMult) : y;
}
}
}

@ -64,7 +64,7 @@ namespace MWMechanics
virtual void setPlayerName (const std::string& name);
///< Set player name.
virtual void setPlayerRace (const std::string& id, bool male);
virtual void setPlayerRace (const std::string& id, bool male, const std::string &head, const std::string &hair);
///< Set player race.
virtual void setPlayerBirthsign (const std::string& id);
@ -79,9 +79,18 @@ namespace MWMechanics
virtual void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour.
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying);
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr);
///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.
virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange);
///< Perform a persuasion action on NPC
};
}

@ -10,7 +10,7 @@
#include <components/esm/loadclas.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -18,8 +18,9 @@
#include "../mwbase/soundmanager.hpp"
MWMechanics::NpcStats::NpcStats()
: mMovementFlags (0), mDrawState (DrawState_Nothing)
, mLevelProgress(0)
: mMovementFlags (0), mDrawState (DrawState_Nothing), mBounty (0)
, mLevelProgress(0), mDisposition(0), mReputation(0)
{
mSkillIncreases.resize (ESM::Attribute::Length);
for (int i=0; i<ESM::Attribute::Length; ++i)
@ -36,6 +37,16 @@ void MWMechanics::NpcStats::setDrawState (DrawState_ state)
mDrawState = state;
}
int MWMechanics::NpcStats::getBaseDisposition() const
{
return mDisposition;
}
void MWMechanics::NpcStats::setBaseDisposition(int disposition)
{
mDisposition = disposition;
}
bool MWMechanics::NpcStats::getMovementFlag (Flag flag) const
{
return mMovementFlags & flag;
@ -81,7 +92,8 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
if (level<0)
level = static_cast<int> (getSkill (skillIndex).getBase());
const ESM::Skill *skill = MWBase::Environment::get().getWorld()->getStore().skills.find (skillIndex);
const ESM::Skill *skill =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find (skillIndex);
float skillFactor = 1;
@ -96,14 +108,15 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
throw std::runtime_error ("invalid skill gain factor");
}
float typeFactor =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMiscSkillBonus")->getFloat();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
float typeFactor = gmst.find ("fMiscSkillBonus")->getFloat();
for (int i=0; i<5; ++i)
if (class_.mData.mSkills[i][0]==skillIndex)
{
typeFactor =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMinorSkillBonus")->getFloat();
typeFactor = gmst.find ("fMinorSkillBonus")->getFloat();
break;
}
@ -111,8 +124,7 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
for (int i=0; i<5; ++i)
if (class_.mData.mSkills[i][1]==skillIndex)
{
typeFactor =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMajorSkillBonus")->getFloat();
typeFactor = gmst.find ("fMajorSkillBonus")->getFloat();
break;
}
@ -124,8 +136,7 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
if (skill->mData.mSpecialization==class_.mData.mSpecialization)
{
specialisationFactor =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fSpecialSkillBonus")->getFloat();
specialisationFactor = gmst.find ("fSpecialSkillBonus")->getFloat();
if (specialisationFactor<=0)
throw std::runtime_error ("invalid skill specialisation factor");
@ -178,7 +189,8 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
mLevelProgress += levelProgress;
// check the attribute this skill belongs to
const ESM::Skill* skill = MWBase::Environment::get().getWorld ()->getStore ().skills.find(skillIndex);
const ESM::Skill* skill =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::Skill>().find(skillIndex);
++mSkillIncreases[skill->mData.mAttribute];
// Play sound & skill progress notification
@ -237,3 +249,23 @@ bool MWMechanics::NpcStats::hasBeenUsed (const std::string& id) const
{
return mUsedIds.find (id)!=mUsedIds.end();
}
int MWMechanics::NpcStats::getBounty() const
{
return mBounty;
}
void MWMechanics::NpcStats::setBounty (int bounty)
{
mBounty = bounty;
}
int MWMechanics::NpcStats::getReputation() const
{
return mReputation;
}
void MWMechanics::NpcStats::setReputation(int reputation)
{
mReputation = reputation;
}

@ -43,8 +43,11 @@ namespace MWMechanics
std::map<std::string, int> mFactionRank;
DrawState_ mDrawState;
int mDisposition;
unsigned int mMovementFlags;
Stat<float> mSkill[27];
int mBounty;
int mReputation;
int mLevelProgress; // 0-10
@ -60,6 +63,14 @@ namespace MWMechanics
void setDrawState (DrawState_ state);
int getBaseDisposition() const;
void setBaseDisposition(int disposition);
int getReputation() const;
void setReputation(int reputation);
bool getMovementFlag (Flag flag) const;
void setMovementFlag (Flag flag, bool state);
@ -92,6 +103,10 @@ namespace MWMechanics
void flagAsUsed (const std::string& id);
bool hasBeenUsed (const std::string& id) const;
int getBounty() const;
void setBounty (int bounty);
};
}

@ -1,7 +1,7 @@
#include "spells.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include <components/esm/loadspel.hpp>
@ -50,7 +50,8 @@ namespace MWMechanics
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter);
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
@ -74,4 +75,32 @@ namespace MWMechanics
{
return mSelectedSpell;
}
bool Spells::hasCommonDisease() const
{
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mFlags & ESM::Spell::ST_Disease)
return true;
}
return false;
}
bool Spells::hasBlightDisease() const
{
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mFlags & ESM::Spell::ST_Blight)
return true;
}
return false;
}
}

@ -55,6 +55,10 @@ namespace MWMechanics
const std::string getSelectedSpell() const;
///< May return an empty string.
bool hasCommonDisease() const;
bool hasBlightDisease() const;
};
}

@ -8,7 +8,7 @@
#include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "npcstats.hpp"
@ -40,7 +40,8 @@ namespace MWMechanics
for (std::vector<ESM::ENAMstruct>::const_iterator it = effects.begin();
it != effects.end(); ++it)
{
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(it->mEffectID);
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(it->mEffectID);
int _school = effect->mData.mSchool;
int _skillLevel = stats.getSkill (spellSchoolToSkill(_school)).getModified();
@ -61,7 +62,8 @@ namespace MWMechanics
inline int getSpellSchool(const std::string& spellId, const MWWorld::Ptr& actor)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
return getSpellSchool(spell, actor);
}
@ -107,7 +109,8 @@ namespace MWMechanics
inline float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
return getSpellSuccessChance(spell, actor);
}
}

@ -48,8 +48,9 @@ namespace MWRender
mNode->setVisible (false);
mCamera->setPosition(mPosition);
mCamera->lookAt(mLookAt);
Ogre::Vector3 scale = mNode->getScale();
mCamera->setPosition(mPosition * scale);
mCamera->lookAt(mLookAt * scale);
mCamera->setNearClipDistance (0.01);
mCamera->setFarClipDistance (1000);
@ -80,6 +81,22 @@ namespace MWRender
delete mAnimation;
}
void CharacterPreview::rebuild()
{
assert(mAnimation);
delete mAnimation;
mAnimation = new NpcAnimation(mCharacter, mNode,
MWWorld::Class::get(mCharacter).getInventoryStore (mCharacter), RV_PlayerPreview);
mNode->setVisible (false);
Ogre::Vector3 scale = mNode->getScale();
mCamera->setPosition(mPosition * scale);
mCamera->lookAt(mLookAt * scale);
onSetup();
}
// --------------------------------------------------------------------------------------------------
@ -128,8 +145,10 @@ namespace MWRender
RaceSelectionPreview::RaceSelectionPreview()
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayer().getPlayer(),
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0))
, mRef(&mBase)
{
mBase = *mCharacter.get<ESM::NPC>()->mBase;
mCharacter = MWWorld::Ptr(&mRef, mCharacter.getCell());
}
void RaceSelectionPreview::update(float angle)
@ -141,4 +160,11 @@ namespace MWRender
mNode->setVisible (false);
}
void RaceSelectionPreview::setPrototype(const ESM::NPC &proto)
{
mBase = proto;
mBase.mId = "player";
rebuild();
update(0);
}
}

