forked from mirror/openmw-tes3mp
fix main menu placement after resolution changes
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2ebf4721d1
commit
dcf1e66456
3 changed files with 12 additions and 1 deletions
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@ -13,11 +13,20 @@ namespace MWGui
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MainMenu::MainMenu(int w, int h)
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MainMenu::MainMenu(int w, int h)
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: OEngine::GUI::Layout("openmw_mainmenu.layout")
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: OEngine::GUI::Layout("openmw_mainmenu.layout")
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, mButtonBox(0)
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{
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onResChange(w,h);
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}
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void MainMenu::onResChange(int w, int h)
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{
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{
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setCoord(0,0,w,h);
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setCoord(0,0,w,h);
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int height = 64 * 3;
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int height = 64 * 3;
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if (mButtonBox)
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MyGUI::Gui::getInstance ().destroyWidget(mButtonBox);
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mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(w/2 - 64, h/2 - height/2, 128, height), MyGUI::Align::Default);
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mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(w/2 - 64, h/2 - height/2, 128, height), MyGUI::Align::Default);
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int curH = 0;
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int curH = 0;
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@ -57,7 +66,6 @@ namespace MWGui
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mExitGame->setImageResource ("Menu_ExitGame");
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mExitGame->setImageResource ("Menu_ExitGame");
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mExitGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::exitGame);
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mExitGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::exitGame);
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curH += 64;
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curH += 64;
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}
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}
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void MainMenu::returnToGame(MyGUI::Widget* sender)
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void MainMenu::returnToGame(MyGUI::Widget* sender)
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@ -8,6 +8,8 @@ namespace MWGui
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public:
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public:
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MainMenu(int w, int h);
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MainMenu(int w, int h);
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void onResChange(int w, int h);
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private:
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private:
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MyGUI::Button* mReturn;
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MyGUI::Button* mReturn;
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MyGUI::Button* mNewGame;
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MyGUI::Button* mNewGame;
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@ -639,6 +639,7 @@ void WindowManager::processChangedSettings(const Settings::CategorySettingVector
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int y = Settings::Manager::getInt("resolution y", "Video");
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int y = Settings::Manager::getInt("resolution y", "Video");
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mHud->onResChange(x, y);
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mHud->onResChange(x, y);
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mConsole->onResChange(x, y);
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mConsole->onResChange(x, y);
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mMenu->onResChange(x, y);
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mSettingsWindow->center();
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mSettingsWindow->center();
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mAlchemyWindow->center();
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mAlchemyWindow->center();
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mScrollWindow->center();
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mScrollWindow->center();
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