[Client] Require a certain Skill progress amount before sending packet

This commit is contained in:
David Cernat 2018-05-01 19:34:21 +03:00
parent 1b1e5e86d1
commit df0f9b0f5e

View file

@ -290,7 +290,7 @@ void LocalPlayer::updateSkills(bool forceUpdate)
// Update a skill if its base value has changed at all or its progress has changed enough
if (ptrNpcStats.getSkill(i).getBase() != npcStats.mSkills[i].mBase ||
ptrNpcStats.getSkill(i).getModifier() != npcStats.mSkills[i].mMod ||
ptrNpcStats.getSkill(i).getProgress() != npcStats.mSkills[i].mProgress ||
abs(ptrNpcStats.getSkill(i).getProgress() - npcStats.mSkills[i].mProgress) > 0.75 ||
forceUpdate)
{
skillIndexChanges.push_back(i);