@ -4,6 +4,7 @@
#include <OgreRenderTarget.h>
#include <OgreMaterialManager.h>
#include <components/esm/loadnpc.hpp>
#include "externalrendering.hpp"
@ -32,6 +33,7 @@ namespace MWRender
virtual void setup (Ogre::SceneManager *sceneManager);
virtual void onSetup();
virtual void rebuild();
protected:
Ogre::TexturePtr mTexture;
@ -77,10 +79,19 @@ namespace MWRender
class RaceSelectionPreview : public CharacterPreview
{
ESM::NPC mBase;
MWWorld::LiveCellRef<ESM::NPC> mRef;
public:
RaceSelectionPreview();
void update(float angle);
const ESM::NPC &getPrototype() const {
return mBase;
}
void setPrototype(const ESM::NPC &proto);
};
}

@ -21,10 +21,10 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr): Animation()
mInsert = ptr.getRefData().getBaseNode();
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
assert (ref->base != NULL);
if(!ref->base->mModel.empty())
assert (ref->mBase != NULL);
if(!ref->mBase->mModel.empty())
{
std::string mesh = "meshes\\" + ref->base->mModel;
std::string mesh = "meshes\\" + ref->mBase->mModel;
mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, mesh);
for(size_t i = 0;i < mEntityList.mEntities.size();i++)

@ -11,7 +11,7 @@
#include <components/esm/loadstat.hpp>
#include <components/esm/loadpgrd.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwbase/environment.hpp"
@ -228,22 +228,23 @@ void Debugging::togglePathgrid()
void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
{
ESM::Pathgrid *pathgrid = MWBase::Environment::get().getWorld()->getStore().pathgrids.search(*store->cell);
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*store->mCell);
if (!pathgrid) return;
Vector3 cellPathGridPos(0, 0, 0);
if (store->cell->isExterior())
if (store->mCell->isExterior())
{
cellPathGridPos.x = store->cell->mData.mX * ESM::Land::REAL_SIZE;
cellPathGridPos.y = store->cell->mData.mY * ESM::Land::REAL_SIZE;
cellPathGridPos.x = store->mCell->mData.mX * ESM::Land::REAL_SIZE;
cellPathGridPos.y = store->mCell->mData.mY * ESM::Land::REAL_SIZE;
}
SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
cellPathGrid->attachObject(createPathgridLines(pathgrid));
cellPathGrid->attachObject(createPathgridPoints(pathgrid));
if (store->cell->isExterior())
if (store->mCell->isExterior())
{
mExteriorPathgridNodes[std::make_pair(store->cell->mData.mX, store->cell->mData.mY)] = cellPathGrid;
mExteriorPathgridNodes[std::make_pair(store->mCell->getGridX(), store->mCell->getGridY())] = cellPathGrid;
}
else
{
@ -254,10 +255,10 @@ void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store)
{
if (store->cell->isExterior())
if (store->mCell->isExterior())
{
ExteriorPathgridNodes::iterator it =
mExteriorPathgridNodes.find(std::make_pair(store->cell->mData.mX, store->cell->mData.mY));
mExteriorPathgridNodes.find(std::make_pair(store->mCell->getGridX(), store->mCell->getGridY()));
if (it != mExteriorPathgridNodes.end())
{
destroyCellPathgridNode(it->second);

@ -11,8 +11,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include <components/esm_store/store.hpp>
#include <components/esm_store/reclists.hpp>
#include "../mwworld/esmstore.hpp"
namespace MWRender
{
@ -29,18 +28,21 @@ namespace MWRender
{
Ogre::TexturePtr tex;
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// get the size of the world
const ESMS::CellList::ExtCells& extCells = MWBase::Environment::get().getWorld ()->getStore ().cells.extCells;
for (ESMS::CellList::ExtCells::const_iterator it = extCells.begin(); it != extCells.end(); ++it)
MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
{
if (it->first.first < mMinX)
mMinX = it->first.first;
if (it->first.first > mMaxX)
mMaxX = it->first.first;
if (it->first.second < mMinY)
mMinY = it->first.second;
if (it->first.second > mMaxY)
mMaxY = it->first.second;
if (it->getGridX() < mMinX)
mMinX = it->getGridX();
if (it->getGridX() > mMaxX)
mMaxX = it->getGridX();
if (it->getGridY() < mMinY)
mMinY = it->getGridY();
if (it->getGridY() > mMaxY)
mMaxY = it->getGridY();
}
int cellSize = 24;
@ -59,7 +61,7 @@ namespace MWRender
{
for (int y = mMinY; y <= mMaxY; ++y)
{
ESM::Land* land = MWBase::Environment::get().getWorld ()->getStore ().lands.search (x,y);
ESM::Land* land = esmStore.get<ESM::Land>().search (x,y);
if (land)
{

@ -4,7 +4,7 @@
#include <OgreMaterialManager.h>
#include <OgreHardwarePixelBuffer.h>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -108,10 +108,10 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
mCameraRotNode->setOrientation(Quaternion::IDENTITY);
std::string name = "Cell_"+coordStr(cell->cell->mData.mX, cell->cell->mData.mY);
int x = cell->mCell->getGridX();
int y = cell->mCell->getGridY();
int x = cell->cell->mData.mX;
int y = cell->cell->mData.mY;
std::string name = "Cell_"+coordStr(x, y);
mCameraPosNode->setPosition(Vector3(0,0,0));
@ -163,7 +163,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
const int segsX = std::ceil( length.x / sSize );
const int segsY = std::ceil( length.y / sSize );
mInteriorName = cell->cell->mName;
mInteriorName = cell->mCell->mName;
for (int x=0; x<segsX; ++x)
{
@ -173,7 +173,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
Vector2 newcenter = start + 4096;
render(newcenter.x - center.x, newcenter.y - center.y, z.y, z.x, sSize, sSize,
cell->cell->mName + "_" + coordStr(x,y));
cell->mCell->mName + "_" + coordStr(x,y));
}
}
}

