Fix node mask of CharacterPreview being reset

This commit is contained in:
scrawl 2017-02-10 03:31:37 +01:00
parent 6ecc008813
commit dd54887783

View file

@ -184,7 +184,7 @@ namespace MWRender
void CharacterPreview::redraw()
{
mCamera->setNodeMask(~0);
mCamera->setNodeMask(Mask_RenderToTexture);
mDrawOnceCallback->redrawNextFrame();
}