Remove a firing assert (Fixes #2871)

sceneinput
scrawl 10 years ago
parent e888fd7034
commit dca08b0b42

@ -221,7 +221,8 @@ namespace MWMechanics
}
mPath = mCell->aStarSearch(startNode, endNode.first);
assert(!mPath.empty());
if (mPath.empty())
return;
// convert supplied path to world co-ordinates
for (std::list<ESM::Pathgrid::Point>::iterator iter(mPath.begin()); iter != mPath.end(); ++iter)

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