@ -4,7 +4,7 @@
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -17,44 +17,54 @@ using namespace NifOgre;
namespace MWRender{
NpcAnimation::~NpcAnimation()
{
removeEntities(head);
removeEntities(hair);
removeEntities(neck);
removeEntities(chest);
removeEntities(groin);
removeEntities(skirt);
removeEntities(rHand);
removeEntities(lHand);
removeEntities(rWrist);
removeEntities(lWrist);
removeEntities(rForearm);
removeEntities(lForearm);
removeEntities(rupperArm);
removeEntities(lupperArm);
removeEntities(rfoot);
removeEntities(lfoot);
removeEntities(rAnkle);
removeEntities(lAnkle);
removeEntities(rKnee);
removeEntities(lKnee);
removeEntities(rUpperLeg);
removeEntities(lUpperLeg);
removeEntities(rclavicle);
removeEntities(lclavicle);
removeEntities(tail);
removeEntities(mHead);
removeEntities(mHair);
removeEntities(mNeck);
removeEntities(mChest);
removeEntities(mGroin);
removeEntities(mSkirt);
removeEntities(mHandL);
removeEntities(mHandR);
removeEntities(mWristL);
removeEntities(mWristR);
removeEntities(mForearmL);
removeEntities(mForearmR);
removeEntities(mUpperArmL);
removeEntities(mUpperArmR);
removeEntities(mFootL);
removeEntities(mFootR);
removeEntities(mAnkleL);
removeEntities(mAnkleR);
removeEntities(mKneeL);
removeEntities(mKneeR);
removeEntities(mUpperLegL);
removeEntities(mUpperLegR);
removeEntities(mClavicleL);
removeEntities(mClavicleR);
removeEntities(mTail);
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags)
: Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags),
robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
cuirass(mInv.end()), greaves(mInv.end()),
leftpauldron(mInv.end()), rightpauldron(mInv.end()),
boots(mInv.end()),
leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
pants(mInv.end())
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags)
: Animation(),
mStateID(-1),
mInv(inv),
mTimeToChange(0),
mVisibilityFlags(visibilityFlags),
mRobe(mInv.end()),
mHelmet(mInv.end()),
mShirt(mInv.end()),
mCuirass(mInv.end()),
mGreaves(mInv.end()),
mPauldronL(mInv.end()),
mPauldronR(mInv.end()),
mBoots(mInv.end()),
mPants(mInv.end()),
mGloveL(mInv.end()),
mGloveR(mInv.end()),
mSkirtIter(mInv.end())
{
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
mNpc = ptr.get<ESM::NPC>()->mBase;
for (int init = 0; init < 27; init++)
{
@ -62,25 +72,20 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
mPartPriorities[init] = 0;
}
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.races.find(ref->base->mRace);
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
std::string hairID = ref->base->mHair;
std::string headID = ref->base->mHead;
headModel = "meshes\\" + store.bodyParts.find(headID)->mModel;
hairModel = "meshes\\" + store.bodyParts.find(hairID)->mModel;
npcName = ref->base->mName;
isFemale = !!(ref->base->mFlags&ESM::NPC::Female);
isBeast = !!(race->mData.mFlags&ESM::Race::Beast);
bodyRaceID = "b_n_"+ref->base->mRace;
std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
mBodyPrefix = "b_n_" + mNpc->mRace;
std::transform(mBodyPrefix.begin(), mBodyPrefix.end(), mBodyPrefix.begin(), ::tolower);
mInsert = node;
assert(mInsert);
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, smodel);
@ -124,7 +129,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
}
float scale = race->mData.mHeight.mMale;
if (isFemale) {
if (!mNpc->isMale()) {
scale = race->mData.mHeight.mFemale;
}
mInsert->scale(scale, scale, scale);
@ -140,18 +145,18 @@ void NpcAnimation::updateParts()
MWWorld::ContainerStoreIterator *iter;
int slot;
} slotlist[] = {
{ &robe, MWWorld::InventoryStore::Slot_Robe },
{ &skirtiter, MWWorld::InventoryStore::Slot_Skirt },
{ &helmet, MWWorld::InventoryStore::Slot_Helmet },
{ &cuirass, MWWorld::InventoryStore::Slot_Cuirass },
{ &greaves, MWWorld::InventoryStore::Slot_Greaves },
{ &leftpauldron, MWWorld::InventoryStore::Slot_LeftPauldron },
{ &rightpauldron, MWWorld::InventoryStore::Slot_RightPauldron },
{ &boots, MWWorld::InventoryStore::Slot_Boots },
{ &leftglove, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ &rightglove, MWWorld::InventoryStore::Slot_RightGauntlet },
{ &shirt, MWWorld::InventoryStore::Slot_Shirt },
{ &pants, MWWorld::InventoryStore::Slot_Pants },
{ &mRobe, MWWorld::InventoryStore::Slot_Robe },
{ &mSkirtIter, MWWorld::InventoryStore::Slot_Skirt },
{ &mHelmet, MWWorld::InventoryStore::Slot_Helmet },
{ &mCuirass, MWWorld::InventoryStore::Slot_Cuirass },
{ &mGreaves, MWWorld::InventoryStore::Slot_Greaves },
{ &mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron },
{ &mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron },
{ &mBoots, MWWorld::InventoryStore::Slot_Boots },
{ &mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ &mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet },
{ &mShirt, MWWorld::InventoryStore::Slot_Shirt },
{ &mPants, MWWorld::InventoryStore::Slot_Pants },
};
for(size_t i = 0;i < sizeof(slotlist)/sizeof(slotlist[0]);i++)
{
@ -166,11 +171,11 @@ void NpcAnimation::updateParts()
if(apparelChanged)
{
if(robe != mInv.end())
if(mRobe != mInv.end())
{
MWWorld::Ptr ptr = *robe;
MWWorld::Ptr ptr = *mRobe;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
@ -186,11 +191,11 @@ void NpcAnimation::updateParts()
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
}
if(skirtiter != mInv.end())
if(mSkirtIter != mInv.end())
{
MWWorld::Ptr ptr = *skirtiter;
MWWorld::Ptr ptr = *mSkirtIter;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
@ -198,103 +203,103 @@ void NpcAnimation::updateParts()
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
}
if(helmet != mInv.end())
if(mHelmet != mInv.end())
{
removeIndividualPart(ESM::PRT_Hair);
const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
const ESM::Armor *armor = (mHelmet->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
}
if(cuirass != mInv.end())
if(mCuirass != mInv.end())
{
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
const ESM::Armor *armor = (mCuirass->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
}
if(greaves != mInv.end())
if(mGreaves != mInv.end())
{
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->base;
const ESM::Armor *armor = (mGreaves->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
}
if(leftpauldron != mInv.end())
if(mPauldronL != mInv.end())
{
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->base;
const ESM::Armor *armor = (mPauldronL->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
}
if(rightpauldron != mInv.end())
if(mPauldronR != mInv.end())
{
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->base;
const ESM::Armor *armor = (mPauldronR->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
}
if(boots != mInv.end())
if(mBoots != mInv.end())
{
if(boots->getTypeName() == typeid(ESM::Clothing).name())
if(mBoots->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
const ESM::Clothing *clothes = (mBoots->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
}
else if(boots->getTypeName() == typeid(ESM::Armor).name())
else if(mBoots->getTypeName() == typeid(ESM::Armor).name())
{
const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
const ESM::Armor *armor = (mBoots->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
}
}
if(leftglove != mInv.end())
if(mGloveL != mInv.end())
{
if(leftglove->getTypeName() == typeid(ESM::Clothing).name())
if(mGloveL->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
const ESM::Clothing *clothes = (mGloveL->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->base;
const ESM::Armor *armor = (mGloveL->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
}
}
if(rightglove != mInv.end())
if(mGloveR != mInv.end())
{
if(rightglove->getTypeName() == typeid(ESM::Clothing).name())
if(mGloveR->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
const ESM::Clothing *clothes = (mGloveR->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->base;
const ESM::Armor *armor = (mGloveR->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
}
}
if(shirt != mInv.end())
if(mShirt != mInv.end())
{
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
const ESM::Clothing *clothes = (mShirt->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
}
if(pants != mInv.end())
if(mPants != mInv.end())
{
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->base;
const ESM::Clothing *clothes = (mPants->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
}
}
if(mPartPriorities[ESM::PRT_Head] < 1)
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, headModel);
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, mHeadModel);
if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, hairModel);
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, mHairModel);
static const struct {
ESM::PartReferenceType type;
@ -322,26 +327,27 @@ void NpcAnimation::updateParts()
{ ESM::PRT_Tail, { "tail", "" } }
};
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
for(size_t i = 0;i < sizeof(PartTypeList)/sizeof(PartTypeList[0]);i++)
{
if(mPartPriorities[PartTypeList[i].type] < 1)
{
const ESM::BodyPart *part = NULL;
bool tryfemale = isFemale;
int ni = 0;
do {
part = store.bodyParts.search(bodyRaceID+(tryfemale?"_f_":"_m_")+PartTypeList[i].name[ni]);
if(part) break;
ni ^= 1;
if(ni == 0)
{
if(!tryfemale)
break;
tryfemale = false;
const MWWorld::Store<ESM::BodyPart> &partStore =
store.get<ESM::BodyPart>();
if (!mNpc->isMale()) {
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[0]);
if (part == 0) {
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[1]);
}
} while(1);
}
if (part == 0) {
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[0]);
}
if (part == 0) {
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[1]);
}
if(part)
addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->mModel);
@ -364,12 +370,12 @@ NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int
void NpcAnimation::runAnimation(float timepassed)
{
if(timeToChange > .2)
if(mTimeToChange > .2)
{
timeToChange = 0;
mTimeToChange = 0;
updateParts();
}
timeToChange += timepassed;
mTimeToChange += timepassed;
Animation::runAnimation(timepassed);
}
@ -394,61 +400,61 @@ void NpcAnimation::removeIndividualPart(int type)
mPartslots[type] = -1;
if(type == ESM::PRT_Head) //0
removeEntities(head);
removeEntities(mHead);
else if(type == ESM::PRT_Hair) //1
removeEntities(hair);
removeEntities(mHair);
else if(type == ESM::PRT_Neck) //2
removeEntities(neck);
removeEntities(mNeck);
else if(type == ESM::PRT_Cuirass)//3
removeEntities(chest);
removeEntities(mChest);
else if(type == ESM::PRT_Groin)//4
removeEntities(groin);
removeEntities(mGroin);
else if(type == ESM::PRT_Skirt)//5
removeEntities(skirt);
removeEntities(mSkirt);
else if(type == ESM::PRT_RHand)//6
removeEntities(rHand);
removeEntities(mHandR);
else if(type == ESM::PRT_LHand)//7
removeEntities(lHand);
removeEntities(mHandL);
else if(type == ESM::PRT_RWrist)//8
removeEntities(rWrist);
removeEntities(mWristR);
else if(type == ESM::PRT_LWrist) //9
removeEntities(lWrist);
removeEntities(mWristL);
else if(type == ESM::PRT_Shield) //10
{
}
else if(type == ESM::PRT_RForearm) //11
removeEntities(rForearm);
removeEntities(mForearmR);
else if(type == ESM::PRT_LForearm) //12
removeEntities(lForearm);
removeEntities(mForearmL);
else if(type == ESM::PRT_RUpperarm) //13
removeEntities(rupperArm);
removeEntities(mUpperArmR);
else if(type == ESM::PRT_LUpperarm) //14
removeEntities(lupperArm);
removeEntities(mUpperArmL);
else if(type == ESM::PRT_RFoot) //15
removeEntities(rfoot);
removeEntities(mFootR);
else if(type == ESM::PRT_LFoot) //16
removeEntities(lfoot);
removeEntities(mFootL);
else if(type == ESM::PRT_RAnkle) //17
removeEntities(rAnkle);
removeEntities(mAnkleR);
else if(type == ESM::PRT_LAnkle) //18
removeEntities(lAnkle);
removeEntities(mAnkleL);
else if(type == ESM::PRT_RKnee) //19
removeEntities(rKnee);
removeEntities(mKneeR);
else if(type == ESM::PRT_LKnee) //20
removeEntities(lKnee);
removeEntities(mKneeL);
else if(type == ESM::PRT_RLeg) //21
removeEntities(rUpperLeg);
removeEntities(mUpperLegR);
else if(type == ESM::PRT_LLeg) //22
removeEntities(lUpperLeg);
removeEntities(mUpperLegL);
else if(type == ESM::PRT_RPauldron) //23
removeEntities(rclavicle);
removeEntities(mClavicleR);
else if(type == ESM::PRT_LPauldron) //24
removeEntities(lclavicle);
removeEntities(mClavicleL);
else if(type == ESM::PRT_Weapon) //25
{
}
else if(type == ESM::PRT_Tail) //26
removeEntities(tail);
removeEntities(mTail);
}
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
@ -481,83 +487,83 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
switch(type)
{
case ESM::PRT_Head: //0
head = insertBoundedPart(mesh, group, "Head");
mHead = insertBoundedPart(mesh, group, "Head");
break;
case ESM::PRT_Hair: //1
hair = insertBoundedPart(mesh, group, "Head");
mHair = insertBoundedPart(mesh, group, "Head");
break;
case ESM::PRT_Neck: //2
neck = insertBoundedPart(mesh, group, "Neck");
mNeck = insertBoundedPart(mesh, group, "Neck");
break;
case ESM::PRT_Cuirass: //3
chest = insertBoundedPart(mesh, group, "Chest");
mChest = insertBoundedPart(mesh, group, "Chest");
break;
case ESM::PRT_Groin: //4
groin = insertBoundedPart(mesh, group, "Groin");
mGroin = insertBoundedPart(mesh, group, "Groin");
break;
case ESM::PRT_Skirt: //5
skirt = insertBoundedPart(mesh, group, "Groin");
mSkirt = insertBoundedPart(mesh, group, "Groin");
break;
case ESM::PRT_RHand: //6
rHand = insertBoundedPart(mesh, group, "Right Hand");
mHandR = insertBoundedPart(mesh, group, "Right Hand");
break;
case ESM::PRT_LHand: //7
lHand = insertBoundedPart(mesh, group, "Left Hand");
mHandL = insertBoundedPart(mesh, group, "Left Hand");
break;
case ESM::PRT_RWrist: //8
rWrist = insertBoundedPart(mesh, group, "Right Wrist");
mWristR = insertBoundedPart(mesh, group, "Right Wrist");
break;
case ESM::PRT_LWrist: //9
lWrist = insertBoundedPart(mesh, group, "Left Wrist");
mWristL = insertBoundedPart(mesh, group, "Left Wrist");
break;
case ESM::PRT_Shield: //10
break;
case ESM::PRT_RForearm: //11
rForearm = insertBoundedPart(mesh, group, "Right Forearm");
mForearmR = insertBoundedPart(mesh, group, "Right Forearm");
break;
case ESM::PRT_LForearm: //12
lForearm = insertBoundedPart(mesh, group, "Left Forearm");
mForearmL = insertBoundedPart(mesh, group, "Left Forearm");
break;
case ESM::PRT_RUpperarm: //13
rupperArm = insertBoundedPart(mesh, group, "Right Upper Arm");
mUpperArmR = insertBoundedPart(mesh, group, "Right Upper Arm");
break;
case ESM::PRT_LUpperarm: //14
lupperArm = insertBoundedPart(mesh, group, "Left Upper Arm");
mUpperArmL = insertBoundedPart(mesh, group, "Left Upper Arm");
break;
case ESM::PRT_RFoot: //15
rfoot = insertBoundedPart(mesh, group, "Right Foot");
mFootR = insertBoundedPart(mesh, group, "Right Foot");
break;
case ESM::PRT_LFoot: //16
lfoot = insertBoundedPart(mesh, group, "Left Foot");
mFootL = insertBoundedPart(mesh, group, "Left Foot");
break;
case ESM::PRT_RAnkle: //17
rAnkle = insertBoundedPart(mesh, group, "Right Ankle");
mAnkleR = insertBoundedPart(mesh, group, "Right Ankle");
break;
case ESM::PRT_LAnkle: //18
lAnkle = insertBoundedPart(mesh, group, "Left Ankle");
mAnkleL = insertBoundedPart(mesh, group, "Left Ankle");
break;
case ESM::PRT_RKnee: //19
rKnee = insertBoundedPart(mesh, group, "Right Knee");
mKneeR = insertBoundedPart(mesh, group, "Right Knee");
break;
case ESM::PRT_LKnee: //20
lKnee = insertBoundedPart(mesh, group, "Left Knee");
mKneeL = insertBoundedPart(mesh, group, "Left Knee");
break;
case ESM::PRT_RLeg: //21
rUpperLeg = insertBoundedPart(mesh, group, "Right Upper Leg");
mUpperLegR = insertBoundedPart(mesh, group, "Right Upper Leg");
break;
case ESM::PRT_LLeg: //22
lUpperLeg = insertBoundedPart(mesh, group, "Left Upper Leg");
mUpperLegL = insertBoundedPart(mesh, group, "Left Upper Leg");
break;
case ESM::PRT_RPauldron: //23
rclavicle = insertBoundedPart(mesh , group, "Right Clavicle");
mClavicleR = insertBoundedPart(mesh , group, "Right Clavicle");
break;
case ESM::PRT_LPauldron: //24
lclavicle = insertBoundedPart(mesh, group, "Left Clavicle");
mClavicleL = insertBoundedPart(mesh, group, "Left Clavicle");
break;
case ESM::PRT_Weapon: //25
break;
case ESM::PRT_Tail: //26
tail = insertBoundedPart(mesh, group, "Tail");
mTail = insertBoundedPart(mesh, group, "Tail");
break;
}
return true;
@ -569,11 +575,14 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartRe
{
ESM::PartReference &part = parts[i];
const MWWorld::Store<ESM::BodyPart> &partStore =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
const ESM::BodyPart *bodypart = 0;
if(isFemale)
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search(part.mFemale);
if(!mNpc->isMale())
bodypart = partStore.search(part.mFemale);
if(!bodypart)
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search(part.mMale);
bodypart = partStore.search(part.mMale);
if(bodypart)
addOrReplaceIndividualPart(part.mPart, group, priority,"meshes\\" + bodypart->mModel);

@ -8,6 +8,11 @@
#include "../mwclass/npc.hpp"
#include "../mwworld/containerstore.hpp"
namespace ESM
{
struct NPC;
}
namespace MWRender{
class NpcAnimation: public Animation{
@ -19,57 +24,57 @@ private:
int mPartPriorities[27];
//Bounded Parts
NifOgre::EntityList lclavicle;
NifOgre::EntityList rclavicle;
NifOgre::EntityList rupperArm;
NifOgre::EntityList lupperArm;
NifOgre::EntityList rUpperLeg;
NifOgre::EntityList lUpperLeg;
NifOgre::EntityList lForearm;
NifOgre::EntityList rForearm;
NifOgre::EntityList lWrist;
NifOgre::EntityList rWrist;
NifOgre::EntityList rKnee;
NifOgre::EntityList lKnee;
NifOgre::EntityList neck;
NifOgre::EntityList rAnkle;
NifOgre::EntityList lAnkle;
NifOgre::EntityList groin;
NifOgre::EntityList skirt;
NifOgre::EntityList lfoot;
NifOgre::EntityList rfoot;
NifOgre::EntityList hair;
NifOgre::EntityList rHand;
NifOgre::EntityList lHand;
NifOgre::EntityList head;
NifOgre::EntityList chest;
NifOgre::EntityList tail;
NifOgre::EntityList mClavicleL;
NifOgre::EntityList mClavicleR;
NifOgre::EntityList mUpperArmL;
NifOgre::EntityList mUpperArmR;
NifOgre::EntityList mUpperLegL;
NifOgre::EntityList mUpperLegR;
NifOgre::EntityList mForearmL;
NifOgre::EntityList mForearmR;
NifOgre::EntityList mWristL;
NifOgre::EntityList mWristR;
NifOgre::EntityList mKneeR;
NifOgre::EntityList mKneeL;
NifOgre::EntityList mNeck;
NifOgre::EntityList mAnkleL;
NifOgre::EntityList mAnkleR;
NifOgre::EntityList mGroin;
NifOgre::EntityList mSkirt;
NifOgre::EntityList mFootL;
NifOgre::EntityList mFootR;
NifOgre::EntityList mHair;
NifOgre::EntityList mHandL;
NifOgre::EntityList mHandR;
NifOgre::EntityList mHead;
NifOgre::EntityList mChest;
NifOgre::EntityList mTail;
const ESM::NPC *mNpc;
std::string mHeadModel;
std::string mHairModel;
std::string mBodyPrefix;
bool isBeast;
bool isFemale;
std::string headModel;
std::string hairModel;
std::string npcName;
std::string bodyRaceID;
float timeToChange;
MWWorld::ContainerStoreIterator robe;
MWWorld::ContainerStoreIterator helmet;
MWWorld::ContainerStoreIterator shirt;
MWWorld::ContainerStoreIterator cuirass;
MWWorld::ContainerStoreIterator greaves;
MWWorld::ContainerStoreIterator leftpauldron;
MWWorld::ContainerStoreIterator rightpauldron;
MWWorld::ContainerStoreIterator boots;
MWWorld::ContainerStoreIterator pants;
MWWorld::ContainerStoreIterator leftglove;
MWWorld::ContainerStoreIterator rightglove;
MWWorld::ContainerStoreIterator skirtiter;
float mTimeToChange;
MWWorld::ContainerStoreIterator mRobe;
MWWorld::ContainerStoreIterator mHelmet;
MWWorld::ContainerStoreIterator mShirt;
MWWorld::ContainerStoreIterator mCuirass;
MWWorld::ContainerStoreIterator mGreaves;
MWWorld::ContainerStoreIterator mPauldronL;
MWWorld::ContainerStoreIterator mPauldronR;
MWWorld::ContainerStoreIterator mBoots;
MWWorld::ContainerStoreIterator mPants;
MWWorld::ContainerStoreIterator mGloveL;
MWWorld::ContainerStoreIterator mGloveR;
MWWorld::ContainerStoreIterator mSkirtIter;
int mVisibilityFlags;
public:
NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node,
MWWorld::InventoryStore& _inv, int visibilityFlags);
MWWorld::InventoryStore& inv, int visibilityFlags);
virtual ~NpcAnimation();
NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
virtual void runAnimation(float timepassed);

@ -219,18 +219,18 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, f
info.radius = radius;
info.colour = Ogre::ColourValue(r, g, b);
if (ref->base->mData.mFlags & ESM::Light::Negative)
if (ref->mBase->mData.mFlags & ESM::Light::Negative)
info.colour *= -1;
info.interior = (ptr.getCell()->cell->mData.mFlags & ESM::Cell::Interior);
info.interior = !ptr.getCell()->mCell->isExterior();
if (ref->base->mData.mFlags & ESM::Light::Flicker)
if (ref->mBase->mData.mFlags & ESM::Light::Flicker)
info.type = LT_Flicker;
else if (ref->base->mData.mFlags & ESM::Light::FlickerSlow)
else if (ref->mBase->mData.mFlags & ESM::Light::FlickerSlow)
info.type = LT_FlickerSlow;
else if (ref->base->mData.mFlags & ESM::Light::Pulse)
else if (ref->mBase->mData.mFlags & ESM::Light::Pulse)
info.type = LT_Pulse;
else if (ref->base->mData.mFlags & ESM::Light::PulseSlow)
else if (ref->mBase->mData.mFlags & ESM::Light::PulseSlow)
info.type = LT_PulseSlow;
else
info.type = LT_Normal;

@ -18,6 +18,7 @@ namespace MWRender
: mCamera(camera),
mPlayerNode(node),
mCameraNode(mPlayerNode->createChildSceneNode()),
mAnimation(0),
mFirstPersonView(true),
mPreviewMode(false),
mFreeLook(true),
@ -309,6 +310,9 @@ namespace MWRender
void Player::setAnimation(NpcAnimation *anim)
{
if (mAnimation) {
delete mAnimation;
}
mAnimation = anim;
}

@ -48,16 +48,6 @@ namespace MWRender
/// Updates sound manager listener data
void updateListener();
void rotateCamera(const Ogre::Vector3 &rot, bool adjust);
float getYaw();
void setYaw(float angle);
float getPitch();
void setPitch(float angle);
void compensateYaw(float diff);
void setLowHeight(bool low = true);
public:
@ -69,7 +59,17 @@ namespace MWRender
/// \param rot Rotation angles in radians
/// \return true if player object needs to bo rotated physically
bool rotate(const Ogre::Vector3 &rot, bool adjust);
void rotateCamera(const Ogre::Vector3 &rot, bool adjust);
float getYaw();
void setYaw(float angle);
float getPitch();
void setPitch(float angle);
void compensateYaw(float diff);
std::string getHandle() const;
/// Attach camera to object

@ -13,12 +13,13 @@
#include <OgreCompositionTargetPass.h>
#include <OgreCompositionPass.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreControllerManager.h>
#include <extern/shiny/Main/Factory.hpp>
#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
#include <components/esm/loadstat.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include <components/settings/settings.hpp>
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
@ -206,7 +207,7 @@ void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
mObjects.removeCell(store);
mActors.removeCell(store);
mDebugging->cellRemoved(store);
if (store->cell->isExterior())
if (store->mCell->isExterior())
mTerrainManager->cellRemoved(store);
}
@ -227,7 +228,7 @@ void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
{
mObjects.buildStaticGeometry (*store);
mDebugging->cellAdded(store);
if (store->cell->isExterior())
if (store->mCell->isExterior())
mTerrainManager->cellAdded(store);
waterAdded(store);
}
@ -236,18 +237,12 @@ void RenderingManager::addObject (const MWWorld::Ptr& ptr){
const MWWorld::Class& class_ =
MWWorld::Class::get (ptr);
class_.insertObjectRendering(ptr, *this);
}
void RenderingManager::removeObject (const MWWorld::Ptr& ptr)
{
if (!mObjects.deleteObject (ptr))
{
/// \todo delete non-object MW-references
}
if (!mActors.deleteObject (ptr))
{
/// \todo delete non-object MW-references
}
mActors.deleteObject (ptr);
}
void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position)
@ -257,39 +252,46 @@ void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3&
setPosition (position);
}
void RenderingManager::scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale){
void RenderingManager::scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale)
{
ptr.getRefData().getBaseNode()->setScale(scale);
}
bool
RenderingManager::rotateObject(
const MWWorld::Ptr &ptr,
Ogre::Vector3 &rot,
bool adjust)
bool RenderingManager::rotateObject( const MWWorld::Ptr &ptr, Ogre::Vector3 &rot, bool adjust)
{
bool isActive = ptr.getRefData().getBaseNode() != 0;
bool isPlayer = isActive && ptr.getRefData().getHandle() == "player";
bool force = true;
if (isPlayer) {
if (isPlayer)
force = mPlayer->rotate(rot, adjust);
}
MWWorld::Class::get(ptr).adjustRotation(ptr, rot.x, rot.y, rot.z);
if (adjust) {
/// \note Stored and passed in radians
float *f = ptr.getRefData().getPosition().rot;
rot.x += f[0], rot.y += f[1], rot.z += f[2];
}
if (!isPlayer && isActive) {
if (!isPlayer && isActive)
{
Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X);
Ogre::Quaternion yr(Ogre::Radian(rot.y), Ogre::Vector3::UNIT_Y);
Ogre::Quaternion zr(Ogre::Radian(rot.z), Ogre::Vector3::UNIT_Z);
ptr.getRefData().getBaseNode()->setOrientation(xr * yr * zr);
Ogre::Quaternion newo = adjust ? (xr * yr * zr) * ptr.getRefData().getBaseNode()->getOrientation() : xr * yr * zr;
rot.x = newo.x;
rot.y = newo.y;
rot.z = newo.z;
ptr.getRefData().getBaseNode()->setOrientation(newo);
}
else if(isPlayer)
{
rot.x = mPlayer->getPitch();
rot.z = mPlayer->getYaw();
}
else if (adjust)
{
// Stored and passed in radians
float *f = ptr.getRefData().getPosition().rot;
rot.x += f[0];
rot.y += f[1];
rot.z += f[2];
}
return force;
}
@ -313,7 +315,7 @@ RenderingManager::moveObjectToCell(
child->setPosition(pos);
}
void RenderingManager::update (float duration)
void RenderingManager::update (float duration, bool paused)
{
Ogre::Vector3 orig, dest;
mPlayer->setCameraDistance();
@ -328,12 +330,21 @@ void RenderingManager::update (float duration)
mPlayer->setCameraDistance(test.second * orig.distance(dest), false, false);
}
}
mOcclusionQuery->update(duration);
if(paused)
{
Ogre::ControllerManager::getSingleton().setTimeFactor(0.f);
return;
}
Ogre::ControllerManager::getSingleton().setTimeFactor(
MWBase::Environment::get().getWorld()->getTimeScaleFactor()/30.f);
mPlayer->update(duration);
mActors.update (duration);
mObjects.update (duration);
mOcclusionQuery->update(duration);
mSkyManager->update(duration);
@ -350,7 +361,7 @@ void RenderingManager::update (float duration)
float *fpos = data.getPosition().pos;
/// \note only for LocalMap::updatePlayer()
// only for LocalMap::updatePlayer()
Ogre::Vector3 pos(fpos[0], -fpos[2], -fpos[1]);
Ogre::SceneNode *node = data.getBaseNode();
@ -366,22 +377,26 @@ void RenderingManager::update (float duration)
mWater->updateUnderwater(
world->isUnderwater(
*world->getPlayer().getPlayer().getCell()->cell,
*world->getPlayer().getPlayer().getCell()->mCell,
Ogre::Vector3(cam.x, -cam.z, cam.y))
);
mWater->update(duration);
}
}
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
if(store->cell->mData.mFlags & store->cell->HasWater
|| ((!(store->cell->mData.mFlags & ESM::Cell::Interior))
&& !MWBase::Environment::get().getWorld()->getStore().lands.search(store->cell->mData.mX,store->cell->mData.mY) )) // always use water, if the cell does not have land.
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store)
{
const MWWorld::Store<ESM::Land> &lands =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>();
if(store->mCell->mData.mFlags & ESM::Cell::HasWater
|| ((store->mCell->isExterior())
&& !lands.search(store->mCell->getGridX(),store->mCell->getGridY()) )) // always use water, if the cell does not have land.
{
if(mWater == 0)
mWater = new MWRender::Water(mRendering.getCamera(), this, store->cell);
mWater = new MWRender::Water(mRendering.getCamera(), this, store->mCell);
else
mWater->changeCell(store->cell);
mWater->changeCell(store->mCell);
mWater->setActive(true);
}
else
@ -467,9 +482,9 @@ bool RenderingManager::toggleRenderMode(int mode)
void RenderingManager::configureFog(MWWorld::Ptr::CellStore &mCell)
{
Ogre::ColourValue color;
color.setAsABGR (mCell.cell->mAmbi.mFog);
color.setAsABGR (mCell.mCell->mAmbi.mFog);
configureFog(mCell.cell->mAmbi.mFogDensity, color);
configureFog(mCell.mCell->mAmbi.mFogDensity, color);
if (mWater)
mWater->setViewportBackground (Ogre::ColourValue(0.8f, 0.9f, 1.0f));
@ -519,7 +534,7 @@ void RenderingManager::setAmbientMode()
void RenderingManager::configureAmbient(MWWorld::Ptr::CellStore &mCell)
{
mAmbientColor.setAsABGR (mCell.cell->mAmbi.mAmbient);
mAmbientColor.setAsABGR (mCell.mCell->mAmbi.mAmbient);
setAmbientMode();
// Create a "sun" that shines light downwards. It doesn't look
@ -529,7 +544,7 @@ void RenderingManager::configureAmbient(MWWorld::Ptr::CellStore &mCell)
mSun = mRendering.getScene()->createLight();
}
Ogre::ColourValue colour;
colour.setAsABGR (mCell.cell->mAmbi.mSunlight);
colour.setAsABGR (mCell.mCell->mAmbi.mSunlight);
mSun->setDiffuseColour (colour);
mSun->setType(Ogre::Light::LT_DIRECTIONAL);
mSun->setDirection(0,-1,0);
@ -613,7 +628,7 @@ void RenderingManager::setGlare(bool glare)
void RenderingManager::requestMap(MWWorld::Ptr::CellStore* cell)
{
if (!(cell->cell->mData.mFlags & ESM::Cell::Interior))
if (cell->mCell->isExterior())
mLocalMap->requestMap(cell);
else
mLocalMap->requestMap(cell, mObjects.getDimensions(cell));

@ -125,7 +125,7 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::CellStore *store);
void update (float duration);
void update (float duration, bool paused);
void setAmbientColour(const Ogre::ColourValue& colour);
void setSunColour(const Ogre::ColourValue& colour);

@ -4,7 +4,7 @@
#include <OgreTerrainGroup.h>
#include <OgreHardwarePixelBuffer.h>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include <components/settings/settings.hpp>
@ -92,10 +92,11 @@ namespace MWRender
void TerrainManager::cellAdded(MWWorld::Ptr::CellStore *store)
{
const int cellX = store->cell->getGridX();
const int cellY = store->cell->getGridY();
const int cellX = store->mCell->getGridX();
const int cellY = store->mCell->getGridY();
ESM::Land* land = MWBase::Environment::get().getWorld()->getStore().lands.search(cellX, cellY);
ESM::Land* land =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>().search(cellX, cellY);
if (land == NULL) // no land data means we're not going to create any terrain.
return;
@ -188,8 +189,8 @@ namespace MWRender
{
for ( int y = 0; y < 2; y++ )
{
int terrainX = store->cell->getGridX() * 2 + x;
int terrainY = store->cell->getGridY() * 2 + y;
int terrainX = store->mCell->getGridX() * 2 + x;
int terrainY = store->mCell->getGridY() * 2 + y;
if (mTerrainGroup.getTerrain(terrainX, terrainY) != NULL)
mTerrainGroup.unloadTerrain(terrainX, terrainY);
}
@ -245,7 +246,10 @@ namespace MWRender
{
//NB: All vtex ids are +1 compared to the ltex ids
assert( (int)MWBase::Environment::get().getWorld()->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
const MWWorld::Store<ESM::LandTexture> &ltexStore =
MWBase::Environment::get().getWorld()->getStore().get<ESM::LandTexture>();
assert( (int)ltexStore.getSize() >= (int)ltexIndex - 1 &&
"LAND.VTEX must be within the bounds of the LTEX array");
std::string texture;
@ -255,7 +259,7 @@ namespace MWRender
}
else
{
texture = MWBase::Environment::get().getWorld()->getStore().landTexts.search(ltexIndex-1)->mTexture;
texture = ltexStore.search(ltexIndex-1)->mTexture;
//TODO this is needed due to MWs messed up texture handling
texture = texture.substr(0, texture.rfind(".")) + ".dds";
}
@ -411,7 +415,8 @@ namespace MWRender
}
ESM::Land* land = MWBase::Environment::get().getWorld()->getStore().lands.search(cellX, cellY);
ESM::Land* land =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>().search(cellX, cellY);
if ( land != NULL )
{
if (!land->isDataLoaded(ESM::Land::DATA_VTEX))

@ -1,7 +1,7 @@
#include "cellextensions.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include <components/compiler/extensions.hpp>
@ -87,8 +87,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime)
{
bool interior =
MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->cell->mData.mFlags &
ESM::Cell::Interior;
!MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->isExterior();
runtime.push (interior ? 1 : 0);
}
@ -103,14 +102,14 @@ namespace MWScript
std::string name = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
const ESM::Cell *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->cell;
const ESM::Cell *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell;
std::string current = cell->mName;
if (!(cell->mData.mFlags & ESM::Cell::Interior) && current.empty())
{
const ESM::Region *region =
MWBase::Environment::get().getWorld()->getStore().regions.find (cell->mRegion);
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().find (cell->mRegion);
current = region->mName;
}
@ -143,7 +142,7 @@ namespace MWScript
MWWorld::Ptr::CellStore *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell();
if (!(cell->cell->mData.mFlags & ESM::Cell::Interior))
if (cell->mCell->isExterior())
throw std::runtime_error("Can't set water level in exterior cell");
cell->mWaterLevel = level;
@ -161,7 +160,7 @@ namespace MWScript
MWWorld::Ptr::CellStore *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell();
if (!(cell->cell->mData.mFlags & ESM::Cell::Interior))
if (cell->mCell->isExterior())
throw std::runtime_error("Can't set water level in exterior cell");
cell->mWaterLevel +=level;

@ -1,7 +1,7 @@
#include "compilercontext.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include <components/compiler/locals.hpp>
@ -42,26 +42,29 @@ namespace MWScript
bool CompilerContext::isId (const std::string& name) const
{
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
return
MWBase::Environment::get().getWorld()->getStore().activators.search (name) ||
MWBase::Environment::get().getWorld()->getStore().potions.search (name) ||
MWBase::Environment::get().getWorld()->getStore().appas.search (name) ||
MWBase::Environment::get().getWorld()->getStore().armors.search (name) ||
MWBase::Environment::get().getWorld()->getStore().books.search (name) ||
MWBase::Environment::get().getWorld()->getStore().clothes.search (name) ||
MWBase::Environment::get().getWorld()->getStore().containers.search (name) ||
MWBase::Environment::get().getWorld()->getStore().creatures.search (name) ||
MWBase::Environment::get().getWorld()->getStore().doors.search (name) ||
MWBase::Environment::get().getWorld()->getStore().ingreds.search (name) ||
MWBase::Environment::get().getWorld()->getStore().creatureLists.search (name) ||
MWBase::Environment::get().getWorld()->getStore().itemLists.search (name) ||
MWBase::Environment::get().getWorld()->getStore().lights.search (name) ||
MWBase::Environment::get().getWorld()->getStore().lockpicks.search (name) ||
MWBase::Environment::get().getWorld()->getStore().miscItems.search (name) ||
MWBase::Environment::get().getWorld()->getStore().npcs.search (name) ||
MWBase::Environment::get().getWorld()->getStore().probes.search (name) ||
MWBase::Environment::get().getWorld()->getStore().repairs.search (name) ||
MWBase::Environment::get().getWorld()->getStore().statics.search (name) ||
MWBase::Environment::get().getWorld()->getStore().weapons.search (name);
store.get<ESM::Activator>().search (name) ||
store.get<ESM::Potion>().search (name) ||
store.get<ESM::Apparatus>().search (name) ||
store.get<ESM::Armor>().search (name) ||
store.get<ESM::Book>().search (name) ||
store.get<ESM::Clothing>().search (name) ||
store.get<ESM::Container>().search (name) ||
store.get<ESM::Creature>().search (name) ||
store.get<ESM::Door>().search (name) ||
store.get<ESM::Ingredient>().search (name) ||
store.get<ESM::CreatureLevList>().search (name) ||
store.get<ESM::ItemLevList>().search (name) ||
store.get<ESM::Light>().search (name) ||
store.get<ESM::Tool>().search (name) ||
store.get<ESM::Miscellaneous>().search (name) ||
store.get<ESM::NPC>().search (name) ||
store.get<ESM::Probe>().search (name) ||
store.get<ESM::Repair>().search (name) ||
store.get<ESM::Static>().search (name) ||
store.get<ESM::Weapon>().search (name);
}
}

@ -3,8 +3,7 @@
#include <cassert>
#include <components/esm_store/reclists.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/scriptmanager.hpp"
@ -13,21 +12,23 @@
namespace MWScript
{
GlobalScripts::GlobalScripts (const ESMS::ESMStore& store)
GlobalScripts::GlobalScripts (const MWWorld::ESMStore& store)
: mStore (store)
{
addScript ("Main");
for (ESMS::RecListT<ESM::StartScript>::MapType::const_iterator iter
(store.startScripts.list.begin());
iter != store.startScripts.list.end(); ++iter)
addScript (iter->second.mScript);
MWWorld::Store<ESM::StartScript>::iterator iter =
store.get<ESM::StartScript>().begin();
for (; iter != store.get<ESM::StartScript>().end(); ++iter) {
addScript (iter->mScript);
}
}
void GlobalScripts::addScript (const std::string& name)
{
if (mScripts.find (name)==mScripts.end())
if (const ESM::Script *script = mStore.scripts.find (name))
if (const ESM::Script *script = mStore.get<ESM::Script>().find (name))
{
Locals locals;

@ -6,7 +6,7 @@
#include "locals.hpp"
namespace ESMS
namespace MWWorld
{
struct ESMStore;
}
@ -15,12 +15,12 @@ namespace MWScript
{
class GlobalScripts
{
const ESMS::ESMStore& mStore;
const MWWorld::ESMStore& mStore;
std::map<std::string, std::pair<bool, Locals> > mScripts; // running, local variables
public:
GlobalScripts (const ESMS::ESMStore& store);
GlobalScripts (const MWWorld::ESMStore& store);
void addScript (const std::string& name);

@ -9,8 +9,7 @@
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/esm_store/store.hpp>
#include <components/esm_store/reclists.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
@ -109,13 +108,20 @@ namespace MWScript
// "Will match complete or partial cells, so ShowMap, "Vivec" will show cells Vivec and Vivec, Fred's House as well."
// http://www.uesp.net/wiki/Tes3Mod:ShowMap
const ESMS::CellList::ExtCells& extCells = MWBase::Environment::get().getWorld ()->getStore ().cells.extCells;
for (ESMS::CellList::ExtCells::const_iterator it = extCells.begin(); it != extCells.end(); ++it)
const MWWorld::Store<ESM::Cell> &cells =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
for (; it != cells.extEnd(); ++it)
{
std::string name = it->second->mName;
std::string name = it->mName;
boost::algorithm::to_lower(name);
if (name.find(cell) != std::string::npos)
MWBase::Environment::get().getWindowManager()->addVisitedLocation (it->second->mName, it->first.first, it->first.second);
MWBase::Environment::get().getWindowManager()->addVisitedLocation (
it->mName,
it->getGridX(),
it->getGridY()
);
}
}
};
@ -126,12 +132,19 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime)
{
const ESMS::CellList::ExtCells& extCells = MWBase::Environment::get().getWorld ()->getStore ().cells.extCells;
for (ESMS::CellList::ExtCells::const_iterator it = extCells.begin(); it != extCells.end(); ++it)
const MWWorld::Store<ESM::Cell> &cells =
MWBase::Environment::get().getWorld ()->getStore().get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
for (; it != cells.extEnd(); ++it)
{
std::string name = it->second->mName;
std::string name = it->mName;
if (name != "")
MWBase::Environment::get().getWindowManager()->addVisitedLocation (name, it->first.first, it->first.second);
MWBase::Environment::get().getWindowManager()->addVisitedLocation (
name,
it->getGridX(),
it->getGridY()
);
}
}
};

@ -5,7 +5,7 @@
#include <stdexcept>
#include <components/interpreter/types.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -278,7 +278,7 @@ namespace MWScript
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 's');
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().scripts.find (scriptId));
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptId));
return ptr.getRefData().getLocals().mShorts[index];
}
@ -291,7 +291,7 @@ namespace MWScript
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 'l');
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().scripts.find (scriptId));
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptId));
return ptr.getRefData().getLocals().mLongs[index];
}
@ -304,7 +304,7 @@ namespace MWScript
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 'f');
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().scripts.find (scriptId));
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptId));
return ptr.getRefData().getLocals().mFloats[index];
}
@ -317,7 +317,7 @@ namespace MWScript
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 's');
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().scripts.find (scriptId));
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptId));
ptr.getRefData().getLocals().mShorts[index] = value;
}
@ -330,7 +330,7 @@ namespace MWScript
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 'l');
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().scripts.find (scriptId));
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptId));
ptr.getRefData().getLocals().mLongs[index] = value;
}
@ -343,7 +343,7 @@ namespace MWScript
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 'f');
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().scripts.find (scriptId));
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptId));
ptr.getRefData().getLocals().mFloats[index] = value;
}

@ -7,7 +7,7 @@
#include <exception>
#include <components/esm/loadscpt.hpp>
#include <components/esm_store/store.hpp>
#include "../mwworld/esmstore.hpp"
#include <components/compiler/scanner.hpp>
#include <components/compiler/context.hpp>
@ -17,7 +17,7 @@
namespace MWScript
{
ScriptManager::ScriptManager (const ESMS::ESMStore& store, bool verbose,
ScriptManager::ScriptManager (const MWWorld::ESMStore& store, bool verbose,
Compiler::Context& compilerContext)
: mErrorHandler (std::cerr), mStore (store), mVerbose (verbose),
mCompilerContext (compilerContext), mParser (mErrorHandler, mCompilerContext),
@ -31,7 +31,7 @@ namespace MWScript
bool Success = true;
if (const ESM::Script *script = mStore.scripts.find (name))
if (const ESM::Script *script = mStore.get<ESM::Script>().find (name))
{
if (mVerbose)
std::cout << "compiling script: " << name << std::endl;
@ -125,15 +125,14 @@ namespace MWScript
std::pair<int, int> ScriptManager::compileAll()
{
typedef ESMS::ScriptListT<ESM::Script>::MapType Container;
const Container& scripts = mStore.scripts.list;
int count = 0;
int success = 0;
for (Container::const_iterator iter (scripts.begin()); iter!=scripts.end(); ++iter, ++count)
if (compile (iter->first))
const MWWorld::Store<ESM::Script>& scripts = mStore.get<ESM::Script>();
MWWorld::Store<ESM::Script>::iterator it = scripts.begin();
for (; it != scripts.end(); ++it, ++count)
if (compile (it->mId))
++success;
return std::make_pair (count, success);
@ -170,7 +169,7 @@ namespace MWScript
int ScriptManager::getLocalIndex (const std::string& scriptId, const std::string& variable,
char type)
{
const ESM::Script *script = mStore.scripts.find (scriptId);
const ESM::Script *script = mStore.get<ESM::Script>().find (scriptId);
int offset = 0;
int size = 0;

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